This week on Zero Punctuation, Yahtzee reviewed Tiny Tina's Wonderlands. www.escapistmagazine.com/tiny-tinas-wonderlands-zero-punctuation/ Watch it early on UA-cam and support our content via UA-cam Memberships for just $2/month. ua-cam.com/channels/qg5FCR7NrpvlBWMXdt-5Vg.htmljoin
I notice when sony exclusive doesn't do well, they shoved underneath the rug. Sony is suddenly quiet about this exclusive game and bearly anyone is talking about it..
Fucking hell, after watching this I now sorta want CD Projekt Red or some other Polish game designer to create an open world game set in Poland, and see how Polish gamers react to how the game describes in insane detail some of the most touristy things
It's kinda refreshing. Usually with bland audience stand-ins, the writers try to convince themselves that they're not creating a bland audience stand-in. Here, the writers are fully aware of what they've created.
I know it didn’t invent the concept but I’m still going to compare every story about a ghost sharing a body with a recently alive person to Shadow of Mordor
Honestly I agree with you and I think it's because it and it's sequal not only were really good, and managed to I think at least make the concept work well while fitting the setting it was using
@@ieuanhunt552 I played it on day 1 an honestly didn't have any problems. I had no idea what people had any issues with. I never even thought about using the cash shop.
It’s the only part of the game that’s so much as semi-worth trying to rip off, given that Monolith has stated their intent to C&D anyone who tries to make their own version of the Nemesis System.
You can tell he hasn't fully acclimated to living in America yet because he didn't go for the obvious joke about Detroit or Philadelphia or one of our other well-recognized cities with "issues."
I love how the comments have this clear vibe that Coventry is lovably mediocre, but in both a charming way, and a shit way. Lived there during uni, so yeah, I agree.
Same. Not even becoming an Elden Lord was enough to make me leave. For some odd reason, now I am an entirely different person, with magic stick, for a weapon this time and I actually have clothes, WOHOO.
When this was revealed at E3, people were looking forward to it because it looked like a proper horror game, with designs by Ikumi Nakamura. But then she left the studio, and I'm guessing the game had to take a different direction for some reason. So now it's a weird amalgamation of adventure fps with horror themes. I'll probably get this in a steam sale (I'm not good with horror so it's good for me), but it kind of sucks that it's just OK.
The reveal didn't reveal much though. All we got was the premise that the people have been raptured. I mean, there could've been a redesign, but so little of it was known that I'm not sure it's actually been redesigned
I mean, the visual design is by far the best part of the game, its beautiful, even if its not scary, it still has some amazing aesthetics. its just more like a shounen anime about killings youkais than, I don't know, the Ring or silent hill or whatever.
It's actually really good. It's not for everyone but the game can be insanely relaxing when you're just gliding around and exploring. Combat is engaging if you make it so. It's easy to just constantly retreat and pew pew pew but if you use the parry system it definitely makes things more interesting. It's an Arcade style Action/Platformer for the most part. Story missions definitely ratchet up the "scary" elements. It's not outright scary for the most part but it's definitely not geared towards kids either, you'll be on edge if you play with headphones in a dark room, sound design is fantastic. It honestly comes down to how you approach the game and if it engages you or not, you can plow through it and think it's short but if you enjoy the gameplay loop you'll easily get 30 hours out of it. I'm on chapter 3 and have 25 hours into it so far. I think it's fantastic. Doesn't feel sloppy or lazy either, it's a really well designed game but is definitely limited in scope. I think that's a positive for it though, it's old school in a good way. It feels like a videogame in the purest sense.
I really think this game would benefit from a VR mode or version, because the added immersion and implementation of the gestures would be something that could give the game a bit more believability and possibly more fun.
It'd be a nice place to use the finger tracking on the index controllers, so waving your hands around in different gestures makes different kinds of ghost magic fly out.
@@SnuSnuDungeon thank you for the well wishes, fortunately I am on the mend, most of my trouble has been keeping myself occupied while doing little or nothing.
An interesting project by a Well respected Japanese Director that got in bed with a Western publisher and now has kind of uninspired gameplay? Feel like I've heard this story before.
@@Code7Unltd I feel like that project was more than him than the publisher though. I'm more thinking along the lines of shadows of the damned with EA and Sudatq.
@@snil4 While Yuji Naka definitely let people down with Banal Wonderworld, at least he didn't crowdfund his return to the industry that ended up in disappointment.
I do wonder if those over explanatory descriptions of everyday Japanese things are just a localization thing. Meaning, instead of them being direct translations of the Japanese text, they are deliberately written for foreign audiences in their respective language. And then the actual Japanese descriptions are probably a lot more to the point. Just a guess, as I don't speak or read Japanese so I can't confirm this.
Eh, idk. A ton of games have overly detailed descriptions about things that are everyday products for us. Every US based zombie game has a plethora of item descriptions that explain the exact purpose and cultural significance of the pair of sneakers you took off a corpse or bag of Cheetos you can loot from a supermarket, why jeans have extra durability, what a pen is used for, and so on. No one's ever been like "That's silly, we know that, the game doesn't have to explain it", we just accept that games describe everyday things. Why would that be different for Japanese gamers? At least for the few JRPGs that I know in several languages, including Japanese, the item descriptions were equally detailed and pointless in every single language.
@@alexanderfreeman3406 sure but in this case it's entirely appropriate to explain to a western audience what an item of a foreign culture is in a fucking item description, that is literally it's purpose, to describe an item.
Funny, I thought the same of last weeks. Again in the 14 years he’s been doing this I’ve not found one I don’t like but last weeks especially tickled me.
"Having weird hangups stemming from when the Teacher gave you a gold star for having the tidiest desk in the whole class and it was the only time you've ever known self esteem" God damn Yahtzee why did you have to do that to me?
I live in the Midlands (in the UK), where at least one of Yahtzee's gags is about each week (This time it's Coventry.) Everything he says is completely true.
@@MTdaBlacking It has indeed already been done so much it even has sub-genres. There is one where Tokyo is naked and everyone is horny. There is one where tokyo is naked and time has stopped for everyone except one guy. There is one where all the men in tokyo have disappeared and the women are all futas that just walk around naked having sex constantly. I'm pretty sure the list just keeps going.
I'd heard of the quality of person that hung around Coventry's centre late at night, which was confirmed when I had the misfortune to pass through in the dark and ran into one of my cousins. Thank you for a good five minutes of chuckling.
Wait so you play a spiritual detective who uses finger guns to fight? So THE Shingi Mekami made a Yu Yu Hakusho game... SHUT UP AND TAKE NY MONEY!!!!!!!!
