Brutal Doom 64 v2 666 - Ending Monster Cast Updated

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  • Опубліковано 29 гру 2024

КОМЕНТАРІ • 242

  • @midnightkitsune23
    @midnightkitsune23 6 місяців тому +103

    It's always very nice to see Doom 64 getting the love and recognition it deserves, this is amazing dedication from the community.

  • @IthyAshe
    @IthyAshe 5 місяців тому +35

    I really really like how almost all of the new sprites fit d64's art style amazingly and the ones that don't make up for it by being pants shittingly terrifying

  • @goldenguy7470
    @goldenguy7470 5 місяців тому +39

    03:34 I love how the Hellstorm does a spin which gave me a good laugh, and then shortly afterwards the Infernal Ressurector shows up to be in my nightmares.

    • @lambda-m1676
      @lambda-m1676 4 місяці тому

      WOOOOAAAAH
      *WOOOAAH*
      W O O O O O O O O O A A H H H
      AAAAAAAAAAOOOOW

  • @WassimBenabdelaziz-u2j
    @WassimBenabdelaziz-u2j 6 місяців тому +89

    Wth those demons that didn't appear in Doom 64 and now have been brought back in this mod actually look legit. As if this is what they would actually look like if they were in the game since the beginning

    • @BlazingOwnager
      @BlazingOwnager 5 місяців тому +19

      The way they matched the art style with all the new additions is chef's kiss. Real top tier.

    • @WassimBenabdelaziz-u2j
      @WassimBenabdelaziz-u2j 5 місяців тому +6

      @@BlazingOwnager Exactly!

    • @acidicreaver3024
      @acidicreaver3024 5 місяців тому +12

      The Revenant and Archvile were supposed to be in the game but them pesky cartridge space limitations..

    • @CoralCopperHead
      @CoralCopperHead 5 місяців тому +8

      @@acidicreaver3024 It's weird that the reason we lost those two is the same reason we lost the shotgun animations. I played the shareware version, then 64, then 2, and I was confused as hell (ha ha) by the SSG in 64. Once I played 2 it made sense, but wth man.

  • @RealEnerjak
    @RealEnerjak 6 місяців тому +42

    The archvile. Wonderful. Pain Elemental already gave me nightmares as a child.

  • @BigOuterHeaven
    @BigOuterHeaven 6 місяців тому +143

    Infernal Ressurector is scary wtf

    • @enen7188
      @enen7188 6 місяців тому +21

      I think it's the coolest looking one.

    • @duendecocacola4099
      @duendecocacola4099 5 місяців тому +11

      es una maldita pesadilla deja al cyber como niño pequeño

    • @AndyMLP
      @AndyMLP 5 місяців тому +3

      ​@@duendecocacola4099totalmente mi estimado...

    • @tesasainz493
      @tesasainz493 5 місяців тому +2

      Desenme suerte :'p

    • @livingmess_
      @livingmess_ 5 місяців тому

      rather big loud and fugly

  • @christopherhughes3895
    @christopherhughes3895 5 місяців тому +22

    It never ceases to amaze me how players can create these custom assets. Fantastic 👍

  • @wiggytommy8607
    @wiggytommy8607 3 місяці тому +10

    Missed opportunity to call the Butcher a Sawcubus

    • @stevenconnell4222
      @stevenconnell4222  3 місяці тому +4

      On the discord server, it has also been called a Sawcubus.

  • @darylcastillo1439
    @darylcastillo1439 6 місяців тому +10

    Lovely custom sprite work and sound design! I can recognise where some of the sound choices came from.

  • @lambda-m1676
    @lambda-m1676 5 місяців тому +9

    The Infernal Resurrector. Nuff said

  • @SoldierOfFate
    @SoldierOfFate 3 місяці тому +3

    Some of these concepts are just downright terrifying. Even a lowly enemy like The Thing just gives me the creeps.

