you're so right about the ultimatum & sanctum RNG, it's absolutely insane the difficulty swing based on what room mods you get. like "you cannot slow monsters" vs. "-15% all res and -10% max res" or some of the ground effects or "a vaal machination spawns and one shots you". my goodness lol
I feel like they really failed to make sanctum the fun roguelike they were aiming for. I have never played another roguelike where you decrease in power during the run. I also have a hard time understanding why afflictions like "enemies have 50% more HP" are considered minor.
@@bleachedgaming9790 I kept trying and trying again 😂 I literally got to lvl 44 without even doing any of the act 3 story much to get my next two ascendency points lol I’m a blood mage so I really just want as many ascendency points as possible
Yup. You'd imagine they would make the ascendency required trials a little bit easier or ban certain modifiers for these specific ones so that you are not stuck with game progress... bbut nope. Only had one ultimatum yet that i was barely able to do and then failed at stage 9. I'm almost level 60 now and still only have my first ascendancy...
It's not a bad design. Because it's not designed to work that way. That is just the work around people have got for the way it is balanced. However, it was never intended for every class to stack strength. If it was it would be a bad design, but it was never intended like that so wasn't a bad design. It's just badly tuned. Which it's a beta, early access, so it will be changed. I see two camps of people, those who are asking for the game to be changed. And those that are saying please don't touch it. I think somewhere in the middle is where we need to be. It definitely needs to be changed, but the whole game design does not need to be changed. Just numbers need to be tweaked.
@@Taskmurt In what way would gameplay skill play into whether or not a given enemy one shots a given build? The enemy deals the damage it deals, the character can either survive the hit or not.
I just remember Ghom (poison boss) on the hardest difficulty in vanilla. My brother and I literally fought him over and over and over, finally giving up after we completely ran out of repair money for our gear. It was brutal...or RUTHLESS.
I remember this vividly. Act 1 was so well tuned and balanced and then you step into Act 2 and get one shot by a bee stinger even though you are a barb stacking blue strength and stam gear farmed by wizards and demon hunters farming act 3 and 4 selling blues on the AH lol. I had to corpse my way to the end and the last boss was much easier than any elite in the middle of the act.
The best feeling in PoE2 is when you kill a mob on a map, you get a very nice drop, you see it on the ground and get excited - and on the way to pick it up you get one shot, you die and the drop is gone :D
These reviews are the only kripp content I've kept up with at all since early D3, but man, the dude just has the perfect takes when he does these. Hope someone at GGG agrees and listens when given feedback like this.
Kripparian is big reason PoE1 got so popular, he was mentioned in PoE1 credits. GGG respects his opinion a lot. Actually, GGG respects a lot of streamers and community feedback, no doubt about that. Unfortunately they can be stubborn about some things ( Archnemesis incident ) but they definitely understand their game(s) and community view of things.
really no offense towards hearthstone, but seeing this type of video i feel like Kripp is wasted on covering Hearthstone. But i am sure there are other things in the background that play a role in this (as far as i understand there is also that health issue with his right arm that he has to pace himself playing games that require a lot of quick and fast mouse movement.).
@@damo06ab Or... and hear me out, this is a crazy wild hot take... they actually enjoy PoE 2, the slower but more impactful and punchier gameplay a lot and are having a lot of fun with it. I know it's a crazy concept but yes in fact there does exist people who enjoy games that you think aren't good games but to those people they are amazing games. I think battle royales are dogshit yet they are some of the most popular games.
@@YuYuYuna_ Or...and hear me out, it's their job and they are going along with the hype so they can get views and make money. Every last one of them shit talked Ruthless to no end, yet now they somehow love it just because it got a coat of paint and a new name? Nah dude.
@Switch72nd It's not just any new coat of paint, it's also a user friendly coat of paint, which PoE 1 direly needed to attract casual players PoE had so many things that turned away casuals, and it wasnt because the gameplays hard, it was because if you didn't look up a build online you were screwed, piano flasks, no WASD, gem socketing system, etc. etc.
No one rational is making that claim. Its a fucken EA game that is unfinished and very unbalanced. The Devs said this much in their interview which i doubt you bothered to watch. Its going to be in EA for the next 6-12 months to iron out the problems. The community is being rediculous because the cardinal sin was committed. That is: Its not what I expected and its different from POE1. So people are deeply unhappy about it. They're brains are so trained to POE1 most of them don't check vendors, don't DE gear, and don't engage with the systems on their own terms. If you want to have a good time, stop trying to play it like the first game. If its not for you right now, put it down, come back later or go back to POE1. Nothing wrong with that. Plenty of games I've tried turned out to not be for me.
AMAZING!!!!! AMAZING review! Thank you for calling out the content creator's trying to capitalize on the speed of pumping out builds, and not actual endgame feasible builds!
@@HDGaminTutorials true but thing is I am a new player, I never personally liked the original POE had to many mechanics that were just complicated for the sake of being complicated
@@HDGaminTutorialsmy brother is brand new to Poe and he’s doing fine. No build guide, nothing, he just figures it out while he plays and he has an amazing build.
@@TK-zd7ym What's funnier is that in Elden Ring, building vigor is effective. In PoE2 stacking defenses is not worth it in the long term. You're better off just building full damage, capping resistances and some armor to avoid oneshots from white mobs and just steamroll the rest before they can get you
@@Troegs This is literally what Kripp said. Stacking defenses is still not enough to avoid random oneshots. It's kinda a call to action for GGG to tune down some random damage so that you can't get oneshotted by stuff you can't avoid.
Well the ranger has a spirit gem where your dodge roll creates an illusion, and a supp gem + ascendancy that lets your move at normalish speed while using skills
So that’s why all of these streamers stop playing endgame at or before tier 10 and roll a new character. I was wondering what’s going on there. It’s awesome Kripp isn’t afraid to just call a spade a spade here. The game is insanely difficult and that’s okay for people who like that kind of thing.
i wouldnt say its dificult, more that its boring. having to roll around 20 times before hitting an enemy once for 1% of its health and do that 100 times, with 1 mistake killing you isnt dificult, its just mindnumbiling dull. the dificulty is having the patience to not close the game and actually go play something fun.
@@marcosdhelenothats downt to the mousemovementplayers ive played a meele and a range class and wsad makes the game so muchceasier coz uve way higher dmg uptime, also if u learn u get oneshot regardless u look fore movementspeed on gear and hyperfokus on dmg
Path of exile 2 is ruthless √2. Perfect review Kripp! The game has many problems, so seeing some defenders saying its perfect and shouldn't be changed or say "not the game for you" I'm convinced have not made it past t6 maps or gotten their 3rd/4th ascendency. This isn't a 1 time beat game, it's something we'll have to repeat every 3 months or every new character made during a season later down the line (and right now). its just painful, especially with several nerfs that have already bricked builds without any compensation toward respeccing. and the highlight of the game, bosses, being only encountered 1/4 maps? wtf is the purpose for that? that just means you're stuck with the hyper inflated trash mobs and the game is just poe 1 gameplay with the SAME league mechanics but x times harder and slower with less options to use...the allure of boss fights quickly fades when you get to maps, and due to map size repeating campaign is just a slog.
The sycophants like talkative tri will fall over themselves praising GGG for bad design, then in the same breath praise them for listening to non braindead players about changes and insist that they wanted it too
I got mega turbo flamed by noobs for saying this 2 days ago. Now those people are starting to slowly trickle into the endgame (mapping) and start to complain about the exact things they were defending just a while back.
A similar situation was with Diablo 4. While experienced ARPG players and just those who had a lot of time to play said that this game has no endgame, casuals praised how they like the company and how they have fun in the second act a week after the release. But never mind, time will put everything in its place.
If I trust someone with a review of a game, it's Kripp. I'm not in endgame yet (SSF) and I finally feel recognized by you saying that Act 2 was a nightmare because of the lack of gems. If endgame is like you say, I doubt I'll be playiing that much in this beta, needing 100% focus all the time is just not for me, at least not for a longer time.
I think that was fixed already with recent patches, I've only done 3 maps including the starter one in act II, so like 1.5 hours or so, and I already got what, 2 gems and a spirit gem I think.
Act 2 feels better than Act 1 for me as Mercenary (Witch hunter). Why? Because of access to new skill gems, more support gems and better gear, as well as the Ascendancy.
having no chill gameplay is probably going to be the reason I don't really play POE2 that much... The reason I don't like playing competitive games all the time is because it's super sweaty with no chill or relaxing gameplay. I still like them from time to time, but not ALL the time. If I have to devote hours of sweaty gameplay to my character to be able to access more sweaty gameplay, then I think I'm just not gonna do it and play something else.
Trust me wait till the full release there is always one or two builds for baby casual noobs that just delete everything I 100% think it will he here to.
@@jarrettemerick2570 lol I play Poe1, which has plenty of brain-off chill mode shit when I don't feel like try-harding, and try-harding shit for when I do... whats ur point?
@@jarrettemerick2570 it doesn't actually bode well for the longevity of the game if you can't even casually play an alt. It will only further encourage blasting through the game once every few seasons and then not touching it again for months, even for the most enthusiastic high end players.
I really agree with Krip here. You are left at the mercy of RNG early in the campaign because skill gems must be found to level them up. The one shot mechanics from bosses and mobs makes raising tankiness almost meaningless. The maps are way too big as well, and I’m not sure teleporting through checkpoints will solve the issue because that’s only going to help when backtracking. I really wish the devs would hear you out because I really want this game to improve.
I wonder if they will balance this by adding some out of the way quests to get gems you are missing. I mean, this is why alpha exists and why I didnt but it. is hype as people are. the game is gonna feel so much better when I play a bit for beta to get back into PoE mechanics and learn. Then actually see if I can get to endgame maps and try to push a single mechanic towards endgame on full release lol
I think the game feels more like a one and done singleplayer experience. Go through the campaign, map on one character and quit. I cannot see myself ever doing that long slog of a campaign a second time unless it gets major revisions or an option to skip if you've already completed it.
Wow this video struck a bit of a nerve for me: I'm just a little into Act 3, but I've already been noticing the game trending more towards "full hp, or get one-shot". If, as you say, the game essentially becomes a full on one-shot simulator mid to late game that really puts a damper on my excitement. Because there really aren't many things I HATE more than random, poorly visually or otherwise indicated one-shots. It's simply incredibly lazy game design to increase difficulty. And I feel like more and more games do this (intentionally or not). The devs might have a nice balance for your abilities but no clue how to balance your HP and the enemies outgoing damage. Everything just power-creeps into one-shots (enemies and/or yourself). Your HP in these games might as well be a boolean (0 or 1). This is why I absolutely ADORE Doom Eternal. Doom, for me, is the PRIME example of how to properly use life as a RESOURCE during gameplay. You're basically never getting one-shot and your HP over time graph will look more like a sine curve with there being a natural feeling flow of damage and regeneration. It's integral to what makes Doom in general so appealing for me: The entire combat is fluid with no pauses of nothing happening, but also not having you 100% on edge the whole time. I wish more games could do it like that.
