That actually happened.... once... during WWI. There was 1 single instance where a general amassed like 13-25 tanks? (cannot remember the exact number) and sent them all in one mass attack against the enemy trenches. Sadly, he didnt send any 'infantry' with them.. so almost all ended up destroyed, but it was the first 'all armor' push in the world. It was also the attack that turned tanks into 'infantry support' role, rather than 'attack-role' for the rest of the war. Because the generals of both sides seeing that thought it meant tanks were 'useless' and that only Men could win. Wasnt till quite a bit later near the end of the war that they tried again with a mass-push of tanks, only that time WITH infantry.
Would you rather fight a mountain of tanks or a mountain-sized tank? (Probably a mountain-sized tank, since it is more complex with strained parts, making it likely that even a small malfunction can cripple the thing. A mountain of tanks on the other hand is already some kind of eldritch horror or technological grey-goo terror that has to have every particle destroyed)
*Red internally:* “SOMEONE PLZ SEND HELP” 🤣 EDIT: I’m honestly impressed that Red managed to pull off the same feat at the last second, though it was too late to save their base.
What a godly strategy. Put all the military findings and community taxes into producing a stupid amount of tanks.😂 931 likes and no comment? Let me fix that.
Pretty sure no decent history books is praising any generals except the ones who actually made results, like the ones who came up with the tank-infantry doctrine
*~LEST WE FORGET~* 0:00 Archduke Assassinated. 0:01 Six Million Men Mobilized. 0:29 Armies Deployed 1:00 The Schlieffen Plan 1:05 August 1914: The Opening Move 1:20 Battle for Belgium. 1:58 Plan XVII is Initiated. 2:02 Battle of the Marne; (Allied Losses 579K, Central Losses 556K) 2:09 1st Battle of Ypres. 2:12 Trench Wafare is cemented. 2:30 Battle of Tannenberg (Blunderous disaster for the Russian Empire, Estimated 320K losses.) 3:00 Battle of Cere/Siege of Przemyśl. (I can't keep going, feel free to continue in the replies. Lest We Forget.)
ah, yes, the ultimate tank battle, 2 giant mountains of tanks clashing into each other so close they could just meele eachother, if they had any meele cababilites, the cheer scale of such an duel is enough to make the power of 20 barrages seem like nothing but a small scratch.
This is one of the coolest spawning systems I've seen. It took me a minute to understand what was happening at the top but once I did it became instantly engaging in a way that most RNG never could. Like rolling dice but far far more chaotic. Genius idea!
Watching this i think its clear the barrage is way too powerful. I would almost consider taking it out entierly, or if you want to keep it, make it was less deadly. Maybe units in trenches are immune?
This is a great idea, because I think Barrage actually needs to be *buffed* in regards to damage against tanks. Tanks tend to just drive right through it, but infantry are scoured off the map
I don't think barrage is programmed correctly. At 9:48 a blue 15 ball lands in barrage and lasts just as long as a red 1 ball that landed in it about 10-15 seconds later.
@@MonochromaticPrism It just triggers a barrage and sends the X ball back to start, I'm 90% sure I watched one with a number respawn with the same number after triggering one
@@remixgameyt1172 I am. I feel lucky to survive this war, but my tank was in the middle of the pile, which give the best chance of survival. The tanks on the top are hammered by artillery and those on the bottom have to face minefields.
Barrage probably shouldn't be able to damage the home base. It *should* do extra damage to tanks. Also tanks should probably cost more than one "point" to produce, so we don't get 200+ tanks spawning at once and just automatically ending the game
the cost of tanks is taken care by the low chance of a ball falling in the tank spawner, I would say that trenches should give more advantage to the marbles inside them, I saw multiple times where other marbles just shoot into them like nothing
9:36 might have spotted a bug, the red 35 ball goes into the officer hole 2x, but gets split again each time. Officer seems to function as split, not as intended
Looks like some options only spawn 1 of whatever it is regardless of the number on the ball, same with barrage and charge. 35 officers wouldnt do much more than 1
I have never seen this game before, but let me tell you I was at the edge of my seat as soon as I understood what was happening. And when that wall of tanks showed up, oh man I was shouting at the screen!
