[PoE] Project Bonk - Longest stun duration - Stream Highlights

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  • Опубліковано 1 жов 2024
  • Ігри

КОМЕНТАРІ • 210

  • @lainothefirst
    @lainothefirst Рік тому +361

    If we consider this video as playtesting of mechanics at their limits, it would be so funny if GGG finds out that stuns dont work properly and need to be fixed because of this

    • @magamagabovich1604
      @magamagabovich1604 Рік тому +44

      yeah, melee sucks last 21 patches, so yeas, many melee mechanics sucks

    • @ce2341
      @ce2341 Рік тому +25

      @@magamagabovich1604 what if this whole time its not that melee sucked but a ton of melee based mechanics arent working properly 😭

    • @Exvil
      @Exvil Рік тому +10

      I wonder how many broken mechanics we have in PoE that cant be tested/proved/no one cares bugged.

    • @berloga03
      @berloga03 Рік тому

      Stun is lower chance when boss has es

    • @mikelibby990
      @mikelibby990 Рік тому +4

      sometimes you need to take things to the extreme to find out whats wrong with it

  • @Empyriangaming
    @Empyriangaming  Рік тому +140

    Bonk. Kinda long. Weird project. ¯\_(ツ)_/¯
    Thanks for watching!

    • @JoshuaH94
      @JoshuaH94 Рік тому

      Weird empy bonking, my kind of bonking.

    • @nici1063
      @nici1063 Рік тому +1

      Yeeee happy bonk

    • @steffen231
      @steffen231 Рік тому

      i guess someone outplayed u..
      ua-cam.com/video/V_pg1d6yNJI/v-deo.html

    • @illyabohatkov4080
      @illyabohatkov4080 Рік тому

      could it be the that whole gamebar presence writer thing you have to close on the task manager? i swear leap slam is one of the worst skills to use when you leave that running, it just desyncs and rubber bands like crazy

    • @itube899
      @itube899 Рік тому

      This was known since last league, a guy was testing a very similar setup and came to very similar conclusions. (Vid below) It seems like you can cut your duration to nothing like how negative projectile speed used to affect fireball by making it instant.
      ua-cam.com/video/V_pg1d6yNJI/v-deo.html

  • @shankS0
    @shankS0 Рік тому +193

    Empyrian literally got stun overflow

  • @menpower1
    @menpower1 Рік тому +130

    I can see this as a pretty funny TFT bossing service: instead of killing the boss for you, I will stun the boss so that you can pretend to kill the boss yourself

    • @HDJess
      @HDJess Рік тому +1

      except you need an entire party for that with peculiar gear.

    • @old_danuwa
      @old_danuwa Рік тому +8

      @@HDJess you dont

    • @EdgeOfEclipse
      @EdgeOfEclipse Рік тому

      @@HDJess no u dont, 1 or 2 leagues ago someone already made long stun solo

  • @thefool7256
    @thefool7256 Рік тому +119

    I remember seeing a video about someone’s build that can stun the uber exarch for minutes. Then, that person will change to another character to finish him off.

    • @aBait.
      @aBait. Рік тому

      ua-cam.com/video/V_pg1d6yNJI/v-deo.html

    • @Evil_Arthas
      @Evil_Arthas Рік тому +10

      Leap Slam | Stun duration stacking
      Yes, he is. His time is 50s as he write in Desc.

    • @regisle
      @regisle Рік тому +15

      note that when he leaves the zone the boss is unloaded and so the stun doesnt tick down, so you can stay out of the zone as long as you like (until the map disappears) and it will be as if no time has passed (so they will still be stunned)

    • @Bling92
      @Bling92 Рік тому +1

      That's funny as 😂😂

    • @brutalspeedster8090
      @brutalspeedster8090 Рік тому +2

      The guy that did it a couple of months ago was "Three Eight" ( ua-cam.com/video/V_pg1d6yNJI/v-deo.html )
      I copied his build in that season to do the same, it was working 100%, and I had a friend of mine bringing a pure dps character to melt the bosses after the stun. It was quite fun.

  • @justinhowe3878
    @justinhowe3878 Рік тому +32

    my favorite thing about these projects is always the hilariously specific support characters that cost 2.5 mirrors just for the sake of making the numbers as big as possible

  • @megadeth116
    @megadeth116 Рік тому +57

    You stunned the boss for longer than me losing 6 portals in a map

  • @bunsout533
    @bunsout533 Рік тому +12

    "We may not stun the boss but we definitely gonna stun the devs."
    Literally can't stop laughing over this comment as I tried a stun build this league and had equally confusing results.

