I may be the only person whose favourite spell type is World Enchantment or Enchant World as we called it back in the days: the flavour of a spell so powerful to change the rules of the plane I always find compelling, also the symmetrical effects feel fair and force players to be creative to take advantage of it. And it may be very well one of the few top 10 where I own all the cards listed, which I had been collecting since the late 90s.
The flavour is awesome, but gameplay wise, very frustrating. Getting your abyss in the graveyard because your opponent played a one mana crossroads must give a very bitter feeling. There are still enchantments that are symmetrical, but the "one of a kind" rule does not apply to them anymore.
Possibly my favorite card type too. Hall of Gemstones is one of my favorite cards! I've been trying to come up with a World Enchantment themed format but I haven't found one that works in a non-chaotic way. Some might be viable though such as "Legacy except every round a player can choose a World Enchantment that hasn't been played yet." or "'Command World.' You have a world enchantment paired with your commander. If, on your upkeep, your commander is in play without the world enchantment then you have to pay to cast your world enchantment or sacrifice your commander." Also, I need some people to really develop decks to playtest the viability of the formats.
Yeah, you are in the minority. Haha. But hey - I can't judge - I'm the type of player that built a deck around Storm Seeker just because I liked the art!
Ya har, I've thinking that Nethervoid be number 1, but it actually be #3. Today would have been a perfect day to be doin' Top 10 Pirates, since it be International Talk Like a Pirate Day. Alternatively, I also be acceptin' "Top 10 Vintage Cards (Minus Power 9)"!
I used Concordant Crossroads in my Druid deck. Didn't even realize it was a world enchant, I had just search up a green way to give my creatures haste.
Wow hall of gemstone is quite powerful defense! That could definitely be useful in edh. Land disabling is one the most powerful effects in a multiplayer game. It's strong like land destruction in that no one can do anything to stop you if you get it off but doesn't incur wrath like land destruction does
Nethervoid also currently sees legacy play in red prison decks that use the uncountable Chandra and that uncounterable 6/6 dragon to get around the effect without paying. I assume it hasn't top 8'd yet but it is a very real deck.
I'd love to see some more world enchantments. Doom Foretold is close, but it has benefit to the caster when the opponent can't take the necessary action. Too bad it fluctuates between 8 and 10 on the Storm Scale.
my favorite enchant world was bazaar of wonders :> Use that with gaea's blessing deck and you could make it hard for your oponent to cast spells, while rarely hurts you, great with mill deck, or hermit druid deck.
Elkin Lair seems like it would be really good in some EDH decks I've seen when playing. Seen a few 'Rakdos Impulse Draw Tribal' decks built around Prosper, for whom getting to cast something from exile instead of the hand is actually a perk.
So basically, World Enchantments / Enchant World are kinda like Enchantments that are "legends" huh? During the time I was still active playing this game, I didn't play much of these cards so I really didn't bother with the difference between them and regular Enchantments Looking at the Enchant World cardpool, I see there are actually quite a lot of stinkers there ... but there are some cards I recognize that I am honestly surprised didn't make this list. For example: Tombstone Stairwell. During each player's upkeep, everyone creates a 2/2 black zombie token with haste. If it blows up, sacrifice all those tokens. It DOES have a CU of B1. Anyway, I personally didn't like the card, but I've seen this card being used left and right during it's legality in standard. Land's Edge is a RR1 EN that allows both players to pitch lands for 2 damage. This was pretty hyped when we saw it in the sucky Chronicles set, and I am aware people tried to use it with Land Tax... but I don't know how well it went I'm also surprised that Storm World had no relevance in the game: it's basically a red symmetrical Black Vise. Shout out to Chaosphere: one of the many cards that had a cool artwork where you think it can do a LOT of things... but just ends up reversing the rules regarding flying and non-flying creatures -_- And another shout out to Pillar Tombs of Aku: Kid me thought this was an amazing card until I experienced the dreaded "may" clause... teaching my stupid ass that cards that give your opponent choices GENERALLY, like 90% of the time, are bad. Opponent summons a huge Spirit of the Night as his only creature? Hah! I play Pillar Tombs! You either lose 5 life or sacrifice your boss monster! ... Oh... you paid 5 life... w-well... I still have another one of those so... oh... I'm... down to 2 life... r-right... well that didn't work!
I would love to see more World Enchantments get printed some day. Half wondering if we'll be seeing World Artifacts in Unfinity, since Mark Rosewater said "An enchantment subtype appears on an artifact for the first time." Wondering if he misspoke and meant supertype, but I guess it's possible we see "Shrine" or something instead.