Lol, that is so cool and also scary. Just imagine a literal tsunami of tanks coming at you. Just a roiling mass of tracks and guns sweeping over the battlefield and wiping it clean, leaving deep track marks and bloody craters like a passing glacier.
ngl I was nearly dissapointed when the 216 stack balls nearly dropped into the officer hole, then it falls to the next hole and I can't stop grinning, moreover when the ball lands perfectly on the tank
12:02 Blue's tank wall has begun to form 13:48 Red retaliates with its own tank wall 14:08 Red's tank wall has been proven to be just weak copycat of the Blue's much greater tank wall
Man, look at that first casualty. That red marble just got right out of the trench and ran forward like a madman for a sec in order to get to the forward trench. Before dying.
This needs to be released as an online game and singleplayer gamewhere you can control the units. Kills as a common unit can gain you tickets and tickets let you play as the stronger units when they spawn. Marbles are still implemented and still crazy rolls and AI takes over unpiloted vehicles. Only vehicles near spawn can be played as because you don't want to use a ticket to control a random tank in their spawn that just dies immediately.
Tanks should spawn the same way marbles do in the grow and shoot type marble games. They spawn so many at a time so they're all on the ground just row after row.
First time viewing and took awhile to understand the process but then at the end I saw that 200+ for red bouncing around as the tanks were closing in and it was a really awesome finish.
I would imagine an RTS like this. You have no control over what you spawn. Some “higher up” decides what you get, and then you have to make do with that. You get control over the units and the ability to construct things. Lower end units like riflemen get the best ability to build trenches, sandbags and bunkers while higher tier units are there to explosively disassemble those fortifications. Some limitations need to be in place to prevent tidalwaves of units. Less multipliers for example. Players cannot form super-strategies as easily since they have to be able to handle any units in any combinations they get.
Still more tactical aptitude than was actually shown in WW1. 13,000 troops died in this 15 minute video. In the real battle of the Somme, 20,000 were killed in the first hour, so the level of massacre here is only about 2.5 times what actually happened.
remember this game counts a kill as 1 man, whatever is destroyed. In reality, if a British tank was torched, 8 men would go up in flames with it. If a German tank was cooked, around 22 men would fry inside it.. A cannon too only counts as one kill here, real life WW1 artillery had around a ten man crew. Machinegun and mortar teams too were 3-4 men.
@@lostmarbles3d That's really cool! I hope you're having fun with it. What a neat genre of UA-cam :D Good luck to ya. Also, I really like the bullet effects and the way they arc.
this is the first time seeing one of these videos and I must say I did not expect to get so completely sucked into what was happening. This is amazing!!!
This needs to be on ESPN 8: The Ocho, and allow for betting to take place... Ive never been so interested in ball warfare since that episode of Futurama
10:48 A fresh batch of Red Army conscripts are deployed just in time for the offensive to turn the tide. 12:01 Using its full industrial strength, the Blue Nation unleashes it armored fury.
that 216 marble that fell into the tank pool was crazy , its a shame they werent green as that looked like a waaaaaaaaagh, i think it starts around 11:17 , it gets a plus 50
I watched that blue216 drop into the tank section at 12:00 and I was like what does that mean? Surely they wouldn't.... And I look at the blue side and it's just an absolute swarm of tanks
Wild that because technically red had more alive as they defeated Blue, it couldn't default to tie so it recognized that lead and changed victory state to Red Syper cool!
I probably won't post source code. However I've been wanting to make a 3rd channel where I post some basic tutorials, which would start with something simpler like how to make a marble race, and later on more advanced topics like this.
BLUE DOMINION!!! 2nd video I've watched from this channel, and blue won again. This is cool though, maybe add an exp effect?? the more kills a unit gets, the stronger it becomes, becoming harder to kill.
I mean, it sure is entertaining to spectate. But I don't know it would be cool to play, unless there was some way to influence the outcome. Perhaps by having the ability to set up some type of starting parameters or conditions for your faction.
Trench war but the damn balls won’t hurry up and enter the enemies trenches when they have a chance. They just keep charging and getting mowed down. Cool shit tho
Imagine the fear of peering over your trench and seeing a mountain move at you realizing it was all tanks
A tsunami of tanks grinding and deforming the face of the battlefield like a metal glacier.
"It's not a moon, it's a spaceship! " Star Wars IV
That actually happened.... once... during WWI.
