Yes, badwater is on the list and probably coming soon. And yes, we are a team of 3. Right now it’s all of us recording ambience when we find the time and one of us (me) managing the channel and responding to comments.
This video inspired me to play TF2 again and I decided to walk around in empty maps to hear some of that ambience myself. And despite having 1500+ hours in TF2, walking around maps where you'd expect to see or hear players, gunfire, explosions etc is such an odd feeling. Empty source maps have such a "wrong" feeling about them.
No way! Making videos out of these is brilliant! Thank you! Oh the memories of playing offline, practicing jumps or trying out console commands. Unlike Gmod, empty TF2 maps never felt scary for some reason.
@@SourceOfAmbience why did you have 1 big video when you can have 6 small videos? Also made you decided to just record the background sound for 10 minutes anyway?
@@Ttegegg We make them 1h so that people can leave them running in the background while studying or sleeping etc. 10 minutes of every background is for no particular reason tbh, we just stuck with it because it felt right -- this way it won't just be a copy-paste of the same ambience for 1h and it kind of showcases the ambiences of the whole map, instead of a single place. Do you think it should be different? Would really appreciate the feedback by the way, as we haven't gotten any regarding the length of these videos.
@@SourceOfAmbience Not sure if you plan on just recording some game footage and working with that or designing some from scratch with sound effects. In either case, It would be interesting if the fighting in the background was also based on the part of the map currently playing. Hearing more engineer building and spawn door sliding sounds and the occasional uber push near last points and intel rooms. Hearing more combat classes and chaos at mid and other high traffic areas. The action and chaos could sound somewhat distant near any flanks, even more so in far off areas and spawn rooms. If you wanted you could even start it with a "Mission begins in 60 seconds" followed by mercs' battlecries set up noises. Putting the 5 minute, 60 second and 30 second warnings at the appropriate times, and using point capture announcements to make it sound like an actual game is going through, assuming one wasn't recorded
@@SkeleTomm Thanks for the detailed ideas, really! We haven't planned it out yet and idk when we'll do the video (probably when we're less busy irl), but my first thought was to just go spectator mode and record it that way, but I'll look into it further when we get around to it. I also thought maybe we should follow the cart for the most part, maybe sometimes retreating to the more quieter areas of the map, we'll see. Rn I thought maybe the video would be the full match length but that remains to be seen, nothing's set in stone just yet. And finally, I had a wild thought writing this: maybe we should make it in a community server which people could join, announce the recording time somewhere and then you could hypothetically see yourselves on the video. That would likely require a bigger fanbase as we're currently a small channel. Thoughts? Any other ideas/ stuff you'd like to see?
@@SourceOfAmbience I like the idea of following the cart while occasionally moving off to quieter areas. Like moving to the next point to listen to the set up after all the enemies on the most recent point are killed. But on the following point, staying with blu as they quietly push along after the point is captured. If you could get the replay data for an entire match that would be ideal. It would be a lot easier to go through a fight you're familiar with as many times as needed to get optimal shots. As opposed to recording in spectator and trying to nail all your camerawork in one go in a live game, trying not to miss anything good or move the camera too awkwardly in one long 20 minute recording.
Imagine playing tf2 for years and your the last player all those trade servers animations hoovys tryhards weirdos funny days mvm tours all the memories you have made come here no obnoxious engineer no trader no sweats no scunts just silence
@@docholiday4129 Oh we have made DeGroot Keep though, which already has fight sounds (kind of) as ambience, might want to check it out if that's your thing hehe. ua-cam.com/video/qdhVdOK5WKw/v-deo.html
Sadly no, I haven't bought it and have never played it. There are channels that have already done black mesa ambiences though, for example this one - ua-cam.com/channels/8q-1oOnDdCf2t_p9LTqDqQ.htmlfeatured
If you have a map you'd like us to feature, feel free to reply to this comment and we'll do it!
Yes, badwater is on the list and probably coming soon.
And yes, we are a team of 3. Right now it’s all of us recording ambience when we find the time and one of us (me) managing the channel and responding to comments.
If you could do koth_nucleus that would be awesome and worth a subscription.
Could you do Banana Bay
Sure thing, we’ll add both nucleus and banana bay (a personal favourite of mine) to the list!
maybe some of the lesser known maps that have unique sounds like mercenary park
Just dosent sound the same with the administrator stuttering “THE CART HAS ALMOST REACHED THE FINAL TERMINUS AAHAHAHAHAHAHAAAAA”
No dying screams
No thundering gun sounds
No screeching sentry noises
No one saying a thing
The cart's not moving lads
ahhhhh.....
sounds completely different, still has that creepy source feeling
This video inspired me to play TF2 again and I decided to walk around in empty maps to hear some of that ambience myself. And despite having 1500+ hours in TF2, walking around maps where you'd expect to see or hear players, gunfire, explosions etc is such an odd feeling. Empty source maps have such a "wrong" feeling about them.
