Percy from Critical Role is a great example of that life-long project pursuing artificer that keeps perfecting his invention over and over, even though he's not actually an Artificer as a class.
“His hammer, engraved with the words and symbols of times long since past, glowed with a faint blue aura as he struck the anvil upon which his materials lay. Rather than a harsh clanging, a melodic ring echoed out as countless pits of scrap and wire danced to life, assembling themselves into the semblance of his design. For hours he sat, striking his hammer perfectly in tune with the unseen dance of his creations, until at last the work was finished.”
@@WebDM The best part is they're playing as a Battle Smith at their steel defender is 3D printed in the chest cavity during downtime and then is released when finished They have scared quite a few NPCs by having a metal dog come exploding out of their chest. Their face is also a screen and displays their status.
@@kid14346 I love this idea of a walking clockwork 3D printer that manufactures gadgets within itself, and then just divides from what it needs to at the right time Imagine watching this robot divide itself into 2, only to become 2 completely functional yet different constructs
@@steamtasticvagabond474 My favorite depiction of a Warforged in a show was Reader from Trapped in the Birdcage. He is a warforged rogue and his hand pops apart Ghost in the Shell style making all his fingers into lock picks.
I had an idea for a warforged artificer armorer it basically made me think of Ultron in the Hulkbuster. I was also going to use the idea of spells made inside himself like a "rocket pod" would pop out of his shoulder to fire Magic Missile in a Mechwarrior swarm missile sort of fashion or you would hear gears shifting up in his legs when he would use Expeditious Retreat.
currently playing an artificer that was working as part of warfare development for the big evil empire of the world and took part in the making of the magic equivalent of a nuke. (big Oppenheimer energy) very fun to play, he's currently joined a group of adventurers out to stop what he secretly helped create. but they failed to stop the very first one going off, and OOO the role play we got from all the party watching an magic bomb go off in the distance, all of them in looking away in shock apart from the artificer, who just stared half in wonder half in disgust at what he had helped create. (he was thinking "i am become death, destroyer of worlds" of course)
1) CyberNinja / Greyfox - Ultimate Stealth = Infiltrator Armorer + Gloom Stalker - Races: Dhampir (spider climb) or Simic Hybrid (+1ac, climbing speed) - Feat: Medium Armor Master. You have permanent stealth advantage using halt-plate with more ac than a fullplate, auto-invisibility in the dark, expertise on stealth. TIP: always walk on the ceiling like a real ninja, its dark and normally people don't look up. 2) Mecha / Megazord - Ultimate Tank = Guardian Armorer + Rune Knight - Races: Goliath/Bugbear (powerful build) or Custom Lineage (feat: Telekinenetic) - Feat: Telekinenetic, Sentinel. You are BIG, REAL BIG, use the combo Giant Might + Enlarge on yourself to become Huge size, focusing your infusion all in defense, great AC, good saving, and using the Telekinenetic bonus action + the Fire and Cloud giant runes you can control the battlefield for your team, a Huge size Sentinel Thunder Gauntlet will keep anything out of range.. and if you go with the powerful build, you are considered a Gargatuan size to lift/push, you can push a Ton of material, if your DM allow you can Attack on Titan the gate of the castle, or a least grab a adult dragon midair 3) T-800 - Robot Army = Battle Smith (Steel Defender = Robot) + Echo Knight (Echo = Robot) - Race: Warforged (Robot) - Feat: Sentinel, Great Weapon Master. You're a Robot Warforged, you make a Steel Defender exactly like you, you have another Robot, you create a Echo of yourself, you have another Robot, send your echo in front of your enemy with Sentinel if the enemy moves, the Echo Robot attacks keeping the enemy in place, permanent kiting one enemy per turn, if destroyed send another one, and another one, and another one until the end of the franchise by a sequence of terrible movies.
One of my players was going to be a necromancer, but he's a time traveler from 2e, so his magic changed too much. Now he has had to make due with artificer abilities.
When I'm listening and wathcing, I'm looking at "Magic of Eberron" at symbionts and grafts, and of course my new favorite homebrew magic item: Chimera's thread, for when you need to sew a new arm on you, and your own arm's gone.
I think after rogue the artificer is quickly becoming my second favorite class. One thing I want to try is Battle Smith 3 / Arcane Archer 3. Pure Int to attack (w/ magic weapon), take Druidcraft/Nature skill and flavor the whole thing as the spirit seeker class from late 4th edition. Only here they're creating items by weaving the power of primal nature into objects and channeling it through their attacks.
I have an artificer inspired by the Engineer class from Torchlight II, where ember/mana is a magic fuel that powers stuff, and you wear like a backpack-engine to charge all your robot minions.
I did a bonzai artificer. A wand-shaper and grower/collector of exotic woods. He had an arm piece (reskinned all-purpose tool) that selected the right wand wood+gem for any given spell, and his cannons were little animate trees.
My friend is an Artificer Bird Person. Follower of Asmodeus, Hunted by an evil Djinn lord. He is in disguise for fear of eternal slavery. Also he has a thing going on w/ the Djinns daughter, so that's pretty cool. Edit: thanks for the video :)
Wanted to point out that an artificer doesn't necessarily equate to being a scientist, builder of steampunk machines, or even machines at all. All an artifcer is is someone that infuses the mundane with the arcane, and is often a practitioner of some craft. So a great many possibilities can come from that.
Making Doctor Frankenstein or Lovecraft's Herbert West in the Reanimatior was such a huge missed opportunity in the Ravenloft book, but having a player who wants to be another's creation as a Reborn is just so damn good and helps give your Alchemist in the party more Mad scientists vibes. Thank you for this, Artificer is the most used class in my games and I feel it's a crying shame Wizard's can't look at D&D beyond's homebrew section to make more subclasses from! There was even one who was a photographer (camera obscura) and that works incredibly well with Eberron and the newspaper patron!