Nice Doom Eternal call out. The difficulty curve in that game is so well done. Only two spots come to mind where it spikes; Cultist Base and the Gladiator fight. And the only times you get “on-shot” or bodied is if you do something really bad like get to close to a Mancubus with no iFrames or incapacitating it, or lose track of a Cacodemon very early on and let it chomp you. Hugo Martin is the goddamn man!
Really hope Kripp has those Skypes from time to time w Chris Wilson or some peeps at GGG as generally his feedback is pretty solid compared to a lot of streamers. Also considering Kripp was the reason a lot of us started playing PoE to begin with back in the day I think his word carries quite a bit of weight.
Chris Wilson is all, but done with GGG. They just haven't made the official announcement for whatever reason. All of the dev talks and promos for PoE 2 included Jonathan and Mark and a little bit of Rory, Chris was suspiciously absent.
@@peepopoo4387 He confirmed he is still Director of GGG at least 9 months ago, so he probably helped with company management in the background but has moved on from being the face of GGG. Until (if) we get an official announcement about his departure, it's safe to assume he's still there, just hiding in the back where he's probably more comfortable.
10 years ago I started playing PoE because of Kripparian. He's never wrong. I'm not having fun in PoE2. I like challenge but beginning of PoE2 is a treadmill. It doesn't really test my skill, just my patience. Also it's clunky, abilities don't always activate so game feels like tech demo.
Such a refreshing review. So many people praising the game truly have no idea what they are in for. Most are praising it on just act 1 alone which is arguably the most polished and well paced aspect of the entire journey. Thanks for going such detailed and constructive feedback. I really hope they walk back a lot of these decisions or truly invest in supporting both games
Its honest because he can afford to be critical since his livelyhood does not depend on GGG. Anyone else that just eats whatever shit GGG throws is a sellout.
sure, but you could grind N act4 or later Na5 get some gear and levels and just run to H act 5 in few hours. you can compare D2 to poe2 but its just not even close of a game, rather just same philosophy and concepting before making said titles
Adding to leveling points. In PoE1 you can go chaos ranger which has flat damage on skill gem and level it up or try and get + level bow. Leveling as pdps character in PoE1 depends on weapon drops luck and in PoE2 every second class is now pdps class after dumbing down DoT builds now they are also hit builds.
but you can actually get more powerful with weapon builds compared to spell builds. Weapon builds can always get a better weapon (to some extent) while spell builds are limited by the level of their spell more than by anything else.
@@matyaskoranda3700 I was referring to leveling experience being heavily scewed by luck with pdps builds and most builds being pdps atm except minion and spell builds. No one balances game around perfect weapon in slot, sure.
32:17 Yep. Every mob being dangerous to the level of 1 shot mechanics COMBINED with semi-HC lose everything on death means you have to be fully engaged when playing. Best thing about PoE was putting on youtube news, podcasts, lectures, etc and multitasking and focusing on the video slightly more. I remember early on in PoE where they buffed Docks level farming and said it was so people who like to come home, kick off their shoes and farm docks all night can get good exp. THAT IS CHILL and PoE 2 has none of it.
highly disagree, if i want to play a game then i will fully focus 100 percent into the game, i really hate braindead plays, thats no different than playing one of many afk game on mobile imo
Yeah while ok maybe the game is ovetuned I definitely do not want a braindead experience. This is my problem with the discourse and its evident here everyones like hail Krip and its an echo chamber of everyone wanting Poe1. Lets see other well known streamers and their takes first.
Good news is GGG is a great developer. They will listen to Krips feedback and make the required changes. Early access is the right tool to iron these things out before the full retail release
@maxlu2456 you cannot compare early poe to early poe2 the first game was a couple of guys ... this is many many years of development and over 100 people
My biggest gripe so far is loss of loot on death. Not even souls like does this its kinda way too hardcore especially with all the oneshots and on death stuff in end game. I still remember every single day i log in of my legendsry amulet that dropped but died because of a the boss summoned a crap ton of adds when he dies. I imagine its a quit moment for alot of people
you do lose loot on the ground if you die before picking it up in souls games. the thing is, its rare for you to be in a situation where you have a ton of ground loot from mobs that you didnt pick, and then you go on to die. the clostest to it is your current souls that you lose if you die again before collecting them. but set loot is static.
Yes this exact thing happened to me twice. Once as soon as the boss was dead, I got flooded with ads and went down before I could pick up the loot but it was forever gone even though I fairly beat the boss. The other time the boss took me out with their own death. Both bosses dropped gems I needed.
Damn 17:10 is how Kripp HC char died. Jungle terrain flora were blocking the visual effect of the chaos orbs beneath him until right before they blew up. lmao RIP
Best PoE 2 review so far. I like the game overall but I totally agree with the "Ruthless" comparision and I am amazed that no big streamer/reviewer has pointed out this earlier. I will probably keep playing, even in end game, but it is a big risk that having to dodge roll almost everything in T15+ maps even with a mega-tanky build will get really old really fast. Even with the "buff" to dodge roll, I get locked in randomly in wierd places and playing Rituals that almost always have 50% of the locked in area blocked by large obsticles is a joke and a lot of content has to be skippet totally in HC even if very careful and with a super tanky build. There are so many rigged "gotcha" situations and normal gameplay on the highest maps, even without not much juicing of maps, is a total shit show for wierd one shots. Quin 69 will perma roll and still probably die in late game, if he gets there... 🤣 I still really enjoy the game tho because there is no competition to it really and PoE is such a good fondation for a game. And yes, I know it is early access but the uber-ruthless dodgeroll fiesta that it is now is a bit alarming. I play a version of Kripp's Infernalist and will keep pushing in the end game but the tankyness that the build has on paper is not really rewarding in the end game. Could just go more DPS and drop some tankyness since it does not help me anyway. And no, I do not wish to facetank everything but as it is now in late game is a bit too much. And yes, I do not like the skill gem system compared to regular PoE where you level them with XP but I like that GGG tried something new and I will bare with it and see how it turns out. Might try trade later to squeeze more out of a build.
Alkaizer has said for a few months that based on what he's been able to play at events, the game is Ruthless, but way worse. It's not a new take. It just got drowned out by all the shills, uh, I mean streamers.
A big reason that people (streamers) aren't talking about the game in a negative light, is because it's their lively-hood. Content creators like Krip have a nice advantage here, because he's able to play and create content for other games he enjoys. The strictly PoE guys can't be giving such an honest opinion. (I assume there's a little bit of that with the d4 tourists coming over, as they're probably looking to transition into playing//content making for something better//more stable) I'm glad there's at least one person giving an open and honest review like this; I hope in the coming weeks more people bring more of this transparency to the table, because this game needs a lot of work to be a great fun play league after league.
A lot of people called me crazy for making the comparison between the two games, yet here we have it from the Vice President of Ruthless himself. 😂 fwiw I love Ruthless too for all of the reasons it differs from SC trade league. But I am concerned about the lack of powerful defensive layers and health nodes on the tree.
I mean.. ruthless wasn't popular for a reason. I feel like as the player numbers dwindle to nothing they are going to change their tune on this pretty quickly.
The early access hasn't been out for a week. Things aren't balanced, things are hard and items are hard to find and the endgame isn't as rewarding as it is in poe1. I guarantee the game isn't near completion; so I don't know why you're acting like a doomer now.
people are really underestimating how much effect GGG "gift 2 subs for a pet" marketing is forcing streamers to sing poe as the best thing ever. also, while there are alot of people having genuine fun with the game. its only a matter of time until the honeymoon phase for most to end and they start feeling the boredom setting in. PoE2 is too slow for people to make multiple characters, and its ok to like the experience on a first run. but when you have to do it 2-3 times? i dont think they will feel the same way.
Correction, it wasn't popular among PoE1 players. People aren't gonna download PoE just to play one game mode, if they even hear about it in the first place.
I think they should use a hybrid system between poe2 and poe1. Where instead of having skill gem 1-20, you have 5 skill gems that are level intervals. So you have skill gem 1-5, 6-10, 11-15 … When you cut one of the skill gems, it will immediately jump the level of the skill gem up to the minimum interval level and you can level it up like Poe 1 up to the top level. So a skill gem 5-10 will jump up the level of the skill gem to 5 when cut and you can grind it up to gem level 10 before needing a 11-15. That way you aren’t reliant on drops and can grind a bit for power ups. But you can’t immediately jump to 20 at low levels, which might be easier to do with how the new attributes work.
@@maltekuthe2834 yah but it’s a lot more forgiving though: let’s say you have skill gem 5-10 balanced for levels 25-50. What you could do is the 11-15 skill gems could start dropping at 40+ leveled content, so you’d have at least 10 levels to get a chance for the 11-15 skill gems to drop for you. Its a lot better then having 20 different level intervals and if you miss one then you’re for sure underpowered for the next 5 levels. Also you dont have to deal with the drop rates of 20 different items.
You are spot on. POE 1 is my favorite game of all time. At 20 hours, I have uninstalled and won't be touching it for probably four months. I don't find anything in the game to be fun other than a few early bosses. The game feels way too tedious, slow, and lack dopamine. I want to play a fun ARPG where I can feel like a god at some point. I never felt strong in POE 2.
Yeah, i think "lack dopamine" is huge in this game for me too. One great hit after finally taking down a boss isn't worth the time it takes to find upgrades.. 5 hours+ not finding an upgrade isn't for me.
You expect to feel like a god in poe after 20 hours gameplay? Dude what, you didn't even finish campaign. I'm playing Deadeye lightning right now in low Tier Maps (1-4 currently) and it's not slow or tedious at all. The biggest problem is the death penalty and scarcity of Maps for me
@Dangerous1939 at 20 hours in POE 1 SSF: I have the campaign done, all maps completed, four watchstones completed, and all non-uber pinnacle content down. I get that people like you struggle following a build guide line-by-line, but people actually good at POE 1 feel like a god after that much time commitment. This game is a slog with zero respect for the player's time. Have fun spending weeks in white and yellow maps.
