man I had the same experience with bloodborne. it just kicked my ass over and over and over again and then suddenly something just clicked and now I can beat it with my eyes closed on a Logitech PS2 steering wheel
All memes aside, masterful video that touches on a lot of things wrong with the industry. You're one of the most relevant figures in gaming. Never change Dunkpac!
(I know this is old but) Too true. The actual cerebal aspects of OW are not hard. Don't use 5 ultimates to win a single teamfight that isn't the last one. Don't shoot sleeping enemies, shoot hacked enemies. The thing that makes it hard is room-temperature-IQ teammates that don't understand the simplest of things without being told it and-worse- arguing you down about it when you tell them (nicely).
@@chuggaa100 It is that simple. Sleeping enemies are not high -priority targets. Why? Because pose no threat at all to you while asleep, so shooting them is a waste of time. Instead of shooting sleeping enemies, you shoot their very-much-awake teammates. Then you collapse on the now-awake enemy that is now surrounded.
Those spikes had me so fucking butthurt. I wouldn't have minded if it wasn't a 5 minute trip back to the spikes only to fail again. Watching those lives tick down to the inevitability of you just buying the item that lets survive spikes.
A Person With a Name I’ll never understand why spikes kill you instantly in Megaman games. I’m a reploid who’s made out of metal, why do metal spikes affect me?
A Person With a Name I mean just in Megaman games when you step on spikes. I know metal can cut metal, but only if enough force if applied. Zero or Megaman just taking a step shouldn’t be enough to hurt them when you think about it
One of the most creative ways I've seen a game do difficulty settings is Perfect Dark on the N64. Upping the difficulty didn't just boost enemy health and damage--it did to a degree, but it wasn't that noticeable and headshotting enemies still instakilled them. But what it did was cause the level itself to change in a variety of ways. Every level had at least one new mission objective added per level of difficulty. And in addition to that, depending on the level, raising the difficulty could do things like add new enemy spawns, add new puzzles, lock doors that were previously open, add new areas to explore, place new obstacles, add new scripted events, change the player's spawn point, and in the case of the Cetan Ship level change the map entirely. Sometimes it would even make it so the things you did in previous levels affected the current level. Increasing the difficulty setting in Perfect Dark was almost like playing a whole new game.
Thief 2 is also great in that regard. Higher difficulties not only reduce the tools you have at your disposal to do a mission, it also adds objectives that will change your experience of a level altogether.
This idea was first in Goldeneye 007, with the agent, secret agent, and 00 agent difficulties. Perfect Dark is ostensibly a spiritual successor to Goldeneye 007.
That's pretty interesting. Opening new sections of the level could encourage me more to play on higher difficulties instead of just increasing enemy health and damage. Because in instances like that I find the fights tend to get dragged for too long. I haven't played that game but it sounds interesting.
@@enlightenmentdoesntcomeeas5337 What's more interesting is, if you are a small dev or studio then instead of releasing a DLC or a sequel, you can just release a new difficulty for the game. It doesn't take as much effort, practically changes the entire game so people can do NG and not feel like doing the same thing, and can keep the game fresh. Given, the game is already at a stable and mostly positive review state.
Terraria Expert mode is amazing cause it isnt just enemies having more health and taking more damage they have new AIS and you get new items and rewards Master mode on the other hand sucks. It takes everything bad about too hard games and somehow makes it worse, Its complete horseshit For the worthy is the same as Expert mode but its also so hard you are probably never gonna get through it without cheesing everything
These game design analysis videos are my favorite things from your channel. They've got that good ol' Dunkey humor all the way through, and they leave something for future game designers to think about. I'd definitely have to say both the challenge and artistry of difficult games makes them exciting, as well as how compelling the gameplay is. One immediate example that excels in all of these attributes is Super Monkey Ball; it's tough to master, its character and scenery style is memorable, and it's so unique in its demand for precise analog movements just to roll a monkey in a ball to the goal strip.
Dunkey, wtf. ive been watching you consistently for the past two four years and so much effort is put in every single one of youre videos. The ideas, the strong mindset, your consistency (very important in my opinion), your creativity. You might know that in the bottom of your heart but you have inspired many people (including me) to become a better person not just related to videogames but in general. I just want to thank you for being the person that u are and doing what your doing the way you do it. Your my favorite content creator by far and will always will be.
4:24 back then when developing games it was hard to code the game to start at a specific mission or part of the game which is why a lot of games just sent you back to the beginning despite what stage you were on. This is actually why cheat codes were invented, so the developers can just skip past levels super fast and then untoggle once they got to the stage they wanted. Obviously we don’t need cheat codes anymore because of advanced coding now but I think it’s an interesting history lesson for gaming :)
Really interesting to think that cheat codes are just debugging tools left over. I always felt like I had some divine underground knowledge whenever I found one. Like I was changing the game/hacking it. It wasn't until I started to think how I could implement certain cheats that I was told that the cheats are just debugging tools left in by the developers.
Just glad we have save states, fast forward and rewind nowadays, with most collections having at least save states (or auto save). 3:28 lol mega man 11 thankful for newcomer mode
The fact that you somehow can balance actual insightful and thoughtful remarks on video games and other material and still maintain a solid level of humour shows why you are one of the best content creators on this site.
1:20 Gigguk just took inspiration from this one part for his "The Manga was better" Video. It's cool how Dunkey's videos to this day, still manages to inspire these kinds of jokes in other videos
I always love these editorial style videos you do on the game industry as an art form. Always insightful and biting in a genuine, "un-pretentious" way. In this age of lootboxes and dlc, it's important to remember why we even play these things in the first place.
I’ve had a few drinks tonight, and when I read “dlc” in your comment, I thought it read “dick.” Then I reread your comment, and I realized I wasn’t wrong.
i still will always say this - metro 2033 had the best difficulty system by far for me. you want to casually experience the story? play on easy difficulty. but if you want to have a challenge and actually master the game and accomplish something, play on ranger mode and it takes away the hud and makes things scarce such as bullets to make it truly force you to survive, and gunfights are more "take cover plan your fights have quick reaction" than "just walk in and shoot everything that moves".
Underratedly, MarioKart is kinda like that. (Although it’s not a particularly hard game) Example: 1st place for the whole race, ur 20 ft from the finish and then your get hit with the Blue Shell from Hell. Two guys pass u and ur thinking “well I can still make 3rd” Nope! “ITSA ME DA TRIPLE REDAH SHELL!!!” And next thing y’know ur in last place.
Thanks to this video, I learned of Ikaruga's difficulty options and finally gave the game a chance recently It is now one of my favorite shooting games ever, and I'm eternally grateful Thank you, Dunkey 🙏
The solution to checkpoints is to have skips and shortcuts located in levels that are either unlocked after you've encountered the end of level boss the first time, or just make a really difficult to execute level skip that rewards the player that has taken the time to figure it out. Megaman X series is a perfect example.