There was 1 single instance where a general amassed like 13-25 tanks? (cannot remember the exact number) and sent them all in one mass attack against the enemy trenches. Sadly, he didnt send any 'infantry' with them.. so almost all ended up destroyed, but it was the first 'all armor' push in the world.
It was also the attack that turned tanks into 'infantry support' role, rather than 'attack-role' for the rest of the war. Because the generals of both sides seeing that thought it meant tanks were 'useless' and that only Men could win.
Wasnt till quite a bit later near the end of the war that they tried again with a mass-push of tanks, only that time WITH infantry.
brings a whole new meaning to wave tactics lol
Would you rather fight a mountain of tanks or a mountain-sized tank?
(Probably a mountain-sized tank, since it is more complex with strained parts, making it likely that even a small malfunction can cripple the thing. A mountain of tanks on the other hand is already some kind of eldritch horror or technological grey-goo terror that has to have every particle destroyed)
Blue : "Give up, it's over"
Red : "As long as I'm breathing, it's not over"
Blue: "you have a giant hole in your chest where your lungs used to be. You aren't breathing."
*Red internally:* “SOMEONE PLZ SEND HELP” 🤣
EDIT: I’m honestly impressed that Red managed to pull off the same feat at the last second, though it was too late to save their base.
The victor is not victorious until the defeated considers himself so.
*Screams in Goku*
“You should have gone for the head.”
More tanks were used in this than were produced in world war one.
pretty sure thats true for all marble wars videos
@@jakartagamer6188 the Soviets used 5,128 tanks in the battle of Kursk alone. WWII tank production was ridiculous.
@@Legault397 i didn't watch the whole video, expecting thausands of them but it turns out in the hundreds
It was probably 500 - 600 at least 450 but most likely 500 -600
no@@jakartagamer6188
History books: "The war came to an end because of the general's brilliant mind for strategy"
The general's strategy:
What a godly strategy. Put all the military findings and community taxes into producing a stupid amount of tanks.😂
931 likes and no comment? Let me fix that.
Pretty sure no decent history books is praising any generals except the ones who actually made results, like the ones who came up with the tank-infantry doctrine
it was a joke
@@xXDonTdODRugZXx
@@xXDonTdODRugZXx Hey guys look at this nerd
@@xXDonTdODRugZXx
They actually don't give due credit in a lot of regards, and a lot of historian's unduly praise military leaders.
Is this what they mean when they talk about the iron curtain?
No but close
this the best comment i've read in a while!
That's exactly what they mean
steel wall
*~LEST WE FORGET~*
0:00 Archduke Assassinated.
0:01 Six Million Men Mobilized.
0:29 Armies Deployed
1:00 The Schlieffen Plan
1:05 August 1914: The Opening Move
1:20 Battle for Belgium.
1:58 Plan XVII is Initiated.
2:02 Battle of the Marne; (Allied Losses 579K, Central Losses 556K)
2:09 1st Battle of Ypres.
2:12 Trench Wafare is cemented.
2:30 Battle of Tannenberg (Blunderous disaster for the Russian Empire, Estimated 320K losses.)
3:00 Battle of Cere/Siege of Przemyśl.
(I can't keep going, feel free to continue in the replies. Lest We Forget.)
12:00 *T A N K*
13:45 MORE TANK
13:52 EVEN MORE TANK
14:41 I didn't hear no bell
six million? in how much time????
Blue got insanly lucky with the 267 Tanks at 11:59, first the 51 and just 2 seconds later another 216 more
I literally yelled when that happened, insane... we escaping the 1916 somme offensive with this one boys!
blue cheated
ah, yes, the ultimate tank battle, 2 giant mountains of tanks clashing into each other so close they could just meele eachother, if they had any meele cababilites, the cheer scale of such an duel is enough to make the power of 20 barrages seem like nothing but a small scratch.
"Drive me closer! I want to hit them with my sword!"
Это супероружие где сотни маленьких танков трансформируются в огромный супертанк
Commissar : *HEAVY BREATHING*
Average imperial guard moment
the fact that there are warhammer comments of warhammer fans (which includes me) on my comment makes me proud
Blue: We won guys! Our 216 tanks have destroyed their base!