It's interesting that the world supertype is still functional but continuous artifacts were wiped and only some of them were given errata to actually function as intended
There's actually been a relative rise in Black Stompy decks played in Legacy recently. A lot of them are running Nether Void and have the fast mana to facilitate getting the card out as early as turn 1. If they manage to pull that off it usually means they need only play something like a single Urza's Saga from that point to win the game as they still get to function without casting spells similar to how Standstill decks often function these days. Sure, Black Stompy isn't exactly a fixture of the format compared to much more meta decks, buuuuut if you've ever tried to play with a Nether Void out you know how truly terrifying it is!
lol the flavorless flavor text on Nether Void “These days some wizards are finding that they have a little too much spell left at the end of their mana.”
Small note: "World" is a general supertype, and not necessarily bound to enchantments (i.e. it's not an "enchantment supertype"). But it happens to only appear on enchantments so far. Would be kind of cool with a "world land"...
@@binarycat1237 they missed a golden opportunity in Kaldheim to make the World Wurm, according to the norse lore it span across the whole world: en.m.wikipedia.org/wiki/J%C3%B6rmungandr
WotC missed an opportunity with The World Tree in Kaldheim. Having to sacrifice your land when your opponent plays theirs? Playing four because the second is amazing in a mirror? I'm for it haha
I remember Nether Void and The Abyss being staples back when the formats were type 1, 1.5, 1.x, 2 and they were very strong effects back then. Which given the power creep of the rest of cards from that point (about 1999-2000 era) having still to worry about those? That's insanely impressive when you'd think for their cost the ability (minus the Void, that was always a game ender if the Void player had manlands and land destruction to finish you off once set up), yet never knew the World type was almost like a Legend effect that would push out another World Enchantment. Is that a new change or something they always had, like the actual Legend rule today versus back-in-the-day? Inquisitive minds would like to know.
I'm surprised there's just enough world enchantments with points to make a top ten, but then again I haven't seen most of these cards in action since they're all older than I am
Why are planeschase cards not world enchantments? I guess so you can play world enchantments at the same time as planes. They seem pretty similar though
I'm actually shocked Aluren didn't make the list. I know people were trying it in Legacy when Acerearak came out. I guess it just never got to competitive levels
I'd love to see these come back in limited, the idea of competing to keep your preferred world enchantment in okay instead of an opponent's seems fun (probably with some supporting mechanic that lets you draw or return the enchantment to your hand or something when it gets removed by this effect so the disadvantage doesn't make it unfeasible)
Bruh this is literally field spell in yugioh, which is a opposite to obscure card type there There nothing wrong in the design of w enchantment in my opinion I wonder why they discontinue them
I may be the only person whose favourite spell type is World Enchantment or Enchant World as we called it back in the days: the flavour of a spell so powerful to change the rules of the plane I always find compelling, also the symmetrical effects feel fair and force players to be creative to take advantage of it. And it may be very well one of the few top 10 where I own all the cards listed, which I had been collecting since the late 90s.
The flavour is awesome, but gameplay wise, very frustrating. Getting your abyss in the graveyard because your opponent played a one mana crossroads must give a very bitter feeling. There are still enchantments that are symmetrical, but the "one of a kind" rule does not apply to them anymore.
Possibly my favorite card type too. Hall of Gemstones is one of my favorite cards!
I've been trying to come up with a World Enchantment themed format but I haven't found one that works in a non-chaotic way. Some might be viable though such as "Legacy except every round a player can choose a World Enchantment that hasn't been played yet." or "'Command World.' You have a world enchantment paired with your commander. If, on your upkeep, your commander is in play without the world enchantment then you have to pay to cast your world enchantment or sacrifice your commander." Also, I need some people to really develop decks to playtest the viability of the formats.
Yeah, you are in the minority. Haha. But hey - I can't judge - I'm the type of player that built a deck around Storm Seeker just because I liked the art!
@@tapif Still waiting for the "world rule" to be amended like how the "legend rule" currently works.
Ya har, I've thinking that Nethervoid be number 1, but it actually be #3. Today would have been a perfect day to be doin' Top 10 Pirates, since it be International Talk Like a Pirate Day. Alternatively, I also be acceptin' "Top 10 Vintage Cards (Minus Power 9)"!
Probably want to just do top 10 non restricted listed vintage cards.
Might as well wait until the new Ixalan set drops.
I used Concordant Crossroads in my Druid deck. Didn't even realize it was a world enchant, I had just search up a green way to give my creatures haste.
