Your instincts on when to dodge, and when to absorb damage to complete the attack is jedi-like Ex. 10:15 Your parry chain into an immediate Ground Pound - on reaction - to avoid the red attack rather than complete the gun strike was either reflexes or instinct knowing it was coming.
My guess is as good as the other guy, but I'd say it was reaction combined with enemy knowledge, as whip tyranids will throw unblockable only at the distance. So I think he was already planning to do Ground Pound anyway.
Equipment recharge would be more appreciated if we'd have cooldown timer somewhere, so we'd know when we can try to trigger the recharge. It's guessing game right now.
The contested health of the pistol is quite good, i wish the hammer would have such great regen sometimes, specially on its charged attacks Nice work as usual mate
Never saw it either. On ruthless/lethal that is. Maybe mod makes it spawn if you get the boss in the first section? Hard to say. Given that this mod also spawns more majoris it's kinda fair it is there, he'd have no bullets to shoot enraged devours otherwise.
That double zoan melta kill was really smooth. Wp brother.
John Warhammer with his 40,000 hammers does war
good melta bomb with the double zoanthropes
Your instincts on when to dodge, and when to absorb damage to complete the attack is jedi-like
Ex. 10:15 Your parry chain into an immediate Ground Pound - on reaction - to avoid the red attack rather than complete the gun strike was either reflexes or instinct knowing it was coming.
My guess is as good as the other guy, but I'd say it was reaction combined with enemy knowledge, as whip tyranids will throw unblockable only at the distance. So I think he was already planning to do Ground Pound anyway.
Equipment recharge would be more appreciated if we'd have cooldown timer somewhere, so we'd know when we can try to trigger the recharge. It's guessing game right now.
The contested health of the pistol is quite good, i wish the hammer would have such great regen sometimes, specially on its charged attacks
Nice work as usual mate
It bugs ma a lot that chainsword has better contested health recovery than the hammer.
Has the Zoanthrope beam attack always had a ground AoE marker?
Yep, but seems like the geometry of the environment can sometimes hide it
in 7:21 on the normal game on lethal there is no ammo or if is there it nevee spawns for me
Never saw it either. On ruthless/lethal that is. Maybe mod makes it spawn if you get the boss in the first section? Hard to say. Given that this mod also spawns more majoris it's kinda fair it is there, he'd have no bullets to shoot enraged devours otherwise.
Where da bots at?
This run is on mod that removes bots.