Spyro 3 levels almost always give you a shortcut to the start of the level after you beat them, it makes backtracking much easier, turning the level into some kind of "circle".
That's a great way to do checkpoints for various reasons, but it doesn't really address what he's talking about, which is how much do you punish a loss state. You're always gonna have to redo something after you lose, shortcuts or not. You could put shortcuts that make a loss trivial, or shortcuts in spite of which losing and trying again is way too bothersome.
The first dark souls was like that. If you spent the extra 5 minutes exploring and found the short cut, it would save you a lot of headache if you died. Game was still equally as hard, but man was it nice to have a short cut past at least 1/10th of the bull shit. And the bonfire spacing in the first one was perfect. It wasn't too close, and it wasn't too far. Also, not being able to teleport between them until like 1/2 way into the game was nice. Dark souls was done right. Parts of it was just outright unfair, however, it was evenly difficult throughout the game. It didn't gradually get easier, nor did it just suddenly become impossible out of nowhere. It was just difficult at all points. This is all on your first 1-2 play through. It becomes a lot easier after that, as it should. But even on your 3-4 play through, you still die if you aren't careful.
Personally, I think your answer, while not bad, only works for certain types of games; games of the platforming kind I think apply more to what you mentioned. However, longer "levels" like in RPGs (I'd say Bloodbourne and the Dark Souls series are good examples), you need more mid-level checkpoints to be able to push through an area, and not be as punishing for less skilled players.
This is where your passion truly shows Donsly. Its obvious how much effort and attention was put into this. Thanks for sharing your love for video games with us.
they arent friends anymore apparently. dunkey and leah unfollowed him and he did the same. sky mentioned it in a video. hope the band gets back together though
Randy Hanna it is a brief analysis of a broad spectrum of video games, which is not only a nice summary but a tribute to those who have seen the difficulty of games progress as their developers have
I don't know how someone can be as well rounded as the dunkster, he's so funny and silly while also so smart and serious when he wants to be. great analysis. 0/5
I'm impressed, Mr. Dunk. This video really got me thinking and following along with you. Honestly a 10/10 thoughtful, well-written, and insightful video. I love it when you get serious. Can't wait for your next upload to be the complete opposite.
This makes me sad and happy. My best friend loved Ikaruga, and the games in that style. He was a master at Radiant Silvergun. He would have loved this video. I miss you Geoff. I wish we could hang out and chat about stuff. If you're reading this and having a hard time, please reach out to someone. Please let them know. Hell, I'll listen! Just don't do it tough alone.
hard requiring skill vs hard because of some cheap bullshit is what separates good from bad in my opinion. Ninja Gaiden Black was hard but it didn't feel cheap. Loved that game.
I think gamers need a balance too tho. In a story centric game hard difficulty shouldn't be tediously hard. Obviously it should be hard but not dark souls hard or ninja gaiden unless in those cases it's tailored to be like that. But mass effect shouldn't be ridiculous. Mass effect Andromeda was literally unplayable on it's hardest unless you new game+ it. I got to a point where no matter what I did I was stuck because it suddenly spiked for no reason. It's a story centric game. Albeit I know there was a lot of controversy around d it's story. I still loved it because it set up a new story with lots of possibility for sequels. I compare it to mass effect 1 which was a tedious almost annoying game that set up killer sequels
@@angrytwxgaming8423 That is what makes NG and DaS so good and fare (Well DaS get the "fare" treatment... so many bugs and bs lol) they don's have any difficulty spikes it's only git good or die trying :D
@@swedensniping but at the same time. It's not get good at all it's all pattern recognition as dunkey indirectly said. He learned that the games just Dodge hit Dodge hit. Well he said that about bloodborne. I've not played ninja gaiden and have no plans to because it's a game I label as retardedly hard
I played bloodborne but towards the end meeting the old enemies I thought to myself: "How the fuck were these hard to me back then?". I come back a year later and the game is almost just as hard as when I first played it, and I wonder: "How the fuck were these easy for me back then?".
@@a-ha4940 Chalice dungeons were a mistake. I didn't fight the final boss because "I want to do everything" and lost interest in the game in the dungeons.
@@WhiteZet1 To each their own. Chalice dungeons were what prolonged my love of the game. The basic pre-set ones are pretty boring, but the higher level ones have some really unique layouts, enemies and traps. They easily scale until your character is lvl 200+
Can we get a moment of recognition to all the epic gamers who beat Mile High Club on Veteran in COD 4? Shit took me an hour and a half for a minute long mission.
The trick to beating Mile High Club on Veteran is binding the flashbang to a mouse button or trigger, and to never reload just pick up guns. Regardless it still took an hour but damn did it feel good to beat.
Despite it giving me an hour of grief I always feel proud I completed it and got the Achievement. Especially since I figured out it takes Flashbang Timing and using the pistol when you spend an MP5 magazine. Just like Gaz said "Remember, switching to your pistol is always faster than reloading."
Man dunkey usually acts like such a meme lord it takes me a while to appreciate just how much time and though has gone into these videos, and how well considered and well comminuted all his lines are Seriously respect man. I don’t appreciate this channel enough. It takes a lot to be this funny and meme-y but also present stuff so well and talk about and present meaningful arguments/views/opinions on stuff so well
Serious comment here, anybody else think Dunkey has one of the most interesting insights into gaming? I do. I like his more serious videos, where he helps the viewer understand his opinion and thoughts.
Hay Zay Yes!!! I agree with you and his sense of humor is so subtle that it blows my mind sometimes. And He doesnt even care he just says it all. Most importantly dunkey is back.
Allen Rubin there was a business insider article that had the link to it. I had it bookmarked but for some reason neither of those return in my search anymore which is weird. I showed it to a bunch of people.
(5:40) Although I agree with the statement, you could make that point for any game. All 2D Mario games consist of running and jumping, with some minor things added in for a few of them (such as different power-ups, game mechanics, etc), but nothing ground breaking.
@A B I know, but I usually don't use second playthrougs when judging a game, obviously on a second playthrough you know all the tricks and the bs moments so of course it's easier.
" "The thing about difficult games is that they tend to grow on you, but is it the challenge that makes them exciting or rather the artistry hiding beneath?" -twopac" -videogamedunkey
its slightly different than arcade machines. back when you physically couldn't fit much onto hardware, the best way to make an engaging experience was to make a fast paced, addictive, and challenging game. and people loved them because of it. (you also did not have to pay $25 to go into the arcade if i do remember correctly) Now, the games are specifically designed to be so *edit: tedious* and manipulative to the point where you do not want to finish them without paying more money. See the difference? one is a result of limitation, while the other is a result of exploitation of the medium and customers. They 100% could be making amazing experiences people want to pay to be able to experience. But their greed and bad business philosophies lead to them making yearly cash-grabs using bland games and manipulative practices to suck as much money out of the industry as possible.
