SOLVED: There isn't a SOP input in the new particlesGPU, so you have to convert the noise SOP to a CHOP then to a TOP. Instructions on how to do that are here: ua-cam.com/video/5qo3J5vX0eM/v-deo.html at 20:00.
For anyone struggling to get a similar look with the new software and ParticlesGPU updates, here's what I changed : * Envelope node -> change "envelope width" to 10 * Add math node between filter and null and apply these values -> From range [0, 1] to range [60, 0]. Basically we invert the drag value and make it more intense, you can tweak the 60 value in the math node to get more or less effect
Thanks for sharing this - great work! My fps was fine at 60 - 1080ti and i9-7900X - and the latest TouchDesigner build - 2020-23680. Non commercial so only initially 1280x720, but pushed to 1280x1280 and stayed at 60 still.
This is a great tutorial. Thanks! I haven't checked down in the comments for an answer to your question about frame rate degradation. But I tried implementing this on a MacBook Pro and was getting circa 8 fps! I'd be strongly tempted to say that the particlesGPU container is the culprit; there's a lot going on in there. Certainly, to my mind, a lot that isn't necessary for *this* particular patch. I tried something similar to this with a straight particles object and got it running at 30 fps. Don't know if I'm missing anything important feature-wise, but I'll take the fps and figure out how to add anything I think need myself. Thanks again. You're doing a fine service here!
Man this is soooo awesome! I made my first ever project with this! Thank you Sir! I look forward to supporting you on Patreon and any other way possible. :) I have a noob question: How could one automate colour changes over time? So in other words, the colours change as time goes on. :)
Hey there. The issue with the frame rate seems to be the setting of parameters. Try setting them not by referencing a CHOP, but by writing to them from a chopexec1 from the CHOP that is supposed to control it, so for instance op('particlesGpu').par.Drag = val and so on.
Thanks man, great tutorial. About the fps, I noticed that inside the particleGPU all viewers are by default activated. I seem to remember that disactivating all helped quite a bit. Just a thought.
Thanks this was great. Would you ever consider doing a more real time tutorial where you discuss why you add each node on the fly? So we can know your thought process.
While I think it's nice to be able to follow a project tutorial through and have a nice looking file out the other side, it can be better to try understand the nodes before you try follow and watch with understanding.
Can you please explain this a bit more? I am familiar with optical flow and trying to expirement with this.. do you connect optical flow to the TOP input of particlesGPU or the SOP input. Do you do any other tricks to get it working? thanks for your help!
Thank you soooooo much - THIS IS AMAZING!!! I have a much better understanding of the system after pause/play, pause/playing through this tut. Took me about 2 hours to get through this 16 min vid. btw - are you Taron of VervePainter?
thanks again and again for your time and energy putting these together! Now if I can figure out how to make particle clouds turn into different forms from reacting to live audio - shazam!! that said, I'm a newb so, probably not! lol
for live audio you can just use an "audio device in" CHOP (select the microphone or audio interface you want to use) and plug it in where he is using audio file in CHOP
Great Tutorial! My guess on the FPS drop is the lumablur top, if you have the filter width set pretty high. When I tried this for a project, my FPS instantly dropped from 60 to under 40 FPS, so I ended up using a blur top, and composited the ramp-masked blur version on top of the original to create the same effect without the lumablur..it's the long way, but didn't have the same FPS drop.
Another brilliant and professional tutorial thank you so much! I learnt something new with each one. Is there any reason to use the particle SOP instead of the particleGPU tool?
Thank you! Well technically using the particlesGPU should be many times faster to process. Any process on the GPU is a lot faster, it's why GLSL is so powerful for example. Idk why it's not properly working here. But afaik they're working on a new particle TOP exactly for the reason listed above. Does that answer your question?
how has no one else ran into the problem of not being able to connect the Noise SOP to the particleGPU TOP??? It literally does not allow for a connection. Is this because touch designer was updated since this came out? I cant even get past the beginning of the tutorial because of this. Sigh
Yikes! I've learned a lot from your style of explaining things. although I am stuck here with exporting, I have followed ur another tutorial on exporting. But, whenever I hit record button, the playback stutters or lags in between, and at a specific point of the audio part. Help me out, I have an amazing vocal mix to go with these visuals.