Absolutely has been my takes as well, been very stressed out where in poe 1 there was plenty of time i could chill and grind for some rewards but here not so much x.x
@@steadychasingmoneybands6213 k, go play poe 1 or d4 then. Poe 2 is meant to be a slower paced game. It's not like poe 1 vanished, you don't have to force the sequel to play so identically.
@@ashiok This is such a stupid take to legitimate feedback. They slowed down everything in the game and there aer no movement spells at all, let alone ones that can be spammed by end game. People aren't going to stick around to farm end game if too much of that is just running slow and dodging all the time. The game doesn't have to play identically, the design choice feels like they took POE1 system and decided to handicap the player on top of removing mobility.
@@theperfectbeingnah thats a legit take. Those other games are options for you if you cant adapt. Theres a reason why theres a 2 in the name. If they wanted a trash speed run spamming one button mindlessly they would have just up'd the graphics and slapped 2 on poe 1.
Started watching you again when you started playing poe2, i still remember when you started playing path of exile the insight the commentary pure gold brother, anyways hope to see more, loving the videos and streams
23:05 I allways thought that abilities like that should scale the damage they do based on the position of the character to the beam. The closer to the center the more damage
Definitely summed up how I feel about the game. Stopped playing as it’s just too draining to progress in higher maps. Coupled with all the games current flaws, I just don’t see myself playing till a lot is fixed. I really hope they can keep up Poe 1s leagues. This year felt so depressing only having the 2 leagues
He's just let's builds and gear do the winning for him. Poe2 ain't for him it will fuck his wrist more anyway. Probably the only big poe1 streamer that will go back 🤣
Warrior (Titan) in maps have been horrible for me. I am legit getting one shot in white T1s. What worked in the acts does not work in maps. All of my abilities are long animations with delayed damaged. If I stand still I die. If I move I don't do damage. Only thing that's getting me through is stampeed + armor break explodes but thats very buggy. Its fully animation locked, so that gets me killed. Enemies can push me while im charging which throws me in a random direction. The one good thing is single target. I'll usually one shot something if I can stun it and let me stand still. Stun is inconsistant, some mobs go flying away when stunned, some recover almost instantly, some keep using their abilities while stunned. Rare mods also just keep working while stunned. So I can't even get a window. I lose my maps so I have to spend gold on T1 maps. I have no gold so I can't respec. I cant get drops so I can't buy gear. What's left? Farm the campaign? For what? I don't see an upgrade fixing my problems. I'm dying to mechanical flaws that I don't see being fixable.
Also Titan, was in a similar boat. Ended up rebuilding my character to be focused on Leap Slam and Boneshatter, and that made some things better, but a lot of the mechanics in the game are needlessly hostile to melee classes.
I also play a warrior and I have to say it's the worst designed melee class I've ever played in an ARPG. You have to use too many skills to then realize that they don't do any damage - the time-delayed mechanics are the biggest nonsense, especially when you have to get close to the opponent
Also Titan here, I built everything around stuns and barely have any issues tbh. I literally one shot bosses with HOTA with Aftershock and I clear mobs with break armour on stun + explode on armour break + herald of ash + rolling slam.
@@hermannvonsalza9189 100%, you just said word for word what I did in every single forum post. Having super fast mobs, tons of projectiles and aoe damage all over the place makes the warrior wind ups insufferable. I'd prefer instants with cds over this shit or at least give the animation portions damage reduction or extra evasion.
I'm feeling the affect of not having convocation as well. There are a ton of pathing issues to do with bridges and narrow pathways where my summons just end up getting stuck and deleted once im too far away. Then i have to juke everything while i wait for them to respawn (playing your build btw).
I haven't watched one of your videos in like 5+ years since I stopped playing hearthstone but I used to watch them religiously. I missed hearing your voice. You've always made great content and I'll start watching again
In regards to trading, I feel like the only solution is to make all gear BoP, and then only allow trading of currency. That would put the focus on crafting even more, and prevent many of the problems trading brings with it.
This is an amalgamation of the worst part of every arpg released in the last decade and it's insane, I got early access for spending 2k+ on PoE and I want to quit both
The gem trading critique is somewhat confusing. In PoE, gem leveling was just a time sink. And players can and do just buy max level gems to skip that.
There's a lot of monster>player interactions that really need to be solved. I constantly feel like I'm being ping-ponged around by melee mobs to the extend that I'd much rather be playing bullet hell against 1-shot ranged mobs than playing against a group of melee mobs that do 10 damage. The player character just doesn't have weight in this game.
they made the whole game way more casual friendly for new players but in the same time the end game is incredibly hard, absolutely no chance a casual will be able to farm end tier maps and having a character higher than lvl 80, the casual will just quit the game, meanwhile the hardcore gamer will keep playing but it will also become boring for him because of how casual friendly the game became (less build diversity, less crafting, etc...). I dunno what GGG tried here but I'm pretty sure this is not going to work in the long term unless they make some very big changes, in the current state in one month casuals will quit and hardcore gamers will go back to poe1
Hitboxes: Box in a box. Same center and height, but for movement they shall be narrow, for taking damage a bit bigger. Collision check with damage models are for the bigger hitbox, collission check with environment for moving versus the more narrow hitbox. My pleasure, GGG ;)
It’s good to hear some legitimate unbiased criticism of the game. I’m sure the devs will see this video. But this is what early access is for. Hopefully they will listen to his criticisms
I really appreciate this video. Im having fun with POE 2 but there are some serious issues which are holding it back. Constructive feedback is the best way of going forward in terms of feedback from the community and hopefully GGG will listen and take it on board. Really hope they see this video.
Personally I am not having fun in Ruthless. I fucking loath not finding gear upgrades for fifteen hours of gameplay and the rng upgrade system relies on currency orbs that do not drop. I don't like that build diversity is in the shitter and all the arbitrary constraints on how ailments and scaling operate. There's just not much variety in what kinds of builds can be built. Everything feels like some variation of a totem build. Put down some kind of damage magnifier (frost wall/frostbolt sorc) use the damage skill.
The gem system alone made me quite by act 2 as I couldn't level up my raging sprits at all thanks to bad rng and never dropping a spirit gem of high level.
Yeah it doesn't feel like playing a chill ARPG. If I wanted "souls like" experience I'd have just reinstalled Elden Ring or Dark Souls, but not POE. I kept thinking I'd much rather play POE 1 with POE 2 graphics and polish than play POE 2 as it is rn.
Love the game, but one of the only things that baffles me is that they use "gems" for most things. Spirit gems, uncut gems, skill gems, support gems, and a lot of them look the same. The orbs feel convoluted too.
I like PoE 2's ruthless more than PoE 1 because you don't have to farm 1000s of alteration orbs to complete your flasks,etc. I do like the less loot though. I would like to see a middle ground of the gem system where you still have to get jeweller orbs to socket the skills but I would not mind if they took out uncut skill gems/supports in favor of dropping the gems again and let us level them up. As a casual player thank you for being our canary in a coal mine.
Well this video took the wind out of my sails. I’m enjoying the game and feel okay with it, but I haven’t hit end game, and what he describes I am just not up for.
Fairly to them, they went all-in for endgame in just a few months, so that's most definitely one thing they're going to adjust soon enough. I remember in PoE 1, how many times they reworked the endgame even during beta. Also have to point out, people keep forgetting it's an early access title, not sure why.
Agreed. The way he describes the endgame is a real turnoff. I enjoyed my time (35 hours ish) but I stopped playing because I’m not motivated to play the endgame. Sounds like it will be way more frustrating than fun.
eh, Kripp has got some insightful feedback here, but he got swept into the reddit doomer philosophy that "the game is fundamentally broken and won't ever be fixed in a meaningful way" which, given how PoE 1 has evolved over the years, makes no sense whatsoever.
it's fun and good. People are progressing into endgame maps. It's challenging but I also think he's exaggarating how hard it is to progress just a little bit. We aren't even a week into EA and people are starting to kill pinnacle bosses and such. Kripp's review here is good overall but I think it's a bit too doomer with respect to how the game actually currently is. That, and the game is in its early stages and will recieve frequent updates that can significantly change how it plays (for example, very significant loot buff in 0.1.0c from rares and bosses). I think things are purposefully undertuned so they can tweak things upward to a spot where it feels good to play.
Re: Skill gems not dropping between gem tiers 6 and 10. You get a guaranteed tier 7 skill gem by dispersing the sandstorm in Act 2, and a guaranteed tier 9 gem from Rootredge at the beginning of Act 3. But you're right, this level bracket is particularly sparse on skill gems. You are guaranteed at least 2 of each tier at every other level.