  • @KyanoAng3l0_Mtvtks
    @KyanoAng3l0_Mtvtks 5 місяців тому +5

    So almost every monster has a variant now. More nightmare fuel for my inner kid.
    Can't believe this mod is still so underrated. It's one of the best Doom mods I've found. Keep it up, man!

  • @BlazingOwnager
    @BlazingOwnager 5 місяців тому +5

    Good God that is a lot of monsters that have been added. I need to play this.

  • @sebaskiro
    @sebaskiro 6 місяців тому +11

    OMG THIS IS SO COOOL, I always dreamed of playing a doom 64 with more monsters, that iconic dark art style is so awesome, keep up! (It would be kinda cool if you compressed some of the sounds that the new monsters do so they sound like they were on the n64)

  • @andarara-c1p
    @andarara-c1p 6 місяців тому +6

    Yeah. The more monsters the better.
    They are so cool!

  • @khyt700
    @khyt700 3 місяці тому +3

    I love the inclusion of Doom 3 demons like the Wraith and Trite in this

  • @katytis2012
    @katytis2012 6 місяців тому +11

    Demonic roster keeps getting bigger with every passing month.

  • @SpaceMarine500
    @SpaceMarine500 5 місяців тому +3

    Yooo some of these demon concepts are SICK. Love it!

  • @Immorpher
    @Immorpher 6 місяців тому +20

    All the cool kids are here!

  • @CyberNano
    @CyberNano Місяць тому +2

    Hello Steven, I just downloaded the new version of the mod again and I noticed that many things have changed, sounds, Sprites and the operation of some weapons, at first I didn't like it at all, after playing for a while I changed my mind. I have been working on a sounds addon for a while now, this new update and changes in the mod made me change many things in my addon, I hope I can upload it soon and continue with the mod!! It's on the right track :] PS: forgive my bad English, I use Google translator.

    • @stevenconnell4222
      @stevenconnell4222  Місяць тому +1

      Thank you very much. There are many people adjusting to the changes.
      P.S. Your English is absolutely fine ;)

  • @flipsvstheworld
    @flipsvstheworld 5 місяців тому +4

    Holy fuck have I been sleeping on this mod for way too long.

  • @mstrmm35
    @mstrmm35 5 місяців тому +4

    Super shotgun zombie idea is terrifying. One wrong move and you’re dead

    • @jessemarkham6887
      @jessemarkham6887 5 місяців тому +3

      BFG or Plasma Zombies would be even worse

  • @mikeythestickman7829
    @mikeythestickman7829 5 місяців тому +5

    3:37 why did he decided to do a spin

  • @MrDoomquake777
    @MrDoomquake777 5 місяців тому +4

    This looks great!!! 😮

  • @GrayAngel-ep5tj
    @GrayAngel-ep5tj 6 місяців тому +2

    Awesome job!!! 👏 I hope you add transition effects in the form of a red screen like in d64 when completing a level. And another effect when a monster appears out of nowhere. Colored lighting would also be nice to add, at least as an add-on.

  • @Shady272
    @Shady272 5 місяців тому +2

    This looks so cool!

  • @connortrowbridge
    @connortrowbridge 5 місяців тому +3

    Forgotten One, Trite, and Bruiser from Doom 3? Great.

  • @VirginSnake2024
    @VirginSnake2024 3 місяці тому

    The sound of Pestilence dying reminds me of one of powerups you encounter in Jason's Hell WAD for Doom 2.

  • @MILITIAGAMER2000
    @MILITIAGAMER2000 6 місяців тому +5

    These monsters look cool!!!!!

  • @MaceLupo
    @MaceLupo 5 місяців тому +2

    Great roster of monsters.