@@MrBrimstone nope, you're completely wrong. Most games are fun, very rarely do i see a "boring" game. They lock things behind VERY long grinds so you pay for them to get them FASTER. your logic is entirely flawed. Why would anyone pay to progress in a game they find inherently boring?
In my opinion, it’s not just about mastery, but a game that engages you, that respects you as a player. I’m no pro at video games, but I’m not an idiot either. I appreciate when a game challenges me in a way that makes me feel understood as a gamer. I don’t want to hit two buttons repetitively to win, nor do I want to spend hours memorizing every jump, step, slash, and spin. Dark souls 3 is definitely the best example of a game that follows this ideal. It’s challenging, in fact, there’s a boss not even 10 minutes into the game. You are challenged right from the beginning, tested to see if you have what it takes. And if you don’t? There’s always a way past an enemy that doesn’t just involve pure strength. Weaknesses to certain elements, farming souls for levels, having great awareness and finding secret items, mastering the mechanics of the game. The game gives you the tools you need, but the rest is up to you. Many people might dislike games like this, but I just can’t appreciate a game that underestimates my intelligence and my abilities as a gamer.
Furthermore it doesn't spoon feed you the weaknesses. Like for Gundyr, you get the fireballs but you are never told that his 2nd form is weak to fire. Its really rewarding when you figure it out which is also what good games do.
I remember my first time playing on an arcade machine, I spent my entire life savings in quarters playing this game called Knack 2, some say it’s the hardest game to ever exist.
I love these kind of videos dunkey. The fact that these videos are both educational and funny makes you my favorite content creator of all time. Mario teaching typing has nothing on you!
3:39 You have no idea how many times I have replayed this part. This is actually deserving of the trending page instead of that trash rewind. Good job Dunkey.
Its just how dunkey described them, souls trilogy is very simple, not easy but simple. You just gotta learn the patterns, areas and enemy placements and it becomes way easier than what people make them out to be.
I actually have an old copy of Aladdin on an old SNES and oh boy I remember how hard that shit was, games like Bloodborne and Dark Souls are literally child's play.
Steven Universe's hardest boss is Rebecca Sugar's stack of child porn that the fandom dug up when the co-creator told them to stop bullying fan artists they didn't like into suicide. (I'm not making any of this up)
"For Silent Hill 2, the easier difficulties cause the puzzles to make 4% more sense." "This is where the game goes from 'tough, but fair' to 'tough, but fuck you'" "I died so many times I thought I'll run out of infinite lives... " This video is so quotable, I swear to God
The reeeal difficulty these days comes from those quicktime events that play during cutscenes. You sit there watching the cutscene and a button pops up and you miss it. Then you're like 'shit i forgot this game has quicktime events.' Then you actually play the game for a bit, forget and miss another cutscene event. Sneaky developers trying to make their movie bits interactive.
Dying Light doesn't have quicktime events until the final boss battle, which is nothing but quicktime events. As someone who never plays games with that garbage in them, I had to sit through a 30 second end cutscene for 20 minutes. But like... why? Let me sit back and watch it or throw the punches myself, not some awkward in-between.
@@barneya1965 Gotta say qte bosses like in shadow of mordor, dying light, and even the order 1886 are annoying, ruins immersion, and not really fun. Anyway, did you enjoy dying light in overall?
Makes me so happy that dunkey talks about the important of accessibility. Nothing is more annoying than people who rail against easier modes as if that'd somehow affect them
Yes! As someone who absolutely sucks at anything but stealth and has very little patience, games that are incredibly difficult and offer no easier options make me so angry, and much more inclined to drop the game:/
@@olsonbryce777 That's because it wasn't intended to be a fighting game. It only became competitive on accident. Plus, many fighting games can be fun with a limited knowledge of their mechanics. I barely know how to play Soul Calibur 6, but I still have a blast whenever I play it.
i really appreciate the "inclusive over exclusive" line, it's a mark of success when a game manages to have an entrypoint for everyone but still provide a sense of mastery, and it's why kirby now feels really mediocre but kriby of the past, like superstar (or the ultra update for 3ds) feel way better. superstar had a lot of easy stuff you could pull off without much effort- and then also the arenas that were far more intensive.
The arena modes are still in the newer games, and they’ve arguably gotten harder as bosses have gained more attacks. Just look at Kirby planet robobot’s true arena, some of the bosses are absolutely brutal. Especially star dream soul os.
1:14 When I was a kid I used a Game Genie to give myself god mode so I could see past the first couple levels of Contra for the NES. When I was using cheats the game only took around 20 minutes to complete, so making the game without cheats super difficult effectively extends the life of the game, which is exactly Dunkey's point. The problem was is I'm not that patient or determined, I just wanted to see everything the game had to offer.
Aaronmac404 I forgot about that song but the moment it came on I INSTANTLY knew what game and level it was from. The ost was amazing. Also what a great level
man I had the same experience with bloodborne. it just kicked my ass over and over and over again and then suddenly something just clicked and now I can beat it with my eyes closed on a Logitech PS2 steering wheel
when's the next vid hot boy :0
It's the man of the hour!
booyah
Hey I love you I hope you go on the official podcast again
Can you beat all the bosses without levelling up?
The comedy videos are great, but these essays on gaming are so well written and insightful that it really adds an awesome depth to your channel.
Love you content as well 😊👍
Which one of you is this.
It's like there's artistry hiding beneath
It really makes you FEEL like batman
Pac.
Kirby's difficulty curve:
90% of game *flat line*
final boss *speed bump*
True final boss *Mt. Everest*
Too fucking true
Boss rush: OH GOD MAKE IT STOP
You literally go from "cute big tree with a face" to "reanimated soul of a planet destroying being"
Angus Jameson
90% of game: Flat plains
Final boss: A little mountain
True final boss: *_THE GREAT WALL OF FUCKING CHINA_*
Real shit yo me and my lil bro make it a competition between the two of us to see who can beat the true arena first every time.
“You can’t just say something and say it’s a pac quote”
- Pac
"Don't believe everything you read on the Internet" -Abraham Lincoln
@@1337m4n "I hate it when people post images of me saying stuff I never said"-Albert Einstein
“Gay”
-Ghandi
"I faked my death." - Tupacman
Chicken peanut butter is a sandwich, BOULDER- PAC
All memes aside, masterful video that touches on a lot of things wrong with the industry. You're one of the most relevant figures in gaming. Never change Dunkpac!
agreed
Agreed
In fairness, not just touching what's wrong with the industry, but pointing out some things a few did right,
I love Dunkey. But I love Dark Souls. And Dunkey does not.