Today I'm starting my halfling artificer he's basically from a small village where he acted as the handyman. He lives with his German Shepherd and they often went on walks together until a boar harmed his dog after which he repaired him up. Whenever I had to leave the village so I can find a more powerful fuel source for my doggo, The village gave me all their cast iron pots and pans so that I could make armor to protect myself. I've yet to play the session with him but so far I'm pretty excited to play this guy.
Every now and then Jim describes concepts for caster characters and how they do their magic in a way that wizards *in our real world* did their magic and I love it every single time.
A friend of mine is playing a Kenku Artificer in our game, his Kenku is custom and is small sized/ Hummingbird themed. He took the Chef feat at level 1 and all of his spells are food themed. At lvl 3 he's gonna take Battle Smith so he can have his own kitchen crew.
This is probably my favorite video of this type from you guys. If a player came to me and said "ok I'm a Jedi, and because of X I am in this world." I would say yes.
I had an idea for an artificer villain who purposely creates cursed items and sells them off to shops and travelling adventurers as genuine helpful, enchanted armors/weapons. It'd act as a scheme hoping the curse leads to their demise while they're out adventuring, either to appease some god or to steal back the item and any extra goods the adventurer had on them. It's a very flexible villain concept.
Okay, so I've been thinking about/building a concept for an artificer recently, but I'm having some trouble nailing down the mechanics to support it. They would be a kobold (former) trap maker that's super nervous/tweaky. They have a passion for invention, primarily mechanical, but also make most things out of necessity to make the world a bit more safe. One version I have of this is to make a magical suit of armor as their main focus. The special features would include the multistab arm(just stabs enemies a series of times in seconds), a grapple/auto restraint option that would disengage the suit of armor from their body in the process of immobilizing whatever is threatening them for low risk stabbing, and a set of wings that can glide poorly and have a single charge a day of fairly minimal flight per day(very erratic and prone to crashing into walls). The second option would just be to make a bunch of doohickeys that could mechanically and magically enhance them, and hinder others. As well as some stuff that they just find interesting. One part of this would be a dagger that functions like those pens that have multiple colors, except that it's different poisons and whatnot.
You could do a gourmet style alchemist artificer. All of your abilities are perfectly in sync with cooking. Acid splash- lamb sauce Booming blade- frying pan Experimental elixirs- snacks or appetizers Flash of genius- calling your teammate a donut Infusions- grease stains that are actually runes
My favorite artificer I ever played was Ri'valor. He was played as a mechanic handyman like the character Henry from the tv show Eurica. Over the course of his career he released an ancient necromancer, figured out time travel and built a giant mech suite.
I listened to this to see if any of these concepts matched my artificer that I've just recently started. I haven't gotten to play much yet, but I know the overall vibe I plan to give them. At first I thought he had a bit of artisan-savant, but then the relic hunter came up. I'd say that concept is fairly close to what I planned for him. He's a merchant who decided to adventure to find supplies from the source, instead of buying them from another supplier. Also, he's a young gnome, so he's just curious for the adventure and gaining knowledge in general.
I made the concept of an herbal alchemist who's obsessed with tea but also is making a codex of all plants that can be used in magical and nonmagical healing as well as poisoning.
Towards the end of the Vivomancer section, I realized you could make an entire tier of play-a good size campaign even-of a Vivomancer running an operation akin to Marvel's Power Broker. Early on, it's mostly random monsters. "What is this strange bear-owl-thing?" But then, you have people with some odd powers. A bandit captain with the size and strength of an ogre-their muscles warped and bulging, a half long that can conjure fire from her hands and eyes. And as your party confronts these magic mutants some details began to crop up over and over. All leading to either a refurbished castle or an underground laboratory, whichever is more interesting for you. After vanquished hired guards and failed experiments, they take down the flesh weaver whose scientific curiosity took things much too far.
I have an artificer that's just a greaser. Backstory is that he was a medic but the war showed him that even as an elf life can be brutally short. Turned into a live free die fast leave a beautiful corpse type of punkass greaser. Spends his time working under his mount like it was a vintage car. I've also got a dwarf convinced he can mine the sky if he can make a big enough cannon, and of course the alchemist makes for a really nice hag style witch with a little flavoring.
New to D&D but I hear for Artificer armorer, the dof and Don the armor as an action. And everyone says Ironman for armorer, but I hear that and instantly think power ranger. I don't know how that would work RP wise. But I think it would be kind of cool
Jim Davis: ...with all kinds of beakers.... My Brain: ...with all kinds of beavers... Aaaaaaaand, now combine that with Pru's "golem-ist" concept, and the necro-beaver-alchemist villian is ready to go for my next campaign.
The Lore of "The Guardian" from Destiny makes your player character out to be a master gunsmith atop their combat abilities. I started out making a sincere attempt at making an Exo Guardian as an Armorer Artificer. I ended up with C4-S7 (Crafter 4, Series 7, shortened to CAST), a Warforged that was once a crafter of magic items in an ancient Magus's Mountain stronghold, that suddenly woke up implied centuries to millennia later in a collapsed storage facility, with his companion (read: ghost, lol) a broken shell of it's former self.
Okay. I haven’t seen the video as of writing this comment yet, but I want to share mine. I played a Warforged Armorer who goes by the name “Detective Gizmo” with the Investigator background. Instead of casting most of his spells the traditional way, he has some “gizmos” imbedded into his body. He is able to “Jump” with his super bouncy springy legs. He is capable of producing auxiliary umbrellas for him and his team to glide down. A helicopter that comes out of his head that allows him to fly. He’s a relatively silly, but loveable warforged with no memory of his past life other than identifying as a male human detective. His mission is to fight crime, solve mysteries, and rekindle his past memories and what lead him to have this body in the first place. He was and still is my favorite PC. I hope people understand the character I based him on.