  • @-_Slayer_-O
    @-_Slayer_-O 6 місяців тому +4

    Every time I feel that Doom 64, although it was not a sequel, however the designers of the game did want to give it a dark touch, but the budget was not enough, however you are giving it that dark survival horror aura, which I love

    • @lambda-m1676
      @lambda-m1676 5 місяців тому +2

      It was a sequel, though....
      The entire story is Doomguy and co. returning to Phobos to sort shit out due to the demons resurrecting and being more powerful, but in the end locks himself in Hell (which kickstarts DA, Doom 2016 and ET)

    • @xuanthanhnguyen4856
      @xuanthanhnguyen4856 4 місяці тому

      ​@@lambda-m1676not really, it was made by a different dev team supervised by id, fortunately nowadays it is made canon.

    • @lambda-m1676
      @lambda-m1676 4 місяці тому

      @@xuanthanhnguyen4856 No, it is actually canon. Doom 3 is the non-canon one

    • @xuanthanhnguyen4856
      @xuanthanhnguyen4856 4 місяці тому

      @@lambda-m1676 yeah that's why i said it is made canon now

  • @Snakie_Chan
    @Snakie_Chan 5 місяців тому +1

    The flesh wizard is absolutely terrifying.

  • @doominickjackson5359
    @doominickjackson5359 3 місяці тому

    Dude I love this Flesh wizard design 3:28

  • @Tsar_Jacker123
    @Tsar_Jacker123 6 місяців тому +4

    DOOM 64 had the scariest versions of the demons out of all the DOOM games

  • @elijahgames192
    @elijahgames192 3 місяці тому +1

    0:11 you can't fool me, thats a mind coral proxy.

    • @stevenconnell4222
      @stevenconnell4222  3 місяці тому

      I just looked it up from your comment. They do indeed look similar.

  • @GanonGhidorah
    @GanonGhidorah 5 місяців тому +3

    I think it's time I revisit Brutal Doom 64 on my channel...

  • @J-Salazar
    @J-Salazar 5 місяців тому +1

    Damn, that's great, this mod never ceases to surprise me, now they need to add Rocketgunguy

    • @stevenconnell4222
      @stevenconnell4222  5 місяців тому +1

      We probably won't add a rocket zombie. We did some testing and they ended up blowing themselves up and friendly monsters too much.

    • @J-Salazar
      @J-Salazar 5 місяців тому +2

      ​@@stevenconnell4222I understand that, also that zombie from PB kills itself so it is better to discard it,But why not add some interesting enemies like... I don't know that Knight that appears in Quake or add a zombie with the railgun

    • @stevenconnell4222
      @stevenconnell4222  5 місяців тому +1

      ​@@J-Salazar, railgun guy maybe possible but it would need to be nerfed to not kill everything in its line of sight.
      Craneo was looking at concept for that shield monster but it's not finished. For now we want to avoid adding monsters from other games. We can however take inspiration from them to create new monsters in the D64 style.

    • @J-Salazar
      @J-Salazar 5 місяців тому +2

      @@stevenconnell4222 Yes the zombie with railgun would be awesome, or even a zombie with an unmaker sounds strong but could be a possibility,Whether to be inspired by those enemies or even I don't know if you have seen the armored Baron from Doom Eternal

    • @-Sub-Zero_
      @-Sub-Zero_ 5 місяців тому +1

      ​@@stevenconnell4222 están buenas las ideas del muchacho este

  • @ingejohansson3456
    @ingejohansson3456 3 місяці тому +1

    Here are some issues in some levels should be fixed 1: Forbidden Deeper (TC) has an issue where the enemies that teleport in are stuck below. The only enemy that jumps in correctly is Hell Hound. The path and area that has the blue key can be jumped off and you can’t get back up. 2: Breakdown has a missing celling part with floating props in the area in the area that has the Cyberdemon. 3: Shadows Watching (TC) has a damned marine floating on the ground instead of hanging of the celling in the room that is left to the area you get the yellow skull key.

    • @ingejohansson3456
      @ingejohansson3456 3 місяці тому

      @@stevenconnell4222 BD64 maps

    • @stevenconnell4222
      @stevenconnell4222  3 місяці тому +1

      These are now fixed. The maps and game files are now updated.
      I will check the compatible D64 retribution maps as well.