*Meanwhile 204 red tanks behind blue tanks in question*
lol, i was curious XD
Lol I get the reference 😂
Mutually assured destruction
This is one of the coolest spawning systems I've seen. It took me a minute to understand what was happening at the top but once I did it became instantly engaging in a way that most RNG never could. Like rolling dice but far far more chaotic. Genius idea!
Watching this i think its clear the barrage is way too powerful. I would almost consider taking it out entierly, or if you want to keep it, make it was less deadly. Maybe units in trenches are immune?
This is a great idea, because I think Barrage actually needs to be *buffed* in regards to damage against tanks. Tanks tend to just drive right through it, but infantry are scoured off the map
I don't think barrage is programmed correctly. At 9:48 a blue 15 ball lands in barrage and lasts just as long as a red 1 ball that landed in it about 10-15 seconds later.
@@MonochromaticPrism It just triggers a barrage and sends the X ball back to start, I'm 90% sure I watched one with a number respawn with the same number after triggering one
Artillery is by far the largest killer in warfare. It should be deadly
@@Legault397 it took a mountain of tanks to really do anything against a high numbered barrage
"Sir.. they sent out a.. a mountain?" "What? Gimme those!" *takes binoculars* "...may God help us"
As a WW1 veteran myself, This is how we fought. I am glad that younger generation are not forgetting those warfare techniques.
Yeah I remember those mountaof tanks all clumped up and punching each other's faces.
That means you're likely over 120 y/o💀
@@remixgameyt1172 I am. I feel lucky to survive this war, but my tank was in the middle of the pile, which give the best chance of survival. The tanks on the top are hammered by artillery and those on the bottom have to face minefields.
@@haelww1 we're you on the ScaRled Empire's side or Kingdom's of Bluigo side?
Oh, they aren't. From all the news, aside from drones trench warfare is very much in vogue right now in Ukraine.
Barrage probably shouldn't be able to damage the home base. It *should* do extra damage to tanks. Also tanks should probably cost more than one "point" to produce, so we don't get 200+ tanks spawning at once and just automatically ending the game
I find it rather amusing, honestly.
red cope tbh
the cost of tanks is taken care by the low chance of a ball falling in the tank spawner, I would say that trenches should give more advantage to the marbles inside them, I saw multiple times where other marbles just shoot into them like nothing
@@michaelfuria4775 arguably not cope since this was a draw. Both sides got a single ball in and spawned a ridiculous number of tanks forcing a draw.
LMFAO @@michaelfuria4775 god damnit this cracked me up
When both bases die its "Mutually assured destruction", a giant wall of tanks is a very powerful visual though
"There's a problem on the horizon.
There's no horizon "
9:36 might have spotted a bug, the red 35 ball goes into the officer hole 2x, but gets split again each time. Officer seems to function as split, not as intended
Looks like some options only spawn 1 of whatever it is regardless of the number on the ball, same with barrage and charge. 35 officers wouldnt do much more than 1
I have never seen this game before, but let me tell you I was at the edge of my seat as soon as I understood what was happening. And when that wall of tanks showed up, oh man I was shouting at the screen!
"SIR, THEIR MOUNTAIN OF TANKS IS ADVANCING AT A WORRYING PACE"
"....we'll have to respond accordingly, activate OUR mountain of tanks!"
Putting aside the literal mountains of tanks, this is an excellent demonstration of the wastefulness of resources and lives that war requires.
The most chill Imperial-Guard player
12:10
Yup
I guess it's a tie. In games, blue would win. But if we use real world logic, then both would lose, so nobody won this round.
I'd say in games red could've also won as they ended with more troops at the end... all depends on actual win condition.
@@RealPanzer999 Like last base standing?
I'd say that the tank maker won this round
The military industrial complex won
The steel company's really won.
All that profit.
When even in a war between marbles, the generals come up with a MAD gameplan (Mutually Assured Destruction) XD
12:00; 13:40
Ah yes, the famous "Tank tsunami incident" of 1918...
Lol, that is so cool and also scary. Just imagine a literal tsunami of tanks coming at you. Just a roiling mass of tracks and guns sweeping over the battlefield and wiping it clean, leaving deep track marks and bloody craters like a passing glacier.
That’s just an Average day in 40 K
"so... I heard there is a new army group just appeared, 216... soldiers right? We'll be fine."
"Tanks sir..."
"Fuck..."