I'm gonna go for an Adventure Archeologist who built his own gear, and was inspired by some inscriptions of ancient armor warriors and heroes to make his own modern day armor,, trying to recreate the impossible feats others did, driven by the urge to ever improve his gear, to make himself a great hero like his inspirations - Golemest style. But I might mix in a bit of the Explorer too. Could make sense that an Adventure Archeologist would want to be well armored and have his gear on hand.
My idea is a Hobgoblin Battlesmith who is literally that, a smith who specializes in making tools of battle from the mundane to the advanced (and is skilled at using said tools himself). He is essentially a soldier and a craftsman at the same time, fighting alongside his Steel Defender where other Battlesmiths might stay back and send the Steel Defender ahead to fight.
The vivimancer concept but placed into an alien creature reskin. Each long rest/level up the creature reforms it’s physical body or evolves further into its final form.
I think the Artificer can really motivate a player to explore the nature of their magic, or facilitate a new route of doing things. I really think it can enhance world building, and I certainly hope DMs not clutch a medieval setting to exclude these archetypes.
Jim sounds hoarse, but it's a cool, mellow sound. I hope your voice bounces back, Jim, but you're sounding like a "smooth criminal" in this one. I like it. 😆
In my friends homebrew campaign (the Prime plane is a swiss cheese, with loads of portals) my artificer is actually from Ravnica, but got accidentally shifted to the HB plane. his goal is to make planar travel safe and commercial, both so that he can one day return to ravnica, but also so that the Dwarven Merchant family adopted him can make shit loads more money.
I'm running a alchemist and reskinned the artificer who's more of a mage with very subtle and whimsical enchantments and spells. Having a ton of fun. Feels like I'm one of those npc shop keepers
My homebrew concept of Puppet Magic - the use of magic to animate puppets and dolls and suits of armor and the like - is heavily tied into the act of crafting. Not every magic user that employs puppet magic is an Artificer - I like to create concepts that aren't locked into one class - but the best puppet mages are also artisans. The most powerful puppet mage organizations are mundane craft guilds, whose highest ranking members study puppet magic as a source of power and as a method of further perfecting their craft. A random wizard with some puppet magic spells in their spellbook might have puppets created for them to animate, or else cobble a crude vessel together to the minimum specifications possible (limbs articulated by joints or ball sockets, in rough shape of a creature). But only a true craftsperson can take these magical principles and bring them to a facsimile of life. Again, that doesn't mean they have to be Artificers. It just means they have the tools, and the skills to use them. You don't even need to be a spellcaster, as puppet magic can just as easily take the form of "normal" magic item creation (which requires no spellcasting ability, just the right recipe and tool proficiency). It's also an incredibly varied discipline. The magical techniques are the same, but the expressions depend on the materials used. Dwarven armorers that make suits of war. Lifesize porcelain dolls that dance and wait on wealthy nobles. Rural witches carving artificial mounts from driftwood. Imperial tombs guarded by armies of clay soldiers, standing unmoving for centuries. Guard beasts taxidermied from formerly real beasts, eyes of glass and claws of steel. Designer chefs challenging each other to gingerbread men foot races.
I’ve been wanting to play an alchemist that acts just like a snake oil salesman but his elixirs actually work. Though, because of the presentation, people sometimes run him out of town thinking he is a scammer.
Adeptus Mechanicus....That what I'm gonna do with it. Warforged battle smith. Half man, half machine. Blessed by the Machine Spirit, forever searching for lost technology for the glory of the cult of mechanicus. Homunculus Servent as a Servo Skull. Its gonna be a hoot
I played an oddball character in a game where all characters were sucked in from disparate worlds. I went with a cyberpunk artificer who had so many modifications he used the yuan-ti race and rationalized magic with by comparing it to future tech
Before I start this episode, I'd just like to say I made a Warforged Battlesmith modeled after Soundwave the Decepticon, who then later evolved into a toy maker built by Santa
I always liked the idea of the Evil Artificer who instead of brass and gears uses dark steel and bone. Someone has to make all those cursed magic items
"49 times the iron was struck. Seven times seven. Then 7 times it was quenched in the blood of a draconic creature. Dragon's blood would have been best, but for now Kobold's would have to do. In between quenching, it was bathed in magic fire, while murmuring the story of wizards past. The meaning slowly coalesced into the rod. Until finally magic took hold and empowered the rod. It would now make it easier to cast spells." Small world were magic is channeled through meaning. Filling a glass can be used to channel a rain spell, and magic items are made by making the entire process mean something. Also, it is a lot of effort to make a +1 infusion.
I play a Vedalken Armorer. Nothing special, a Kaladesh inventor. What I would like to play is a Warforged Battlesmith with a female mannequin as a steel defender that he introduces as his girlfriend. He wants to be part of society after the Last War but doesn't have a clue how it works. If nothing else, variant human with Sharpshooter armorer that lost his limbs and most of his body and is basically RoboCop.
I have a Goblin Armorer that spins the artisan savant into an effective frontline Leeroy Jenkins kite, while the ranged party pings foes to death. He dreams of building a mecha-gob-zilla.
then there's my artificer. battlesmith, entertainer background. specialises in creating hand crank street organs, created my clockwork chimpanzee to dance to the music :D
Yuan-tii pureblood artificer alchemist (geneticist)who wants to make all humans Yuan-tii without the no emotions and demons to make them more able to combat magic and poison, also all his spells are snakes that have mutagens instead of venom that mimic spells like stoneflesh and enlarge reduce.