That actually did make Yu Yu Hakusho games back in the GBA days. They follow the story of the anime/manga beat for beat. There's two of them that I know of
I just wanna say I love how they add closed captioning immediately after the episode is uploaded now. Even as a hearing person it helps to follow along Yahtzee’s hilarious rapid fire beats without having to rewind to catch what I missed
I had wondered why this game was garnering so much attention leading up to its release, and after watching this video...I'm left still wondering. There's certainly something to be said for atmosphere, but as the gameplay reveal trailers seemed to imply, the gameplay is...well, basically an FPS but using random magic stuff instead of guns, as far as I can tell.
It's because the original game was supposed to be a horror but the game got a rework when the girl from E3 was fired or left the studio foreshadowing development problems.
Well you just answered your own question pretty much. The interest in the game was primarily about the supernatural elements, me including tons of other people didn't see that the game was a run of the mill open world "Ubisoft-like" game until it was too close to launch. Bit of a miss but the concept could've been done extremely well. Not too many games explore this kind of vibe too much.
A not-scary horror survival game that doesn’t have a survival aspect, where you use elemental powers to battle and stun ghosts, collect valuable objects which you can flog for cash that has no in-game utility, under the guidance of a kooky older mentor, all set in an atmospheric, characterful environment, with the primary goal of rescuing your kidnapped sibling? I think this might be a Luigi’s Mansion game.
If you really want that Japanese Experience (TM), don't worry about going to Shibuyas. Take a little local train to some tiny mountain-entombed hamlet of fifty households, 5,000 acres of rice paddies, and 5,000,000,000 mosquitoes, and take a hike in the woods. It's amazing.
I do know there were some issues with the "Localization" so some of the stranger pieces may simply be because of the localization team desperate to make sure that you know about everything. And other things.
@@bono9814 well, at least I'm not antagonizing random people in the comments. Maybe you should spend that time and effort on getting a sense of humour 😉
I recently picked this up on a whim because it looked like Naruto Hand Signs meets Ghostbusters meets Explore Japan at night. I totally forgot that i had seen this ZP when it first dropped. It is funny to revisit this while absolutely enjoying the game and hearing Yahztee say pretty much its an okay way to spend 6 hours at 5:01 ..... when ive put over 66 hours into it. I really enjoy exploring the city bit by bit, only opening up a new area when i want to, not have to. I enjoy searchingvareas for souks to save becaaue they are souls to save, not for XP. I enjoy that there are ways to play that i dont often engage in (there's one skill that affords you the ability to, when above an enemy but in a reasonable range perform an instant take down. I dont play that way so i didnt even bother. Similarcwith anything about the bow and arrow). What i think was a bit unfair of Yahtzee was not mentioning that along with your 3 elemental attacks and the bow, there are also Talismans which produce various effects. A fun way to make combat more dynamic and get away from the elemental finger guns is to use those against enemies to find new ways to approach rather thsn just Atomic spiritual Wedge or gun fight. Its a fun game. One of the few ove bought recently that i am actually compelled to play..... but thats more of a me thing. Also, deciding what food items to use for healing, with the added buffs, come in really handy (depending on what difficulty you're playing) when you find yourself going up against some of the secret bosses (24th floor) usually found through side missions.
Great work on describing it! I was so deeply excited at seeing something that gets that nice hit of Japanese touristic lore while stretching the boundaries of gameplay with some new surreal horror. Something like Senua Hellblade crossed with Gantz fantasy/tech. Monsters being something to be navigated and chosen carefully. Instead, we got a very glitzy shooter with an openworld tacked on. Suffice to say, I was disappointed on seeing how we have to farm Slendermen.
the one part that got me was the lore behind all of the enemies. school girls who are depressed or the souls of a typical workman becoming the generic enemy type. i liked that. the Japanese I'm sure liked that.
@@thegaminglord2190 That’s fair but I didn’t really focus on who was making it. I just said “Ooh a new IP that looks interesting, I’ll give it a shot.” I like vaguely knew about it. The most I knew about it was that it was published by Bethesda. But hey, I assumed nothing and I’m having a great time.
@@thegaminglord2190 it's really not a Shinji game though, yea he helped produce it but he didn't direct it. It's a first time director, Kenji Kimura. Shinji doesn't really want to direct games anymore, he's hyper focused on mentoring his younger staff members. It's pretty cool, basically how he got started at Capcom. Tokuro Fukiwara created Sweet Home, the godfather of RE games, and Produced the OG RE, he was Mikami's mentor and Mikami is pretty much doing the same. Not trying to be a know it all, just wanted to give some perspective on Ghostwire.
Kinda like the idea of healing items being snack foods. But I think I'd prefer if a load of them were a bit on the niche side, and from places other than where the game was set so that the protag could look at them funny. "Ketchup-flavoured potato chips. Inexplicable, but edible and not particularly objectionable." "Someone has poured a load of ground beef and cheese in to this helpless, innocent bag of corn chips. That bit might be from a tomato or a pepper. What's going on?"
It's so nice to see Yahtzee mentioning God Hand again, after so many years. Last I remember, it was mentioned in one of his and Gabriel's Let's Plays/Drown Outs, and I only recall Gabe saying good things about it, and how you can customize your moves and whatnot. I wonder if Yahtz already knew about the game, or if he was made curious after Gabe mentioned it, after which he gave it a try and ending up liking it? Nevertheless, can't wait for a retro review of God Hand in the near future 😁
Being possessed by a supernatural detective? Man, that gives me flashbacks to Murdered: Soul Suspect! I actually kinda enjoyed that game, despite its problems.
I have always enjoyed the content on Zero Punctuation. So much, I couldn't wait for Yahtzee's amazing delivery of enthusiasm at the next big hit. However, it was not until today, that I had ever laughed at one of his videos. 'Sense of place' was a perfect metaphor for this game; yet made me laugh when I was greeted by I giant fish on the screen. Well done Yahtzee. You can have a sticker now.
A game from Japan on the themem of ghosts. Headless schoolgirl enemies yeah that sounds about right. All it is lacking to really get that permanent Japanese feel is some tentacle monsters hunting the school girls.
I wish the seal breaking mechanics were a bit more responsive and we're integrated into the combat. All the upgrades are frankly just things that make the games combat feel tolerable. Damn shame.
i got the same overall conclusion from the game myself, i thought it looked really cool but ultimately its a solid game with not much new to offer but since its the first game of a new studio im not really surprised
I'm shocked that there is no mention of the pettable dogs and shopkeeper cats (street cats seems a bit of a-holes in the stream i watched). What's next? No mention of Hookshots?!