Anyone know why my background won't turn black like his when I connect the level to the ramp + lookup at 3:05. Also what were the three competes he kept in the beginning of the video?
Might have figured out the fps issue. Atomic counters aren't supported on Mac in TD. I noticed that the reference in the glsl top was 0 so I removed them still works and it gave me 60 fps.
I loaded an old version of teh software it was pretty easy to find 2019.20140 27 Nov, 2019. the only thing i have an issue with is I get to much spin on the particle groups sometimes.
Thank you so much! This one is not complicated in constructing and very nice in sight. Can you give a hint how you can make the particles follow some path? Of a noise CHOP for example. If you make it a SOP maybe.
I was wondering the same thing. Im only just getting started with this software and was thinking about possibly adding a displacement map, that would cause the particles to morphe into a more recognizable shape. Perhaps a face or anything figurative.
Awesome tut! I'm trying to get the ParticleGPU working on my M1MAX Macbook. But I get this error: 'Geometry Shaders not supported on this GPU or OS.' I guess not supported because of no OPENGL? Is there a work around? PS: the particleGPU also doesn't have a SOP input, is it because of the same thing?
4:04 Noise and particlesGPU are not connecting to each other. It was said that it was due to the difference between the old and new version. A solution map video would be great.
Huge fan of your tutorials, I have worked through most of the beginner course at this point. Thanks so much for all the content you share! Unfortunately, this is the first tutorial I've struggled with, I can't get my particles to behave at all like yours do. The drag parameter doesn't seem to affect the particles at all.
Thank you for the tutorial! BTW does anyone know how to use imported fbx instead of sphere? Want to put some visuals but fbx mesh doesn't work independently without info in/out
For some reason the drag is not slowing down the particles for me, even when I don't use the audio and just use a constant value. Anyone a clue what is going on here? (I am using a newer TD version than in the video here)
Hi! I'm following the tutorial but I have to problems, in the particlesGpu can't find the presets menu /: and also, how do you make your background show the work in progress? thank you !
Okay I've gone from the noise operator to a 'sopto' then a 'chopto' but the only values that work are the 'rgb' values. Im using version 32050 which is a further update from the link below so that doesn't work either.
heyo! so on touchdesigner version 2022.31030 particles GPU node doesn't have "presets" tab as well as "turbulence speed" options, nor SOP input(someone already mentioned that). i copied the particles gpu node from your file and it imported with those options so everything is good now, but i wonder why that's happening and what's the workflow for that step for future references if i have to use that node again. cheers!
I was looking in comments, is this been resolved by now, and how to proceed without SOP input in ParticlesGPU, and found out your comment here asking the same. This is an obstacle for me at the moment, don't have workaround :( shame
thank you for the great tutorial. when I try to export the video, it's black with no sound. do you have a tutorial for exporting or maybe you've shown it in one your videos?
Dang, don't think my comment posted. I'm having trouble with the connection between sphere>sort>noise into particlesGpu. The particles don't take on the shape from the noise SOP. If I turn on "show emitter" I can see it, but the particles just spread around the screen as in 2D space instead of being limited to the 3D shape. Any thoughts? Thanks!