I really love how Genius: The Transgression (a World of Darkness fan-game) interprets it’s mad inventors. Essentially mad scientist isn’t just a title for these people, they all have their own form of insanity and delusions about how the world works, but that madness is so powerful it allows their inventions to defy the basic laws of reality. Some of these delusions are so powerful, they can even passively bend the universe around the mad genius, manifesting their beliefs about how the world works into the world around, ironically a self fulfilling prophecy. By all known reason, the inventions of the mad geniuses shouldn’t work, and yet they do
I recently have been toying with an idea for an Alchemist character much like the Vivimancer who want to graph monster parts from the party kills. Though I was coming from angle of a Simic hybrid life wizard from Ravnica. So great video o help me build the concept more.
If you're interested, check out the Stitcher homebrew (by Daiedalous) on dndbeyond. It's very biomancer-like, very malleable/customizable. I've been playtesting it for the past year and it's some of the most fun I've had, harvesting parts from monsters and the environment, using them for flavor. If you do, leave a comment and let me know what you think!
Artificer/wizard or artificer/sorcerer ( technomancer/electromancer ). I made a character with this concept that has a Tesla Ball for a head, a Tesla Coil staff, and a electric plug 🔌 for a hand. The plug 🔌 hand allows him to leech/sap electric energy from objects to heal himself. He is probably going to be some kind of electric elemental.
I’m starting a new campaign where I’m playing an artificer this Sunday. Concept is a Doc Brown-type tinker gnome, but my real goal is to become proficient with EVERY TOOL!
I've got one... (Note: The whole campaign is based on my favorite TV show when I was a kid. See if you can spot any references!) She's a human female artificer, great with technology and sorcery. Her personality is... almost non existent. She shows little to no emotion, except for slight annoyance when asked too many questions. She is very straight forward, type A kind of person- she believes that everything has a certain place, and if things aren't in order, she becomes very flustered and annoyed. She is a genius at mathematical equations, too. She has absolutely no sense of humor at all. She doesn't even smile. She was actually the one who created the BBEG- an evil warforged that has taken over the world accompanied by several legions of corrupt Modrons, and left it a barren desert wasteland. She can't remember her first name, so people just call her "K". She prefers to be called "Doctor K", though. When she's not tinkering around with machines or creating golems to help her with more physically straining tasks, she can usually be found playing her violin, or sitting around solving complex math equations.
I'd like to have a gearhead type that's working on a vehicle/s. I just don't see a lot of mechanical space for that. Or an ooze type artificer. Less chunky and metal, and more amorphous, symbiote-like
Take the “Relic Hunter” & “Artisan Savant” and merge them together... ...and you basically get J. Peterman from “Seinfeld”. A daring explorer, who travels the world on adventures...and who is purely focused on bold fashion designs.
Would a Pokémon-style summoner using the artillerist mechanics work? Like summon a minor dragon for the flamethrower, and like a miniature unicorn for protection?
That sounds like an awesome reflavoring! Add the Homunculus in, sort of as their partner Pokemon? Maybe get Faithful Hound and Summon Construct... Grab Pipes of the Sewers at level 10? I think you have something there!
When I think of a vivimancer implanting magical organs into his fellow party members, I immediately think of the Medic from TF2. A mad doctor who's role as the party healer is more a consequence of his experimental technique rather than a desire to help people 🤣 now we need a DnD equivalent to Übercharge 💉💉💉
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Doc Brown
A Druidic Artificer that uses Ancient words, rocks and woods to help channel the world's spirits thus powering all sorts of gizmos
I love this idea
That's an awesome concept!
Much like Sindri and Brok from God of War.
A druidic armourer artificer who's armour is actually a treant he merges with.
@@DaDunge ever watch the Primitive Technology youtube channel?
Artificer has quickly become my favorite class. Its customization options, its versatility, and Armorer are such draws for me. Great Video!
Thanks!
It's been such a great addition to 5e. Quickly becoming one of my fave classes as well
Percy from Critical Role is a great example of that life-long project pursuing artificer that keeps perfecting his invention over and over, even though he's not actually an Artificer as a class.
“His hammer, engraved with the words and symbols of times long since past, glowed with a faint blue aura as he struck the anvil upon which his materials lay. Rather than a harsh clanging, a melodic ring echoed out as countless pits of scrap and wire danced to life, assembling themselves into the semblance of his design. For hours he sat, striking his hammer perfectly in tune with the unseen dance of his creations, until at last the work was finished.”
👍
This is awesome, what's this from?
@@roboninja565 I’m 90% sure it’s the crystal shard by Salvatore
@@celiac7042mmm Bruenor forging Aegis-fang?
One of my players is a warforged artificer and all of their spells are manufactured inside his character.
That's awesome
@@WebDM The best part is they're playing as a Battle Smith at their steel defender is 3D printed in the chest cavity during downtime and then is released when finished
They have scared quite a few NPCs by having a metal dog come exploding out of their chest.
Their face is also a screen and displays their status.
@@kid14346 I love this idea of a walking clockwork 3D printer that manufactures gadgets within itself, and then just divides from what it needs to at the right time
Imagine watching this robot divide itself into 2, only to become 2 completely functional yet different constructs
@@steamtasticvagabond474 My favorite depiction of a Warforged in a show was Reader from Trapped in the Birdcage. He is a warforged rogue and his hand pops apart Ghost in the Shell style making all his fingers into lock picks.
I had an idea for a warforged artificer armorer it basically made me think of Ultron in the Hulkbuster. I was also going to use the idea of spells made inside himself like a "rocket pod" would pop out of his shoulder to fire Magic Missile in a Mechwarrior swarm missile sort of fashion or you would hear gears shifting up in his legs when he would use Expeditious Retreat.