Yes, especially the multiplayer ones. Feels like being in an empty school or the town center or something.
POV: You're having a great time practicing rollouts
its quite sad to think that eventually all the players will be gone and this is what you will hear as the last tf2 player alive.
bro...
You didnt have yo ruin it
Finally something to fall asleep to.
No way! Making videos out of these is brilliant! Thank you!
Oh the memories of playing offline, practicing jumps or trying out console commands.
Unlike Gmod, empty TF2 maps never felt scary for some reason.
I agree, TF2 feels a lot more cozy. Thanks for the feedback!
@@SourceOfAmbience why did you have 1 big video when you can have 6 small videos? Also made you decided to just record the background sound for 10 minutes anyway?
@@Ttegegg We make them 1h so that people can leave them running in the background while studying or sleeping etc.
10 minutes of every background is for no particular reason tbh, we just stuck with it because it felt right -- this way it won't just be a copy-paste of the same ambience for 1h and it kind of showcases the ambiences of the whole map, instead of a single place.
Do you think it should be different? Would really appreciate the feedback by the way, as we haven't gotten any regarding the length of these videos.
It's all quiet until the administrator say "five, four, three, two, one..."
This voice line will be forever engrained into my brain.
It doesn't feel right without the shooting, screaming, the merc's banter or noises like "need a dispenser here!"
I think we'll do one with fighting in the background soon, seems like an interesting idea.
@@SourceOfAmbience awesome!
@@SourceOfAmbience Not sure if you plan on just recording some game footage and working with that or designing some from scratch with sound effects. In either case, It would be interesting if the fighting in the background was also based on the part of the map currently playing. Hearing more engineer building and spawn door sliding sounds and the occasional uber push near last points and intel rooms. Hearing more combat classes and chaos at mid and other high traffic areas. The action and chaos could sound somewhat distant near any flanks, even more so in far off areas and spawn rooms. If you wanted you could even start it with a "Mission begins in 60 seconds" followed by mercs' battlecries set up noises. Putting the 5 minute, 60 second and 30 second warnings at the appropriate times, and using point capture announcements to make it sound like an actual game is going through, assuming one wasn't recorded
@@SkeleTomm Thanks for the detailed ideas, really! We haven't planned it out yet and idk when we'll do the video (probably when we're less busy irl), but my first thought was to just go spectator mode and record it that way, but I'll look into it further when we get around to it.
I also thought maybe we should follow the cart for the most part, maybe sometimes retreating to the more quieter areas of the map, we'll see.
Rn I thought maybe the video would be the full match length but that remains to be seen, nothing's set in stone just yet.
And finally, I had a wild thought writing this: maybe we should make it in a community server which people could join, announce the recording time somewhere and then you could hypothetically see yourselves on the video. That would likely require a bigger fanbase as we're currently a small channel.
Thoughts? Any other ideas/ stuff you'd like to see?
@@SourceOfAmbience I like the idea of following the cart while occasionally moving off to quieter areas. Like moving to the next point to listen to the set up after all the enemies on the most recent point are killed. But on the following point, staying with blu as they quietly push along after the point is captured.
If you could get the replay data for an entire match that would be ideal. It would be a lot easier to go through a fight you're familiar with as many times as needed to get optimal shots. As opposed to recording in spectator and trying to nail all your camerawork in one go in a live game, trying not to miss anything good or move the camera too awkwardly in one long 20 minute recording.
once again going into my studying play list
i've found it
the best youtube channel
Thank you so much for this, my favorite map
Everything seems fine in the video atm.
that was the longest game in my entire life
Sounds like you can hear the wind blowing.
Finally found it 53:05
Time to go to bed!
Imagine playing tf2 for years and your the last player all those trade servers animations hoovys tryhards weirdos funny days mvm tours all the memories you have made come here no obnoxious engineer no trader no sweats no scunts just silence
It’s nice and all. But i’d love to have tf2 ambiance of an actual match. Explosions, gunshots, screaming and all
Interesting idea, we’ll probably do it soon!
@@SourceOfAmbience That would be amazing. Would fall asleep to it ever night
@@docholiday4129 "Explosions, gunshots, screaming and all." "Would fall asleep to it ever night." 💀
@@docholiday4129 Oh we have made DeGroot Keep though, which already has fight sounds (kind of) as ambience, might want to check it out if that's your thing hehe. ua-cam.com/video/qdhVdOK5WKw/v-deo.html
can you do black mesa?
Sadly no, I haven't bought it and have never played it. There are channels that have already done black mesa ambiences though, for example this one - ua-cam.com/channels/8q-1oOnDdCf2t_p9LTqDqQ.htmlfeatured