Fantastic Tutorial! I'm having trouble getting the Luma blur to act in the same way it does in your setup. As soon as I drop in the luma blur and connect the ramp, it applies a transparent gradient to the background. It's a bit hard to describe, but there doesn't seem to be the same tilt shift effect at all. Any idea what's causing the luma blur to act so differently? I've watched that part over and over again but can't find a difference in the params either.
mines running at 60 fps but it looks like its running at 30 lol maybe my song is too fast. ill have to try to tweak some stuff. thanks for the tutorial
there s a matter new particle gpu is completly different another perform totally different for example there are not presets and cant select sent you need to choice between others option
something is killing me, i cannot get the leaves to change to sand eventhough i followed the instructions exactly as layed out in your tutorial. even when I manually change the leaves to squares, it still doesnt look the same, it looks a lot more zoomed in! Also thank you so so much for sharing those gems!! :)
The Sand preset only works on Mac. I borrowed my friend's lap to build the network up to the Sand effect then saved it, transferred it to my PC and continued the tutorial. It works
Such a great video - I have learnt so much from you and this is what I have particularly wanted it for - visualizing audio ........But......... with a more recent version dragging the audio nulls over the turbulence and other ParticleGPU parameters makes the visuals from ParticleGPU onwards just disappear and I get not nothing. I have tried using op('null3')['chan1'] etc and it changes the value just nothing happens on-screen. As a TouchDesigner newbie I would really appreciate it if someone has a solution. Thanks very much.
SOLVED: There isn't a SOP input in the new particlesGPU, so you have to convert the noise SOP to a CHOP then to a TOP. Instructions on how to do that are here: ua-cam.com/video/5qo3J5vX0eM/v-deo.html at 20:00.
thanks that works
thanks it worked!
Thank you so much!
blessed
great man
Gotta say man, your tutorials have really gotten me addicted to touchdesigner! great stuff.
Dude you don't understand how much I appreciate this tutorial. Thank you thank you thank you !
Thank you so much! You're tutorials are so inspiring, and your aesthetic taste is so nice!
Hello Bileam, I'm learning a lot with your videos! Really the work you do is great, and visually nice.
For anyone struggling to get a similar look with the new software and ParticlesGPU updates, here's what I changed :
* Envelope node -> change "envelope width" to 10
* Add math node between filter and null and apply these values -> From range [0, 1] to range [60, 0].
Basically we invert the drag value and make it more intense, you can tweak the 60 value in the math node to get more or less effect
Thanks a lot!
I figured out that changes (increase the numbers) in Turbulence may also help to get that effect in new particlesGPU
*follows everything second by second* = looks completely different 😩 thank you though for these amazing tutorials!
Amazing tutorial. Quick and to the point! Thanks for making this 😀
Mate you are brilliant! Thanks for sharing all the tutorials.
Thanks for sharing this - great work! My fps was fine at 60 - 1080ti and i9-7900X - and the latest TouchDesigner build - 2020-23680. Non commercial so only initially 1280x720, but pushed to 1280x1280 and stayed at 60 still.
Great tutorial! I'm learning so much from these so fast.
Just wonderful. ❤️ to you. Very grateful for this🙏🏽 much love.
Amazing tutorial, really clear and easy to follow, thank you so much!
That was so much fun to make, first time using TouchDesigner, thanks!
You're going directly to heaven, man
Great tutorial style- not too much, not too little:)
Thank you! Lot of searching for correct values, especially for live input
So helpful - Thank you we look forward for more artworks
from you :)
This is amazing, thank you so much for sharing this!!
Awesome trick w the camera movement
This is a great tutorial. Thanks! I haven't checked down in the comments for an answer to your question about frame rate degradation. But I tried implementing this on a MacBook Pro and was getting circa 8 fps! I'd be strongly tempted to say that the particlesGPU container is the culprit; there's a lot going on in there. Certainly, to my mind, a lot that isn't necessary for *this* particular patch. I tried something similar to this with a straight particles object and got it running at 30 fps. Don't know if I'm missing anything important feature-wise, but I'll take the fps and figure out how to add anything I think need myself. Thanks again. You're doing a fine service here!
Yeah after only inserting particlesGpu I get 24fps on my macbook pro
Amazing tutorial. Thank you.