Artificer Triton, Captain Nemo is always trying to find himself...
currently playing an artificer that was working as part of warfare development for the big evil empire of the world and took part in the making of the magic equivalent of a nuke. (big Oppenheimer energy) very fun to play, he's currently joined a group of adventurers out to stop what he secretly helped create.
but they failed to stop the very first one going off, and OOO the role play we got from all the party watching an magic bomb go off in the distance, all of them in looking away in shock apart from the artificer, who just stared half in wonder half in disgust at what he had helped create.
(he was thinking "i am become death, destroyer of worlds" of course)
1) CyberNinja / Greyfox - Ultimate Stealth = Infiltrator Armorer + Gloom Stalker - Races: Dhampir (spider climb) or Simic Hybrid (+1ac, climbing speed) - Feat: Medium Armor Master.
You have permanent stealth advantage using halt-plate with more ac than a fullplate, auto-invisibility in the dark, expertise on stealth. TIP: always walk on the ceiling like a real ninja, its dark and normally people don't look up.
2) Mecha / Megazord - Ultimate Tank = Guardian Armorer + Rune Knight - Races: Goliath/Bugbear (powerful build) or Custom Lineage (feat: Telekinenetic) - Feat: Telekinenetic, Sentinel.
You are BIG, REAL BIG, use the combo Giant Might + Enlarge on yourself to become Huge size, focusing your infusion all in defense, great AC, good saving, and using the Telekinenetic bonus action + the Fire and Cloud giant runes you can control the battlefield for your team, a Huge size Sentinel Thunder Gauntlet will keep anything out of range.. and if you go with the powerful build, you are considered a Gargatuan size to lift/push, you can push a Ton of material, if your DM allow you can Attack on Titan the gate of the castle, or a least grab a adult dragon midair
3) T-800 - Robot Army = Battle Smith (Steel Defender = Robot) + Echo Knight (Echo = Robot) - Race: Warforged (Robot) - Feat: Sentinel, Great Weapon Master.
You're a Robot Warforged, you make a Steel Defender exactly like you, you have another Robot, you create a Echo of yourself, you have another Robot, send your echo in front of your enemy with Sentinel if the enemy moves, the Echo Robot attacks keeping the enemy in place, permanent kiting one enemy per turn, if destroyed send another one, and another one, and another one until the end of the franchise by a sequence of terrible movies.
One of my players was going to be a necromancer, but he's a time traveler from 2e, so his magic changed too much. Now he has had to make due with artificer abilities.
yo that’s actually pretty cool
@@mysterychild1641 I was rather impressed by his creativity.
When I'm listening and wathcing, I'm looking at "Magic of Eberron" at symbionts and grafts, and of course my new favorite homebrew magic item: Chimera's thread, for when you need to sew a new arm on you, and your own arm's gone.
I think after rogue the artificer is quickly becoming my second favorite class. One thing I want to try is Battle Smith 3 / Arcane Archer 3. Pure Int to attack (w/ magic weapon), take Druidcraft/Nature skill and flavor the whole thing as the spirit seeker class from late 4th edition. Only here they're creating items by weaving the power of primal nature into objects and channeling it through their attacks.
I LOVE these concept shows, 'cuz I can take these and drop fully-formed archetypes into my game!
I love the timestamps in the description! Well done!
I have an artificer inspired by the Engineer class from Torchlight II, where ember/mana is a magic fuel that powers stuff, and you wear like a backpack-engine to charge all your robot minions.
Mad scientist are my personal favorite artificer "class"
I did a bonzai artificer. A wand-shaper and grower/collector of exotic woods. He had an arm piece (reskinned all-purpose tool) that selected the right wand wood+gem for any given spell, and his cannons were little animate trees.
My friend is an Artificer Bird Person. Follower of Asmodeus, Hunted by an evil Djinn lord.
He is in disguise for fear of eternal slavery. Also he has a thing going on w/ the Djinns daughter, so that's pretty cool.
Edit: thanks for the video :)
Wanted to point out that an artificer doesn't necessarily equate to being a scientist, builder of steampunk machines, or even machines at all.
All an artifcer is is someone that infuses the mundane with the arcane, and is often a practitioner of some craft. So a great many possibilities can come from that.
Making Doctor Frankenstein or Lovecraft's Herbert West in the Reanimatior was such a huge missed opportunity in the Ravenloft book, but having a player who wants to be another's creation as a Reborn is just so damn good and helps give your Alchemist in the party more Mad scientists vibes.
Thank you for this, Artificer is the most used class in my games and I feel it's a crying shame Wizard's can't look at D&D beyond's homebrew section to make more subclasses from! There was even one who was a photographer (camera obscura) and that works incredibly well with Eberron and the newspaper patron!
Today I'm starting my halfling artificer he's basically from a small village where he acted as the handyman.
He lives with his German Shepherd and they often went on walks together until a boar harmed his dog after which he repaired him up.
Whenever I had to leave the village so I can find a more powerful fuel source for my doggo, The village gave me all their cast iron pots and pans so that I could make armor to protect myself.
I've yet to play the session with him but so far I'm pretty excited to play this guy.
Every now and then Jim describes concepts for caster characters and how they do their magic in a way that wizards *in our real world* did their magic and I love it every single time.
A friend of mine is playing a Kenku Artificer in our game, his Kenku is custom and is small sized/ Hummingbird themed. He took the Chef feat at level 1 and all of his spells are food themed. At lvl 3 he's gonna take Battle Smith so he can have his own kitchen crew.
An artillerist who's a toy maker that crafts wooden critters that crawl around the battle map doing a variety of features.
I've always wanted to play my Gnome Armor Artificer named Toby Starling.
This is probably my favorite video of this type from you guys.
If a player came to me and said "ok I'm a Jedi, and because of X I am in this world." I would say yes.
I play an artificer who's just fascinated with the world, I like the idea of them just stumbling on their magic.