An Educational Video: I learned how to pronounce that fish name, which I was not sure about. (snickering) I do so love these reviews just for the savage humor though, like most everyone else here.
the kimono bit actually made me think about it too much... like what if they have a different text in japanese that actually says something interesting and then for the gaijin audience they make another bland text to be translated that just describes what the thing is for the uncultured barbarians.
Thank you Yahtzee for addressing that this lacks the horror part. I thought that it would be a spiritually weak, ADHD protagonist possessed by a wise, skillful, dead exorcist who would be in raptured Tokyo chased by youkai and ghosts until he discovers ways to exorcise the ghosts and grows spiritually stronger and free the city from a necromancy cult and bring back the populace. Like at first you would running and hiding from powerful urban legend ghosts like Kuchisake-onna, rokurokubi, Jorōgumo, and kamaitachi. Certain yokai would have grades like those you can exorcise, those you can stun and those you can only run away from. Hachishaku-sama is one of those. And the cult are trying summon legendary evil boss monsters like the Gashadokuro or an akuma or a Daidarabotchi. You would have to search for rare items to exorcise like prayer beads or items used in exorcism. You'll have a few rare encounters from komainu, or amabie and other friendly yokai that you would have to look for to regain health or get powerful items. A first person survival horror kind of like Fatal Frame but less janky. What you described disappointed me.
That's a shame mate, but it's an impkrtamt lesson on expectations. Try to set more realistic expectations, rather than inventing a game in your head like you've done here. Wait for the game to drop, then have a look and see if its for you. Hype always hurts the consumer mate.
@@mitchwilliamson5552 Well, if Tango Gameworks studio and Bethesda were realistic and called this what it really is: a generic dull first person shooter in an open world with supernatural elements and not a survival horror which it is not then I can be realistic about my expectations and lower them instead of expecting a top tier game.
@@redadder515 its bethesda for one, and AAA for another. I really, strongly suggest assuming things will be bad and being pleasantly surprised when its not when it comes to the modern games industry. I'm not saying its your fault persay, but the games industry is full of bullshit and you gotta expect garbage always. Most games that come out are pretty average, and once you expect that, you start being happy about the good games, rather than upset by their rarity.
Hot damn, what you just described is infinitely more interesting and fun sounding. Especially if they had made it a bit more linear so they could give the main character a believable arc from zero to hero.
@@mitchwilliamson5552 They didnt show shit, everyone liked the girl presenting, they activated the bugthugesda card and just disappeared like a fart in the wind.. That is pratically demanding people to think of anything the game can be and it was done on purpose. Also lame how if any rando can make up better ideas then people getting paided for creativity.. you done fucked up.
The idea of "the soul trying to possess you is a paranormal detective" instantly made me think "wasn't that the main mechanic of "Murdered: Soul Suspect" but the other way around? I.e. you being the one possessed".
You know Yahtzee's gone full weeaboo when he wasn't just positive about this game, he was specifically looking forward to it. Everyone else actually found the game boring. I'll probably be still getting it though after Im done with my 4th playthrough of Elden Ring, can't exactly say no to my man, Mikami.
I think part of the reason why weebism and Japanese things have taken a rise in popularity in the west is because western media(not just games but movies and TV and comics etc.) have taken a complete nose-dive in quality over the last decade or so while Japan has been mostly free of that. This is also why its important to gatekeep your hobbies, so the people that ruin other shit don't ruin your shit.
@@JJAB91 Japanese media is aboslutely chock full of uninspired garbage that gets pumped out on an assembly line basis. The stuff that gets popular in the west is like 1 game out of the trough of 200 that come out every quarter like clockwork.I Yahtz doesn't like Japanese games, he likes a handful of talented creators from Japan. The rest of the Japanese games industry he's mentioned being pretty rubbish.
@@JJAB91 While maybe not applying to Yatz specifically, the sentiment of Japanese meida becoming more popular in the west recently is absolutely a symptom of shitty, pandering, hollow western media. I regularly read all sorts of manga, but could not tell you the last time I picked up a comic book. A modern day Spiderman comic is probably just 90% calling you a piece of shit and 10% Spiderman. Whereas a Japanese manga will usually be exactly what it says on the cover + some fat tits usually, so you cant go wrong there. Should probably start closing up the gates though as was mentioned, last thing we need is for anime to become just as mainstream as the shitty western media that we nerds used to like that is now ruined trying to chase an audience that never liked it in the first place.
@2:45 we see a 1911. It's great because yesterday was the 111th anniversary of that weapon's formal adoption by the US Army. Curiously, the hammer is not cocked so I don't know what that finger on the trigger's supposed to accomplish.
My take was that it's actually very unique - as far as these games go. Yes, they kept to many of the same formulas for keeping players hooked, but they did them in interesting, new ways - like the towers don't just give you vision, you are literally unable to explore without them. Or the ties to Japanese folklore, which make the stories and sidequests more interesting than if they were pure fiction... even when they make sidequests out of showing you a monster and making you hold right click to beat it. Or basically, the atmosphere as a whole, in this sort of game, is unique. But then, if you dig into it, it's still all the exact same techniques done in different ways, and I had to double-check if this was an ubisoft game. I also couldn't help but draw the parallels to Deathloop and the stuff you can break to refill your powers; it sounds trivial, but it's *exactly* the same here, down to the distortion effect on the otherworldly breakables. And probably worst of all, after only 8 hours in which I enjoyed grinding collectibles with the assumption I wouldn't be powerful without them, I now have all my skills maxed out and there's nothing left for me except a good 30 hours of the exact some combat, without upgrades or changes, over and over
I adore Ghostwire since it's Japanese culture immersion. People are way too harsh on it for no reason. There is a lot of repetition on top of the same gameplay as previous souls titles in Elden Ring, what people constantly say is Ghostwires flaw. As an experience it was quite entertaining and fun for what it is.
Granted, a lot of people seem to be disappointed that it for some reason stopped being a primarily Horror project and instead went off to be an open world action game instead.
@@SnuSnuDungeon Never actually played the game myself. I just remember it as looking cool, but then hearing it was a fairly underdeveloped experience, and i decided to use my limited game time with other titles. I think I was on my Total War kick at that time and had no room for anything else in my life. Sounds like Murdered had some funny lines though.
I don't really know about Ghostwire: Tokyo, on the one had playing as someone who can shot elemental beams outta my hands to take care of supernatural problems and save people gives me Yu Yu Hakusho or BLEACH vibes, which makes my inner Weeb very happy indeed. But I had hoped this Survival Horror game would have some horror...and some survival. Both things it seems to lack judging from the review. Guess it's a game to put on my wishlist and then check out when it's on sale for 50% or something a year from now.