Thanks for the review, I couldn't relate to most of it since I havent reached maps yet, but the ones I did relate to really resonated. I barely played PoE1 around 10 years ago and it was not the game for me then. I'm coming pretty fresh into PoE2 and have around 55ish hours in it already, most of it was spent looking at the incredibly huge (yet somewhat lacking) passive skill tree. I don't really know any of the crafting, skill/support gem mechanics, and I just discovered it as I went. I'm of the opinion that the game fails at directing u where to go and what to look for in quest areas. They really ought to just get an intern to write up some quest descriptions for each quest, I'm sure even seasoned players struggled with the same thing there. Another issue I ran into was that there was nothing teaching me how skill gems worked and the massive potential they had, similarly with support gems. I defaulted to using the recommended stuff for the first 20ish levels, unlocking most skills without paying any mind to whether I would ever even use them in my build. It took me a while to discover that I could have practically any skill I wanted on my Ranger even if it was a Sorc or Merc skill by selecting the All Gems tab on the bottom left. Up until that point, I was already feeling a bit fed up with my class sort of being pigeon-holed into a certain playstyle in the early leveling because I didn't have enough passive points to support the one I wanted. After I figured out that I could have any spell I wanted, essentially, that is where the game went from a solid 7/10 isometric souls-like to a 10/10 masterpiece of a game with near infinite possibilities. The layers of depth I keep discovering as I play more of this game are incredible. I know it probably sounds silly to most PoE1 players, but as a practically first-timer of PoE in particular, it actually blew my mind. To top it all off, the visuals did not disappoint at all. It was one thing figuring out how to incorporate ignite into my build to potentially explode my gas arrows, but it was a WHOLE other thing watching how perfect the visuals of it were with how the gas cloud catches fire. It was all just the cherry on top of the rotting playstyle that I imagined for my Ranger. Concerning the crafting and upgrade system, and to some extent the skill/support gem system, I really think there ought to be something making players aware how inconsequential it is to use them in the early game to help push through some thresholds. I was hoarding those things like crazy at the start, constantly worried that maybe there is diminishing returns at some point and I won't be getting them as often anymore. It's a really interesting system, to be fair, but I don't think it was even mentioned once in the "tutorial" of the game. While leveling through the campaign, it has been really fun and straight forward to use once I got over the idea of hoarding these things (although there are some materials that I'm a bit hesitant to spend on effectively throwaway gear) but I can imagine how frustrating and degenerate it might be at endgame when trying to craft the perfect items. And while we're on the subject of items and loot, I think the rate at which loot drops is very good, it's not so little that u feel like u need to constantly teleport and id/sell/stash, but it's also not so much that u just ignore everything. And once u get the hang of crafting, even white items can be a blessing in disguise, so u might take another look whenever u mow down a whole screen of mobs in half a second. Another thing that the game fails to direct u to while leveling through the campaign is the diamonds in the rough that u could buy off the NPCs. I noticed rather early that the shop basically reset every time I leveled up, but most of my friends had no clue that it did. I feel like the game should just auto-message u upon leveling up, something like "Shop loot has been updated" or along those lines. Concerning Ascend trials, I seriously think a toddler could have done a better job at communicating to players how they could unlock them and progress through them. A player shouldn't really have to get information about how to earn the next set of ascendancy points from a 3rd party. Trial of the Sekhema, Trial of Chaos, level 47, level 60 something, 4 floors, Sanctum, Ultimatum... what even are these things. Dont get me wrong, the Ascendancies themselves seem very interesting and impactful, but how the heck do u even unlock them? My friend just passed Balbala without even realizing and kept on playing for a few hours before realizing that I had already done it a while back. And we've been waiting for more ascendancy points to trickle in from the sky eversince. Finally, with respect to the game itself; as early as Geonor, the final boss of Act 1 on baby difficulty, I had to actually scratch my head to fill holes in my dysfunctional, unsupported build. I absolutely loved that. Even though there were easier solutions that I didn't think of, the pointlessly convoluted, plumbed up solutions I came up with to get over those hurdles were well worth it, and in hindsight were a major contributor to why I enjoyed this game so much despite not having a clue what I was doing. The bosses are immaculate. Every single boss I've fought has been incredibly well-designed, incredibly fun, some clearly more challenging than others, some were absolute bullshit but had their charm nonetheless. Bosses felt... real... is the only way I could describe it. They had their own personalities and it very often fit their themes and attack patterns to the absolute tee. Geonor reciting poetry in rhythm with his assault, Rudja being an unapologetic psycho pyromaniac, Balbala being this honourable emo kid... truly immaculate design through and through in all aspects. The only boss that veritably and unequivocally SUCKED was Jamanra's first appearance. His voicelines and mechanics were so boring and uninspired, but his final showing at the pinnacle of Act 2 made up for it big time. I genuinely do not remember the last time I actually played a game where I even cared about having voice and sound effects on, let alone having ingame music on for the whole of it. The soundtracks have been impeccable and have elevated the experience to the next level. TL;DR "It's good now, so I'm going to play it now" - PirateSoftware
Chaos trial is crazy for me as a warrior. The campaign I walk thru on ez mode. I tried chaos last night like 15x, just got slaughtered from all the crap on floor, dodging lasers, blood orbs, lightning circles, it’s crazy
@@815TypeSirius patched it since last night? Won’t lie I was getting whooped but it was still fun. Campaign bosses I’m face tanking so that was a nice challenge
I think it’s good there is a distinction between PoE 1 and 2, and they shouldn’t be treated like the the same product where one has different graphics. I like the difficulty in PoE 2 and I’m doing the hardest content in the game rn. But I’m also an avid PoE 1 fan. I think if you’re smart you can appreciate both games and play styles. For me PoE 2 feels more rewarding and boss fights are more rememberable once I kill them. You’ve also got to remember it’s better to start of too hard, because power creep is inevitable. I was having issues with Chaos damage in tier 10 maps. Then I found a node on the passive tree which makes me immune but my health is 1 so I have to rely on my power shield (whatever it’s called) as my makeshift health pool. It completely changed the game and made my problem go away. As builds become more refinded aswell the difficulty will go down.
I mean the point is more that the game is completely balanced around the dodge roll. Not every class should be 100% reliant on the dodge roll for survivability unless you came into this hoping to play a souls game
I know you were talking about the skill gem system, but you can grind for power in the early campaign. It's not skill gems, but you can Ctrl click the a zone in the travel map and reset the mobs to farm equipment and exp. I've only had to do this once on my warrior.
you're so right about the ultimatum & sanctum RNG, it's absolutely insane the difficulty swing based on what room mods you get. like "you cannot slow monsters" vs. "-15% all res and -10% max res" or some of the ground effects or "a vaal machination spawns and one shots you". my goodness lol
Yeah I'm lvl 48, almost done with act 1 on the next difficulty, and I still can't even beat the trials of chaos. It's way too over tuned right now
I feel like they really failed to make sanctum the fun roguelike they were aiming for. I have never played another roguelike where you decrease in power during the run. I also have a hard time understanding why afflictions like "enemies have 50% more HP" are considered minor.
@@bleachedgaming9790 I kept trying and trying again 😂 I literally got to lvl 44 without even doing any of the act 3 story much to get my next two ascendency points lol I’m a blood mage so I really just want as many ascendency points as possible
Yup.
You'd imagine they would make the ascendency required trials a little bit easier or ban certain modifiers for these specific ones so that you are not stuck with game progress... bbut nope.
Only had one ultimatum yet that i was barely able to do and then failed at stage 9.
I'm almost level 60 now and still only have my first ascendancy...
@@bleachedgaming9790bro I just beat it at lvl 50 and very lucky gear upgrades
If every build needs to build into strength that is a game design failure, this is not a good thing.
I'm playing a pure strength Titan, have ~450str at level 70, capped resistances, loads of armor. I am getting one-shot on T2 maps.
@@JordaanMThat is not true. Why are you lying?
@@JordaanM if thats true, its a huge skill issue, i am a mage at t8 maps and i dont die to 1 shots to often, maybe once every 5 maps
It's not a bad design. Because it's not designed to work that way. That is just the work around people have got for the way it is balanced. However, it was never intended for every class to stack strength. If it was it would be a bad design, but it was never intended like that so wasn't a bad design. It's just badly tuned. Which it's a beta, early access, so it will be changed.
I see two camps of people, those who are asking for the game to be changed. And those that are saying please don't touch it. I think somewhere in the middle is where we need to be. It definitely needs to be changed, but the whole game design does not need to be changed. Just numbers need to be tweaked.
@@Taskmurt In what way would gameplay skill play into whether or not a given enemy one shots a given build?
The enemy deals the damage it deals, the character can either survive the hit or not.
"The hardest part of the game was Act II". Getting Diablo 3 Vanilla flashbacks lmao. I'll never forget the act II bees
Diablo 3 when it first came out was the best imo
Exact same flashback!
I just remember Ghom (poison boss) on the hardest difficulty in vanilla. My brother and I literally fought him over and over and over, finally giving up after we completely ran out of repair money for our gear. It was brutal...or RUTHLESS.
Act 3 is the hardest IMO. Filthy boss, viper and the vaal white mobs were biggest difficulty spike. Also worst mob type to drowned hag.
I remember this vividly. Act 1 was so well tuned and balanced and then you step into Act 2 and get one shot by a bee stinger even though you are a barb stacking blue strength and stam gear farmed by wizards and demon hunters farming act 3 and 4 selling blues on the AH lol. I had to corpse my way to the end and the last boss was much easier than any elite in the middle of the act.
The best feeling in PoE2 is when you kill a mob on a map, you get a very nice drop, you see it on the ground and get excited - and on the way to pick it up you get one shot, you die and the drop is gone :D
These reviews are the only kripp content I've kept up with at all since early D3, but man, the dude just has the perfect takes when he does these. Hope someone at GGG agrees and listens when given feedback like this.
Anyone know if this has to be online connection play?
@@thenumber5busyes
Kripparian is big reason PoE1 got so popular, he was mentioned in PoE1 credits. GGG respects his opinion a lot. Actually, GGG respects a lot of streamers and community feedback, no doubt about that. Unfortunately they can be stubborn about some things ( Archnemesis incident ) but they definitely understand their game(s) and community view of things.
Yup, well-reasoned opinions, clear explanations, plenty of ways things can be improved, it's A+ feedback.
really no offense towards hearthstone, but seeing this type of video i feel like Kripp is wasted on covering Hearthstone. But i am sure there are other things in the background that play a role in this (as far as i understand there is also that health issue with his right arm that he has to pace himself playing games that require a lot of quick and fast mouse movement.).
Hi Krip Guys here
Classic
The real guys 😮
Amazing
Kripp is so full of bullshit, the amount of false information in this is insane
Are your pronouns they/them?
An actual good review that tackles a lot of the issues in the game and not blindly worshipping GGG, thank you lord.
All the people, especially content creators and other PoE1 veterans, saying they prefer PoE2 over PoE1 it's either lying to us or themselves or both.
@@damo06ab Or... and hear me out, this is a crazy wild hot take... they actually enjoy PoE 2, the slower but more impactful and punchier gameplay a lot and are having a lot of fun with it. I know it's a crazy concept but yes in fact there does exist people who enjoy games that you think aren't good games but to those people they are amazing games. I think battle royales are dogshit yet they are some of the most popular games.
@@damo06ab Maybe they just like PoE2 more than PoE1?
@@YuYuYuna_ Or...and hear me out, it's their job and they are going along with the hype so they can get views and make money. Every last one of them shit talked Ruthless to no end, yet now they somehow love it just because it got a coat of paint and a new name? Nah dude.
@Switch72nd It's not just any new coat of paint, it's also a user friendly coat of paint, which PoE 1 direly needed to attract casual players
PoE had so many things that turned away casuals, and it wasnt because the gameplays hard, it was because if you didn't look up a build online you were screwed, piano flasks, no WASD, gem socketing system, etc. etc.
Hope at GGG this review is played on a giant screen during a dev meeting after lunch break
probably is tbh
Is not gonna change anything. They have the "vision" . The new vision is walking/rolling Simulator game.
@@k4talin68 You must have been living under a rock the last few years
@@k4talin68 you have zero understand about GGG then.
It’s a Kripp review. Ofc they are going to watch this and take notes.
Finally a content creator that is being truthful about the game. Most of the others act like POE2 is perfect
It's not perfect, but still a great game. It is good that PoE 1 will be the best blasting experience.
@@daddyfixx9232 would be much better if POE2 would be the best blasting experience IMO.
