I love this channel. The struggle of having to look for certain programs to do certain things can get overwhelmingly frustrating, and searching directly on the web isn't any help. You just get a set of dumb mainstream top-10 style articles that are more focused on getting clicks than the actual software itself. You see the same stuff 99% of the time, for example GIMP and Paint.NET if you're looking for a good Photoshop alternative; the basic, simple, obvious famous programs that are intended to appeal to the average viewer. I ain't no average viewer! Give me the real stuff. I've never seen a program showcase on this channel that isn't interesting. You can legitimately build up your tailored game dev toolkit just by watching this guy's videos.
Pyrodynamic there's a couple of sites that deal with listing software alternatives, but none specifically with a game creation focus AFAIK. Even when you use those sites your biggest problem is you don't always know the magic words that find a specific type of software.
You're quite right, I've found that google search results for most things have become like that, just a bunch of generic clickbait. UA-cam has become a much better source of information, that is unfortunately harder to search through.
I was just gonna say that. They should sign up for the grant if they haven't already. This tool has a great potential to be a competitor to substance designer.
I dunno if anybody's talking about this or cares really, but everyone who gets a Mega Grant seems to already have a cleaned-up and visually interesting interface. I feel as though the developers who need the grants most are the ones who *can't* work so much on making that type of interface. Just something I've noticed about Mega Grant thus far, but I could just be very, very cynical.
Hmm, don't believe there is any concept of layers per say, but via blends in order or using masks, you can ultimately accomplish the same thing, just a different metaphor.
use the node layout flow to have your "layers" in different horizontal rows visually on top of each other. Then merge|blend at the end. In most node software there's things like underlays or tile colors that you can help visually distinguish your "layers" between each other.
Cool app but unfortunately too buggy. My only concern is that it's not an open-source project which might suggest it could be sold, say, to Adobe at some point (this is what eventually happened with Gravit Designer) or they might say thanks to all beta testers and... introduce a subscription pricing model out of the blue.
So like the following programs but image centric, not generative? like natron, or fusion for compositing(like nuke) ; or nodebox, notch, vvv(see vvvjs), and maxmsp for generative art
It's more advance. But material maker looks very modern and has a lot of potential. If the developers work hard, they may eventually be at par or even better.
Link:
www.gamefromscratch.com/post/2020/04/06/PixaFlux-Hands-On.aspx
I love this channel. The struggle of having to look for certain programs to do certain things can get overwhelmingly frustrating, and searching directly on the web isn't any help. You just get a set of dumb mainstream top-10 style articles that are more focused on getting clicks than the actual software itself. You see the same stuff 99% of the time, for example GIMP and Paint.NET if you're looking for a good Photoshop alternative; the basic, simple, obvious famous programs that are intended to appeal to the average viewer. I ain't no average viewer! Give me the real stuff.
I've never seen a program showcase on this channel that isn't interesting. You can legitimately build up your tailored game dev toolkit just by watching this guy's videos.
Pyrodynamic there's a couple of sites that deal with listing software alternatives, but none specifically with a game creation focus AFAIK. Even when you use those sites your biggest problem is you don't always know the magic words that find a specific type of software.
Yeah the channel is called Gamefromscratch.
You're quite right, I've found that google search results for most things have become like that, just a bunch of generic clickbait. UA-cam has become a much better source of information, that is unfortunately harder to search through.
This is one Software I think is very much underrated. It has so much potential and I think it's quite capable.
wow this is so powerful! I'm amazed how it haven't gotten a mega grant yet
I was just gonna say that. They should sign up for the grant if they haven't already. This tool has a great potential to be a competitor to substance designer.
I dunno if anybody's talking about this or cares really, but everyone who gets a Mega Grant seems to already have a cleaned-up and visually interesting interface. I feel as though the developers who need the grants most are the ones who *can't* work so much on making that type of interface. Just something I've noticed about Mega Grant thus far, but I could just be very, very cynical.
GFO stands for Game For Ocratch.
Cool program, thanks for sharing!
Pixaflux...I remember downloading this thing a while back and being so overwhelmed with it that I basically never touched it again afterward
Same. And that after working with making procedural textures using Unreal Engine's material graph, which this thing looked similiar to
Do you think this tool is worth stuying in depth to get really good textures? I am asking for an ancient style RTS
I love it. The problem is the hideously eye-searing interface.
Some java programs can be like that.
Great vid as always
GIMP have the concept of history of filters. Nodes in this program are similar but much more flexible and potent.
Fantastic! But it does look so alien it'd take years to learn.
PixaFlux looks a lot like some music and audio software, like Max/MSP or PureData. They are also node based like this and very powerful as well!
Awesome tool!
Just checked it. It works fine on Linux with Wine 5.5.
Nice thanks for the heads-up
Is this like a free version of Substance Designer?
Basically.
Hi! Can I work in layers in this program?
Hmm, don't believe there is any concept of layers per say, but via blends in order or using masks, you can ultimately accomplish the same thing, just a different metaphor.
use the node layout flow to have your "layers" in different horizontal rows visually on top of each other. Then merge|blend at the end.
In most node software there's things like underlays or tile colors that you can help visually distinguish your "layers" between each other.
Thank you.
Cool app but unfortunately too buggy. My only concern is that it's not an open-source project which might suggest it could be sold, say, to Adobe at some point (this is what eventually happened with Gravit Designer) or they might say thanks to all beta testers and... introduce a subscription pricing model out of the blue.
You got a subscriber
2024 watch here! Where has pixaflux been all my life? lol
So like the following programs but image centric, not generative? like natron, or fusion for compositing(like nuke) ; or nodebox, notch, vvv(see vvvjs), and maxmsp for generative art
Yeah, pretty much.
Also reminiscent of PD (Pure Data).
Isn't this just a visual shader?
Is it better than Material Maker?
It's different really
@@gamefromscratch but looks similar
Yes very much. There is overlap but ultimately a different focus
It's more advance. But material maker looks very modern and has a lot of potential. If the developers work hard, they may eventually be at par or even better.
Breathe...
Looks like 2DHoudini
Check out TouchDesigner, there's a free version, and I use it from live performances, to themepark level experiences for work.
NOOOOO mac versions --__________--
So glad I can google my way to the program instead of this forced clickthrough