I agree with the outro, I Also know someone who'd buy a remaster of God Hand on Steam, looking forward to beating up the Evil Power Ranger Short stacks that would all definitely be played by Verne Troyer in a live action adaptation, were he still alive.
I think it's time for "Ghost" to take its place alongside "Dark" and "Light" as overused video title words, what with Ghostwire: Tokyo joining the ranks of: The Ghost Recon series The Sniper: Ghost Warrior series CoD Ghosts Ghost of a Tale Ghost of Tsushima Ghost Trick: Phantom Detective Ghostbusters
For you Yanks out there, "fag" in the UK is slang for cigarette. If the Japanese are going to lecture us on what a Kimono is, it's only fair the British do the same.
Ghostwire Tokyo just feels like the developers played a few nights of the Geist: the Sin Eaters TTRPG and decided to make a whole fucking AAA videogame out of it. The ghosts possessing bodies, the way the afterlife is portrayed, the half-dead protagonists, the fact the main villain is a fucking wizard - this is literally just a World of Darkness plot shoved into the setting of an abandoned Tokyo.
@@elberethgilthoniel1397 It's just the gag of him having a back and forth, like someone going "yahtzee you callipygian superman" and posing him a question.
@@shulkieprince779 Holy smokes. You remember the callipygian superman joke? You are a hardcore fan. I don't even know what callipygian is? Is that one of the Assyrians war gods or somesuch?
The enemies and culture were cool. The story was met imo. Like they barely gave you enough background story to care about anyone. Most you really care about is rinko. Everyone else just feels tacked on.
The Yu Yu Hakusho finger pistol was a nice touch on top of great jokes. Thank you, sir. Might give it a go, especially if they decide to add DLC eventually.
If this game was released 5-10 years ago, it would be a father getting back his daughter. But Millennials simply arent allowed to be represented, ever, so just like literally everything else so far this games writer skipped over millennials and went straight to zoomers by making the character a ‘young’ older brother getting back their little sister.
This week on Zero Punctuation, Yahtzee reviewed Tiny Tina's Wonderlands. www.escapistmagazine.com/tiny-tinas-wonderlands-zero-punctuation/ Watch it early on UA-cam and support our content via UA-cam Memberships for just $2/month. ua-cam.com/channels/qg5FCR7NrpvlBWMXdt-5Vg.htmljoin
Which one is it
I notice when sony exclusive doesn't do well, they shoved underneath the rug.
Sony is suddenly quiet about this exclusive game and bearly anyone is talking about it..
Great Stuff!
I had no idea Shinji Mikami was behind this one!
Rip Borderlands 3 review
Fucking hell, after watching this I now sorta want CD Projekt Red or some other Polish game designer to create an open world game set in Poland, and see how Polish gamers react to how the game describes in insane detail some of the most touristy things
I like how the MC power is "you are currently there and have a pulse" fucking sold lol
How I got my current job
Its HIGHLY relatable!
@@hatimzeineddine8723 You too?
Weirdly I get Shadow of Mordor vibes off of it, even though that game has the protag explicitly die in the intro.
It's kinda refreshing. Usually with bland audience stand-ins, the writers try to convince themselves that they're not creating a bland audience stand-in. Here, the writers are fully aware of what they've created.
I know it didn’t invent the concept but I’m still going to compare every story about a ghost sharing a body with a recently alive person to Shadow of Mordor
Honestly I agree with you and I think it's because it and it's sequal not only were really good, and managed to I think at least make the concept work well while fitting the setting it was using
Glad I'm not the only one because I INSTANTLY thought of that when I heard it too.
@@ieuanhunt552 I played it on day 1 an honestly didn't have any problems. I had no idea what people had any issues with. I never even thought about using the cash shop.
Murdered: Soul Suspect left very little cultural impact is what I’m hearing.
It’s the only part of the game that’s so much as semi-worth trying to rip off, given that Monolith has stated their intent to C&D anyone who tries to make their own version of the Nemesis System.
My man roasted Coventry and he's not even wrong
Here I sit in Coventry city centre in a bewildered state of agreement, shock and acceptance
You can tell he hasn't fully acclimated to living in America yet because he didn't go for the obvious joke about Detroit or Philadelphia or one of our other well-recognized cities with "issues."
Ah yes, Coventry. I miss it, and yet fully agree…
Is it really worse than Reading?
I love how the comments have this clear vibe that Coventry is lovably mediocre, but in both a charming way, and a shit way. Lived there during uni, so yeah, I agree.
I really just want to run around Tokyo, but currently I'm trapped in the Lands Between.
Same. Not even becoming an Elden Lord was enough to make me leave. For some odd reason, now I am an entirely different person, with magic stick, for a weapon this time and I actually have clothes, WOHOO.
I get the feeling I’ll be in the Lands Between for weeks/months to come
Same I had like 10 games on my wishlist I was looking forward to and now I’m like ehh I’ll probably pick them up on a sale lol
@@PointlesslyNecessaryConvos Same, these PC parts are eating my wallet first 🤣
When this was revealed at E3, people were looking forward to it because it looked like a proper horror game, with designs by Ikumi Nakamura. But then she left the studio, and I'm guessing the game had to take a different direction for some reason. So now it's a weird amalgamation of adventure fps with horror themes. I'll probably get this in a steam sale (I'm not good with horror so it's good for me), but it kind of sucks that it's just OK.
The reveal didn't reveal much though. All we got was the premise that the people have been raptured. I mean, there could've been a redesign, but so little of it was known that I'm not sure it's actually been redesigned
Kuchisake Onna might get to you the first time you encounter her. Otherwise, yeah this game isn't particularly frightening.
@@Japaneseanimeguy really she just made me extremely aroused
I mean, the visual design is by far the best part of the game, its beautiful, even if its not scary, it still has some amazing aesthetics. its just more like a shounen anime about killings youkais than, I don't know, the Ring or silent hill or whatever.
It's actually really good. It's not for everyone but the game can be insanely relaxing when you're just gliding around and exploring. Combat is engaging if you make it so. It's easy to just constantly retreat and pew pew pew but if you use the parry system it definitely makes things more interesting. It's an Arcade style Action/Platformer for the most part. Story missions definitely ratchet up the "scary" elements. It's not outright scary for the most part but it's definitely not geared towards kids either, you'll be on edge if you play with headphones in a dark room, sound design is fantastic. It honestly comes down to how you approach the game and if it engages you or not, you can plow through it and think it's short but if you enjoy the gameplay loop you'll easily get 30 hours out of it. I'm on chapter 3 and have 25 hours into it so far. I think it's fantastic. Doesn't feel sloppy or lazy either, it's a really well designed game but is definitely limited in scope. I think that's a positive for it though, it's old school in a good way. It feels like a videogame in the purest sense.
always good to see God Hand getting the love it deserves.