I had an idea for an artificer villain who purposely creates cursed items and sells them off to shops and travelling adventurers as genuine helpful, enchanted armors/weapons. It'd act as a scheme hoping the curse leads to their demise while they're out adventuring, either to appease some god or to steal back the item and any extra goods the adventurer had on them. It's a very flexible villain concept.
Okay, so I've been thinking about/building a concept for an artificer recently, but I'm having some trouble nailing down the mechanics to support it. They would be a kobold (former) trap maker that's super nervous/tweaky. They have a passion for invention, primarily mechanical, but also make most things out of necessity to make the world a bit more safe. One version I have of this is to make a magical suit of armor as their main focus. The special features would include the multistab arm(just stabs enemies a series of times in seconds), a grapple/auto restraint option that would disengage the suit of armor from their body in the process of immobilizing whatever is threatening them for low risk stabbing, and a set of wings that can glide poorly and have a single charge a day of fairly minimal flight per day(very erratic and prone to crashing into walls).
The second option would just be to make a bunch of doohickeys that could mechanically and magically enhance them, and hinder others. As well as some stuff that they just find interesting. One part of this would be a dagger that functions like those pens that have multiple colors, except that it's different poisons and whatnot.
i would like to base an artificer on a SWTOR imperial agent operative
An Artificer/Forge Cleric would be interesting. Here is someone who creates, then treats their creations with reverence.
Never been this early. Love your content! Please keep up the awesome work!
Thanks!!
You could do a gourmet style alchemist artificer. All of your abilities are perfectly in sync with cooking.
Acid splash- lamb sauce
Booming blade- frying pan
Experimental elixirs- snacks or appetizers
Flash of genius- calling your teammate a donut
Infusions- grease stains that are actually runes
You're a Cloud Strife that ended up in Tactics. lol
My favorite artificer I ever played was Ri'valor. He was played as a mechanic handyman like the character Henry from the tv show Eurica. Over the course of his career he released an ancient necromancer, figured out time travel and built a giant mech suite.
I listened to this to see if any of these concepts matched my artificer that I've just recently started. I haven't gotten to play much yet, but I know the overall vibe I plan to give them. At first I thought he had a bit of artisan-savant, but then the relic hunter came up. I'd say that concept is fairly close to what I planned for him. He's a merchant who decided to adventure to find supplies from the source, instead of buying them from another supplier. Also, he's a young gnome, so he's just curious for the adventure and gaining knowledge in general.
The Malcolm reference is greatly appreciated.
Your videos are broken down very well for optimanzers. It is noticed and appreciated.
03:09 you perfectly summarized astrological magic/talisman construction in like 2 sentences
Thanks.
I hoped for a how to role play your artificier but this is awesome to.
darn, just finished watching the video. most of the ideas I've already had. Great minds must think alike.
I made the concept of an herbal alchemist who's obsessed with tea but also is making a codex of all plants that can be used in magical and nonmagical healing as well as poisoning.
Sounds super fun!
@@WebDM thanks!
Towards the end of the Vivomancer section, I realized you could make an entire tier of play-a good size campaign even-of a Vivomancer running an operation akin to Marvel's Power Broker.
Early on, it's mostly random monsters. "What is this strange bear-owl-thing?" But then, you have people with some odd powers. A bandit captain with the size and strength of an ogre-their muscles warped and bulging, a half long that can conjure fire from her hands and eyes. And as your party confronts these magic mutants some details began to crop up over and over. All leading to either a refurbished castle or an underground laboratory, whichever is more interesting for you. After vanquished hired guards and failed experiments, they take down the flesh weaver whose scientific curiosity took things much too far.
I have an artificer that's just a greaser. Backstory is that he was a medic but the war showed him that even as an elf life can be brutally short. Turned into a live free die fast leave a beautiful corpse type of punkass greaser. Spends his time working under his mount like it was a vintage car. I've also got a dwarf convinced he can mine the sky if he can make a big enough cannon, and of course the alchemist makes for a really nice hag style witch with a little flavoring.
I love the Relicmaster as an idea for what the artificer is. A divine spellcaster Artificer who use holy relics to do magic.
New to D&D but I hear for Artificer armorer, the dof and Don the armor as an action. And everyone says Ironman for armorer, but I hear that and instantly think power ranger.
I don't know how that would work RP wise. But I think it would be kind of cool
Jim Davis: ...with all kinds of beakers....
My Brain: ...with all kinds of beavers...
Aaaaaaaand, now combine that with Pru's "golem-ist" concept, and the necro-beaver-alchemist villian is ready to go for my next campaign.
Hmmm adding extra organs to enhance a regular being...sounds like making Space Marines
The Lore of "The Guardian" from Destiny makes your player character out to be a master gunsmith atop their combat abilities. I started out making a sincere attempt at making an Exo Guardian as an Armorer Artificer.
I ended up with C4-S7 (Crafter 4, Series 7, shortened to CAST), a Warforged that was once a crafter of magic items in an ancient Magus's Mountain stronghold, that suddenly woke up implied centuries to millennia later in a collapsed storage facility, with his companion (read: ghost, lol) a broken shell of it's former self.
i don't even play this game i just like hearing y'all talk
Thanks for joining us!!
That's how I started. Hearing these dudes talk theme and story. Them and a couple others on the yt. But now I play too
I think about Kirin Jindosh from dishonored 2 every time the concept of an artificer comes up
Started a machine cult. Praise the Omnissiah.
Okay. I haven’t seen the video as of writing this comment yet, but I want to share mine.