No one rational is making that claim. Its a fucken EA game that is unfinished and very unbalanced. The Devs said this much in their interview which i doubt you bothered to watch. Its going to be in EA for the next 6-12 months to iron out the problems. The community is being rediculous because the cardinal sin was committed. That is: Its not what I expected and its different from POE1. So people are deeply unhappy about it. They're brains are so trained to POE1 most of them don't check vendors, don't DE gear, and don't engage with the systems on their own terms. If you want to have a good time, stop trying to play it like the first game. If its not for you right now, put it down, come back later or go back to POE1. Nothing wrong with that. Plenty of games I've tried turned out to not be for me.
You did not watch the real POE content creators before. Alot new creators are jumping on the POE 2 Hype train.
@martinusgerbald yes. How dare anyone enjoy anything u don't. Then express that. Sounds awful.
Great unfiltered review here, I always appreciate your honesty and direct approach.
AMAZING!!!!! AMAZING review! Thank you for calling out the content creator's trying to capitalize on the speed of pumping out builds, and not actual endgame feasible builds!
Build guides aren't all that necessary TBH I'm in the endgame running maps and I've been playing completely blind doing my own thing since the start
That’s what I was thinking when I was seeing build guides with level 30 characters lol
@Valverde713 a new player can't do that tho. You forgot most people have the iq of a fish
@@HDGaminTutorials true but thing is I am a new player, I never personally liked the original POE had to many mechanics that were just complicated for the sake of being complicated
@@HDGaminTutorialsmy brother is brand new to Poe and he’s doing fine. No build guide, nothing, he just figures it out while he plays and he has an amazing build.
The devs took the meme in Elden Ring to level Vigor too far.
@@TK-zd7ym What's funnier is that in Elden Ring, building vigor is effective. In PoE2 stacking defenses is not worth it in the long term. You're better off just building full damage, capping resistances and some armor to avoid oneshots from white mobs and just steamroll the rest before they can get you
@@Hunter-u7q some of us, Kripp included, play HC
@@Hunter-u7q Idk if I agree with you there buddy.
@@oli5210 yes, and that's why Kripp is complaining about defenses being trash. if they don't work, you're better off not using them is what I meant
@@Troegs This is literally what Kripp said. Stacking defenses is still not enough to avoid random oneshots. It's kinda a call to action for GGG to tune down some random damage so that you can't get oneshotted by stuff you can't avoid.
Game revolves around mastering the dodge roll. We need sockets on the dodge roll at this point 😂
yes please ... same for the manual blocking but thats probably gonna come with duelist xD
Well the ranger has a spirit gem where your dodge roll creates an illusion, and a supp gem + ascendancy that lets your move at normalish speed while using skills
Dark Grain Wood Rolling Ring confirmed
Dodge roll simulator 2. DRS 2😂
Each socket on dodgeroll adds .5 seconds of s
So that’s why all of these streamers stop playing endgame at or before tier 10 and roll a new character. I was wondering what’s going on there. It’s awesome Kripp isn’t afraid to just call a spade a spade here. The game is insanely difficult and that’s okay for people who like that kind of thing.
i wouldnt say its dificult, more that its boring. having to roll around 20 times before hitting an enemy once for 1% of its health and do that 100 times, with 1 mistake killing you isnt dificult, its just mindnumbiling dull.
the dificulty is having the patience to not close the game and actually go play something fun.
Nah alot if them just want to exp a new class. Alot of them want to give tips on stream u cant do that if uve never played class x
@@marcosdhelenothats downt to the mousemovementplayers ive played a meele and a range class and wsad makes the game so muchceasier coz uve way higher dmg uptime, also if u learn u get oneshot regardless u look fore movementspeed on gear and hyperfokus on dmg
@@iFParasit im one of the people who asked them to add wasd movement.
because originally they wanted to keep mouse move.
@@marcosdhelenothat gives me off diablo 3 t150 vibes
Path of exile 2 is ruthless √2. Perfect review Kripp! The game has many problems, so seeing some defenders saying its perfect and shouldn't be changed or say "not the game for you" I'm convinced have not made it past t6 maps or gotten their 3rd/4th ascendency.
This isn't a 1 time beat game, it's something we'll have to repeat every 3 months or every new character made during a season later down the line (and right now). its just painful, especially with several nerfs that have already bricked builds without any compensation toward respeccing. and the highlight of the game, bosses, being only encountered 1/4 maps? wtf is the purpose for that? that just means you're stuck with the hyper inflated trash mobs and the game is just poe 1 gameplay with the SAME league mechanics but x times harder and slower with less options to use...the allure of boss fights quickly fades when you get to maps, and due to map size repeating campaign is just a slog.
you just can't appreciate THE VISION
The sycophants like talkative tri will fall over themselves praising GGG for bad design, then in the same breath praise them for listening to non braindead players about changes and insist that they wanted it too
I got mega turbo flamed by noobs for saying this 2 days ago. Now those people are starting to slowly trickle into the endgame (mapping) and start to complain about the exact things they were defending just a while back.
@@TheRealAstro_keep complaining kiddo, go play poe1 or d3/4
A similar situation was with Diablo 4. While experienced ARPG players and just those who had a lot of time to play said that this game has no endgame, casuals praised how they like the company and how they have fun in the second act a week after the release. But never mind, time will put everything in its place.
If I trust someone with a review of a game, it's Kripp. I'm not in endgame yet (SSF) and I finally feel recognized by you saying that Act 2 was a nightmare because of the lack of gems. If endgame is like you say, I doubt I'll be playiing that much in this beta, needing 100% focus all the time is just not for me, at least not for a longer time.
Endgame seems to be a whole range. There are some that have just created 1 or 0 button builds that wipe everything.
Lack of gems in Act 2? Maybe on day one. I've played 3 hours of act 2 today and I got like 5 skill gems and 2 spirit gem drops.
I think that was fixed already with recent patches, I've only done 3 maps including the starter one in act II, so like 1.5 hours or so, and I already got what, 2 gems and a spirit gem I think.
Act 2 feels better than Act 1 for me as Mercenary (Witch hunter).
Why? Because of access to new skill gems, more support gems and better gear, as well as the Ascendancy.
@@sbef Drops were already buffed
having no chill gameplay is probably going to be the reason I don't really play POE2 that much... The reason I don't like playing competitive games all the time is because it's super sweaty with no chill or relaxing gameplay. I still like them from time to time, but not ALL the time. If I have to devote hours of sweaty gameplay to my character to be able to access more sweaty gameplay, then I think I'm just not gonna do it and play something else.
It's ok theres casual games like d4 you can play no worries
It can be chill if you play a second qnd 3rd character after you keep loot from the first toon lol
Trust me wait till the full release there is always one or two builds for baby casual noobs that just delete everything I 100% think it will he here to.
@@jarrettemerick2570 lol I play Poe1, which has plenty of brain-off chill mode shit when I don't feel like try-harding, and try-harding shit for when I do... whats ur point?
@@jarrettemerick2570 it doesn't actually bode well for the longevity of the game if you can't even casually play an alt. It will only further encourage blasting through the game once every few seasons and then not touching it again for months, even for the most enthusiastic high end players.
I really agree with Krip here. You are left at the mercy of RNG early in the campaign because skill gems must be found to level them up. The one shot mechanics from bosses and mobs makes raising tankiness almost meaningless. The maps are way too big as well, and I’m not sure teleporting through checkpoints will solve the issue because that’s only going to help when backtracking. I really wish the devs would hear you out because I really want this game to improve.
I would much rather level gems up like in poe1
Skill gems are only an issue for a short while on your first playthrough, after which you’ll have tons to spare for other characters, but yeah.
I wonder if they will balance this by adding some out of the way quests to get gems you are missing. I mean, this is why alpha exists and why I didnt but it. is hype as people are. the game is gonna feel so much better when I play a bit for beta to get back into PoE mechanics and learn. Then actually see if I can get to endgame maps and try to push a single mechanic towards endgame on full release lol
Maps feel big on the first playthrough. Once you've done them, they really aren't that big.
@@pawelmoskwa6842 No that was horrible. This is way better and easier control. You will be swimming in skill and all gems not too far.
I think the game feels more like a one and done singleplayer experience. Go through the campaign, map on one character and quit. I cannot see myself ever doing that long slog of a campaign a second time unless it gets major revisions or an option to skip if you've already completed it.
Wow this video struck a bit of a nerve for me:
I'm just a little into Act 3, but I've already been noticing the game trending more towards "full hp, or get one-shot". If, as you say, the game essentially becomes a full on one-shot simulator mid to late game that really puts a damper on my excitement.
Because there really aren't many things I HATE more than random, poorly visually or otherwise indicated one-shots. It's simply incredibly lazy game design to increase difficulty. And I feel like more and more games do this (intentionally or not). The devs might have a nice balance for your abilities but no clue how to balance your HP and the enemies outgoing damage. Everything just power-creeps into one-shots (enemies and/or yourself). Your HP in these games might as well be a boolean (0 or 1).
This is why I absolutely ADORE Doom Eternal. Doom, for me, is the PRIME example of how to properly use life as a RESOURCE during gameplay. You're basically never getting one-shot and your HP over time graph will look more like a sine curve with there being a natural feeling flow of damage and regeneration. It's integral to what makes Doom in general so appealing for me: The entire combat is fluid with no pauses of nothing happening, but also not having you 100% on edge the whole time. I wish more games could do it like that.
Nice Doom Eternal call out. The difficulty curve in that game is so well done. Only two spots come to mind where it spikes; Cultist Base and the Gladiator fight.
And the only times you get “on-shot” or bodied is if you do something really bad like get to close to a Mancubus with no iFrames or incapacitating it, or lose track of a Cacodemon very early on and let it chomp you.
Hugo Martin is the goddamn man!
You are the first person to put into words what I feel as I play PoE2!
Been in a vacuum for 5 days? Why do you think so many people are pissed? This game is awful.
@@rbroccoli_Excuse me what?? After the first patch I've seen so much love for this game its insane 😂
Is that a Skadi profile pic......
@@milaninter2442 call me in 2 weeks when you get to maps.
@@rbroccoli_ correct!
I trust Krips word above most other content creators and he did not hold back. He let them have it @6:37
He is so right, I see these streamers with 3k Es and 1k hp, good luck
Really hope Kripp has those Skypes from time to time w Chris Wilson or some peeps at GGG as generally his feedback is pretty solid compared to a lot of streamers. Also considering Kripp was the reason a lot of us started playing PoE to begin with back in the day I think his word carries quite a bit of weight.
Kripp is out of touch, and has been for years, he should stick to card games.
Chris Wilson is all, but done with GGG. They just haven't made the official announcement for whatever reason. All of the dev talks and promos for PoE 2 included Jonathan and Mark and a little bit of Rory, Chris was suspiciously absent.