Man this is soooo awesome! I made my first ever project with this! Thank you Sir! I look forward to supporting you on Patreon and any other way possible. :)
I have a noob question: How could one automate colour changes over time? So in other words, the colours change as time goes on. :)
Hey there. The issue with the frame rate seems to be the setting of parameters. Try setting them not by referencing a CHOP, but by writing to them from a chopexec1 from the CHOP that is supposed to control it, so for instance op('particlesGpu').par.Drag = val and so on.
Thanks man, great tutorial. About the fps, I noticed that inside the
particleGPU all viewers are by default activated. I seem to remember
that disactivating all helped quite a bit. Just a thought.
Spectacular tutorial....
man this really rocks. much thanx!
Thank you! Perfect tutorial :)
Thanks this was great. Would you ever consider doing a more real time tutorial where you discuss why you add each node on the fly? So we can know your thought process.
While I think it's nice to be able to follow a project tutorial through and have a nice looking file out the other side, it can be better to try understand the nodes before you try follow and watch with understanding.
Thank You!! A greatest Tutorial
Awesome stuff and great tutorial! Thanks so much! UwU
Amazing, tanks for this mate!
Thank you so much. This is amazing
Hum.. can not connect SOP noise to particleGPU and newest version something looks different.. sigh
This was great. Thank you!!!!
Awesome! Thanks for the great tutorial thats exactly what i was looking for.
really cool to see you here, ha! :P
@@Tutybanana Hello :)
Thank you so much for sharing this !
Thanks a lot, amazing lesson!!
Thank you very much! It was so useful
very interesting.. would love to see more sophisticated analysis of the audio..
this is great, thank you!
Thanks for your Videos 😊
Good stuff dude!
Big Thanks! FYI I am getting full FPS with the exact configuration.
Amazing tutorials :) with the newer model of TD, how do I link noise to the GPU?
Amazing thanks!
Very useful!! Thanks
You can connect optical flow in the input of particle gpu and play also with that looks good
Can you please explain this a bit more? I am familiar with optical flow and trying to expirement with this.. do you connect optical flow to the TOP input of particlesGPU or the SOP input. Do you do any other tricks to get it working? thanks for your help!
Hello Thank u that USEFUL video ,
I have some Quesetion that about Where is particlesGPU PRESET in video 4:27?
Awesome! Tyou Bileam :D
You are a god.
Thank you soooooo much - THIS IS AMAZING!!! I have a much better understanding of the system after pause/play, pause/playing through this tut. Took me about 2 hours to get through this 16 min vid. btw - are you Taron of VervePainter?
You're very welcome! Idk any taron, I'm bileam 😌
Holy shit this is amazing, I think I'm in love!!
thanks again and again for your time and energy putting these together! Now if I can figure out how to make particle clouds turn into different forms from reacting to live audio - shazam!! that said, I'm a newb so, probably not! lol
for live audio you can just use an "audio device in" CHOP (select the microphone or audio interface you want to use) and plug it in where he is using audio file in CHOP
Ableton/users library/theshit ! Ok that’s a very familiar path somehow 👾 thnx for sharing dude !!! 🙏🙏🙏
Haha well, it's always tough to find folder names. No problem!
muy bueno!
Great Tutorial! My guess on the FPS drop is the lumablur top, if you have the filter width set pretty high. When I tried this for a project, my FPS instantly dropped from 60 to under 40 FPS, so I ended up using a blur top, and composited the ramp-masked blur version on top of the original to create the same effect without the lumablur..it's the long way, but didn't have the same FPS drop.
Thanks for your reply! I've tried that as well but it doesn't change anything really :/
@@elekktronaut Ah okay, worth a shot! :)
In the beginning, what were those 2 operators you didn't delete? I can't see them.
Thank you 🙏🙏🙏🙏
Another brilliant and professional tutorial thank you so much! I learnt something new with each one. Is there any reason to use the particle SOP instead of the particleGPU tool?
Thank you! Well technically using the particlesGPU should be many times faster to process. Any process on the GPU is a lot faster, it's why GLSL is so powerful for example. Idk why it's not properly working here. But afaik they're working on a new particle TOP exactly for the reason listed above. Does that answer your question?
how has no one else ran into the problem of not being able to connect the Noise SOP to the particleGPU TOP???