I played a Warforged Armorer who goes by the name “Detective Gizmo” with the Investigator background. Instead of casting most of his spells the traditional way, he has some “gizmos” imbedded into his body. He is able to “Jump” with his super bouncy springy legs. He is capable of producing auxiliary umbrellas for him and his team to glide down. A helicopter that comes out of his head that allows him to fly. He’s a relatively silly, but loveable warforged with no memory of his past life other than identifying as a male human detective. His mission is to fight crime, solve mysteries, and rekindle his past memories and what lead him to have this body in the first place. He was and still is my favorite PC. I hope people understand the character I based him on.
I'm gonna go for an Adventure Archeologist who built his own gear, and was inspired by some inscriptions of ancient armor warriors and heroes to make his own modern day armor,, trying to recreate the impossible feats others did, driven by the urge to ever improve his gear, to make himself a great hero like his inspirations - Golemest style. But I might mix in a bit of the Explorer too. Could make sense that an Adventure Archeologist would want to be well armored and have his gear on hand.
My idea is a Hobgoblin Battlesmith who is literally that, a smith who specializes in making tools of battle from the mundane to the advanced (and is skilled at using said tools himself). He is essentially a soldier and a craftsman at the same time, fighting alongside his Steel Defender where other Battlesmiths might stay back and send the Steel Defender ahead to fight.
The vivimancer concept but placed into an alien creature reskin. Each long rest/level up the creature reforms it’s physical body or evolves further into its final form.
I think the Artificer can really motivate a player to explore the nature of their magic, or facilitate a new route of doing things. I really think it can enhance world building, and I certainly hope DMs not clutch a medieval setting to exclude these archetypes.
Jim sounds hoarse, but it's a cool, mellow sound. I hope your voice bounces back, Jim, but you're sounding like a "smooth criminal" in this one. I like it. 😆
Artificer villain concept - insane industrialist in the mold of Alfred Krupp.
In my friends homebrew campaign (the Prime plane is a swiss cheese, with loads of portals) my artificer is actually from Ravnica, but got accidentally shifted to the HB plane.
his goal is to make planar travel safe and commercial, both so that he can one day return to ravnica, but also so that the Dwarven Merchant family adopted him can make shit loads more money.
I also have an idea for a Alchemist Simic Hybrid, where his spells are potions/organs that he ingests, and then fires out at a later date
I'm running a alchemist and reskinned the artificer who's more of a mage with very subtle and whimsical enchantments and spells. Having a ton of fun. Feels like I'm one of those npc shop keepers
My homebrew concept of Puppet Magic - the use of magic to animate puppets and dolls and suits of armor and the like - is heavily tied into the act of crafting. Not every magic user that employs puppet magic is an Artificer - I like to create concepts that aren't locked into one class - but the best puppet mages are also artisans. The most powerful puppet mage organizations are mundane craft guilds, whose highest ranking members study puppet magic as a source of power and as a method of further perfecting their craft.
A random wizard with some puppet magic spells in their spellbook might have puppets created for them to animate, or else cobble a crude vessel together to the minimum specifications possible (limbs articulated by joints or ball sockets, in rough shape of a creature). But only a true craftsperson can take these magical principles and bring them to a facsimile of life.
Again, that doesn't mean they have to be Artificers. It just means they have the tools, and the skills to use them. You don't even need to be a spellcaster, as puppet magic can just as easily take the form of "normal" magic item creation (which requires no spellcasting ability, just the right recipe and tool proficiency).
It's also an incredibly varied discipline. The magical techniques are the same, but the expressions depend on the materials used. Dwarven armorers that make suits of war. Lifesize porcelain dolls that dance and wait on wealthy nobles. Rural witches carving artificial mounts from driftwood. Imperial tombs guarded by armies of clay soldiers, standing unmoving for centuries. Guard beasts taxidermied from formerly real beasts, eyes of glass and claws of steel. Designer chefs challenging each other to gingerbread men foot races.
I’ve been wanting to play an alchemist that acts just like a snake oil salesman but his elixirs actually work. Though, because of the presentation, people sometimes run him out of town thinking he is a scammer.
My BBEGal is from a custom race I've made (proto elf) and she's a tech lich. Instead of a phylactery, she uses tecnology to keep her "alive"
Adeptus Mechanicus....That what I'm gonna do with it. Warforged battle smith. Half man, half machine. Blessed by the Machine Spirit, forever searching for lost technology for the glory of the cult of mechanicus.
Homunculus Servent as a Servo Skull.
Its gonna be a hoot
I played an oddball character in a game where all characters were sucked in from disparate worlds. I went with a cyberpunk artificer who had so many modifications he used the yuan-ti race and rationalized magic with by comparing it to future tech
I’m currently running an artificer that is a wright from Numenera that dimension hopped and is studying magic. Pretty good time.
Artificer is great I made a golem smith and been making my own monster friends like good gnoll named buttons and flesh golem body guards
My favorite was a black market arms dealer I made he would enchant items and sell them under the table because we got so many
Before I start this episode, I'd just like to say I made a Warforged Battlesmith modeled after Soundwave the Decepticon, who then later evolved into a toy maker built by Santa
I always liked the idea of the Evil Artificer who instead of brass and gears uses dark steel and bone. Someone has to make all those cursed magic items
"49 times the iron was struck. Seven times seven. Then 7 times it was quenched in the blood of a draconic creature. Dragon's blood would have been best, but for now Kobold's would have to do. In between quenching, it was bathed in magic fire, while murmuring the story of wizards past. The meaning slowly coalesced into the rod. Until finally magic took hold and empowered the rod. It would now make it easier to cast spells."
Small world were magic is channeled through meaning. Filling a glass can be used to channel a rain spell, and magic items are made by making the entire process mean something.
Also, it is a lot of effort to make a +1 infusion.
An artisan who wants to eventually return home, a 20th level artificier, and return to their forge to keep working to be the best.
I have an artificer in a wheelchair and has a cannon that is basiclly an goblin tank
I Love it
Tinkerbell (as a tinker fairy, not just from Peter pan) is totally an artificer and now I wanna play something like that.