@@peepopoo4387 He confirmed he is still Director of GGG at least 9 months ago, so he probably helped with company management in the background but has moved on from being the face of GGG. Until (if) we get an official announcement about his departure, it's safe to assume he's still there, just hiding in the back where he's probably more comfortable.
Skype lol, you're 100% in your 30s
@@Thleepricon except he was spitting facts this entire video lil dude
10 years ago I started playing PoE because of Kripparian. He's never wrong. I'm not having fun in PoE2. I like challenge but beginning of PoE2 is a treadmill. It doesn't really test my skill, just my patience. Also it's clunky, abilities don't always activate so game feels like tech demo.
Imagine being in early access. Game is pretty great. I couldn't make it 15 minutes in to poe1.
good observation. It does feel like test of patience and not skill
Such a refreshing review. So many people praising the game truly have no idea what they are in for. Most are praising it on just act 1 alone which is arguably the most polished and well paced aspect of the entire journey. Thanks for going such detailed and constructive feedback. I really hope they walk back a lot of these decisions or truly invest in supporting both games
This is what's most frustrating. In act 1 and they're already gushing, c'mon y'all. Have some respect for yourself
The best and most honest review so far.
Fully agree. Krip is the man
You mean Raxxx saying "ITS THE BEST GAME TO EVER EXIST" wasnt a good review. LOL.
Its honest because he can afford to be critical since his livelyhood does not depend on GGG. Anyone else that just eats whatever shit GGG throws is a sellout.
Who remembers going from NIGHTMARE to HELL difficulty in Diablo 2? :)
I still can't beat hell mode without help
sure, but you could grind N act4 or later Na5 get some gear and levels and just run to H act 5 in few hours. you can compare D2 to poe2 but its just not even close of a game, rather just same philosophy and concepting before making said titles
The first time going from to hell is definitely a memorable one
I'm still there. I never left.
classic d2 yeah, pre lod, was amazing fun :D
Adding to leveling points. In PoE1 you can go chaos ranger which has flat damage on skill gem and level it up or try and get + level bow. Leveling as pdps character in PoE1 depends on weapon drops luck and in PoE2 every second class is now pdps class after dumbing down DoT builds now they are also hit builds.
but you can actually get more powerful with weapon builds compared to spell builds. Weapon builds can always get a better weapon (to some extent) while spell builds are limited by the level of their spell more than by anything else.
@@matyaskoranda3700 I was referring to leveling experience being heavily scewed by luck with pdps builds and most builds being pdps atm except minion and spell builds. No one balances game around perfect weapon in slot, sure.
Probably the most valuable feedback GGG could get
I hope they make a lot of these changes cause I'm in the "POE 1 is better" camp currently too.
I agree. It's like they are sabotaging POE 2 on purpose..
32:17 Yep. Every mob being dangerous to the level of 1 shot mechanics COMBINED with semi-HC lose everything on death means you have to be fully engaged when playing. Best thing about PoE was putting on youtube news, podcasts, lectures, etc and multitasking and focusing on the video slightly more.
I remember early on in PoE where they buffed Docks level farming and said it was so people who like to come home, kick off their shoes and farm docks all night can get good exp. THAT IS CHILL and PoE 2 has none of it.
highly disagree, if i want to play a game then i will fully focus 100 percent into the game, i really hate braindead plays, thats no different than playing one of many afk game on mobile imo
Yeah while ok maybe the game is ovetuned I definitely do not want a braindead experience. This is my problem with the discourse and its evident here everyones like hail Krip and its an echo chamber of everyone wanting Poe1. Lets see other well known streamers and their takes first.
I want to PLAY a game, not click mindlessly while watching TV on another screen. Please stick to mobile games.
Yeah, and that's a good thing
@@ABIADAB And you can do just that and do uber boss farming
I think they really need to rethink the superlong acts. People don't come back to these games every season for the campaigns.
They’re really not too bad on subsequent playthroughs. Can easily see it getting down to less than 8 hours.
@@TalonsII that would be fine if true for most players
Kripp is the arpg guru. If GGG needs to listen to anyone, it’s Kripp.
They already have, the 3 month league system was Kripps idea. Chris Willson has Kripp on speed dial.
remember when kripp was trying to race act 1 wayy back in poe 1 early days?? I remember thhe discharge build breaking the game !
Good news is GGG is a great developer. They will listen to Krips feedback and make the required changes. Early access is the right tool to iron these things out before the full retail release
i have bad news for you , they won't . Because this is their vision for poe2 , slow gameplay .
@@NguyenHuy-sx3zwnot true. This is much faster than when Poe 1 first launched.
@maxlu2456 you cannot compare early poe to early poe2 the first game was a couple of guys ... this is many many years of development and over 100 people
@@NguyenHuy-sx3zw I don't think that slower gameplay is in any capacity a problem here and surely not something that needs fixing.
@@hsdExorcist Agreed
My biggest gripe so far is loss of loot on death. Not even souls like does this its kinda way too hardcore especially with all the oneshots and on death stuff in end game. I still remember every single day i log in of my legendsry amulet that dropped but died because of a the boss summoned a crap ton of adds when he dies. I imagine its a quit moment for alot of people
The stupid hyena boss for me
you do lose loot on the ground if you die before picking it up in souls games. the thing is, its rare for you to be in a situation where you have a ton of ground loot from mobs that you didnt pick, and then you go on to die.
the clostest to it is your current souls that you lose if you die again before collecting them. but set loot is static.
Yes this exact thing happened to me twice. Once as soon as the boss was dead, I got flooded with ads and went down before I could pick up the loot but it was forever gone even though I fairly beat the boss. The other time the boss took me out with their own death. Both bosses dropped gems I needed.
Lmfao, acting like the souls games are hard
When DD and dot exists, especially with the shit visual clarity, the loss of drops mechanic can’t be in the game.
Amazing analysis! I just started lvl 1 maps and hope GGG watches this clip.
So "CW vision" ruthless meme is a thing now in POE2.
Damn 17:10 is how Kripp HC char died. Jungle terrain flora were blocking the visual effect of the chaos orbs beneath him until right before they blew up. lmao RIP
Best PoE 2 review so far. I like the game overall but I totally agree with the "Ruthless" comparision and I am amazed that no big streamer/reviewer has pointed out this earlier.
I will probably keep playing, even in end game, but it is a big risk that having to dodge roll almost everything in T15+ maps even with a mega-tanky build will get really old really fast.
Even with the "buff" to dodge roll, I get locked in randomly in wierd places and playing Rituals that almost always have 50% of the locked in area blocked by large obsticles is a joke and a lot of content has to be skippet totally in HC even if very careful and with a super tanky build. There are so many rigged "gotcha" situations and normal gameplay on the highest maps, even without not much juicing of maps, is a total shit show for wierd one shots.
Quin 69 will perma roll and still probably die in late game, if he gets there...
🤣
I still really enjoy the game tho because there is no competition to it really and PoE is such a good fondation for a game. And yes, I know it is early access but the uber-ruthless dodgeroll fiesta that it is now is a bit alarming. I play a version of Kripp's Infernalist and will keep pushing in the end game but the tankyness that the build has on paper is not really rewarding in the end game. Could just go more DPS and drop some tankyness since it does not help me anyway. And no, I do not wish to facetank everything but as it is now in late game is a bit too much.
And yes, I do not like the skill gem system compared to regular PoE where you level them with XP but I like that GGG tried something new and I will bare with it and see how it turns out.
Might try trade later to squeeze more out of a build.
Alkaizer has said for a few months that based on what he's been able to play at events, the game is Ruthless, but way worse. It's not a new take. It just got drowned out by all the shills, uh, I mean streamers.
@@peepopoo4387 Now that you say it I think i remember Alk talking about it yes, but it easily gets drowned out by all the hype. :)
A big reason that people (streamers) aren't talking about the game in a negative light, is because it's their lively-hood. Content creators like Krip have a nice advantage here, because he's able to play and create content for other games he enjoys. The strictly PoE guys can't be giving such an honest opinion. (I assume there's a little bit of that with the d4 tourists coming over, as they're probably looking to transition into playing//content making for something better//more stable)
I'm glad there's at least one person giving an open and honest review like this; I hope in the coming weeks more people bring more of this transparency to the table, because this game needs a lot of work to be a great fun play league after league.
Always worth hearing your take. Your ability to drill down on and highlight issues and potential issues is so good.
Holy crap. The legendary Kripp is bashing everything right now! 😅
I hope GGG sees this video.
A lot of people called me crazy for making the comparison between the two games, yet here we have it from the Vice President of Ruthless himself. 😂
fwiw I love Ruthless too for all of the reasons it differs from SC trade league. But I am concerned about the lack of powerful defensive layers and health nodes on the tree.
Going through the campaign I would've disagreed and say it's not so bad. Now in end game.... yeah I need health lol
Thanks for the honest review Kripp, lot of great feedback.
The Goat himself has spoke.
This review was super spot on. I also agree deaths in maps are way too punishing.
I mean.. ruthless wasn't popular for a reason. I feel like as the player numbers dwindle to nothing they are going to change their tune on this pretty quickly.
No they won't. There is no reason to turn poe2 into poe1. Poe1 isn't going anywhere, we can play that.
because is stupid?
The early access hasn't been out for a week. Things aren't balanced, things are hard and items are hard to find and the endgame isn't as rewarding as it is in poe1. I guarantee the game isn't near completion; so I don't know why you're acting like a doomer now.
people are really underestimating how much effect GGG "gift 2 subs for a pet" marketing is forcing streamers to sing poe as the best thing ever.
also, while there are alot of people having genuine fun with the game. its only a matter of time until the honeymoon phase for most to end and they start feeling the boredom setting in.
PoE2 is too slow for people to make multiple characters, and its ok to like the experience on a first run. but when you have to do it 2-3 times? i dont think they will feel the same way.
Correction, it wasn't popular among PoE1 players. People aren't gonna download PoE just to play one game mode, if they even hear about it in the first place.
Imagine with me being able to have 14 hours to dedicate per day to this beautiful game
I think they should use a hybrid system between poe2 and poe1. Where instead of having skill gem 1-20, you have 5 skill gems that are level intervals. So you have skill gem 1-5, 6-10, 11-15 …
When you cut one of the skill gems, it will immediately jump the level of the skill gem up to the minimum interval level and you can level it up like Poe 1 up to the top level. So a skill gem 5-10 will jump up the level of the skill gem to 5 when cut and you can grind it up to gem level 10 before needing a 11-15.
That way you aren’t reliant on drops and can grind a bit for power ups. But you can’t immediately jump to 20 at low levels, which might be easier to do with how the new attributes work.