It literally does not allow for a connection. Is this because touch designer was updated since this came out? I cant even get past the beginning of the tutorial because of this. Sigh
Yikes! I've learned a lot from your style of explaining things. although I am stuck here with exporting, I have followed ur another tutorial on exporting. But, whenever I hit record button, the playback stutters or lags in between, and at a specific point of the audio part. Help me out, I have an amazing vocal mix to go with these visuals.
Anyone know why my background won't turn black like his when I connect the level to the ramp + lookup at 3:05. Also what were the three competes he kept in the beginning of the video?
THANK YOU!!!!!!! Very cool!!! =) And for mac XD
Nice tutorial! Do you know how to fix it in order to have live sound coming from a microphone instead from an audio file?
Might have figured out the fps issue. Atomic counters aren't supported on Mac in TD. I noticed that the reference in the glsl top was 0 so I removed them still works and it gave me 60 fps.
How did you make your renderer to display in the background?
Super'man, gracias miL
I loaded an old version of teh software it was pretty easy to find 2019.20140 27 Nov, 2019. the only thing i have an issue with is I get to much spin on the particle groups sometimes.
Thank you so much! This one is not complicated in constructing and very nice in sight.
Can you give a hint how you can make the particles follow some path? Of a noise CHOP for example. If you make it a SOP maybe.
I was wondering the same thing. Im only just getting started with this software and was thinking about possibly adding a displacement map, that would cause the particles to morphe into a more recognizable shape. Perhaps a face or anything figurative.
Mesmerizing work, congrats! Was wondering if I could use your Tutorial to upload my own version of it to accompany one of my friend's tracks :)
Sure!
Cheers! 🙏
Thx! 🤘
Thanks for the tutorial amazing. One question why when I´m exporting I cant see the real colors and I record the video and all is in white and black ?
Awesome tut! I'm trying to get the ParticleGPU working on my M1MAX Macbook. But I get this error: 'Geometry Shaders not supported on this GPU or OS.' I guess not supported because of no OPENGL? Is there a work around? PS: the particleGPU also doesn't have a SOP input, is it because of the same thing?
4:04 Noise and particlesGPU are not connecting to each other. It was said that it was due to the difference between the old and new version. A solution map video would be great.
Same for me :/
@@peachsodaoverwatch649 M2 problems
same =(
my particlesGPU has 4 purple inputs and 0 blue ones...
Huge fan of your tutorials, I have worked through most of the beginner course at this point. Thanks so much for all the content you share!
Unfortunately, this is the first tutorial I've struggled with, I can't get my particles to behave at all like yours do. The drag parameter doesn't seem to affect the particles at all.
I agree. I think its due to the changes in particlegpu.
so cool. how you add music?
Thank you for the tutorial! BTW does anyone know how to use imported fbx instead of sphere? Want to put some visuals but fbx mesh doesn't work independently without info in/out
For some reason the drag is not slowing down the particles for me, even when I don't use the audio and just use a constant value. Anyone a clue what is going on here? (I am using a newer TD version than in the video here)
I set the audio dev out node like in 6:29 but it produces an error. Does different version affects the node? help me please
Hi! I'm following the tutorial but I have to problems, in the particlesGpu can't find the presets menu /: and also, how do you make your background show the work in progress? thank you !
I am having the same issue
I think because you got a newer versions of touchdesigner so a lot of parameters changed...
same :(
yeah my GPU is pretty shit and my PC struggled with the fps, but changing the number of particles did affect the FPS.
Okay I've gone from the noise operator to a 'sopto' then a 'chopto' but the only values that work are the 'rgb' values. Im using version 32050 which is a further update from the link below so that doesn't work either.
Thank you man for so great tutorial.
Have 60fps in 99%, I think it is all about GPU (my card GeForce 1080 8Gb)
This is awesome!