When I seen that 51 tanks drop around 12 mins I thought it was a lot. Then 200+ said "hold my beer"
ngl I was nearly dissapointed when the 216 stack balls nearly dropped into the officer hole, then it falls to the next hole and I can't stop grinning, moreover when the ball lands perfectly on the tank
I don't know what's funnier, the whole "surrender" issue or this tank spam, it seems nearly like irl players in these results
"Do you have enough armor, King of Tanks?"
*I am the bone of my tank*
12:02 Blue's tank wall has begun to form
13:48 Red retaliates with its own tank wall
14:08 Red's tank wall has been proven to be just weak copycat of the Blue's much greater tank wall
Blue cope
17:00 the steel company wins because profit
First Victor had already won, and only a glitch let the others past the tidal wave that was holding up the tanks of the losers.
this is war, nobody wons
By that logic Blue wouldn't have won in the first place as they glitched through red's tanks to win
You have won but at what cost
Yeah no shit.
We all just saw it.
@@nicolasignaciosanchezsalas851 after the meat grinder we witnessed hell yes no one wins
Man, look at that first casualty. That red marble just got right out of the trench and ran forward like a madman for a sec in order to get to the forward trench. Before dying.
Red: "We can still win this bros, we've got them pushed back"
216 Tanks:
Red: "I didn't hear no bell..."
This needs to be released as an online game and singleplayer gamewhere you can control the units. Kills as a common unit can gain you tickets and tickets let you play as the stronger units when they spawn. Marbles are still implemented and still crazy rolls and AI takes over unpiloted vehicles. Only vehicles near spawn can be played as because you don't want to use a ticket to control a random tank in their spawn that just dies immediately.
The battle of Kursk
The only way this could have been better is if the tank waves had met in the middle
I was so terrified at the wave of tanks, a true pyrrhic victory.
The mass charges that suddenly happen look amazing!
Like 2:30 of the blue mass charge!
3:05 the red mass assault!
12:00 THE TANK ASSAULT IS REAAAAAAL!
it was an enotional rollercoaster to be rooting for red in this
why cant we all just come together to make one big purple tank
I was at The Somme and this is how it was. We spawned on top of blue but it was too late. Never Forget.
Mutually assured destruction
Tanks should spawn the same way marbles do in the grow and shoot type marble games. They spawn so many at a time so they're all on the ground just row after row.
First time viewing and took awhile to understand the process but then at the end I saw that 200+ for red bouncing around as the tanks were closing in and it was a really awesome finish.
I would imagine an RTS like this.
You have no control over what you spawn. Some “higher up” decides what you get, and then you have to make do with that.
You get control over the units and the ability to construct things. Lower end units like riflemen get the best ability to build trenches, sandbags and bunkers while higher tier units are there to explosively disassemble those fortifications. Some limitations need to be in place to prevent tidalwaves of units. Less multipliers for example.
Players cannot form super-strategies as easily since they have to be able to handle any units in any combinations they get.
This should be produced and published as an actual game
Still more tactical aptitude than was actually shown in WW1. 13,000 troops died in this 15 minute video. In the real battle of the Somme, 20,000 were killed in the first hour, so the level of massacre here is only about 2.5 times what actually happened.
remember this game counts a kill as 1 man, whatever is destroyed. In reality, if a British tank was torched, 8 men would go up in flames with it. If a German tank was cooked, around 22 men would fry inside it.. A cannon too only counts as one kill here, real life WW1 artillery had around a ten man crew. Machinegun and mortar teams too were 3-4 men.
This is basically the WW2 Eastern front: Germany (blue) destroys Russia, basically has won, Russia then says "no" and goes and destroys Germany.
Working on some MAD processes I see ...
dude seeing that 216 falling on the tank icon, and then the absolute UNIT that spawned out was hype, oh my god make more please
This channel is the most unexpected UA-cam recommendation I've gotten and loved.
Welcome :)
I had the same experience when I first discovered this corner of youtube
@@lostmarbles3d I must ask: Are these actual games? I've never seen these before. Or do you make them yourself?
@@Marmotus I make them all myself. I am planning to make them playable/downloadable, but struggling to find the time to do it
@@lostmarbles3d That's really cool! I hope you're having fun with it. What a neat genre of UA-cam :D
Good luck to ya.
Also, I really like the bullet effects and the way they arc.