Honorable mention to Koshkun Falls, the "Black Propaganda" and a very good pillow fort card for a color which doesn't have many of those
Wow hall of gemstone is quite powerful defense! That could definitely be useful in edh. Land disabling is one the most powerful effects in a multiplayer game. It's strong like land destruction in that no one can do anything to stop you if you get it off but doesn't incur wrath like land destruction does
Nethervoid also currently sees legacy play in red prison decks that use the uncountable Chandra and that uncounterable 6/6 dragon to get around the effect without paying.
I assume it hasn't top 8'd yet but it is a very real deck.
Always informative. In the beginning, it almost felt like we we're having a conversation. lol
Me: world enchantment?
Nizzahon: Here, let me explain...
I'd love to see some more world enchantments. Doom Foretold is close, but it has benefit to the caster when the opponent can't take the necessary action. Too bad it fluctuates between 8 and 10 on the Storm Scale.
Kind of wish for the next commander specific set they bring back world enchantments because of the rule gimmick of only 1 in play period
Yeah! Requested it last video. Thanks Nizzahon!
my favorite enchant world was bazaar of wonders :> Use that with gaea's blessing deck and you could make it hard for your oponent to cast spells, while rarely hurts you, great with mill deck, or hermit druid deck.
Elkin Lair seems like it would be really good in some EDH decks I've seen when playing. Seen a few 'Rakdos Impulse Draw Tribal' decks built around Prosper, for whom getting to cast something from exile instead of the hand is actually a perk.
World enchantments were a thing when I first played, thanks nizza I needed a good reminder
They're stadium cards from the Pokemon TCG. That's interesting, I wonder which game came up with the idea first.
Half of the cards on this list predate the Pokemon TCG by a couple of years.
Definitely Magic.
Also a fan of Winter's Night. Used this in EDH to great effect.
So basically, World Enchantments / Enchant World are kinda like Enchantments that are "legends" huh?
During the time I was still active playing this game, I didn't play much of these cards so I really didn't bother with the difference between them and regular Enchantments
Looking at the Enchant World cardpool, I see there are actually quite a lot of stinkers there ... but there are some cards I recognize that I am honestly surprised didn't make this list.
For example: Tombstone Stairwell. During each player's upkeep, everyone creates a 2/2 black zombie token with haste. If it blows up, sacrifice all those tokens. It DOES have a CU of B1. Anyway, I personally didn't like the card, but I've seen this card being used left and right during it's legality in standard.
Land's Edge is a RR1 EN that allows both players to pitch lands for 2 damage. This was pretty hyped when we saw it in the sucky Chronicles set, and I am aware people tried to use it with Land Tax... but I don't know how well it went
I'm also surprised that Storm World had no relevance in the game: it's basically a red symmetrical Black Vise.
Shout out to Chaosphere: one of the many cards that had a cool artwork where you think it can do a LOT of things... but just ends up reversing the rules regarding flying and non-flying creatures -_-
And another shout out to Pillar Tombs of Aku: Kid me thought this was an amazing card until I experienced the dreaded "may" clause... teaching my stupid ass that cards that give your opponent choices GENERALLY, like 90% of the time, are bad. Opponent summons a huge Spirit of the Night as his only creature? Hah! I play Pillar Tombs! You either lose 5 life or sacrifice your boss monster! ... Oh... you paid 5 life... w-well... I still have another one of those so... oh... I'm... down to 2 life... r-right... well that didn't work!
I would love to see more World Enchantments get printed some day. Half wondering if we'll be seeing World Artifacts in Unfinity, since Mark Rosewater said "An enchantment subtype appears on an artifact for the first time." Wondering if he misspoke and meant supertype, but I guess it's possible we see "Shrine" or something instead.
Video suggestion - Top 10 Defunct Supertypes or card types.
It's interesting that the world supertype is still functional but continuous artifacts were wiped and only some of them were given errata to actually function as intended
Fascinating! I had no idea this card type existed.
why did they stop printing these? the effect has interesting flavor I think
90% of the time identical to a normal enchantment. 10% of the time a bunch of extra rules text everyone needs to remember.
In the Eye of Chaos + Pacts (Intervention Pact, Pact of Negation, Slaughter Pact, Pact of the Titan, Summoner's Pact).
There's actually been a relative rise in Black Stompy decks played in Legacy recently. A lot of them are running Nether Void and have the fast mana to facilitate getting the card out as early as turn 1.
If they manage to pull that off it usually means they need only play something like a single Urza's Saga from that point to win the game as they still get to function without casting spells similar to how Standstill decks often function these days.