I really think this game would benefit from a VR mode or version, because the added immersion and implementation of the gestures would be something that could give the game a bit more believability and possibly more fun.
I look forward to getting vertigo every 9 seconds.
It'd be a nice place to use the finger tracking on the index controllers, so waving your hands around in different gestures makes different kinds of ghost magic fly out.
"a game that couldve come out ten years ago" *mentions the wii u*
im in pain
Rambalac's channel is all about just walking in Japan. Pretty serene.
love the vid as usual, the dry humour still lights up my day, especially now when I am sick
I hope you feel better soon
@@SnuSnuDungeon thank you for the well wishes, fortunately I am on the mend, most of my trouble has been keeping myself occupied while doing little or nothing.
An interesting project by a Well respected Japanese Director that got in bed with a Western publisher and now has kind of uninspired gameplay? Feel like I've heard this story before.
You mean Con-man or Mr. "It's better than nothing" Keiji Inafune?
@@Code7Unltd I feel like that project was more than him than the publisher though. I'm more thinking along the lines of shadows of the damned with EA and Sudatq.
@@Code7Unltd I think he meant Mr. Yuji "definitely not a furry" Naka, except for the western publisher part but it's close enough.
@@snil4 While Yuji Naka definitely let people down with Banal Wonderworld, at least he didn't crowdfund his return to the industry that ended up in disappointment.
@Vitor PR Activision only published the game, they didn't have any control or influence over how the game was made.
I do wonder if those over explanatory descriptions of everyday Japanese things are just a localization thing. Meaning, instead of them being direct translations of the Japanese text, they are deliberately written for foreign audiences in their respective language. And then the actual Japanese descriptions are probably a lot more to the point. Just a guess, as I don't speak or read Japanese so I can't confirm this.
That would make the most sense. Describe any piece of American clothing in the exact same way in English and it feels so unnatural.
Yeah. There are quite a few “translators” out there who seem to think they are actually editors.
Eh, idk. A ton of games have overly detailed descriptions about things that are everyday products for us. Every US based zombie game has a plethora of item descriptions that explain the exact purpose and cultural significance of the pair of sneakers you took off a corpse or bag of Cheetos you can loot from a supermarket, why jeans have extra durability, what a pen is used for, and so on.
No one's ever been like "That's silly, we know that, the game doesn't have to explain it", we just accept that games describe everyday things. Why would that be different for Japanese gamers?
At least for the few JRPGs that I know in several languages, including Japanese, the item descriptions were equally detailed and pointless in every single language.
@@alexanderfreeman3406 sure but in this case it's entirely appropriate to explain to a western audience what an item of a foreign culture is in a fucking item description, that is literally it's purpose, to describe an item.
This is one of the funniest ZPs there's been in a while. Not that they've been bad lately, but this one's especially hilarious.
Funny, I thought the same of last weeks. Again in the 14 years he’s been doing this I’ve not found one I don’t like but last weeks especially tickled me.
Yeah this one's a kicker
It might be just the games, but i defiently saw an improvement in quality in this video!
Among other things, Yahtzee's delivery of "fucking hell" after describing Akito's situation had me in stiches
Is it just me, or is there always a comment like this in every single ZP? Though I guess that's a just a testament to how consistently good they are.
"Having weird hangups stemming from when the Teacher gave you a gold star for having the tidiest desk in the whole class and it was the only time you've ever known self esteem"
God damn Yahtzee why did you have to do that to me?
Et tu Everett?
I feel personally attacked. :(
I live in the Midlands (in the UK), where at least one of Yahtzee's gags is about each week (This time it's Coventry.) Everything he says is completely true.
The concept of everyone in Tokyo suddenly being naked like that is a very good hentai or doujin premise.
I'd be surprised if that hasn't been done already...
Tokyo Mass City Orgy
@@MTdaBlacking It has indeed already been done so much it even has sub-genres. There is one where Tokyo is naked and everyone is horny. There is one where tokyo is naked and time has stopped for everyone except one guy. There is one where all the men in tokyo have disappeared and the women are all futas that just walk around naked having sex constantly. I'm pretty sure the list just keeps going.
@@MTdaBlacking It has been done many years ago... Check out RCT's early works.
Honestly, it's a Japanese premise in general.
I'd heard of the quality of person that hung around Coventry's centre late at night, which was confirmed when I had the misfortune to pass through in the dark and ran into one of my cousins.
Thank you for a good five minutes of chuckling.
Joke's on you, Yatz, I DID remember that gag.
Edit: Upon reflection... Not sure if that's actually a GOOD thing on my part.
Yahtzee, you charismatic stallion, of course we don't forget your jokes
Yathzee you calypgian superman we would never
Wait so you play a spiritual detective who uses finger guns to fight? So THE Shingi Mekami made a Yu Yu Hakusho game... SHUT UP AND TAKE NY MONEY!!!!!!!!
That actually did make Yu Yu Hakusho games back in the GBA days. They follow the story of the anime/manga beat for beat. There's two of them that I know of
I just wanna say I love how they add closed captioning immediately after the episode is uploaded now. Even as a hearing person it helps to follow along Yahtzee’s hilarious rapid fire beats without having to rewind to catch what I missed
Yeahhh I'm enjoying the game, but who ever decided to include outfits in a single person first person game really didn't think that through.
what if player character was a cute girl and all outfits were sexy ones?
@@an2qzavok Unless the game devs sprinkled generous amounts of mirrors and reflective surfaces throughout the game, you really wouldn't know.
It seems that the only way to see yourself in costume is in the Photo Mode
yea, like the person above me said. Outfits are largely for photo mode.
@@an2qzavok The Player Character could be an Albino Leprechaun, given it's first person it don't matter cause you can't friggin' see them.
I had wondered why this game was garnering so much attention leading up to its release, and after watching this video...I'm left still wondering. There's certainly something to be said for atmosphere, but as the gameplay reveal trailers seemed to imply, the gameplay is...well, basically an FPS but using random magic stuff instead of guns, as far as I can tell.
It's because the original game was supposed to be a horror but the game got a rework when the girl from E3 was fired or left the studio foreshadowing development problems.
Well you just answered your own question pretty much.
The interest in the game was primarily about the supernatural elements, me including tons of other people didn't see that the game was a run of the mill open world "Ubisoft-like" game until it was too close to launch. Bit of a miss but the concept could've been done extremely well. Not too many games explore this kind of vibe too much.
@@treebush E3 Girl left because of her health.