0/5
*Thank You, Frame Gride*
Makes you glad he was banned from league of legends else thats what he'd still be doing
Everyone knows the real difficulty in Overwatch comes not from the enemy team, but your own team
- pac
(I know this is old but) Too true. The actual cerebal aspects of OW are not hard. Don't use 5 ultimates to win a single teamfight that isn't the last one. Don't shoot sleeping enemies, shoot hacked enemies. The thing that makes it hard is room-temperature-IQ teammates that don't understand the simplest of things without being told it and-worse- arguing you down about it when you tell them (nicely).
Amen
@@noboty4168 You do need to shoot sleeping enemies if it's a high priority target. The game sense is more complicated than you're presenting
@@chuggaa100 It is that simple. Sleeping enemies are not high -priority targets. Why? Because pose no threat at all to you while asleep, so shooting them is a waste of time. Instead of shooting sleeping enemies, you shoot their very-much-awake teammates. Then you collapse on the now-awake enemy that is now surrounded.
Those first two examples in Mega Man 11 are LITERALLY Difficulty Spikes.
Those spikes had me so fucking butthurt. I wouldn't have minded if it wasn't a 5 minute trip back to the spikes only to fail again. Watching those lives tick down to the inevitability of you just buying the item that lets survive spikes.
Woah.. you got a like from the Dunk himself.
A Person With a Name I’ll never understand why spikes kill you instantly in Megaman games. I’m a reploid who’s made out of metal, why do metal spikes affect me?
@@newdivide9882 Ridley's tail went straight through his torso.
Also Metal things can still cut through Metal
A Person With a Name I mean just in Megaman games when you step on spikes. I know metal can cut metal, but only if enough force if applied. Zero or Megaman just taking a step shouldn’t be enough to hurt them when you think about it
"Pacman was truly the first Strand-Type game" - Pac
"I neva said that" -Pac
UnLImITeD ? “I neva said that I neva said that”-Pac
JacobyObi “I neva said that I neva said that I neva said that.” -Pac
"I actually did say that" - Sun Tzu
Saop Sun Tzu (from the art of war) is overrated, I myself prefer the book “Mastering the Art Of War” over “The Art Of War”.
He spelled "more dunkey" correctly. We can all go home now
he occasionally does on serious videos like this
edit: oh it’s gimr hi
I'm packing my bags.
Man, this reminds me of the time that Gimr killed PM in smash.
that's a typo
hi gimr
1:02
*FUN FACT:* That's a young Dunkey, on the left.
Charge Beetle Godamnit I just got that
wait.... isnt he fat and white?
no
@@XzhiTBK I don't believe you
@@akshaypatel1362 He's fucking right
PAC-MAN = Survival Horror Game
_yeah, that checks out._
Daniel Sambar 🗿
-tupac
2pac man
One of the most creative ways I've seen a game do difficulty settings is Perfect Dark on the N64.
Upping the difficulty didn't just boost enemy health and damage--it did to a degree, but it wasn't that noticeable and headshotting enemies still instakilled them. But what it did was cause the level itself to change in a variety of ways. Every level had at least one new mission objective added per level of difficulty. And in addition to that, depending on the level, raising the difficulty could do things like add new enemy spawns, add new puzzles, lock doors that were previously open, add new areas to explore, place new obstacles, add new scripted events, change the player's spawn point, and in the case of the Cetan Ship level change the map entirely. Sometimes it would even make it so the things you did in previous levels affected the current level.
Increasing the difficulty setting in Perfect Dark was almost like playing a whole new game.
Thief 2 is also great in that regard. Higher difficulties not only reduce the tools you have at your disposal to do a mission, it also adds objectives that will change your experience of a level altogether.
This idea was first in Goldeneye 007, with the agent, secret agent, and 00 agent difficulties. Perfect Dark is ostensibly a spiritual successor to Goldeneye 007.
That's pretty interesting. Opening new sections of the level could encourage me more to play on higher difficulties instead of just increasing enemy health and damage. Because in instances like that I find the fights tend to get dragged for too long. I haven't played that game but it sounds interesting.
@@enlightenmentdoesntcomeeas5337 What's more interesting is, if you are a small dev or studio then instead of releasing a DLC or a sequel, you can just release a new difficulty for the game. It doesn't take as much effort, practically changes the entire game so people can do NG and not feel like doing the same thing, and can keep the game fresh.
Given, the game is already at a stable and mostly positive review state.
Terraria Expert mode is amazing cause it isnt just enemies having more health and taking more damage they have new AIS and you get new items and rewards
Master mode on the other hand sucks. It takes everything bad about too hard games and somehow makes it worse, Its complete horseshit
For the worthy is the same as Expert mode but its also so hard you are probably never gonna get through it without cheesing everything
He just quoted Tupac while showing a picture of Kanye West dressed as a water bottle.
Jesse Maldonado That was a Sprite bottle...
Julian Febres shhhhhh
Because Tupac is actually Kanyes fursona
@@user-kw2je5os9i He wants that Sprite sponsorship. He does all the tricks.
@@user-kw2je5os9i right, water..
I always love when Dunkey does serious vids like this.
He has such a way with worms.......
@Zedrin
So true
yeah 🐛
- Pac
Worm Odyssey
I know what you mean, he's so down to earth.
I don't care how hard the game is, just so long as it makes me FEEL like Batman.
Álvaro Uribe Vélez you’ve never felt like batman huh?
@Álvaro Uribe Vélez it was pretty funny bud
Like Spider-Man *
3:58 best dunkey quote of all time
"If you gonna lock me in a hell fuck with a fucking hitler bitch." What an amazing quotation
5:46 is pretty elite
@@chovda9 real
@@chovda9 That's not a Dunkey quote though, that's a Tupac quote. Dunkey even cites Tupac and put the quote on screen right after he says it.
So true
These game design analysis videos are my favorite things from your channel. They've got that good ol' Dunkey humor all the way through, and they leave something for future game designers to think about. I'd definitely have to say both the challenge and artistry of difficult games makes them exciting, as well as how compelling the gameplay is. One immediate example that excels in all of these attributes is Super Monkey Ball; it's tough to master, its character and scenery style is memorable, and it's so unique in its demand for precise analog movements just to roll a monkey in a ball to the goal strip.
Cuphead comes to mind too
I never realized Tupac was such a wise man 5:45
He made don't mine at night, he's a fucking masterful rapper and a true genius.
Walshie I love to orange justice on that song
6:55
- Jerry Seinfeld
Dunkey, wtf. ive been watching you consistently for the past two four years and so much effort is put in every single one of youre videos. The ideas, the strong mindset, your consistency (very important in my opinion), your creativity. You might know that in the bottom of your heart but you have inspired many people (including me) to become a better person not just related to videogames but in general. I just want to thank you for being the person that u are and doing what your doing the way you do it. Your my favorite content creator by far and will always will be.