    • @ingejohansson3456
      @ingejohansson3456 3 місяці тому

      @@stevenconnell4222 The D64 retribution map Holding Area has Lost Souls that are unkillable and not moving in the area with the blue key.

    • @stevenconnell4222
      @stevenconnell4222  3 місяці тому

      ​@@ingejohansson3456,
      Fixed

  • @Steventhe2nd
    @Steventhe2nd 2 місяці тому

    1:38
    Man, top notch paying omage to Mortal Kombat

  • @deadchannel726
    @deadchannel726 6 місяців тому +3

    Damn Steve,your still doing this? Great dedication

  • @ravick007
    @ravick007 5 місяців тому +2

    I didn't know about this version! 😮

  • @ethanobrien7616
    @ethanobrien7616 6 місяців тому +7

    I've played doom 64, now I kinda want to add this mod to my game to make it more like a horror game than a rip and tear game

    • @stevenconnell4222
      @stevenconnell4222  6 місяців тому +3

      Yep, I am more for survival horror than action rip and tear.

  • @turtleperson3538
    @turtleperson3538 5 місяців тому +3

    Oh hey, the Carrion zombie uses sounds from the Bomber in Dying Light

    • @lambda-m1676
      @lambda-m1676 5 місяців тому

      I'm pretty sure they lifted said sounds from Project Malice which I think was the only Doom mod before this to use the Bomber sounds

    • @stevenconnell4222
      @stevenconnell4222  5 місяців тому

      This mod does indeed pull sounds from different sources, this one included.

    • @CreepTacular_Toonz
      @CreepTacular_Toonz 4 місяці тому +1

      The Husk Zombie also uses sounds from Quake.

  • @lastknightromine214
    @lastknightromine214 5 місяців тому +1

    That Ressurector looks scary as F- , and the same time wants to hug you at the same time 😈😈😈😈😈🥶🥶🥶🥶🥶🥶

  • @bitterman7258
    @bitterman7258 3 місяці тому +1

    the archville looks so fucking cool

    • @stevenconnell4222
      @stevenconnell4222  3 місяці тому

      @bitterman7258 , Thank Dr Pyspy. He did the sprite work.

  • @Grimmtheknight
    @Grimmtheknight 4 місяці тому +3

    3:53 destoroyar looking ahhh

    • @Nsodnoajdjksl
      @Nsodnoajdjksl 4 місяці тому +1

      "destoroyar looking ahhh-"
      In 2012, some scientists mashed togheter some gold ions in like this giant machine, producing the highest man-made temperature on Earth at 7.2 trillion degrees. 200 times hotter than the temperature at the core of the Sun, and that pales in comparison to the amount of hatred that I have towards you right now.

  • @Nano-G6059
    @Nano-G6059 6 місяців тому +4

    New monsters!!

  • @denissylan18
    @denissylan18 6 місяців тому +2

    Nothing can beat the fallen. Never.
    Best addition to the game.

    • @mortalkonquest2948
      @mortalkonquest2948 6 місяців тому +2

      "Nothing can beat the fallen!"
      Optimus prime:

    • @panthekirb7561
      @panthekirb7561 6 місяців тому

      That's just a recolor of a hexen enemy

    • @denissylan18
      @denissylan18 5 місяців тому

      @@panthekirb7561 So? It is still damn cool

  • @wadmodderschalton5763
    @wadmodderschalton5763 2 місяці тому +1

    Someone make classic Doom remakes of the sprites for most of the unique Brutal Doom 64 monsters.

  • @ingejohansson3456
    @ingejohansson3456 3 місяці тому

    The Arachnotron, Nightcrawler and Impaler could have a left legs blown off version for X death. They could also have plasma death where the legs on both sides are blasted off.

  • @александркрючков-ь6б
    @александркрючков-ь6б 5 місяців тому +2

    Wow, finally you fixed sound cyberdemon's rocket launcher on original, thanks. Btw, i can't add master levels in doom 64 till nowdays. Unfortunately.