@@treebush She left because she was pregnant.
because box art pretty
A not-scary horror survival game that doesn’t have a survival aspect, where you use elemental powers to battle and stun ghosts, collect valuable objects which you can flog for cash that has no in-game utility, under the guidance of a kooky older mentor, all set in an atmospheric, characterful environment, with the primary goal of rescuing your kidnapped sibling?
I think this might be a Luigi’s Mansion game.
Especially if you use wind magic
I will say, all that was promised is that "it's spooky", and you've confirmed that it is indeed spooky.
I'll take spooky over Outlast's gore anyday, also, Japanese ghosts are kinda fresh in comparison.
If you really want that Japanese Experience (TM), don't worry about going to Shibuyas. Take a little local train to some tiny mountain-entombed hamlet of fifty households, 5,000 acres of rice paddies, and 5,000,000,000 mosquitoes, and take a hike in the woods. It's amazing.
As someone who lives in Coventry: "he..., wait no, this is pretty accurate"
As a Coventrian, I'm just glad to be mentioned
>young man killed in car accident
>ghost detectives
>finger guns
Sounds like Shinji is a Yu Yu Hakisho fan
I do know there were some issues with the "Localization" so some of the stranger pieces may simply be because of the localization team desperate to make sure that you know about everything.
And other things.
Yeah. Unfortunately there’s quite a few “translators” out there who seem to think they’re actually editors.
I've been in Coventry city centre at 3 in the morning, and that's a real survival horror game.
"Confused nudity" is a fun phrase that I can't say I've ever encountered before
and I am 100% certain that scenario is a Jav series
And not just you that wants GOD HAND remaster Yahtz, It's Mostly everyone
I regularly watch old ZPs so that I never forget any gags and can instantly spot any recycling.
Yeah, as do I and its remarkble how infrequently it happens considering how many of these damn things he makes.
Get a life and do something with your life instead of nitpicking another man's work
@@bono9814 well, at least I'm not antagonizing random people in the comments. Maybe you should spend that time and effort on getting a sense of humour 😉
@@bono9814 mate, it's a fuckin' joke. How'd you not get it?
@Java Monsoon I uh... I recognise that as individual words, but as a sentence I haven't the foggiest what you mean.
HAHA I didn't expect Coventry to be in there at the end! As a Coventry native I can fully endorse that comment 😂
You forget the first joke doesn’t work on the freaks like me who use the ZP year compilations to sleep.
So is this the first in a series set in different cities? Can we look forward to Ghostwire: Brisbane? Ghostwire: Dublin? Ghostwire: Birmingham?
Ghost wire saskatoon. 😆
I recently picked this up on a whim because it looked like Naruto Hand Signs meets Ghostbusters meets Explore Japan at night. I totally forgot that i had seen this ZP when it first dropped. It is funny to revisit this while absolutely enjoying the game and hearing Yahztee say pretty much its an okay way to spend 6 hours at 5:01 ..... when ive put over 66 hours into it. I really enjoy exploring the city bit by bit, only opening up a new area when i want to, not have to. I enjoy searchingvareas for souks to save becaaue they are souls to save, not for XP. I enjoy that there are ways to play that i dont often engage in (there's one skill that affords you the ability to, when above an enemy but in a reasonable range perform an instant take down. I dont play that way so i didnt even bother. Similarcwith anything about the bow and arrow).
What i think was a bit unfair of Yahtzee was not mentioning that along with your 3 elemental attacks and the bow, there are also Talismans which produce various effects. A fun way to make combat more dynamic and get away from the elemental finger guns is to use those against enemies to find new ways to approach rather thsn just Atomic spiritual Wedge or gun fight.
Its a fun game. One of the few ove bought recently that i am actually compelled to play..... but thats more of a me thing. Also, deciding what food items to use for healing, with the added buffs, come in really handy (depending on what difficulty you're playing) when you find yourself going up against some of the secret bosses (24th floor) usually found through side missions.
Great work on describing it! I was so deeply excited at seeing something that gets that nice hit of Japanese touristic lore while stretching the boundaries of gameplay with some new surreal horror. Something like Senua Hellblade crossed with Gantz fantasy/tech. Monsters being something to be navigated and chosen carefully. Instead, we got a very glitzy shooter with an openworld tacked on.
Suffice to say, I was disappointed on seeing how we have to farm Slendermen.
the one part that got me was the lore behind all of the enemies. school girls who are depressed or the souls of a typical workman becoming the generic enemy type. i liked that. the Japanese I'm sure liked that.
oh shinji one day you will attain your rock star status
He acknowledged god hand, my life is complete.
"Akit-Ow". Yahtzee doesn't miss a detail.
I really like the game and I guess it's also because I didn't expect it to be a survival horror game lol.
It's a Shinji mikami game, the God father of survival horror, how did you not expect that XD
@@thegaminglord2190 That’s fair but I didn’t really focus on who was making it. I just said “Ooh a new IP that looks interesting, I’ll give it a shot.” I like vaguely knew about it. The most I knew about it was that it was published by Bethesda.
But hey, I assumed nothing and I’m having a great time.
@@thegaminglord2190 it's really not a Shinji game though, yea he helped produce it but he didn't direct it. It's a first time director, Kenji Kimura. Shinji doesn't really want to direct games anymore, he's hyper focused on mentoring his younger staff members. It's pretty cool, basically how he got started at Capcom. Tokuro Fukiwara created Sweet Home, the godfather of RE games, and Produced the OG RE, he was Mikami's mentor and Mikami is pretty much doing the same. Not trying to be a know it all, just wanted to give some perspective on Ghostwire.
0:15 Jokes on both of us, I do remember and it still made me laugh.
Of course I know who Shinji Mikami is, he made the Shinji Mikami Tensei games, of course.
As a citizen of Coventry...
You aren't fucking wrong lol
Kinda like the idea of healing items being snack foods. But I think I'd prefer if a load of them were a bit on the niche side, and from places other than where the game was set so that the protag could look at them funny.
"Ketchup-flavoured potato chips. Inexplicable, but edible and not particularly objectionable."
"Someone has poured a load of ground beef and cheese in to this helpless, innocent bag of corn chips. That bit might be from a tomato or a pepper. What's going on?"
It's so nice to see Yahtzee mentioning God Hand again, after so many years. Last I remember, it was mentioned in one of his and Gabriel's Let's Plays/Drown Outs, and I only recall Gabe saying good things about it, and how you can customize your moves and whatnot.
I wonder if Yahtz already knew about the game, or if he was made curious after Gabe mentioned it, after which he gave it a try and ending up liking it?
Nevertheless, can't wait for a retro review of God Hand in the near future 😁
“The Canada Goose Parka is a coat normally worn by tourists visiting the New York Metropolitan area.”