Gédéon Bouchard-Plante youre*
*people
- pac
Dinkster*
black*
This would be bias fanboying if it wasn't true but since it is then i agree
4:24
back then when developing games it was hard to code the game to start at a specific mission or part of the game which is why a lot of games just sent you back to the beginning despite what stage you were on. This is actually why cheat codes were invented, so the developers can just skip past levels super fast and then untoggle once they got to the stage they wanted. Obviously we don’t need cheat codes anymore because of advanced coding now but I think it’s an interesting history lesson for gaming :)
Really interesting to think that cheat codes are just debugging tools left over. I always felt like I had some divine underground knowledge whenever I found one. Like I was changing the game/hacking it. It wasn't until I started to think how I could implement certain cheats that I was told that the cheats are just debugging tools left in by the developers.
Just glad we have save states, fast forward and rewind nowadays, with most collections having at least save states (or auto save). 3:28 lol mega man 11 thankful for newcomer mode
wtf are you even saying that doesnt even remotely make sense
@@c0smo709 Read it again, but slowly.
@@Vezur-MathPuzzles its not the comprehension that im having issues with, but rather that what he says lacks any roots in truth or logic
The fact that you somehow can balance actual insightful and thoughtful remarks on video games and other material and still maintain a solid level of humour shows why you are one of the best content creators on this site.
- twopac
on this site or in sight? heh
site*
Caleb Efemuai Thanks for the correction! Good catch
@@af7865 c'mon
"Dunko is not too bad at UA-cam," -2pac
Well shit if 2pac said it then it must be true
*PAC*
Vocal percussion on a whole 'nother level, coming from my mind!
That's his best song
Correction: twopac
Maybe the real difficulty is the friends we made along the way...
BOOO
Oof
What friends?
or lack thereof...
“You probably can’t even beat bubble bob, look at you” I feel attacked
To be fair, you need to beat it with two players to see the ending.
- Pac
Bubble Bobble
Anyone know the name of the game at 6:49-6:51? Not gungeon or isaac
@@derekgardner1861 nuclear throne
TwoPac always had such great words of wisdom about difficulty in video games. Rest in piece. ☹️
I think it's Toopak
Shirayone actually it’s Tubesock because he wore long tube-like socks
Yeah, toothpick is alive in Cuba. It’s a conspiracy
toothpaste rip
More like rest in Pac. Haha Am I right, I mean c'mon.........😂
Ok I'm sry
“How can a game be hard if you can’t technically die?”
*Geometry Dash flashbacks intensify*
what if dunkey plays Geometry Dash ?
@@WaffleToast same
Dukky NEWS FLASH! Geometry Dash exists on PC
Toxic.
@@WaffleToast toxic
"Dunkey is the greatest channel"
- Pac
Hork
2pac?
@@miloisdebeste 3pac
I think he spells it correctly on his serious videos
1:20 Gigguk just took inspiration from this one part for his "The Manga was better" Video.
It's cool how Dunkey's videos to this day, still manages to inspire these kinds of jokes in other videos
Who cares about difficulty, I want the game to make me feel like I'm Batman
You wanna feel like batman, you gotta train like him.
I too want to lose both of my parents at an adolescent age
Well Arkham Knight on Knightmare makes you feel like a badass when you're good, so difficulty and power to players isn't mutually exclusive.
Kedrick W I want the game to make me feel like Spiderman tho
Being Batman is pretty difficult.
Teacher: what do you look forward to most in 2019?
Me: Dunkys best of 2018
I'm literally checking my subscription feed every second waiting for it.
The thing about dunkey is that it makes you feel like dunkey
that's dunkey appropriation
Therefore: Dunkey clones
Joe Donovan this right here, ladies and gentlemen, is what will get us to E3#
Joe Donovan *Mastery of dunkey may be video gaming's greatest and yet most rewarding*
*challenge yet.*
*Pac.*
Can you please remove that extra space in your original comment, Thank you.
1:20 is the most accurate description of the NES that exists
@Tom Ffrench no “seem”, we DO and it’s ok
We all know Dunkey had this recorded 2 weeks ago and uploaded it now so he could play the new smash uninterrupted.
he likes his smash
Understandable
He needs to practice so he can beat Sky again
Reminds me of the time Dunkey beat Sky in smash
B A M B O O Z L E D
I always love these editorial style videos you do on the game industry as an art form. Always insightful and biting in a genuine, "un-pretentious" way. In this age of lootboxes and dlc, it's important to remember why we even play these things in the first place.
Very well said,earned my like.
Because of crippling depression, amirite?
I’ve had a few drinks tonight, and when I read “dlc” in your comment, I thought it read “dick.”
Then I reread your comment, and I realized I wasn’t wrong.
I like difficult games but I absolutely cant stand when it feels like a game is purposefully cheating you out of succeeding.
i still will always say this - metro 2033 had the best difficulty system by far for me. you want to casually experience the story? play on easy difficulty. but if you want to have a challenge and actually master the game and accomplish something, play on ranger mode and it takes away the hud and makes things scarce such as bullets to make it truly force you to survive, and gunfights are more "take cover plan your fights have quick reaction" than "just walk in and shoot everything that moves".
Underratedly, MarioKart is kinda like that. (Although it’s not a particularly hard game)
Example:
1st place for the whole race, ur 20 ft from the finish and then your get hit with the Blue Shell from Hell. Two guys pass u and ur thinking “well I can still make 3rd” Nope! “ITSA ME DA TRIPLE REDAH SHELL!!!” And next thing y’know ur in last place.
@@mav.- For some reason I couldn't get into metro it felt really janky and awkward. Maybe I'll try again sometime.
World of Light kicks my ass because I didn’t equipped kid before I started
@@TheArtOfKrieg Merio Carte has always had rubberband ai and a troll engine that determines what powerups everyone gets
1:42 “makes dark souls look like duck tales, except duck tales is probably harder”
*my mind has been split in two*
3:25 Did they get Spongebob to voice Mega-Man?
ye
DogeAnimate
Then it’s like Spongebob at puberty
The voice actor of spingebob
No, they got his cousin Stanley.
They got Ben Diskin, voice actor of Joseph Joestar, not kidding.
This might be my favorite Dunkey Video. Great job!
Wrong. Knack 2 was better
@@08Shade80 KNAAAAAAACK TWO BABYYYYYYYYYYYY
It's up there with game critics for sure
Wow surprised to see you here! Love the vids
*KNACK 2 BABY*
My boy dunkey knows video games. He turned me onto Knack, and for that I am forever grateful. Thank you dunkey.
I’m so thankful for my Knack
Thank you, next
Its a mastapiece!
Thanks to this video, I learned of Ikaruga's difficulty options and finally gave the game a chance recently
It is now one of my favorite shooting games ever, and I'm eternally grateful
Thank you, Dunkey 🙏
Mr. Dunk,
I demand to know when you intend on rebooting Bubberducky. It has been 4 years since Bubberducky 2, it is time to finish the trilogy.