    • @stevenconnell4222
      @stevenconnell4222  5 місяців тому

      Thanks. I will do a video on how to use Wadsmoosh all the levels together, including the master levels.

    • @александркрючков-ь6б
      @александркрючков-ь6б 5 місяців тому

      @@stevenconnell4222 thank you. I,ll watch it. Maybe you will create ready complete archive with that variant game including all necessary files.

    • @stevenconnell4222
      @stevenconnell4222  5 місяців тому

      ​@@александркрючков-ь6б,
      I found this video.
      Watch from 10:19 for Wadsmoosh stuff.
      m.ua-cam.com/video/SGv9UOngXJs/v-deo.html&pp=ygUJV2Fkc21vb3No

  • @vald3mar_983
    @vald3mar_983 6 місяців тому +2

    Hellish roster. BTW music is familiar, can't remember where it was.

  • @EvermoreItself
    @EvermoreItself 4 місяці тому

    The Flesh Wizard is such a pain in the ass to fight, like holy shit

  • @HermaphroGynandro
    @HermaphroGynandro 2 місяці тому

    I remember you originally called it Nightmare Elemental before you were suggested calling it the Agony Elemental. ;)

  • @CringeyName666
    @CringeyName666 5 місяців тому +2

    This shit looks nightmare fuel

  • @ashgonza92
    @ashgonza92 5 місяців тому +1

    I have this weird sound issue when i play BD64 v2.666. theres a ton of reverb going around most parts of the maps and doom marine footsteps are hard panned to the left and right during strafing making it sound like my footsteps are lagging behind my movements. anyone know a fix for this?

  • @STRANGER1559
    @STRANGER1559 5 місяців тому +1

    Man, it's like Litdoom's enemies, but in D64!

  • @ASLB247
    @ASLB247 2 місяці тому

    Legit, seeing the thing pop out of one of the first demons I killed scared the shit out of me. Afterwards I said “OKAY, NOT PLAYING DIS AGAIN! I AM NOT PREPARED FOR THIS WHATSOEVER!!!”

    • @stevenconnell4222
      @stevenconnell4222  2 місяці тому

      Nice to hear that this mod brought the intended horror effect ;)

  • @Aries_YT
    @Aries_YT 2 місяці тому

    The Flesh Wizards sounds like squidward screaming 😂

  • @vidyabatter
    @vidyabatter 4 місяці тому

    I wonder if an update of this mod will add it's own versions of the Banshee, Vassago and the Tyrant from Legacy Of Rust, considering that they already have similar new enemies (Plasma zombie, Chaingun arachnotron, Beta lost soul)

  • @doominickjackson5359
    @doominickjackson5359 3 місяці тому +2

    Is that supposed to reference the movie? 0:42

  • @flynntaggart9973
    @flynntaggart9973 2 місяці тому +1

    превратили игру в чуть ли не в хоррор, мне нравится очень крутая и брутальная получилась игра

  • @AndrewSouzaGames555
    @AndrewSouzaGames555 5 місяців тому +1

    Awesome 🔥

  • @bloodborne410
    @bloodborne410 3 місяці тому

    Micolash liked it i asked him personally

  • @regicorp6514
    @regicorp6514 6 місяців тому +2

    Great team

  • @SneakyGreninja
    @SneakyGreninja 3 місяці тому

    wait why was the the sound effects of the Archvile not using the ones by Aubrey Hodges? that was the perfect sound effects for Archvile for his doom 64 style

    • @stevenconnell4222
      @stevenconnell4222  3 місяці тому

      @@SneakyGreninja , I noticed that the PSX archvile sound effects are quite similar to the motherdemons's hence needing to use something different.

  • @harryosborne7703
    @harryosborne7703 5 місяців тому +1

    Doom for the Gamecube

  • @Glockheadgamer
    @Glockheadgamer Місяць тому

    0:45 the thing (1982) mentioned??!