Well how about that, we CAN get mutual annihilation black hole endings in trench war. And here was me thinking that was just a M&R thing
Trench warfare was a very insane tactic. utter insanity. So amount of deaths is crazy to think about.
this is the first time seeing one of these videos and I must say I did not expect to get so completely sucked into what was happening. This is amazing!!!
This needs to be on ESPN 8: The Ocho, and allow for betting to take place... Ive never been so interested in ball warfare since that episode of Futurama
Literally the rumbling at the end 💀💀💀
we are protected by 4 walls, wall amria, wall sina, wall rose, and finally, a wall of mk v ww1 british tanks
10:48
A fresh batch of Red Army conscripts are deployed just in time for the offensive to turn the tide.
12:01
Using its full industrial strength, the Blue Nation unleashes it armored fury.
I was cheering for red from the start. When I saw the mountain start moving I knew it was over.
Ah yes, good old “mutually assured destruction.”
This has got to be my new favourite thing.
The definition of taking them down with you
If anyone ever doubts that trench warfare was brutal, show them this video.
increadable you can run with so many objects.. very cool!
Now make the blues Kriegers and the reds Word Bearers
that 216 marble that fell into the tank pool was crazy , its a shame they werent green as that looked like a waaaaaaaaagh, i think it starts around 11:17 , it gets a plus 50
Literally the Rumbling
Mutually assured Destruction. That last minute spam though.
i think the issue behind the pile ups is the size of the tanks, together with their behavior of not stopping to shoot.
I watched that blue216 drop into the tank section at 12:00 and I was like what does that mean? Surely they wouldn't.... And I look at the blue side and it's just an absolute swarm of tanks
I feel as if the artillery pieces should prioritize tanks and other guns whever they are in range rather than focus infantry.
Never surrender. It's not over 'til it's over.
Great video. Loved watching it with my wife.
8:00 im sat here chanting FIRE! FIRE! FIRE!
Battles of Villers-Brettoneux (1918, colorized)
The top down map is awesome! Bring that back for sure!
>216 tank drop
great moment.
If only this was a game we could buy, be cool just to watch and good if you need time to fly
Saw that 216 marble flying across the top and knew some shit was about to go down lmao
RED:Never let your guard down!
12:32 red ALMOST got 51 tanks, but one of his own red guys knocked him away !.
Wild that because technically red had more alive as they defeated Blue, it couldn't default to tie so it recognized that lead and changed victory state to Red
Syper cool!
The world is MAD.
Will you post source code on one of these, or a tutorial on how you do it? I am interested.
I probably won't post source code. However I've been wanting to make a 3rd channel where I post some basic tutorials, which would start with something simpler like how to make a marble race, and later on more advanced topics like this.
@@lostmarbles3di think i will like that if you do it, thanks for the good video.
IVE NEVER BEEN SO INSANELY INVESTED. THAT WAS CRAZY. I WAS LIKE ITS JOEOVER SO MANY TIMES BUT THEY KEPT COMING BACK
War.... War never changes.
"It's not looking good for Red, but maybe they can claw it back somehow"
*216 tanks*
When I saw that x50 hit the x4 my jaw dropped, then it slams into the tank slot and I shit you not I heard "Reinforcements have arrived" in my head
This is why tanks are critical to fighting a war-
we need more of these
BLUE DOMINION!!! 2nd video I've watched from this channel, and blue won again. This is cool though, maybe add an exp effect?? the more kills a unit gets, the stronger it becomes, becoming harder to kill.
Blue: It's over, buddy.
Red: *NOTHING IS OVER! NOTHING!!!*
This looks like it'd be a cool strategy game
I mean, it sure is entertaining to spectate. But I don't know it would be cool to play, unless there was some way to influence the outcome. Perhaps by having the ability to set up some type of starting parameters or conditions for your faction.
A flamethrower unit would be really cool to have
Trench war but the damn balls won’t hurry up and enter the enemies trenches when they have a chance. They just keep charging and getting mowed down. Cool shit tho
i loved watching this so much
"the blue wall of flesh has awoken"
"the Red wall of flesh has awoken"
It has actually
I can't believe I'm alive to witness it
An army of tanks from BOTH sides!
Red was like "Frick Hq! bring the commander with us to charge so there will be nothing to loose!"