The solution to checkpoints is to have skips and shortcuts located in levels that are either unlocked after you've encountered the end of level boss the first time, or just make a really difficult to execute level skip that rewards the player that has taken the time to figure it out. Megaman X series is a perfect example.
Blodborne did that too
Spyro 3 levels almost always give you a shortcut to the start of the level after you beat them, it makes backtracking much easier, turning the level into some kind of "circle".
That's a great way to do checkpoints for various reasons, but it doesn't really address what he's talking about, which is how much do you punish a loss state. You're always gonna have to redo something after you lose, shortcuts or not. You could put shortcuts that make a loss trivial, or shortcuts in spite of which losing and trying again is way too bothersome.
The first dark souls was like that. If you spent the extra 5 minutes exploring and found the short cut, it would save you a lot of headache if you died. Game was still equally as hard, but man was it nice to have a short cut past at least 1/10th of the bull shit. And the bonfire spacing in the first one was perfect. It wasn't too close, and it wasn't too far. Also, not being able to teleport between them until like 1/2 way into the game was nice.
Dark souls was done right. Parts of it was just outright unfair, however, it was evenly difficult throughout the game. It didn't gradually get easier, nor did it just suddenly become impossible out of nowhere. It was just difficult at all points.
This is all on your first 1-2 play through. It becomes a lot easier after that, as it should. But even on your 3-4 play through, you still die if you aren't careful.
Personally, I think your answer, while not bad, only works for certain types of games; games of the platforming kind I think apply more to what you mentioned. However, longer "levels" like in RPGs (I'd say Bloodbourne and the Dark Souls series are good examples), you need more mid-level checkpoints to be able to push through an area, and not be as punishing for less skilled players.
This is where your passion truly shows Donsly. Its obvious how much effort and attention was put into this. Thanks for sharing your love for video games with us.
"The idea of accomplishment doesn't stem from beating the game, but rather mastering it"
This is so damn true!
If diffuculty in video games part 2 is so good ,why isnt there a difficulty in video games part 2 part 2 yet ?
Difficulty in video games part 2: electric boogaloo is supposed to come out tomorrow
I’m always disappointed when somebody beats me to making this comment.
Ah Sheeeeiit
A trailer is coming this week, reports says.
so when are you gonna beat skye williams in smash ultimate?
HE ALREADY DID BABY, SKY'S JUST A KNIFE IN A GUN FIGHT WHEN COMPARED TO DUNKEY BABYYYYYYYYYYYY
I could beat Battletoads before that happens
This reminds me of that one time dunky beat sky in smash
they arent friends anymore apparently. dunkey and leah unfollowed him and he did the same. sky mentioned it in a video. hope the band gets back together though
I'm assuming the only reason the smash ultimate video isn't out yet is because Sky is physically incapable of taking any more beatings
This ain't Dunkey...
The end card is spelled correctly
Ikr how hard is it to spell Donsly
Dino The TRex him and the devs behind Knack II.
It is a Dunkey clone!
@Freezy 👀
@Freezy when he is serious he spells it right, when he's not he doesn't.
i love that you specifically used robotron 2084 to describe the absurd difficulty of arcade cabinets from the eighties, its such an underrated game
The most difficult game for 9 year olds not to play is Forknife
kremit the frog i have seen you in just2good
9 year olds dont play Fortnite. We only play Dictaror simulators
U mean how long can I go without my juul
No its easy if you don't feed them.
Mister jordan peterson we truly are in the belly of the beast
Dunkey hitting us with some gaming philosphy today.
Randy Hanna it is a brief analysis of a broad spectrum of video games, which is not only a nice summary but a tribute to those who have seen the difficulty of games progress as their developers have
I don't know how someone can be as well rounded as the dunkster, he's so funny and silly while also so smart and serious when he wants to be. great analysis. 0/5
It has a little something for everyone.
"Pacman is the first survival horror game"
- Dunky
- Pac
O . O
He's kinda right, tho...
I'm impressed, Mr. Dunk. This video really got me thinking and following along with you. Honestly a 10/10 thoughtful, well-written, and insightful video. I love it when you get serious. Can't wait for your next upload to be the complete opposite.
This makes me sad and happy. My best friend loved Ikaruga, and the games in that style. He was a master at Radiant Silvergun. He would have loved this video. I miss you Geoff. I wish we could hang out and chat about stuff. If you're reading this and having a hard time, please reach out to someone. Please let them know. Hell, I'll listen! Just don't do it tough alone.
Jason Reay thanks buddy cheers to Geoff :)
I'm glad to know that there are people like you. You've brightened my day, thought you might appreciate knowing that.
CMON GEOFF DON'T LEAVE HIM HANGIN!
Hey, it's me, Geoff
Hope you are doing ok!
*If you haven't fought me yet in Gold and Silver you don't know the meaning of difficulty*
This should have been top comment.
Youngster Joey this made my day
Will someone explain, please? It's been a while since I played a Pocket Monster video game.
Omg, im dead now lol
thanks guys.But remember to play Pokemon Gold and Silver and battle me..
*Even if it means to lose against me and my Rattata*
"once you understand that it's dodge and hit, you realize that the game aint shit"
- Pac
Nice amount of likes
-pac
And he kicked in the music one sentence in that was actually fire
Is it the humor that makes Dunkey’s videos so exciting or rather the artistry hiding beneath?
-twopac
Both.
-twopac
Jesus, level 19 on pac man? I think I made it to level 4 once.
American arcades had it tougher to learn the game. The secret to outsmarting the ghosts lies in their Japanese names.
D Deeross THERE ARE LEVELS TO PAC MAN??!!?!?
r/wooosh
@@wulfulk1000 I don't think age has anything to do with it. I am 17 but I did play Pac-Man and other good arcade titles. Thanks to my granddad.
D Deeross highest I’ve gotten is 27
hard requiring skill vs hard because of some cheap bullshit is what separates good from bad in my opinion. Ninja Gaiden Black was hard but it didn't feel cheap. Loved that game.
I always think of Alma whooping my ass every time somebody mentions this game.
yeah she was an asshole for sure lol.
I think gamers need a balance too tho. In a story centric game hard difficulty shouldn't be tediously hard. Obviously it should be hard but not dark souls hard or ninja gaiden unless in those cases it's tailored to be like that. But mass effect shouldn't be ridiculous. Mass effect Andromeda was literally unplayable on it's hardest unless you new game+ it. I got to a point where no matter what I did I was stuck because it suddenly spiked for no reason. It's a story centric game. Albeit I know there was a lot of controversy around d it's story. I still loved it because it set up a new story with lots of possibility for sequels. I compare it to mass effect 1 which was a tedious almost annoying game that set up killer sequels
@@angrytwxgaming8423 That is what makes NG and DaS so good and fare (Well DaS get the "fare" treatment... so many bugs and bs lol) they don's have any difficulty spikes it's only git good or die trying :D
@@swedensniping but at the same time. It's not get good at all it's all pattern recognition as dunkey indirectly said. He learned that the games just Dodge hit Dodge hit. Well he said that about bloodborne. I've not played ninja gaiden and have no plans to because it's a game I label as retardedly hard
I played bloodborne but towards the end meeting the old enemies I thought to myself: "How the fuck were these hard to me back then?".