  • @DanialTarki
    @DanialTarki 6 місяців тому +1

    I haven’t checked, but do Zombie Supershotgunners one hit kill on Hurt Me Plenty!?
    Also, I like how the acid demons have green blood and the butchers have red blood.
    BTW: The Forgotten One uses the Flaming Skull scream from the original Mortal Kombat.

    • @stevenconnell4222
      @stevenconnell4222  6 місяців тому

      Not one hit kill unless you are point blank without armour.

    • @DanialTarki
      @DanialTarki 6 місяців тому

      @@stevenconnell4222I see.

  • @ingejohansson3456
    @ingejohansson3456 2 місяці тому

    Could the Super Shotgun reload animation from Doom 64: Unseen Evil be added? It would also be really cool if the lever action shotgun could be included as an alternate option.

    • @stevenconnell
      @stevenconnell 2 місяці тому

      For now Dr Pyspy has restricted use of Unseen Evil assets.

  • @Squirrel-w3
    @Squirrel-w3 Місяць тому +1

    WHAT IS THAT SOUND AT 3:53

  • @Osman_jiel
    @Osman_jiel 6 місяців тому +2

    Far out is !!!!! there a monsters only version?

    • @stevenconnell4222
      @stevenconnell4222  6 місяців тому

      The monster only version is only at v2.5 with nightmare monsters. After the v2.666 monsters are complete I shall update the monsters only version.

  • @RetroChug
    @RetroChug 6 місяців тому +1

    Some of the sounds of the custom monsters are a bit too loud

  • @Player-10
    @Player-10 4 місяці тому +1

    Heya, I've been super intrigued in your version of BD64 since seeing the video of the Butcher. I've had trouble in the past figuring out the files, but I seem to have gotten it worked out. To check, I tried spawning in some new monsters, although I'm not sure what the summon commands would be. When that didn't work, I noclipped to the end of the first map to find the Butcher! Quite frightening.
    Just to be sure, this version of the campaign has been filled with all the new critters you have listed here? Thanks!
    Oh, and having some issues with splatter textures showing up through the floor? Not sure what's going on there.

    • @stevenconnell4222
      @stevenconnell4222  4 місяці тому +1

      Adding the monster directly to the maps will take time as the map difficulties need to be balanced. For now use the BD64 options and adjust the random spawners. You can set the chance of a new monster replacement.

  • @PronominalTerra439
    @PronominalTerra439 5 місяців тому +1

    some of the sounds seem too high quality

  • @M0rshu64
    @M0rshu64 5 місяців тому +2

    BFG Zombie!?! Well, those aren't gonna cause any rage or broken keyboards...

    • @stevenconnell4222
      @stevenconnell4222  5 місяців тому

      The plasma zombie is more likely to cause broken keyboards.

  • @ingejohansson3456
    @ingejohansson3456 3 місяці тому

    Could the Plasma Rifle only eject 1 energy cell on the ground when reloading at 20 rounds? It makes sence why the reload loads 2 energy cells at 20 rounds but it should not discard the energy cell on the ground that has not used any rounds.

  • @KenTails
    @KenTails 5 місяців тому +1

    I gotta try this!!

  • @escalate1629
    @escalate1629 5 місяців тому +1

    Is there a mod or campaign where you can face all these new enemies?

    • @stevenconnell4222
      @stevenconnell4222  5 місяців тому

      You have to use the random spawners options and set them to random. You can control the percentage at the bottom.

  • @ingejohansson3456
    @ingejohansson3456 3 місяці тому

    The Shotgun Zombie uses the SSG Zombie sprites for headshot death. Since the SSG Zombie is bald in a new update, the Shotgun Zombie should gets it’s own headshot sprites.

    • @stevenconnell4222
      @stevenconnell4222  3 місяці тому

      I have added new shotgun guy headshot sprites.

    • @ingejohansson3456
      @ingejohansson3456 3 місяці тому

      @@stevenconnell4222 The damned hanging bodies have a glitch where they are small in size. They only have the correct size when they are killed.