  • @FreddieBM
    @FreddieBM Рік тому +5

    some poor dev at GGG is gonna have a loong weekend over this

  • @Dorgrident
    @Dorgrident Рік тому +16

    This is like watching curling :D so exiting seeing nothing happening! gj everyone.

  • @RichHeart89
    @RichHeart89 Рік тому +9

    The stun swirl probably has it's own duration that is just like a set percent+minimum duration longer than the stun duration just to make it more visible as usually you wouldn't even notice the stun without it.

  • @RaVeN1K
    @RaVeN1K Рік тому +4

    Nothing like a 25 minute video showing that an entire mechanic is useless trash and doesn't even work.

  • @SpudNug69
    @SpudNug69 Рік тому +15

    Hope the bugs gets fixed for my next 0dps league start

  • @dionw889
    @dionw889 Рік тому +5

    Don't worry Empy, I think its common. I always say my bonks can last forever but they always end up only lasting 2 minutes as well. I think they maybe 'hard' capped.

  • @james14294
    @james14294 Рік тому +7

    Would love to see GGG's feedback on this kinda thing

  • @simdecog
    @simdecog Рік тому +15

    kinda hyped about this, although i feel like stun is the most forgotten about mechanic in the game

    • @semih4827
      @semih4827 Рік тому +8

      It is because it's unreliable and have no benefit on offscreen mobs

    • @Evil_Arthas
      @Evil_Arthas Рік тому +4

      It's because GGG nerf the whole shit our of it so its no longer an option for bossing. We used to stunlock Shaper for million hours, not last for long then.

    • @admiraltonydawning3847
      @admiraltonydawning3847 Рік тому

      Nah, feels like pvp in with bandits is the most forgotten one.

  • @SephirothsBIade
    @SephirothsBIade Рік тому +3

    DOTA 2's 7.33 global stun duration changes were so bonkers they they impacted PoE

  • @sandguyman
    @sandguyman Рік тому +2

    its odd how stun duration is such a meaningless stat that it just gets away with being inconsistent

  • @dkozel
    @dkozel Рік тому +3

    Ever since that update they did to freezing/stunning bosses ~3 years ago, bosses have done very screwy shit after being stunned and during

  • @tykobray4132
    @tykobray4132 Рік тому +7

    Another 'stunning' video. keep it up

  • @noneatallatanytime
    @noneatallatanytime Рік тому +3

    This looks like a buffer overflow problem, where the stun duration exceed the memory limit. It was surprisingly exciting to see nothing happening.

  • @Checkem
    @Checkem Рік тому +4

    Limit testing obscure mechanics, thanks for these end league projects! Always entertaining

  • @Sinister01264
    @Sinister01264 Рік тому +2

    FINALLY SOMEONE WENT BACK TO POE! LOGIN DUDE!!!!

  • @justinhowe3878
    @justinhowe3878 Рік тому +1

    bonus project that just comes packaged along with this one: making a character with the maximum number of abyss jewels, lmao

  • @Sanlezz
    @Sanlezz Рік тому +3

    I wish that I could see how big AoE the Boneshatter would become with all the multipliers

  • @xZipkan
    @xZipkan Рік тому +5

    I love these projects where you push 1 stat to the extreme

  • @Kakiboby
    @Kakiboby Рік тому +4

    This is no longer a stun, this is a coma

  • @MrTheswip
    @MrTheswip Рік тому +1

    At 40 something seconds you pass the maximum value of ULONG_MAX on windows which causes an overflow to some few nanoseconds

  • @noknownthrone2487
    @noknownthrone2487 Рік тому +2

    Stun gladiator use to be my favorite build, right before they changed how stun worked way back in the day. This is honestly one of my very favorite things in the game

  • @josefdritek3857
    @josefdritek3857 Рік тому +2

    Hardcore viable?!!? ( ͡ʘ ͜ʖ ͡ʘ)

  • @voodooman_russia
    @voodooman_russia Рік тому +2

    The "not bonks effect" happens when character does not have a vision. It's just not bonks that way. We're sorry 😢

  • @mrdorak
    @mrdorak Рік тому +2

    WAIT is that the Guild Wars 1 OST "Autumn in Ascalon" followed by "Mhenlo's Theme" followed by "Over The Shiverpeaks" I'm hearing at 13:05 ?

  • @ToiletofGold
    @ToiletofGold Рік тому +1

    I like the bricked mbs. It almost rivals my museum =p

  • @Zenneth23
    @Zenneth23 Рік тому +1

    Pretty sure Quin69 is around here somewhere taking notes for hes next MEGA RAMPING zdps

  • @DaJodad
    @DaJodad Рік тому +1

    Perhaps the value for stun duration is stored in a low-bit float value, not allowing it to go above a certain limit before being modulated down to a lower stun duration. Perhaps the server see's the very large stun duration and dumps the value, perhaps code that checks if something is gone wrong is being triggered and remoting the stun. Who knows!