I come back a year later and the game is almost just as hard as when I first played it, and I wonder: "How the fuck were these easy for me back then?".
@@a-ha4940 Chalice dungeons were a mistake. I didn't fight the final boss because "I want to do everything" and lost interest in the game in the dungeons.
Thats called leveling I guess
@@WhiteZet1 To each their own. Chalice dungeons were what prolonged my love of the game. The basic pre-set ones are pretty boring, but the higher level ones have some really unique layouts, enemies and traps. They easily scale until your character is lvl 200+
Kirby games are clearly the most difficult
Its obvious Hotel Mario is the hardest game made by knackkind yet.
Wii sports is hardest
I was sweating so hard!
Get it because its.. Its sport and...
Sport is...
Ok dont look at me like that i get it!
New DLC for Star allies is... more difficult? I mean they have true arena now.
"I died so many times...that at one point I thought I might run out of infinite lives."
Oh cool you watched the video too
-Pac
man
That was easily one of the best lines.
Ikaruga
Can we get a moment of recognition to all the epic gamers who beat Mile High Club on Veteran in COD 4? Shit took me an hour and a half for a minute long mission.
The trick to beating Mile High Club on Veteran is binding the flashbang to a mouse button or trigger, and to never reload just pick up guns. Regardless it still took an hour but damn did it feel good to beat.
@@halo7oo Nothing quite like blazing through the entire mission faster than you ever have, and shooting the hostage by accident.
Much appreciated.
Despite it giving me an hour of grief I always feel proud I completed it and got the Achievement. Especially since I figured out it takes Flashbang Timing and using the pistol when you spend an MP5 magazine. Just like Gaz said "Remember, switching to your pistol is always faster than reloading."
Man dunkey usually acts like such a meme lord it takes me a while to appreciate just how much time and though has gone into these videos, and how well considered and well comminuted all his lines are
Seriously respect man. I don’t appreciate this channel enough. It takes a lot to be this funny and meme-y but also present stuff so well and talk about and present meaningful arguments/views/opinions on stuff so well
Serious comment here, anybody else think Dunkey has one of the most interesting insights into gaming? I do. I like his more serious videos, where he helps the viewer understand his opinion and thoughts.
I think the same.
Hay Zay Yes!!! I agree with you and his sense of humor is so subtle that it blows my mind sometimes. And He doesnt even care he just says it all. Most importantly dunkey is back.
Hay Zay and then he just makes a video like AC oddysey and throw everything to the window
This was shockingly well written and well executed. Script and video. But, still, the majority of comments are Knack memes.
Not really.
Bookworm Adventure Deluxe's difficulty is almost impossible when illiterate.
Literally the most skill-based game in existence.
@@Klokinator Nah, chess
~30% of students at top 10 high schools in the us are illiterate per standardized test data. That’s an actual stat.
Visit FlagrantViolationsDotCom sauce?
Allen Rubin there was a business insider article that had the link to it. I had it bookmarked but for some reason neither of those return in my search anymore which is weird. I showed it to a bunch of people.
(3:40) This is the truth, ladies and gentlemen...
The Final Solution in a nutshell
3:45 yoshi’s story in a nutshell
I took a chug of me tankard when that came on.
Holy fuck did I nearly die.
(5:40) Although I agree with the statement, you could make that point for any game. All 2D Mario games consist of running and jumping, with some minor things added in for a few of them (such as different power-ups, game mechanics, etc), but nothing ground breaking.
340 likes for 3:40 mark. Don't doooo it.
After all these years I still think the man himself Reggie really said it best.
"If it's not fun, why bother? If it's not a battle, where's the fun?"
3:30 oh great they gave megaman a voice so now when you die a hundred times on those harder levels it's even MORE annoying
youre just bad at the game
Try playing x7 and hearing x say stop it Everytime he shoots.
Also, mega man 11 isn't hard
@@o-donnell 9 is way harder than 11 but in that game's case it's actually because of poor design.(imo)
@A B I know, but I usually don't use second playthrougs when judging a game, obviously on a second playthrough you know all the tricks and the bs moments so of course it's easier.
guys if you want a good Mega Man game just play ZX Advent lol
" "The thing about difficult games is that they tend to grow on you, but is it the challenge that makes them exciting or rather the artistry hiding beneath?" -twopac" -videogamedunkey
does he refer to the "complexity of the gameplay" by "artistry hiding beneath", cause if hes talking about the game's art design then I'm so lost
Dunkey is trying to pretend smash ultimate isn’t out rn
He's waiting for sky to get it so he can... well, you know.
He's grinding to become the best
3:45 I love this picture because it implies Kirby was harder before you were paying it
difficulty in 2018:
be so tedious that you don't want to play them and just pay to have them finished.
Mr Brimstone just like arcade age?
its slightly different than arcade machines. back when you physically couldn't fit much onto hardware, the best way to make an engaging experience was to make a fast paced, addictive, and challenging game. and people loved them because of it. (you also did not have to pay $25 to go into the arcade if i do remember correctly)
Now, the games are specifically designed to be so *edit: tedious* and manipulative to the point where you do not want to finish them without paying more money.
See the difference? one is a result of limitation, while the other is a result of exploitation of the medium and customers.
They 100% could be making amazing experiences people want to pay to be able to experience. But their greed and bad business philosophies lead to them making yearly cash-grabs using bland games and manipulative practices to suck as much money out of the industry as possible.
@@Yarnooee
Yup video games going back to their roots!
I feel like you're just playing the wrong games
@@MrBrimstone nope, you're completely wrong. Most games are fun, very rarely do i see a "boring" game. They lock things behind VERY long grinds so you pay for them to get them FASTER. your logic is entirely flawed. Why would anyone pay to progress in a game they find inherently boring?
In my opinion, it’s not just about mastery, but a game that engages you, that respects you as a player. I’m no pro at video games, but I’m not an idiot either. I appreciate when a game challenges me in a way that makes me feel understood as a gamer. I don’t want to hit two buttons repetitively to win, nor do I want to spend hours memorizing every jump, step, slash, and spin.
Dark souls 3 is definitely the best example of a game that follows this ideal. It’s challenging, in fact, there’s a boss not even 10 minutes into the game. You are challenged right from the beginning, tested to see if you have what it takes. And if you don’t? There’s always a way past an enemy that doesn’t just involve pure strength. Weaknesses to certain elements, farming souls for levels, having great awareness and finding secret items, mastering the mechanics of the game.
The game gives you the tools you need, but the rest is up to you.
