Create a Basic RPG Game in Flash AS3 Part 2

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  • Опубліковано 22 тра 2014
  • This lesson will show you how to create a basic RPG style game using Flash ActionScript 3.0. In this first part we will set your Stage up, create the animations and MovieClips needed for our young hero, and the coding required to make him move about.
    You can access some of the resources by visiting arrashthearcher.org/resources-...

КОМЕНТАРІ • 17

  • @LuckyNeffy
    @LuckyNeffy 9 років тому +10

    You just saved me from failing my Interactive Prototyping class in Game Dev at George Brown college.

  • @leversandpulleys9274
    @leversandpulleys9274 4 роки тому

    i watched this video to create games 2 years ago, as a kid. now im doing better in java and making Expert Advisor to trade stocks and global currencies technically and fundamentally. This video brings so many memories:))))

  • @TheOriginaLemniscate
    @TheOriginaLemniscate 8 років тому

    Thank you for making this video series absolutely fantastic very clear and straight forward, very useful. Thank you, don't stop!

  • @nicolascamacho319
    @nicolascamacho319 8 років тому

    love it. Thanks. Great way 2 teach it

  • @bigyoshi8111
    @bigyoshi8111 4 роки тому

    Thank you so much Godbless you so much Brother keep it up

  • @ablastz
    @ablastz 10 років тому +1

    Thank you so much

  • @totthor423
    @totthor423 3 роки тому

    Hello Arrash. I would really be gratefull if you would do a very similar short tutorial for Adobe Animate HTML5.

  • @Lolwutburger_LWB
    @Lolwutburger_LWB 8 років тому +2

    How do I make a turn-based battle system here?

  • @averagestudiosart
    @averagestudiosart 6 років тому

    What do you do if you’re character is trying to walk diagonally

  • @kalerne
    @kalerne 7 років тому

    Hey here's the wall solution code
    if (linkMc.footBoxMc.hitTestObject(overworldMc.wallTree)) {
    switch (linkFacing) {
    case "left":
    linkSpeed = 0;
    linkMc.x += 10;
    break;
    case "right":
    linkSpeed = 0;
    linkMc.x -= 10;
    break;
    case "back":
    linkSpeed = 0;
    linkMc.y += 10;
    break;
    case "front":
    linkSpeed = 0;
    linkMc.y -= 10;
    break;
    }
    } else {
    linkSpeed = 10;
    }
    I'll make a short video spin off tutorial on Monday/Tuesday to show how it's implemented!

  • @trailerofalltime
    @trailerofalltime 9 років тому

    You are the best instructor Sir. I just want to know if how you can convert the button keys to a mouse click instead. Thank You in Advance.

    • @arrashthearcher
      @arrashthearcher  9 років тому +3

      Absolutely. You'd need to add an eventlistener for mouse events:
      stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
      From there, you'd make a function called "mouseDownHandler". There are other constants as well (help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/events/MouseEvent.html). At some point I'll post a video that will cover an intro for the game that will require use of the mouse. Stay tuned!

  • @chikodarkzcaguaii
    @chikodarkzcaguaii 9 років тому +1

    nice video, no problems un there uwu

  • @nathanielspence9164
    @nathanielspence9164 9 років тому

    Great video but I'm having some coding issues could you send me all the coding for this video?

  • @mfgpilz
    @mfgpilz 8 років тому +1

    so in other words: ^ = y 0 ... < = x 0 ... v = y (stage high - overworldMc high) ... > = x (stage wide - overworldMc wide)... am i correct?

    • @mfgpilz
      @mfgpilz 8 років тому +1

      +mfgpilz i made it like this and it works perfect...so proud -->
      var boundsTop:Number = 0;
      var boundsBottom:Number = stage.stageHeight - overworld_mc.height;
      var boundsRight:Number = stage.stageWidth - overworld_mc.width;
      var boundsLeft:Number = 0;

  • @adhidoes
    @adhidoes 9 років тому

    Ser I love u ..XD. What the create Pict Character Or Map ? I wont To Create 3D grafic . Emm I wont To Creat Ragnarok Sir