Hello Shahid, thank you for your in-depth Tutorial. I am sure many appreciate it as I do as not many have made such tutorial yet. I have a quick question regarding defocus and motion blur. The challenge I have is that when I apply defocus and motion blur in 2d space and do a deep recolor it damages the smooth edges. I would really appreciate your input and if you are able to shed some light on it.
Okay, so in deep comp workflow, the 3d layers aren't actually having holdouts, we get to see the entire subject eventhough it gets overlapped with another subject!
yes every object is rendered without holdout so we can see what is behind, when we deep merge we have information of every layer what is behind pixel will look like this help when you do defocus, merging 2d element with deep you will not gonna face any issue, in the other hand if we render every object with holdout and do deep merge then there is no point of deep and we don't have information behind the object, only the visible pixels.
Thanks for the support
Download link is fix please check the new Drive link thanks
Love to see the hip for this! Beautiful ocean/ww sim there
i will see
You have very Kind Heart bro ♥♥ , no would show these process for free.....
Thank you so much 😀
Amazing work ❤
Thanks 😄
Hello Shahid, thank you for your in-depth Tutorial. I am sure many appreciate it as I do as not many have made such tutorial yet. I have a quick question regarding defocus and motion blur. The challenge I have is that when I apply defocus and motion blur in 2d space and do a deep recolor it damages the smooth edges. I would really appreciate your input and if you are able to shed some light on it.
after deep recolor and deep holdhout then do defocus and motion blur,
If you don't mind, could you provide a full-length, detailed tutorial? It will be helpful for beginners.
Noted! it will be very long tha't why i'm not doing it right now, but i will be do in future
Okay, so in deep comp workflow, the 3d layers aren't actually having holdouts, we get to see the entire subject eventhough it gets overlapped with another subject!
yes every object is rendered without holdout so we can see what is behind, when we deep merge we have information of every layer what is behind pixel will look like this help when you do defocus, merging 2d element with deep you will not gonna face any issue,
in the other hand if we render every object with holdout and do deep merge then there is no point of deep and we don't have information behind the object, only the visible pixels.
Insane work man, Iam start learning nuke so thanks for this channel, I realy appreciate your work
thanks for the support man
Boss, I have rendered deep exr with passes including crypto but don't know why the crypto is not supporting
Any suggestion for object masking separately
why you rendered deep exr with passes? there no need of this.
@@VFXSHOWDOWN I tried it first time. I didn't know that deep exr doesn't support passes
Keep going brother
Always
instead of explaining workflow while doing work from starting u can explain it’s possible ?? It’s easy to understand
yes i can but then tutorial will be more longer,
Is that a Houdini render? Would the Houdini hip file be available? It looks like project file link is broken.
i will ask about the hip files, i'm fixing the link now.
Bro, when I import the exr with deep read, it shows no deep data found in file, any fix. Can you help me with that?
updating new link
check the new updated link
🙏thanq bro
thank you for the support
❤
Nice sir please also fpr stereo paint and stereo conversion rotoscope class
Ok soon
Hip file link?
bro camara nhi diya aapne pls provide camara
Check the link again i added camera
@@VFXSHOWDOWN THANK YOU SO MUCH BHAI
These files don't have deep data ... they r just basic multi channel EXR.
sorry for that i'm updating new one
check the new link
i want learn vfx from you please contect me
join my discord server