ECS and Data Oriented Design - Mathieu Ropert - code::dive 2023
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- Опубліковано 11 вер 2024
- ECS and Data Oriented Design
About the speaker - Mathieu Ropert
French C++ expert working on (somewhat) historical video games. Has a love/hate relationship with build systems but lately mostly focuses on performance and multithreading. Past speaker at CppCon, Meeting C++ and ACCU. Used to run the Paris C++ User Group. Currently lives in Sweden.
There are a lot of Unity projects that don't use Unity DOTS, but use 3rd party ECS solutions. Russian ECS community is pretty big, 2:47 shows it, people build production games around Unity + ECS quite often.
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Thoughts on the bevy engine built with rust? That game engine inspired my search for more videos on this topic and I was surprised to see no mention of it.