👍
Will have exactly the same problem where when you are stuck and your gems are max level you can't progress
@@maltekuthe2834 yah but it’s a lot more forgiving though: let’s say you have skill gem 5-10 balanced for levels 25-50. What you could do is the 11-15 skill gems could start dropping at 40+ leveled content, so you’d have at least 10 levels to get a chance for the 11-15 skill gems to drop for you.
Its a lot better then having 20 different level intervals and if you miss one then you’re for sure underpowered for the next 5 levels. Also you dont have to deal with the drop rates of 20 different items.
You are spot on. POE 1 is my favorite game of all time. At 20 hours, I have uninstalled and won't be touching it for probably four months. I don't find anything in the game to be fun other than a few early bosses. The game feels way too tedious, slow, and lack dopamine. I want to play a fun ARPG where I can feel like a god at some point. I never felt strong in POE 2.
Yeah, i think "lack dopamine" is huge in this game for me too. One great hit after finally taking down a boss isn't worth the time it takes to find upgrades.. 5 hours+ not finding an upgrade isn't for me.
I'm partially enjoying it but I'm actually looking forward to the Grim Dawn expansion in 2025.
peepeepoopoo i don't want to play the game i want big number simulator
You expect to feel like a god in poe after 20 hours gameplay? Dude what, you didn't even finish campaign.
I'm playing Deadeye lightning right now in low Tier Maps (1-4 currently) and it's not slow or tedious at all. The biggest problem is the death penalty and scarcity of Maps for me
@Dangerous1939 at 20 hours in POE 1 SSF: I have the campaign done, all maps completed, four watchstones completed, and all non-uber pinnacle content down. I get that people like you struggle following a build guide line-by-line, but people actually good at POE 1 feel like a god after that much time commitment. This game is a slog with zero respect for the player's time. Have fun spending weeks in white and yellow maps.
Been waiting for this review!!
gem system is terrible, asscendancie's are incredibly weak and underwhelming and the INCREASED XP penalty is an insult.
How did you get an apostrophe in the word “ascendancies”?
@@douglasmurdoch7247 "asscendancie's" - the state of canadian education...
I love everything you’re voicing about this game I’m still early in the game and still can relate to all of this ! Subscribed
Hi Kripp!
I'm totally agree with you as an old hardcore player.
The current state of hardcore exp in PoE2 is a shame.
Should put “review” in the title too!
He did
@ he just did! :)
Kind of hard to review a game that's going to be changing so heavily over the next few months. Probably why he's reluctant to call it that
You can’t review a game that won’t come out for like a year l
@@douglasmurdoch7247 who said that?
Absolutely has been my takes as well, been very stressed out where in poe 1 there was plenty of time i could chill and grind for some rewards but here not so much x.x
i agree this is too slow to be fun idk... feels slow just for no reason
@@steadychasingmoneybands6213 k, go play poe 1 or d4 then. Poe 2 is meant to be a slower paced game. It's not like poe 1 vanished, you don't have to force the sequel to play so identically.
@@ashiok This is such a stupid take to legitimate feedback. They slowed down everything in the game and there aer no movement spells at all, let alone ones that can be spammed by end game. People aren't going to stick around to farm end game if too much of that is just running slow and dodging all the time.
The game doesn't have to play identically, the design choice feels like they took POE1 system and decided to handicap the player on top of removing mobility.
@@theperfectbeingnah thats a legit take. Those other games are options for you if you cant adapt. Theres a reason why theres a 2 in the name. If they wanted a trash speed run spamming one button mindlessly they would have just up'd the graphics and slapped 2 on poe 1.
Started watching you again when you started playing poe2, i still remember when you started playing path of exile the insight the commentary pure gold brother, anyways hope to see more, loving the videos and streams
23:05 I allways thought that abilities like that should scale the damage they do based on the position of the character to the beam. The closer to the center the more damage
Definitely summed up how I feel about the game. Stopped playing as it’s just too draining to progress in higher maps. Coupled with all the games current flaws, I just don’t see myself playing till a lot is fixed. I really hope they can keep up Poe 1s leagues. This year felt so depressing only having the 2 leagues
look GGG this guy plays the game, plz take notes.
Kripp went soft to much Hearthstone went to his head.
Pretty sure he gave feedback in Beta and GGG already ignored it.
He's just let's builds and gear do the winning for him. Poe2 ain't for him it will fuck his wrist more anyway. Probably the only big poe1 streamer that will go back 🤣
@@TheNichq He said that he didn't play beta because there was no opportunity - there was always a conflict with some trip or anniversary.
Yeaahhh this is a terrible take... he basically saying make this game d4 and cater to everyone
Warrior (Titan) in maps have been horrible for me. I am legit getting one shot in white T1s. What worked in the acts does not work in maps. All of my abilities are long animations with delayed damaged. If I stand still I die. If I move I don't do damage. Only thing that's getting me through is stampeed + armor break explodes but thats very buggy. Its fully animation locked, so that gets me killed. Enemies can push me while im charging which throws me in a random direction. The one good thing is single target. I'll usually one shot something if I can stun it and let me stand still. Stun is inconsistant, some mobs go flying away when stunned, some recover almost instantly, some keep using their abilities while stunned. Rare mods also just keep working while stunned. So I can't even get a window.
I lose my maps so I have to spend gold on T1 maps. I have no gold so I can't respec. I cant get drops so I can't buy gear. What's left? Farm the campaign? For what? I don't see an upgrade fixing my problems. I'm dying to mechanical flaws that I don't see being fixable.
Also Titan, was in a similar boat. Ended up rebuilding my character to be focused on Leap Slam and Boneshatter, and that made some things better, but a lot of the mechanics in the game are needlessly hostile to melee classes.
I also play a warrior and I have to say it's the worst designed melee class I've ever played in an ARPG. You have to use too many skills to then realize that they don't do any damage - the time-delayed mechanics are the biggest nonsense, especially when you have to get close to the opponent
Also Titan here, I built everything around stuns and barely have any issues tbh. I literally one shot bosses with HOTA with Aftershock and I clear mobs with break armour on stun + explode on armour break + herald of ash + rolling slam.
@@hermannvonsalza9189 100%, you just said word for word what I did in every single forum post. Having super fast mobs, tons of projectiles and aoe damage all over the place makes the warrior wind ups insufferable. I'd prefer instants with cds over this shit or at least give the animation portions damage reduction or extra evasion.
I'm feeling the affect of not having convocation as well. There are a ton of pathing issues to do with bridges and narrow pathways where my summons just end up getting stuck and deleted once im too far away. Then i have to juke everything while i wait for them to respawn (playing your build btw).
im micro managing my stupid brutes with the "command minion" keybind, annoying but better than having them respawn!
I haven't watched one of your videos in like 5+ years since I stopped playing hearthstone but I used to watch them religiously. I missed hearing your voice. You've always made great content and I'll start watching again
In regards to trading, I feel like the only solution is to make all gear BoP, and then only allow trading of currency. That would put the focus on crafting even more, and prevent many of the problems trading brings with it.
30:50 lol they just nerfed all meta trigger gems into entire obscurity, none of them are useful now.
did you see cast on crit comet setups on bosses? you literally spam 20+ comets per second and cannot sustain your mana
This is an amalgamation of the worst part of every arpg released in the last decade and it's insane, I got early access for spending 2k+ on PoE and I want to quit both
they have literally performed fraud
Bye!
Activsion welcomes your 2k dollars 😏
Agree on the skill system so much Kripp
Great takes! I'm having a lot of fun playing the game as well but these types of feedbacks are really important.
I hope they listening to your feedback.
Like in the early days of PoE1, that was the best time for me!
Are you going to enjoy it season after the season is the biggest question
No. Campaign is a slog and boring . Can’t see myself doing it 4 times a year.
if you don't have sanctum relics mitigating honor damage, apparently you take 4x more damage
12:23 they seemed to have buffed skill gem drop rates significantly. I went from not getting any in act 2, to getting 7 in 30 minutes.
Oh man, this brings me back to when you were doing tons of PoE1 content. Good memories.
The gem trading critique is somewhat confusing. In PoE, gem leveling was just a time sink. And players can and do just buy max level gems to skip that.
There's a lot of monster>player interactions that really need to be solved. I constantly feel like I'm being ping-ponged around by melee mobs to the extend that I'd much rather be playing bullet hell against 1-shot ranged mobs than playing against a group of melee mobs that do 10 damage. The player character just doesn't have weight in this game.
kripp is all like .. 'to hell with a review for the casual dad gamers.' what a god
they made the whole game way more casual friendly for new players but in the same time the end game is incredibly hard, absolutely no chance a casual will be able to farm end tier maps and having a character higher than lvl 80, the casual will just quit the game, meanwhile the hardcore gamer will keep playing but it will also become boring for him because of how casual friendly the game became (less build diversity, less crafting, etc...). I dunno what GGG tried here but I'm pretty sure this is not going to work in the long term unless they make some very big changes, in the current state in one month casuals will quit and hardcore gamers will go back to poe1
they have successfully killed their own company
Hitboxes: Box in a box. Same center and height, but for movement they shall be narrow, for taking damage a bit bigger. Collision check with damage models are for the bigger hitbox, collission check with environment for moving versus the more narrow hitbox. My pleasure, GGG ;)
YOU ABSOLUTELY F*KING NAILED IT IN THIS VID! I HOPE THE DEVS SEE IT AND TAKE IT TO HEART!
It’s good to hear some legitimate unbiased criticism of the game. I’m sure the devs will see this video. But this is what early access is for. Hopefully they will listen to his criticisms
How can you see tier of the mods on items? When I hold ALT, it just shows the range.
It shows to the right T1, T2, T5. There’s an option that’s shows advanced info which might need to be on
They need to improve on this with the UI but on the right side of the box it'll say:
[T4]
[T2]
etc.
Sucks that like 95% of POE1 players hated ruthless mode with a passion and now that's what we get for supporting GGG all these years xD
Awesome points Kripparian.. best feedback i have seen so far, i trully hope Johnatan watches this with a lot of atention
I really appreciate this video. Im having fun with POE 2 but there are some serious issues which are holding it back. Constructive feedback is the best way of going forward in terms of feedback from the community and hopefully GGG will listen and take it on board. Really hope they see this video.
Wait until they add Ruthless mode in POE2 forsen.
🤣
Only white items drop, like those special private league modifiers. You can disenchant white items for Transmutation Shard-Shards.