  • @LightballDVG
    @LightballDVG 5 місяців тому

    Im sorry but for the spider mastermind why was the edd ed n eddy pig sound used?!?!

    • @stevenconnell4222
      @stevenconnell4222  5 місяців тому

      This is the normal sound. This is the same as in the PSX version of Doom.

  • @alfredjr2k556
    @alfredjr2k556 3 місяці тому +1

    This means final version.

    • @stevenconnell4222
      @stevenconnell4222  3 місяці тому

      Maybe. I am thinking of cleaning things up for a proper release.

  • @ResidentWeevil2077
    @ResidentWeevil2077 6 місяців тому

    I'd love to see this added to the official remaster by Night Dive.

    • @stevenconnell4222
      @stevenconnell4222  6 місяців тому

      There are projects that add content to the Doom 64 EX.

  • @Doctor_Idiot
    @Doctor_Idiot 4 місяці тому

    Imagine playing this mod as doom fan and for the first time you see a zombieman shoots you with a bfg 9000 💀💀💀

    • @stevenconnell4222
      @stevenconnell4222  4 місяці тому

      Sounds fair to me. Why should Doomguy have all the nice goodies. If the UAC only armed people with pistols, shotguns and chainguns then no it's no wonder why they keep being overrun by demons.

  • @saadmohammedshaji7776
    @saadmohammedshaji7776 12 днів тому +1

    Can I download and edit the video for myself? (not gonna upload it elsewhere)

  • @mazungaz
    @mazungaz 6 місяців тому +3

    nice.

  • @ThomasOfToledo
    @ThomasOfToledo 5 місяців тому

    Odd how it took some time before modders finished the roster for this

    • @stevenconnell4222
      @stevenconnell4222  5 місяців тому +1

      The roster is still not finished. Sprites take time to draw. People have jobs and families outside of modding. What's odd about this?

  • @T-Rex914_Official
    @T-Rex914_Official Місяць тому

    Man, I wish the Revenant was in DOOM 64, same with the Chain Gunner, they would add a lot of more challenge to the game!

    • @stevenconnell4222
      @stevenconnell4222  Місяць тому

      @T-Rex914_Official They certainly would be a great addition to the Remaster. For an expanded original game, you should check out "Doom64 Super EX Plus".

  • @Narniy_m
    @Narniy_m 5 місяців тому +1

    Were all the monster sprites made for the mod or were they not used in the original ?

    • @stevenconnell4222
      @stevenconnell4222  5 місяців тому

      A lot of the sprites are edits of extended monsters for Doom but given a D64 style flavour. The new revenant, Archvile and hellhound are originals. The revenant and Archvile was done by Dr.Pyspy and the hellhound and bruiser was done by Team GEC.

  • @mothwhomightnotbetrustworthy
    @mothwhomightnotbetrustworthy 3 місяці тому

    is there a download where I can get just the monsters by themself? There is one for 2.5 that I found, but i'd like one for 2.666 with all of the other monsters.

    • @stevenconnell4222
      @stevenconnell4222  3 місяці тому

      I can't update the monsters only pack as there are still changes in progress. Once they are 100%, I can break off the monsters into a separate pack.

    • @mothwhomightnotbetrustworthy
      @mothwhomightnotbetrustworthy 3 місяці тому

      @@stevenconnell4222 thank you, I wasn't expecting a response so soon.
      Eager to see that pack👌

  • @ingejohansson3456
    @ingejohansson3456 5 місяців тому +1

    Can smoke be added to shotgun casings like it is in regular BD?

    • @stevenconnell4222
      @stevenconnell4222  5 місяців тому

      I can certainly look into this.

    • @stevenconnell4222
      @stevenconnell4222  5 місяців тому

      This is now complete.

    • @stevenconnell4222
      @stevenconnell4222  5 місяців тому

      For some reason I cannot find your latest comments to reply to although I got notified.
      The alt ammo sprite tweaks are now done.
      We are looking into adding the chaingun deaths (shooting off an arm) for the baron type monsters.