Many people might dislike games like this, but I just can’t appreciate a game that underestimates my intelligence and my abilities as a gamer.
Furthermore it doesn't spoon feed you the weaknesses. Like for Gundyr, you get the fireballs but you are never told that his 2nd form is weak to fire. Its really rewarding when you figure it out which is also what good games do.
Difficult games be like "time for my die move"
League be like "Time for my bye move too haha"
“I can’t wait to meet you all on the battlefield in fortnite on nintendo switch.”
-pac
I remember my first time playing on an arcade machine, I spent my entire life savings in quarters playing this game called Knack 2, some say it’s the hardest game to ever exist.
Álvaro Uribe Vélez You spelt «very» wrong.
Álvaro Uribe Vélez dude. Stop spelling it wrong. «very» and not «not».
@Álvaro Uribe Vélez you spelt 'funny' wrong.
I love these kind of videos dunkey. The fact that these videos are both educational and funny makes you my favorite content creator of all time. Mario teaching typing has nothing on you!
3:39 You have no idea how many times I have replayed this part. This is actually deserving of the trending page instead of that trash rewind. Good job Dunkey.
amen.
Me too,I feel like a toddler being entertained by funny noises.
The most difficult part of a game is the people that yell at you when you're trying to have fun in an online game.
Dunkey can you please review the 1994 movie "Clifford"? Thanks in advance
don't you ever thank someone in advance
No
This is MAD accurate, Dark Souls is a joke compared to say Aladdin or The Lion King
Its just how dunkey described them, souls trilogy is very simple, not easy but simple. You just gotta learn the patterns, areas and enemy placements and it becomes way easier than what people make them out to be.
Try batman on the nes
I actually have an old copy of Aladdin on an old SNES and oh boy I remember how hard that shit was, games like Bloodborne and Dark Souls are literally child's play.
@Tucker Johnson It really wasn't that easy but I'm pretty sure if I ran up the game right now and played through it I'd beat it in under an hour.
@Tucker Johnson yeah that's what I mean.
The most difficult boss in gaming history is sans from Steven Universe
Sans is from Mother 4: The Under Tales
-Pac
Sans from cuphead
It’s actually the sans boss in the family guy DLC for dark souls 3
Steven Universe's hardest boss is Rebecca Sugar's stack of child porn that the fandom dug up when the co-creator told them to stop bullying fan artists they didn't like into suicide.
(I'm not making any of this up)
“Dunkey is my favorite black UA-camr”
- Pac
What a weird review for Smash Ultimate but I'll take your word
Serious Dunkey videos are the best kind of Dunkey videos.
General Ebony Darkness Dementia Raven Way I agree. "The Majestic World of Dolphins" is my favorite serious dunk vid.
My favorite boss has gotta be the Bookworm. I still can’t read to this day.
Made my day!
"For Silent Hill 2, the easier difficulties cause the puzzles to make 4% more sense."
"This is where the game goes from 'tough, but fair' to 'tough, but fuck you'"
"I died so many times I thought I'll run out of infinite lives... "
This video is so quotable, I swear to God
-pac
The reeeal difficulty these days comes from those quicktime events that play during cutscenes. You sit there watching the cutscene and a button pops up and you miss it. Then you're like 'shit i forgot this game has quicktime events.' Then you actually play the game for a bit, forget and miss another cutscene event. Sneaky developers trying to make their movie bits interactive.
RE4 lol.
@@NyQuilDonut RE4 actually had different speeds for the ps2 and gamecube i think.
Dying Light doesn't have quicktime events until the final boss battle, which is nothing but quicktime events. As someone who never plays games with that garbage in them, I had to sit through a 30 second end cutscene for 20 minutes. But like... why? Let me sit back and watch it or throw the punches myself, not some awkward in-between.
@@barneya1965 Gotta say qte bosses like in shadow of mordor, dying light, and even the order 1886 are annoying, ruins immersion, and not really fun. Anyway, did you enjoy dying light in overall?
@@sugoikage4240 Very fun parkour game, laughably bad/predictable storytelling.
“Once you realize it’s dodge and hit, then you realize that the game ain’t shit.”- Tupac
Knack 2 does not challenge your skill, it challenges your soul
- twopac
Underapreciatedeed coomnet
Makes me so happy that dunkey talks about the important of accessibility. Nothing is more annoying than people who rail against easier modes as if that'd somehow affect them
Yes! As someone who absolutely sucks at anything but stealth and has very little patience, games that are incredibly difficult and offer no easier options make me so angry, and much more inclined to drop the game:/
@@a-ha4940 Souls fans are some of the biggest A-holes in gaming.
As a fighting game player, I can confirm that even the fighting game community hates all fighting games.
Smash is the only fighting game series that knows how to make their games approachable and highly technical.
@@olsonbryce777 That's because it wasn't intended to be a fighting game. It only became competitive on accident. Plus, many fighting games can be fun with a limited knowledge of their mechanics. I barely know how to play Soul Calibur 6, but I still have a blast whenever I play it.
What about dragonballZ fighter ? I think everybody love it
@@tedm8528 Three words: *Touch of Death*
From what I've seen, at least 90% of the fun in Soul Calibur 6 comes from the character creator, lol.
Not only are these videos amazingly insightful, but I will always enjoy the jokes and phrases. As well as Dunkey’s voice tbh it’s nice to listen to!
i really appreciate the "inclusive over exclusive" line, it's a mark of success when a game manages to have an entrypoint for everyone but still provide a sense of mastery, and it's why kirby now feels really mediocre but kriby of the past, like superstar (or the ultra update for 3ds) feel way better.
superstar had a lot of easy stuff you could pull off without much effort- and then also the arenas that were far more intensive.
The arena modes are still in the newer games, and they’ve arguably gotten harder as bosses have gained more attacks. Just look at Kirby planet robobot’s true arena, some of the bosses are absolutely brutal. Especially star dream soul os.
Superstar ultra was for ds
1:14 When I was a kid I used a Game Genie to give myself god mode so I could see past the first couple levels of Contra for the NES. When I was using cheats the game only took around 20 minutes to complete, so making the game without cheats super difficult effectively extends the life of the game, which is exactly Dunkey's point. The problem was is I'm not that patient or determined, I just wanted to see everything the game had to offer.
Man I didn't know that Tupac was such an amazing game developer.
-Pac
"A Walk in The Woods" started playing at 2:13 and I immediately got rock hard. I wish Halo still had good music.....
Aaronmac404 I forgot about that song but the moment it came on I INSTANTLY knew what game and level it was from. The ost was amazing. Also what a great level
It makes you feel like difficulty
I hope this meme never dies
@@stevemarston2936 I hope this dies never meme
It makes you feel like this meme never dies
It makes you feel like you feel like you hope this meme never dies
You would know, book.
4:23 hey it's dead rising! Love that game
👍🏼