Personally I am not having fun in Ruthless. I fucking loath not finding gear upgrades for fifteen hours of gameplay and the rng upgrade system relies on currency orbs that do not drop. I don't like that build diversity is in the shitter and all the arbitrary constraints on how ailments and scaling operate. There's just not much variety in what kinds of builds can be built. Everything feels like some variation of a totem build. Put down some kind of damage magnifier (frost wall/frostbolt sorc) use the damage skill.
The gem system alone made me quite by act 2 as I couldn't level up my raging sprits at all thanks to bad rng and never dropping a spirit gem of high level.
So you barely played the game? I have tabs filled with gems now, you're not meant to get everything you want in the first 1-2 acts.
You are a casual and a quitter but it’s the games fault?
Seriously? I raised my SRS from lvl 7 to 12 simply cause i forgot to do it. I didn't even notice being weaker. Either you or your build sucks.
Yeah it doesn't feel like playing a chill ARPG. If I wanted "souls like" experience I'd have just reinstalled Elden Ring or Dark Souls, but not POE. I kept thinking I'd much rather play POE 1 with POE 2 graphics and polish than play POE 2 as it is rn.
Love the game, but one of the only things that baffles me is that they use "gems" for most things. Spirit gems, uncut gems, skill gems, support gems, and a lot of them look the same. The orbs feel convoluted too.
I like PoE 2's ruthless more than PoE 1 because you don't have to farm 1000s of alteration orbs to complete your flasks,etc. I do like the less loot though. I would like to see a middle ground of the gem system where you still have to get jeweller orbs to socket the skills but I would not mind if they took out uncut skill gems/supports in favor of dropping the gems again and let us level them up. As a casual player thank you for being our canary in a coal mine.
Well this video took the wind out of my sails. I’m enjoying the game and feel okay with it, but I haven’t hit end game, and what he describes I am just not up for.
Fairly to them, they went all-in for endgame in just a few months, so that's most definitely one thing they're going to adjust soon enough. I remember in PoE 1, how many times they reworked the endgame even during beta. Also have to point out, people keep forgetting it's an early access title, not sure why.
lmao if u are enjoying the game maybe keep playing it?
Agreed. The way he describes the endgame is a real turnoff. I enjoyed my time (35 hours ish) but I stopped playing because I’m not motivated to play the endgame. Sounds like it will be way more frustrating than fun.
eh, Kripp has got some insightful feedback here, but he got swept into the reddit doomer philosophy that "the game is fundamentally broken and won't ever be fixed in a meaningful way" which, given how PoE 1 has evolved over the years, makes no sense whatsoever.
it's fun and good. People are progressing into endgame maps. It's challenging but I also think he's exaggarating how hard it is to progress just a little bit. We aren't even a week into EA and people are starting to kill pinnacle bosses and such.
Kripp's review here is good overall but I think it's a bit too doomer with respect to how the game actually currently is. That, and the game is in its early stages and will recieve frequent updates that can significantly change how it plays (for example, very significant loot buff in 0.1.0c from rares and bosses). I think things are purposefully undertuned so they can tweak things upward to a spot where it feels good to play.
Kripp is usually right and the Devs listen to his suggestions. So I expect some of these issues to be addressed.
Re: Skill gems not dropping between gem tiers 6 and 10. You get a guaranteed tier 7 skill gem by dispersing the sandstorm in Act 2, and a guaranteed tier 9 gem from Rootredge at the beginning of Act 3. But you're right, this level bracket is particularly sparse on skill gems. You are guaranteed at least 2 of each tier at every other level.
Thanks for the review, I couldn't relate to most of it since I havent reached maps yet, but the ones I did relate to really resonated.
I barely played PoE1 around 10 years ago and it was not the game for me then. I'm coming pretty fresh into PoE2 and have around 55ish hours in it already, most of it was spent looking at the incredibly huge (yet somewhat lacking) passive skill tree. I don't really know any of the crafting, skill/support gem mechanics, and I just discovered it as I went.
I'm of the opinion that the game fails at directing u where to go and what to look for in quest areas. They really ought to just get an intern to write up some quest descriptions for each quest, I'm sure even seasoned players struggled with the same thing there.
Another issue I ran into was that there was nothing teaching me how skill gems worked and the massive potential they had, similarly with support gems. I defaulted to using the recommended stuff for the first 20ish levels, unlocking most skills without paying any mind to whether I would ever even use them in my build. It took me a while to discover that I could have practically any skill I wanted on my Ranger even if it was a Sorc or Merc skill by selecting the All Gems tab on the bottom left. Up until that point, I was already feeling a bit fed up with my class sort of being pigeon-holed into a certain playstyle in the early leveling because I didn't have enough passive points to support the one I wanted. After I figured out that I could have any spell I wanted, essentially, that is where the game went from a solid 7/10 isometric souls-like to a 10/10 masterpiece of a game with near infinite possibilities. The layers of depth I keep discovering as I play more of this game are incredible. I know it probably sounds silly to most PoE1 players, but as a practically first-timer of PoE in particular, it actually blew my mind. To top it all off, the visuals did not disappoint at all. It was one thing figuring out how to incorporate ignite into my build to potentially explode my gas arrows, but it was a WHOLE other thing watching how perfect the visuals of it were with how the gas cloud catches fire. It was all just the cherry on top of the rotting playstyle that I imagined for my Ranger.
Concerning the crafting and upgrade system, and to some extent the skill/support gem system, I really think there ought to be something making players aware how inconsequential it is to use them in the early game to help push through some thresholds. I was hoarding those things like crazy at the start, constantly worried that maybe there is diminishing returns at some point and I won't be getting them as often anymore. It's a really interesting system, to be fair, but I don't think it was even mentioned once in the "tutorial" of the game. While leveling through the campaign, it has been really fun and straight forward to use once I got over the idea of hoarding these things (although there are some materials that I'm a bit hesitant to spend on effectively throwaway gear) but I can imagine how frustrating and degenerate it might be at endgame when trying to craft the perfect items.
And while we're on the subject of items and loot, I think the rate at which loot drops is very good, it's not so little that u feel like u need to constantly teleport and id/sell/stash, but it's also not so much that u just ignore everything. And once u get the hang of crafting, even white items can be a blessing in disguise, so u might take another look whenever u mow down a whole screen of mobs in half a second. Another thing that the game fails to direct u to while leveling through the campaign is the diamonds in the rough that u could buy off the NPCs. I noticed rather early that the shop basically reset every time I leveled up, but most of my friends had no clue that it did. I feel like the game should just auto-message u upon leveling up, something like "Shop loot has been updated" or along those lines.
Concerning Ascend trials, I seriously think a toddler could have done a better job at communicating to players how they could unlock them and progress through them. A player shouldn't really have to get information about how to earn the next set of ascendancy points from a 3rd party. Trial of the Sekhema, Trial of Chaos, level 47, level 60 something, 4 floors, Sanctum, Ultimatum... what even are these things. Dont get me wrong, the Ascendancies themselves seem very interesting and impactful, but how the heck do u even unlock them? My friend just passed Balbala without even realizing and kept on playing for a few hours before realizing that I had already done it a while back. And we've been waiting for more ascendancy points to trickle in from the sky eversince.
Finally, with respect to the game itself; as early as Geonor, the final boss of Act 1 on baby difficulty, I had to actually scratch my head to fill holes in my dysfunctional, unsupported build. I absolutely loved that. Even though there were easier solutions that I didn't think of, the pointlessly convoluted, plumbed up solutions I came up with to get over those hurdles were well worth it, and in hindsight were a major contributor to why I enjoyed this game so much despite not having a clue what I was doing. The bosses are immaculate. Every single boss I've fought has been incredibly well-designed, incredibly fun, some clearly more challenging than others, some were absolute bullshit but had their charm nonetheless. Bosses felt... real... is the only way I could describe it. They had their own personalities and it very often fit their themes and attack patterns to the absolute tee. Geonor reciting poetry in rhythm with his assault, Rudja being an unapologetic psycho pyromaniac, Balbala being this honourable emo kid... truly immaculate design through and through in all aspects. The only boss that veritably and unequivocally SUCKED was Jamanra's first appearance. His voicelines and mechanics were so boring and uninspired, but his final showing at the pinnacle of Act 2 made up for it big time. I genuinely do not remember the last time I actually played a game where I even cared about having voice and sound effects on, let alone having ingame music on for the whole of it. The soundtracks have been impeccable and have elevated the experience to the next level.
TL;DR "It's good now, so I'm going to play it now" - PirateSoftware
Krip at t15. Me trying to melee the chaos trial with no dmg nodes.
Chaos trial is crazy for me as a warrior. The campaign I walk thru on ez mode. I tried chaos last night like 15x, just got slaughtered from all the crap on floor, dodging lasers, blood orbs, lightning circles, it’s crazy
@joshrice8545 they patched it but i havent tried today
@@815TypeSirius patched it since last night? Won’t lie I was getting whooped but it was still fun. Campaign bosses I’m face tanking so that was a nice challenge
I think it’s good there is a distinction between PoE 1 and 2, and they shouldn’t be treated like the the same product where one has different graphics. I like the difficulty in PoE 2 and I’m doing the hardest content in the game rn. But I’m also an avid PoE 1 fan. I think if you’re smart you can appreciate both games and play styles. For me PoE 2 feels more rewarding and boss fights are more rememberable once I kill them.
You’ve also got to remember it’s better to start of too hard, because power creep is inevitable. I was having issues with Chaos damage in tier 10 maps. Then I found a node on the passive tree which makes me immune but my health is 1 so I have to rely on my power shield (whatever it’s called) as my makeshift health pool. It completely changed the game and made my problem go away. As builds become more refinded aswell the difficulty will go down.
5:04 WHAT i love the dodge roll. It makes bosses more interactive
How? Until late game a lot of the builds are just spamming dodge roll 8 times, weaving in 2 autos and maybe a spell, rinse repeat.
I mean the point is more that the game is completely balanced around the dodge roll. Not every class should be 100% reliant on the dodge roll for survivability unless you came into this hoping to play a souls game
@@ashotofconfidencemusic5819 yes, they made a souls game. with the money from an arpg. deal with it
All bosses just become roll or die. That's like the complete opposite of interactive.
Everything is tuned for the dodge roll. The monsters run at you and fuck you in the ass you either dodge roll cast a spell or die.
I know you were talking about the skill gem system, but you can grind for power in the early campaign. It's not skill gems, but you can Ctrl click the a zone in the travel map and reset the mobs to farm equipment and exp. I've only had to do this once on my warrior.
Thanks you for making this video , you actually helped managed my expectation and on what is waiting me , im gonna prepare for it
Finally a streamer with balls to call out the shit POE 2 end up being