ECS and Data Oriented Design - Mathieu Ropert - code::dive 2023

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  • Опубліковано 11 вер 2024
  • ECS and Data Oriented Design
    About the speaker - Mathieu Ropert
    French C++ expert working on (somewhat) historical video games. Has a love/hate relationship with build systems but lately mostly focuses on performance and multithreading. Past speaker at CppCon, Meeting C++ and ACCU. Used to run the Paris C++ User Group. Currently lives in Sweden.

КОМЕНТАРІ • 5

  • @lekretka
    @lekretka 21 день тому +1

    There are a lot of Unity projects that don't use Unity DOTS, but use 3rd party ECS solutions. Russian ECS community is pretty big, 2:47 shows it, people build production games around Unity + ECS quite often.

  • @Ic3q4
    @Ic3q4 Місяць тому

    Yes

  • @zkeltonETH
    @zkeltonETH 5 місяців тому +3

    Thoughts on the bevy engine built with rust? That game engine inspired my search for more videos on this topic and I was surprised to see no mention of it.