  • @TheDirtyShaman
    @TheDirtyShaman Рік тому +1

    I'm confused as to how the stun could be overflowing already. Durations are measured in milliseconds, so unless your stun would last longer than 596.5 hours it shouldn't overflow.

  • @BrentJacobAlanKerr
    @BrentJacobAlanKerr Рік тому +1

    Could it be that the amount of time spent on the stun is capped around the amount of frames the stun animation has?

  • @MrMarkusz
    @MrMarkusz Рік тому +1

    poe man Stronge

  • @panda93247
    @panda93247 Рік тому +1

    I wonder if there is a hidden stun duration ceiling built onto each character/monster to prevent what Empy is trying to do.

  • @ArnoldsKtm
    @ArnoldsKtm Рік тому +1

    Stun seems like such a wonky mechanic

  • @sulfuryos
    @sulfuryos Рік тому +1

    Honestly, blessing in disguise, imagine actually waiting hours of stuns to do the timing for each variation of builds.

  • @FormationFaceroll
    @FormationFaceroll Рік тому

    I'm just spitballing here but after you've shown the PvP test I came up with this hypothesis:
    Stun is a debuff that forces you into an animation. What the "stun" debuff does is reduce action speed so the animation lasts a certain amount of time. The animation however is (probably for safety reasons) coded to advance for at least one frame each couple of server ticks.
    This would mean that, at the values you're at, the actual stun duration is not gated by the effect of the stun debuff, which I assume is scaled by stun stats, but by the total length of a given animation.
    I'd have to rewatch the video on slowmotion to confirm this or you do some testing but is it possible that units have different stun animations?
    What I could imagine is that units have different animations that, baseline, last for a certain amount of time and internally the stun debuff is changed accordingly. However since you reached the cap of the stun debuff's effectiveness you're solely gated by the actual animations length. This would also explain why units start moving while still stunned. The animation is over but the calculated duration of the debuff is way longer than the animation could ever be.
    Again, I'm completely spitballing here, I can't code to safe my life, I'm probably wrong but you know how it is, I may be right and I'm willing to pull that lever.

  • @ra2enjoyer708
    @ra2enjoyer708 Рік тому

    Absolutely surprised a mechanics which looks like shit at first glance and theoretically is also garbage mechanically, and probably bugged to boot.
    At this point though probably no one at GGG knows how it works either, because it was a mechanics which AFAIK existed since the beta days and was only made more complicated with reactive nerfs and extra stats.

  • @Elunvira
    @Elunvira Рік тому

    So the issue I think they are having is that the base stun duration is cucking them being at .35s along with requiring a hit (that they did fix later) but also dealing like 0 dmg resulting in a higher chance of a missed stun.
    There might also be a relation with dmg and based stun duration.
    After adding the support that gave a min of .8s stun they had long stun duration's, as such if they increased the dmg of leap slam they might end up with a higher stun duration even on uber bosses
    GGG might have added a stun threshold for players or npc's so you can't stun for forever, but I'm leading towards players and that the based stun timer is to low for bosses to be in the hours, let along pass 4-5m stuns.

  • @philippklanschek1148
    @philippklanschek1148 Рік тому +1

    we are stunning the devs- yes every project thats whats truly happening

  • @MatteBlacke
    @MatteBlacke Рік тому +1

    So fun. I don’t know why but this is kinda mu favourite project so far.

  • @drunkenwoodelf
    @drunkenwoodelf Рік тому

    I started playing hardcore PoE after taking a break since 2016, I feel like I'm re-learning the entire game, struggling with the basics, and you're here casually fucking with bosses like it's nothing lol.

  • @FrankTheTank369
    @FrankTheTank369 Рік тому +1

    No one uses stun ever so it's just numbers and mods but it's all random lol

  • @HarDarkable
    @HarDarkable Рік тому +1

    Bonkai, Senbonkzakura Kagebonki

  • @samkaeppel1160
    @samkaeppel1160 Рік тому

    Come on GGG, we don't need things like stun in the game but if you insist on having it, just make it work. Things that you can't get to work or don't care to spend the time on, just remove from the game and every mechanic you remove, add 10% loot bonus.

  • @wrektar8991
    @wrektar8991 Рік тому

    Is it possible that similar to old DoT damage, there is a buffer overflow for the max stun that GGG has set to be allowed on Uber Bosses so because you the Bonker are "stunning for so long" it just doesnt stun it instead?