Sure, Black Stompy isn't exactly a fixture of the format compared to much more meta decks, buuuuut if you've ever tried to play with a Nether Void out you know how truly terrifying it is!
Not one of the strongest but my favorite is the only black pillowfort card, Koskun Falls.
I really wish they would bring this type of card back to Magic. It would be quite fun, assuming they are balanced.
lol the flavorless flavor text on Nether Void “These days some wizards are finding that they have a little too much spell left at the end of their mana.”
Loving the videos recently! Creative topics as always
The thumbnail was the actual #1? I figured that crossroads was #1 just because of the thumbnail. Pretty sneaky.
Haha about 3 hours ago I was like “oh wait a new top 10 is coming out soon!”🥰🤗
Small note: "World" is a general supertype, and not necessarily bound to enchantments (i.e. it's not an "enchantment supertype"). But it happens to only appear on enchantments so far. Would be kind of cool with a "world land"...
world creature
@@binarycat1237 they missed a golden opportunity in Kaldheim to make the World Wurm, according to the norse lore it span across the whole world: en.m.wikipedia.org/wiki/J%C3%B6rmungandr
WotC missed an opportunity with The World Tree in Kaldheim. Having to sacrifice your land when your opponent plays theirs? Playing four because the second is amazing in a mirror? I'm for it haha
@@derekcline950 yup! Also, make it a Legendary World Tree!
I was honestly convinced that it was just an old typing for generic enchantments.
Since the late '90s.
I remember Nether Void and The Abyss being staples back when the formats were type 1, 1.5, 1.x, 2 and they were very strong effects back then. Which given the power creep of the rest of cards from that point (about 1999-2000 era) having still to worry about those? That's insanely impressive when you'd think for their cost the ability (minus the Void, that was always a game ender if the Void player had manlands and land destruction to finish you off once set up), yet never knew the World type was almost like a Legend effect that would push out another World Enchantment. Is that a new change or something they always had, like the actual Legend rule today versus back-in-the-day? Inquisitive minds would like to know.
It has always been the rule.
I didn’t realize that was the price on Abyss. If only it was a reasonable price..
I'm surprised there's just enough world enchantments with points to make a top ten, but then again I haven't seen most of these cards in action since they're all older than I am
Wow. This is Almost like doing a List on Plainswalk cards.
Im old enough to remember these.
Kind of weird that Land's Edge is not on this list; it seems so combo-friendly.
This has to be the top ten with the lowest point to card price ration lol. But now I want that specific top ten list
Shouldn't they be errata'd to "Legendary Enchantment - World"?
Living Plane: cool flavour idea really dumb name if you think about it too long. Like a forest isn't already alive?
Well, and it doesn't actually make perfect sense either, since a Plane isn't just lands in Magic. Haha.
Why are planeschase cards not world enchantments? I guess so you can play world enchantments at the same time as planes. They seem pretty similar though
I'm actually shocked Aluren didn't make the list. I know people were trying it in Legacy when Acerearak came out. I guess it just never got to competitive levels
It isn't a world enchantment. If it was, it would easily be #1.
@@NizzahonMagic I never noticed that, it's just a regular enchantment that affects everyone haha
@@COBsomeone22697 Yep, there are lots of those!
#bringblackworldenchantments
What about top 10 interrupts and I mean specifically cards that have that type not just instant? Or cards that bury. Something using outdated typing
Technically interrupts and bury don't exist any more, where World actually does!
you ever consider making your own guess on the #1 before putting together the numbers and making that part of the video?
I run a Hall of Gemstone in my mono green edh deck to make people hate me
The Abyss is so bad against any deck that goes wide...
It's wild to me that is at #1
i like to consider myself fairly knowable about the game. but i didnt know world enchantments where like yugioh field spells
Top 10 trap cards next
For anyone wondering, yes this is what yugiohs field spells are a copy of
I would have lost a bet if someone asked me if Standstill was an enchant world.
I'd love to see these come back in limited, the idea of competing to keep your preferred world enchantment in okay instead of an opponent's seems fun (probably with some supporting mechanic that lets you draw or return the enchantment to your hand or something when it gets removed by this effect so the disadvantage doesn't make it unfeasible)
World enchantments have the same rules as stadium cards in pokemon tcg
So a field spell card from yuigoh
I didn’t even know this was a thing
I don't think you are alone!
Literal Yu-Gi-Oh field cards before they changed the rulings on those
That isn't what literally means. 🙂
Bruh this is literally field spell in yugioh, which is a opposite to obscure card type there
There nothing wrong in the design of w enchantment in my opinion
I wonder why they discontinue them
I thought aluren was a world enchantment lul