HEY I grew up in Coventry and... Yeah, you're right. I remember the Godiva statue at Cathedral Lanes was basically a seedy hub for scum and villainy.
"The Lady Godiva statue : Now twinned with Mos Eisly"
I KNEW that start was familiar. Yahtzee you devilishly handsome bastard
Being possessed by a supernatural detective? Man, that gives me flashbacks to Murdered: Soul Suspect! I actually kinda enjoyed that game, despite its problems.
I have always enjoyed the content on Zero Punctuation. So much, I couldn't wait for Yahtzee's amazing delivery of enthusiasm at the next big hit. However, it was not until today, that I had ever laughed at one of his videos. 'Sense of place' was a perfect metaphor for this game; yet made me laugh when I was greeted by I giant fish on the screen. Well done Yahtzee. You can have a sticker now.
A game from Japan on the themem of ghosts. Headless schoolgirl enemies yeah that sounds about right. All it is lacking to really get that permanent Japanese feel is some tentacle monsters hunting the school girls.
I fucking wish.
As someone from Coventry that last comment was bang on the money.
I wish the seal breaking mechanics were a bit more responsive and we're integrated into the combat. All the upgrades are frankly just things that make the games combat feel tolerable.
Damn shame.
i got the same overall conclusion from the game myself, i thought it looked really cool but ultimately its a solid game with not much new to offer but since its the first game of a new studio im not really surprised
tango gameworks (the developers) made the evil within 1 and 2 before this, and a lot of the developers involved have a long history in the industry
I'm shocked that there is no mention of the pettable dogs and shopkeeper cats (street cats seems a bit of a-holes in the stream i watched). What's next? No mention of Hookshots?!
Probably because “le can you pet dog” meme is not funny
I, too, want a remaster of God Hand
An Educational Video: I learned how to pronounce that fish name, which I was not sure about. (snickering)
I do so love these reviews just for the savage humor though, like most everyone else here.
the kimono bit actually made me think about it too much...
like what if they have a different text in japanese that actually says something interesting and then for the gaijin audience they make another bland text to be translated that just describes what the thing is for the uncultured barbarians.
That’s basically what they do for games like this.
It didn't sell too well but I think it'll be cult classic. Enjoying my time with it.
I would also buy a remaster of Godhand! I'd like to get the original for my beloved PS2 but the price of a used copy is insane!
Hey, I'm certain you've used that gag bef- Oh... Carry on.
Car accident? Paranormal detective? Evil spirits? FINGER BANG?!?!!
This is just Yu Yu Hakusho meets Everybody's Gone to the Rapture!
That's cute, Yahtzee thinking that we don't rewatch old ZP's 10,000 times to know he reused a joke xD.
Thank you Yahtzee for addressing that this lacks the horror part. I thought that it would be a spiritually weak, ADHD protagonist possessed by a wise, skillful, dead exorcist who would be in raptured Tokyo chased by youkai and ghosts until he discovers ways to exorcise the ghosts and grows spiritually stronger and free the city from a necromancy cult and bring back the populace. Like at first you would running and hiding from powerful urban legend ghosts like Kuchisake-onna, rokurokubi, Jorōgumo, and kamaitachi. Certain yokai would have grades like those you can exorcise, those you can stun and those you can only run away from. Hachishaku-sama is one of those. And the cult are trying summon legendary evil boss monsters like the Gashadokuro or an akuma or a Daidarabotchi. You would have to search for rare items to exorcise like prayer beads or items used in exorcism. You'll have a few rare encounters from komainu, or amabie and other friendly yokai that you would have to look for to regain health or get powerful items. A first person survival horror kind of like Fatal Frame but less janky. What you described disappointed me.
That's a shame mate, but it's an impkrtamt lesson on expectations. Try to set more realistic expectations, rather than inventing a game in your head like you've done here.
Wait for the game to drop, then have a look and see if its for you. Hype always hurts the consumer mate.
@@mitchwilliamson5552 Well, if Tango Gameworks studio and Bethesda were realistic and called this what it really is: a generic dull first person shooter in an open world with supernatural elements and not a survival horror which it is not then I can be realistic about my expectations and lower them instead of expecting a top tier game.
@@redadder515 its bethesda for one, and AAA for another. I really, strongly suggest assuming things will be bad and being pleasantly surprised when its not when it comes to the modern games industry.
I'm not saying its your fault persay, but the games industry is full of bullshit and you gotta expect garbage always. Most games that come out are pretty average, and once you expect that, you start being happy about the good games, rather than upset by their rarity.
Hot damn, what you just described is infinitely more interesting and fun sounding. Especially if they had made it a bit more linear so they could give the main character a believable arc from zero to hero.
@@mitchwilliamson5552 They didnt show shit, everyone liked the girl presenting, they activated the bugthugesda card and just disappeared like a fart in the wind..
That is pratically demanding people to think of anything the game can be and it was done on purpose. Also lame how if any rando can make up better ideas then people getting paided for creativity.. you done fucked up.
It still sounds fun enough to try.
So does throwing rocks at trains
Doesn't mean it's worth any of your money
@@ImOwenWilson I think you're more the fool for paying to throw rocks at trains than try this game.
The idea of "the soul trying to possess you is a paranormal detective" instantly made me think "wasn't that the main mechanic of "Murdered: Soul Suspect" but the other way around? I.e. you being the one possessed".
This is the closest to a Yu Yu Hakusho game we’ll ever get.
You know Yahtzee's gone full weeaboo when he wasn't just positive about this game, he was specifically looking forward to it.
Everyone else actually found the game boring. I'll probably be still getting it though after Im done with my 4th playthrough of Elden Ring, can't exactly say no to my man, Mikami.
I think part of the reason why weebism and Japanese things have taken a rise in popularity in the west is because western media(not just games but movies and TV and comics etc.) have taken a complete nose-dive in quality over the last decade or so while Japan has been mostly free of that.
This is also why its important to gatekeep your hobbies, so the people that ruin other shit don't ruin your shit.
@@JJAB91 Japanese media is aboslutely chock full of uninspired garbage that gets pumped out on an assembly line basis. The stuff that gets popular in the west is like 1 game out of the trough of 200 that come out every quarter like clockwork.I
Yahtz doesn't like Japanese games, he likes a handful of talented creators from Japan. The rest of the Japanese games industry he's mentioned being pretty rubbish.
Nah, the beginning of his weeaboo awakening was when he gave Yakuza 4 a chance.
Now it's just full blown.
@@JJAB91 While maybe not applying to Yatz specifically, the sentiment of Japanese meida becoming more popular in the west recently is absolutely a symptom of shitty, pandering, hollow western media. I regularly read all sorts of manga, but could not tell you the last time I picked up a comic book. A modern day Spiderman comic is probably just 90% calling you a piece of shit and 10% Spiderman. Whereas a Japanese manga will usually be exactly what it says on the cover + some fat tits usually, so you cant go wrong there.