  • @_unknown_guy
    @_unknown_guy Рік тому

    As some very well known streamer has shouted many times - "fix your game GGG"
    But on more serious note, does this get reported to GGG on bug forum or somewhere else? Definitely worth for them to take a look.

  • @haagenti1972
    @haagenti1972 Рік тому +1

    Empy back to POE 2 weeks after D4 tells a lot on the depth of that Game..

    • @Empyriangaming
      @Empyriangaming  Рік тому

      I’m not back, this was recorded before diablo launch. I’m not even close to done and I only played 1 class lmao

    • @Empyriangaming
      @Empyriangaming  Рік тому

      @@ItsRayful I will continue to publish videos of games I play, labeled accurately so people can skip them if it's a game they are not interested in. I've been having a blast so far, looking forwards to season 1.

  • @lahnfear123
    @lahnfear123 Рік тому

    I have never been more disappointed in GGG. The whole game is literally broken from ground zero. The parts that set it apart from other arpgs doesnt work.

  • @PreferredAxe
    @PreferredAxe Рік тому +4

    Did you file a bug report in each instance of stuns not landing 😏?

  • @SpecShadow
    @SpecShadow Рік тому

    Squad trying to not react reminds me old gaming machines that took minutes to load and people around were ordered to not move, so they don't cause problems...

  • @CritPower
    @CritPower Рік тому

    I think half of bugs in team backlog contains link to Empyrian videos in "Steps to reproduce" section.

  • @gorghor
    @gorghor Рік тому +1

    Actual spaghetti code.

  • @Riokaii
    @Riokaii Рік тому +1

    def gotta be an stored value overflow somewhere

  • @voctile
    @voctile Рік тому

    Oh i thought biggest bonk would be biggest one hit in POE, vs high high hp Monsters as such in bob's vidéo, np gg bonkastear

  • @flamebeard10339
    @flamebeard10339 Рік тому

    I wonder if poe uses caps how long an animation will take, and checks to unstun a character when the stun animation completes. Might explain why the spinny stun icono takes longer to fall off then the actual motion.

  • @Marco_7440
    @Marco_7440 Рік тому

    The boyz have cracked the YT code. Getting watchtime with doing nothing? Sign me up fam!

  • @hruthgardahne822
    @hruthgardahne822 9 місяців тому

    Undiscovered teritory, stun mechanic seems to be broken in some parts, ggg should investigate!

  • @Saiperia
    @Saiperia Рік тому

    dont you get more stun duration with Craghead+ the quiver amplyfying bow?

  • @zach11241
    @zach11241 Рік тому

    Take one bonk. I’ll check back with you in two hours.
    An Exile. Probably.

  • @jakubmucha6629
    @jakubmucha6629 Рік тому

    Now guys, try to repeat that test by reaching 100% stun chance using different way

  • @DRZLODOTA
    @DRZLODOTA Рік тому

    this is so useless mechainc GGG never even tested it properly

  • @Keschoo
    @Keschoo Рік тому

    They wanted to slow down gameplay but what I can see game is not ready to adopt new style😂😅

  • @joelcuerrier4833
    @joelcuerrier4833 Рік тому

    When I see "stun duration" on jewels, I know that's going to be big money. The mod people always search for all the time. Basically, life and stun duration on enemies is all everybody ever want. Rest is just bonus.

  • @gor.
    @gor. Рік тому

    What if it's integer overflow (like it always is KEKW) and animation duration and stun duration have different integer sizes (this explains why whirl is still on when entity is active).
    We can dig into this rabbit hole even deeper: what if all variables which involved in this formulas combinations also have different sizes.

  • @lootmaster1337
    @lootmaster1337 Рік тому

    The more duration you have the lower the duration... Yeah sounds like ggg code

  • @Asdayasman
    @Asdayasman Рік тому

    I checked and didn't see a bug report on the forums - is this like the Circle Out of Which You Must Not Step, and it got insta-yeeted because it's such a big deal, or are y'all still writing it up?

    • @ra2enjoyer708
      @ra2enjoyer708 Рік тому

      Well there has to be at least 1(ONE) player who cares about this mechanics this late into the league in order to write a bug report. Otherwise it will just get stuck on "need repro" step.

  • @XeviatorXevious
    @XeviatorXevious Рік тому

    You guys just delayed poe 2 by another month.