  • @enikata7349
    @enikata7349 2 місяці тому

    Some of the demons were utterly terrifying! Are they all from Doom 64 originally and just not used?

    • @stevenconnell4222
      @stevenconnell4222  2 місяці тому +1

      There are some monsters that were intended but not used. Other monsters are from the Doom (64) Absolution TC and many other ones are new.

    • @enikata7349
      @enikata7349 2 місяці тому

      @@stevenconnell4222 It's what I like about Doom 64, it's such a creepy game

  • @frangelperezfpsgames3373
    @frangelperezfpsgames3373 6 місяців тому +1

    Excuse me friend, is this mod update already available? Where do I download it? Will you make a video tutorial on how to download it and such for people who still don't know how to download it?

    • @stevenconnell4222
      @stevenconnell4222  6 місяців тому +2

      Check the description on the video. There is a ModdB link there. On the ModDB BD64v2.666 page is a Google drive link to the mod files and supported add-ons.

  • @montoyaalexis9130
    @montoyaalexis9130 5 місяців тому

    Does anyone know what song was used in for this credits? I cant seem to find it.

    • @stevenconnell4222
      @stevenconnell4222  5 місяців тому

      aubreyhodges.bandcamp.com/track/doom-playstation-credits-demo-2

    • @montoyaalexis9130
      @montoyaalexis9130 5 місяців тому +1

      @@stevenconnell4222 Eyyo thanks man, appreciate it!

  • @Grimmtheknight
    @Grimmtheknight 4 місяці тому +1

    Can i took some inspiration from this?

  • @sheriffsheep1126
    @sheriffsheep1126 6 місяців тому +5

    i made the impaler

  • @Shady272
    @Shady272 5 місяців тому

    So how do the new enemies spawn? I'm assuming you can't encounter them when you play the original Doom 64 levels? Or are the spawns randomized?

    • @stevenconnell4222
      @stevenconnell4222  5 місяців тому +1

      Yes, there is a random spawner toggle in the BD64 options. You can tweak the percentage of the new spawns from 5% to 50%. You can even tweak them from random to completely remove certain monsters from spawning. The choice is yours.

    • @Shady272
      @Shady272 5 місяців тому +1

      @@stevenconnell4222 nice, thanks!

  • @WearyWatcher
    @WearyWatcher 5 місяців тому

    your mod page says you can toggle new monsters in the options, i dont find that. where is that?

    • @stevenconnell4222
      @stevenconnell4222  5 місяців тому

      Monster spawner options.

    • @WearyWatcher
      @WearyWatcher 5 місяців тому

      @@stevenconnell4222 I saw on another video of yours playing E1M1 and some other level that there was a second options menu that I don't have. I'ma update gzdoom, maybe that's the problem.

    • @lambda-m1676
      @lambda-m1676 5 місяців тому

      @@WearyWatcher that's usually not a gzdoom problem that's a mod update problem

    • @WearyWatcher
      @WearyWatcher 5 місяців тому

      @@lambda-m1676 ya having latest gzdoom didn't change it, I guess I'll try to download the mod again

    • @stevenconnell4222
      @stevenconnell4222  5 місяців тому

      @@WearyWatcher I think you maybe referring to the WadSmoosh options. You have to use Wadsmoosh to compile the original iwads into one pk3.

  • @ThePaudiaz
    @ThePaudiaz 5 місяців тому

    What kind of a head does rhe carrion zombie have?

    • @stevenconnell4222
      @stevenconnell4222  5 місяців тому +1

      I don't see a head ;)

    • @ThePaudiaz
      @ThePaudiaz 5 місяців тому

      @@stevenconnell4222 what's it got instead?

    • @stevenconnell4222
      @stevenconnell4222  5 місяців тому

      @@ThePaudiaz Well, the head is still sort of a head but it is now more like a mess of flesh.

  • @42ccb
    @42ccb 2 місяці тому

    3:28 🐓🐓