I play a Vedalken Armorer. Nothing special, a Kaladesh inventor.
What I would like to play is a Warforged Battlesmith with a female mannequin as a steel defender that he introduces as his girlfriend. He wants to be part of society after the Last War but doesn't have a clue how it works.
If nothing else, variant human with Sharpshooter armorer that lost his limbs and most of his body and is basically RoboCop.
I play a vedalken armourer, kaladesh species (6 fingers) but planeshifted from ravnica (the homebrew is a swiss cheese)
armorer is such fun
Would live the concept of a tech priest from 40k, seeking new tech and augmenting yourself/body horror.
I have a Goblin Armorer that spins the artisan savant into an effective frontline Leeroy Jenkins kite, while the ranged party pings foes to death. He dreams of building a mecha-gob-zilla.
then there's my artificer. battlesmith, entertainer background. specialises in creating hand crank street organs, created my clockwork chimpanzee to dance to the music :D
Yuan-tii pureblood artificer alchemist (geneticist)who wants to make all humans Yuan-tii without the no emotions and demons to make them more able to combat magic and poison, also all his spells are snakes that have mutagens instead of venom that mimic spells like stoneflesh and enlarge reduce.
I really love how Genius: The Transgression (a World of Darkness fan-game) interprets it’s mad inventors.
Essentially mad scientist isn’t just a title for these people, they all have their own form of insanity and delusions about how the world works, but that madness is so powerful it allows their inventions to defy the basic laws of reality.
Some of these delusions are so powerful, they can even passively bend the universe around the mad genius, manifesting their beliefs about how the world works into the world around, ironically a self fulfilling prophecy.
By all known reason, the inventions of the mad geniuses shouldn’t work, and yet they do
Sounds like Mage Ascension but fun in more than theory
I recently have been toying with an idea for an Alchemist character much like the Vivimancer who want to graph monster parts from the party kills. Though I was coming from angle of a Simic hybrid life wizard from Ravnica. So great video o help me build the concept more.
If you're interested, check out the Stitcher homebrew (by Daiedalous) on dndbeyond. It's very biomancer-like, very malleable/customizable. I've been playtesting it for the past year and it's some of the most fun I've had, harvesting parts from monsters and the environment, using them for flavor. If you do, leave a comment and let me know what you think!
I made a Hexblade artificer. Found a sentient suit of armour thats teaching him how to fix it, and build and gather the materials it needs.
Artificer/wizard or artificer/sorcerer ( technomancer/electromancer ). I made a character with this concept that has a Tesla Ball for a head, a Tesla Coil staff, and a electric plug 🔌 for a hand. The plug 🔌 hand allows him to leech/sap electric energy from objects to heal himself. He is probably going to be some kind of electric elemental.
Golemist gave me an idea.
A city who's policed by golems. Once a year they need maintenance, so the guard laxes up.
I’m starting a new campaign where I’m playing an artificer this Sunday. Concept is a Doc Brown-type tinker gnome, but my real goal is to become proficient with EVERY TOOL!
I've got one... (Note: The whole campaign is based on my favorite TV show when I was a kid. See if you can spot any references!)
She's a human female artificer, great with technology and sorcery. Her personality is... almost non existent. She shows little to no emotion, except for slight annoyance when asked too many questions. She is very straight forward, type A kind of person- she believes that everything has a certain place, and if things aren't in order, she becomes very flustered and annoyed. She is a genius at mathematical equations, too. She has absolutely no sense of humor at all. She doesn't even smile. She was actually the one who created the BBEG- an evil warforged that has taken over the world accompanied by several legions of corrupt Modrons, and left it a barren desert wasteland. She can't remember her first name, so people just call her "K". She prefers to be called "Doctor K", though. When she's not tinkering around with machines or creating golems to help her with more physically straining tasks, she can usually be found playing her violin, or sitting around solving complex math equations.
I made a dwarf Brewmaster alchemist. group loved it. I named all my random potions after my favorite drinks.
A Runic Artificer who is also a tattoo artist, and gives infusions by giving temporary tattoos to theirparty members
Also with vivi-, wheres my brachiation feat for making my "Tarzan" movement the same as my land or even overland speed.
Party of artificers called the Mythbusters
I'm doing the predator movie monster, by being a tortle that has a cannon on its shoulder. It is a melee trophy hunter.
I'd like to have a gearhead type that's working on a vehicle/s. I just don't see a lot of mechanical space for that.
Or an ooze type artificer. Less chunky and metal, and more amorphous, symbiote-like
I made a subclass that works with oozes, actually! Look up "Stitcher" under homebrew on dndbeyond, and let me know what you think =)
@@daiedalous oh dope. I'll check it
5:30 That's a bit Dr.Who feel the turn of the universe.
Kenku wants to fly. so he makes wings for him/herself
Take the “Relic Hunter” & “Artisan Savant” and merge them together...
...and you basically get J. Peterman from “Seinfeld”.
A daring explorer, who travels the world on adventures...and who is purely focused on bold fashion designs.
army engineer battlesmith is a great concept
Would a Pokémon-style summoner using the artillerist mechanics work? Like summon a minor dragon for the flamethrower, and like a miniature unicorn for protection?
That sounds like an awesome reflavoring! Add the Homunculus in, sort of as their partner Pokemon? Maybe get Faithful Hound and Summon Construct... Grab Pipes of the Sewers at level 10? I think you have something there!
Rick Sanchez, the ultimate artificer.
When I think of a vivimancer implanting magical organs into his fellow party members, I immediately think of the Medic from TF2. A mad doctor who's role as the party healer is more a consequence of his experimental technique rather than a desire to help people 🤣 now we need a DnD equivalent to Übercharge 💉💉💉