  • @user-gp7ks3gv7q
    @user-gp7ks3gv7q Рік тому

    wtf 15+ mirrors to see that way less anticlimactic than wat is was hoping for :D

  • @jasonwitte3642
    @jasonwitte3642 Рік тому

    No way the pain of crafting and trading just to do this garbage was worth it lol

  • @mattbas-vi7750
    @mattbas-vi7750 Рік тому

    (Poor guess from an amateur programmer ahead) Bonks may be calculated with a short variable type and you're overflowing, maybe?

  • @hardcoreheinrich7049
    @hardcoreheinrich7049 Рік тому

    With your setup I expected like an hour long stun. Seems really bugged.
    Would be really cool if GGG could provide some insight.

  • @rtc2323
    @rtc2323 Рік тому

    Empy be like:
    "When you were creating your Ruthless PoB, I was creating my 21 23 Ruthless gems"

  • @brandonkruse6412
    @brandonkruse6412 Рік тому

    Just when I think you’ve exhausted all possible ideas.

  • @KingfisherMC
    @KingfisherMC Рік тому

    Bazooka might be boosting your already insanely high stun duration to a level that causes the numbers to overflow, making you deal anti stuns instead?

  • @Crystxllize
    @Crystxllize Рік тому

    thanks...now ggg will nerf my stun build for next league

  • @asdfghjsdfgg1841
    @asdfghjsdfgg1841 Рік тому

    The theoretical 5hr stun applied to GGG dev instead, GGnoobs

  • @ethannelson5000
    @ethannelson5000 Рік тому

    When POE says they have QA teams, they mean Empy projects.

  • @sweatter8213
    @sweatter8213 Рік тому

    no way you hit some kinda integer overflow in 2023 lol

  • @newfaith912
    @newfaith912 Рік тому

    Now i understand how it feels to be streamer and debate with chat.

  • @SidiaDev
    @SidiaDev Рік тому +1

    Damaging enemies always stuns -> did the energy shield on exarch block the stun?

    • @starstreamheartlocke652
      @starstreamheartlocke652 Рік тому

      It is possible, but it is statistically improbable for it to avoid being stunned so many times in a row.

    • @jakubmucha6629
      @jakubmucha6629 Рік тому

      ​@@starstreamheartlocke652it is not statistically impossible as long as there is sth that reset the "stun trial" counter each time your stun misses.

    • @starstreamheartlocke652
      @starstreamheartlocke652 Рік тому

      @@jakubmucha6629 I didn't say it was impossible, but if what you think is a 50/50 lands on the same result so many times, it becomes unreasonable to assume it's just up to luck without knowing for a fact what is going on in the process.

    • @jakubmucha6629
      @jakubmucha6629 Рік тому

      @@starstreamheartlocke652 rly bad RNG is also possible, although very unlikely

    • @starstreamheartlocke652
      @starstreamheartlocke652 Рік тому +1

      @@jakubmucha6629 I literally never said it was impossible.

  • @jusfab9897
    @jusfab9897 Рік тому +1

    That's a well behaved twitch chat.

  • @elaet5055
    @elaet5055 9 місяців тому

    i suppose even GGG don't know what is going on with stuns :D

  • @Crabunderscore
    @Crabunderscore Рік тому

    could it be that at fist you miscounted the jumps for ruthless? where does one check if the next hit is going to be ruthless?

  • @dudlecore7358
    @dudlecore7358 Рік тому

    I think your mistake is in using leapslam.. something seems to be fiddling with the stunsource on that spell tbh

  • @DommHavai
    @DommHavai Рік тому

    Is it possible that someone accidentally dealt chaos damage to exarch and thus dropped him from full hp?

  • @balcanmihai1839
    @balcanmihai1839 Рік тому

    This proves men can look at nothing and be happy.

  • @ColBanana
    @ColBanana Рік тому

    We look at cursed items at the end of the league, I wonder what the most cursed character would look like?

  • @kowy_m
    @kowy_m Рік тому

    what happens if a boss enters mechanic phase? will he be stunned or new mechanic will be applied ?

  • @seedmole
    @seedmole Рік тому

    Hmm, any chance an unset ring could get the Abyss socket mod through that node?

  • @Biodominator
    @Biodominator Рік тому

    24 minutes of pure despair? nope, 25 minutes.
    upgrades, people! upgrades!

  • @Mr_Sigy
    @Mr_Sigy Рік тому

    Guys we found something that worked!

  • @franciscofracaro3648
    @franciscofracaro3648 Рік тому

    Streamer getting stunlocked trying to stunlock the game. :)

  • @wouterleten1982
    @wouterleten1982 Рік тому

    Yeah, stun seems completely broken

  • @aldontrimble896
    @aldontrimble896 Рік тому

    Stun would make melee slams so much better if they were more dependable