Should probably start closing up the gates though as was mentioned, last thing we need is for anime to become just as mainstream as the shitty western media that we nerds used to like that is now ruined trying to chase an audience that never liked it in the first place.
@2:45 we see a 1911. It's great because yesterday was the 111th anniversary of that weapon's formal adoption by the US Army. Curiously, the hammer is not cocked so I don't know what that finger on the trigger's supposed to accomplish.
My take was that it's actually very unique - as far as these games go. Yes, they kept to many of the same formulas for keeping players hooked, but they did them in interesting, new ways - like the towers don't just give you vision, you are literally unable to explore without them. Or the ties to Japanese folklore, which make the stories and sidequests more interesting than if they were pure fiction... even when they make sidequests out of showing you a monster and making you hold right click to beat it. Or basically, the atmosphere as a whole, in this sort of game, is unique.
But then, if you dig into it, it's still all the exact same techniques done in different ways, and I had to double-check if this was an ubisoft game. I also couldn't help but draw the parallels to Deathloop and the stuff you can break to refill your powers; it sounds trivial, but it's *exactly* the same here, down to the distortion effect on the otherworldly breakables.
And probably worst of all, after only 8 hours in which I enjoyed grinding collectibles with the assumption I wouldn't be powerful without them, I now have all my skills maxed out and there's nothing left for me except a good 30 hours of the exact some combat, without upgrades or changes, over and over
lmao the intro praise of Shinji Mikami was great.
I adore Ghostwire since it's Japanese culture immersion. People are way too harsh on it for no reason. There is a lot of repetition on top of the same gameplay as previous souls titles in Elden Ring, what people constantly say is Ghostwires flaw. As an experience it was quite entertaining and fun for what it is.
Granted, a lot of people seem to be disappointed that it for some reason stopped being a primarily Horror project and instead went off to be an open world action game instead.
So like a Yu Yu Hakusho spin off game
The finger gun graphic feels new...I wonder if it's been done and I just haven't noticed or if it really hasn't been used.
To be fair they never said this was survival horror and said this was an action game.
"...other than by being in Coventry City centre at three in the morning"
Hey! Cov's not that bad!
No
No
You're right.
So it's ZombiU crossed with the investigation mechanic of Murdered Soul Suspect...hmm
Nice catch. Murdered really flew under everyone's radar. It's right up there with Frogwares Sherlock games for niche popularity.
@@elberethgilthoniel1397 the only reason I remember it was the "Purchased on the way home Corned Beef Sandwich" joke. That just stuck with me 😆
@@SnuSnuDungeon Never actually played the game myself. I just remember it as looking cool, but then hearing it was a fairly underdeveloped experience, and i decided to use my limited game time with other titles. I think I was on my Total War kick at that time and had no room for anything else in my life.
Sounds like Murdered had some funny lines though.
I don't really know about Ghostwire: Tokyo, on the one had playing as someone who can shot elemental beams outta my hands to take care of supernatural problems and save people gives me Yu Yu Hakusho or BLEACH vibes, which makes my inner Weeb very happy indeed. But I had hoped this Survival Horror game would have some horror...and some survival. Both things it seems to lack judging from the review.
Guess it's a game to put on my wishlist and then check out when it's on sale for 50% or something a year from now.
Wow I immediately got the reference and Yahtzee immediately mentions that it’s a reused gag
Hopefully this goes to Game Pass eventually that virtual tourism in Japan sounds kind of cool.
It's now on PSplus, and I'm loving every minute of it! It strangely feels like 1st person banjo kazooie, in its collectathon structure
Well there was that Yu Yu Hakusho reference. I think. Spirit Gun! Now with variable elements.
I agree with the outro, I Also know someone who'd buy a remaster of God Hand on Steam, looking forward to beating up the Evil Power Ranger Short stacks that would all definitely be played by Verne Troyer in a live action adaptation, were he still alive.
As a Coventrian, I feel seen and attacked. But it was depressingly the truth.
I honestly enjoy this game but I have that same issue where it's like...the attacks don't feel impactful.
Reminds me of lichdom battlemage.
The game is now on Game Pass but it was also infected with Denuvo apparently.
I think it's time for "Ghost" to take its place alongside "Dark" and "Light" as overused video title words, what with Ghostwire: Tokyo joining the ranks of:
The Ghost Recon series
The Sniper: Ghost Warrior series
CoD Ghosts
Ghost of a Tale
Ghost of Tsushima
Ghost Trick: Phantom Detective
Ghostbusters
For you Yanks out there, "fag" in the UK is slang for cigarette.
If the Japanese are going to lecture us on what a Kimono is, it's only fair the British do the same.
@Java Monsoon Oh don't you start and all. :) A Yukata _is an unlined cotton summer Kimono._
Ghostwire Tokyo just feels like the developers played a few nights of the Geist: the Sin Eaters TTRPG and decided to make a whole fucking AAA videogame out of it.
The ghosts possessing bodies, the way the afterlife is portrayed, the half-dead protagonists, the fact the main villain is a fucking wizard - this is literally just a World of Darkness plot shoved into the setting of an abandoned Tokyo.
I had not forgotten that gag
I'm a true blue Zero fan, but I did not remember the gag Yahtz was referring to. Do you recall the episode? Was it the Far Cry 3 review?
@@elberethgilthoniel1397 It's just the gag of him having a back and forth, like someone going "yahtzee you callipygian superman" and posing him a question.
@@shulkieprince779 Holy smokes. You remember the callipygian superman joke? You are a hardcore fan. I don't even know what callipygian is? Is that one of the Assyrians war gods or somesuch?
@@elberethgilthoniel1397 it means well shaped buttocks💀💀💀
The enemies and culture were cool. The story was met imo. Like they barely gave you enough background story to care about anyone. Most you really care about is rinko. Everyone else just feels tacked on.
Kudos for the dig at Coventry 😂 so funny
The Yu Yu Hakusho finger pistol was a nice touch on top of great jokes. Thank you, sir. Might give it a go, especially if they decide to add DLC eventually.
If this game was released 5-10 years ago, it would be a father getting back his daughter. But Millennials simply arent allowed to be represented, ever, so just like literally everything else so far this games writer skipped over millennials and went straight to zoomers by making the character a ‘young’ older brother getting back their little sister.
I remember Zombi U
Is it weird that that comparison sold me on Ghostwire
Wait did Yahtzee just mention the evil within in a positive tone?
A comment to feed engagement to our overlord, the almighty algorithm!