How do I preview the render on the background?
The little blue button on a given OP.
@@morfiusx thank you!
heyo! so on touchdesigner version 2022.31030 particles GPU node doesn't have "presets" tab as well as "turbulence speed" options, nor SOP input(someone already mentioned that). i copied the particles gpu node from your file and it imported with those options so everything is good now, but i wonder why that's happening and what's the workflow for that step for future references if i have to use that node again. cheers!
from where did you get the project file?
The ParticlesGPU doesen't seem to have the SOP input anymore. ALso the whole addon looks different in the preview now. Is there a workaround?
I was looking in comments, is this been resolved by now, and how to proceed without SOP input in ParticlesGPU, and found out your comment here asking the same. This is an obstacle for me at the moment, don't have workaround :( shame
@@HarisCupina Oh no! I was looking the answer to...
Hi man! I’ve a problem. When I push on Sand effect - preset, it doesn’t work.
I don’t know why..
thank you for the great tutorial. when I try to export the video, it's black with no sound. do you have a tutorial for exporting or maybe you've shown it in one your videos?
I have the same problem :/
hey my cloud isnt reacting to my audio, ive tried different audio file and the cloud plays a similar pattern, can u help?
Dang, don't think my comment posted. I'm having trouble with the connection between sphere>sort>noise into particlesGpu. The particles don't take on the shape from the noise SOP. If I turn on "show emitter" I can see it, but the particles just spread around the screen as in 2D space instead of being limited to the 3D shape. Any thoughts? Thanks!
Same idk what to do... do you found any solution?
@@pelisgratis8080 nope, no reply here or in the TD forums :(
Fantastic Tutorial! I'm having trouble getting the Luma blur to act in the same way it does in your setup. As soon as I drop in the luma blur and connect the ramp, it applies a transparent gradient to the background. It's a bit hard to describe, but there doesn't seem to be the same tilt shift effect at all. Any idea what's causing the luma blur to act so differently? I've watched that part over and over again but can't find a difference in the params either.
Thanks! Hm, it's hard to say like this... Maybe write me via Instagram and send me a photo
Hey did you ever figure out what causes this? I have the same problem
in the new update for touchdesigner i can't figure out where is the preset to add the pulse and sand in : 4:27
Anyone have a solution for this?
mines running at 60 fps but it looks like its running at 30 lol maybe my song is too fast. ill have to try to tweak some stuff. thanks for the tutorial
hows the audio being added ? I dont see that being explained on the video...anyone knows?
there s a matter new particle gpu is completly different another perform totally different for example there are not presets and cant select sent you need to choice between others
option
something is killing me, i cannot get the leaves to change to sand eventhough i followed the instructions exactly as layed out in your tutorial. even when I manually change the leaves to squares, it still doesnt look the same, it looks a lot more zoomed in! Also thank you so so much for sharing those gems!! :)
The Sand preset only works on Mac. I borrowed my friend's lap to build the network up to the Sand effect then saved it, transferred it to my PC and continued the tutorial. It works
Ammar Alsaker You are a legend Sir,
Such a great video - I have learnt so much from you and this is what I have particularly wanted it for - visualizing audio ........But......... with a more recent version dragging the audio nulls over the turbulence and other ParticleGPU parameters makes the visuals from ParticleGPU onwards just disappear and I get not nothing. I have tried using op('null3')['chan1'] etc and it changes the value just nothing happens on-screen. As a TouchDesigner newbie I would really appreciate it if someone has a solution. Thanks very much.
did you solve it man? i got the same prob
Quite the same problem here... Particles vanish after a few seconds, no matter what I write in the parameters...
@@spcfsu1 Did you find a solution?
yeah same problem here too... after the particles GPU nothing. On a Mac, latest everything
hi! is there any way of doing this in real time with sound? from an external source like Ableton or any hardware synth. thanks :)
Yeah, there's a TD ableton package in the pallet. You'll have to look up how to get it working online. It's a bit of a trick.