This script could have a fang gu jump, a bounty hunter evil, an evil goon, an evil philosopher goon and a pit hag that creates a 4 minion evil team, and still no spirit of ivory? Love it.
To be fair, unless some shenanigans are afoot, when the pit hag turns good players into minions, they stay good. So the 4 minions would just be however many evil minions as starting and then the rest are good minions
technically if a philosopher chose to be a damsel would the storytellers have to go to all the minions and say "there is a philosopher in play". that would confuse the hell out of them
@@BloodontheClocktower my favourite thing as philosopher is turning into things that disadvantage the good team. There is no funnier thing than the look on other peoples faces when you reveal you are the Philo-snitch or Philo-puzzlemaster
I've seen comments on multiple videos with people wanting/trying to find a way to work a two evil team botc game and I'm so glad it accidentally kind of came to fruitition
I was super excited about an evil amnesiac, but then that was dashed. However, night 1 more than made up for that! And Patter's first conversation! So good! Love you folks tons!
@@LeumGaming I try not to include spoilers that aren't within the first few minutes of a video, but that's always risky business! Glad you've also got hype!
on the 12 days of blood on the clocktower, my st gave to me...12 players playing, 11 lyres lying, 10 gossipers gossiping, 9 jugglers juggling, 8 double claims, 7 evil pinging, 6 gamblers gambling, 5 legion game, 4 outsiders, 3 demon bluffs 2 minions and a dead monk stuck in a tree (edited)
Saw this come up in my recommendations again and immediately remembered the day one convo with Patters and Mal. Middle of rewatching and this game has the best day one of probably any game I've seen. Love BotC's possibilities!
Ekin knows mechanically the goon must be evil, but he doesn't seem to realize. Ekin acts first in the night, poisoned the goon (the goon could not be killed otherwise), and the goon died that night. Ekin was convinced he wasted his poison that night, since the player he targeted died, and seems like he didn't log that information to later apply it when he found out Mal was the philosopher goon. It's too bad, because that would have given the evil team the knowledge to identify all of each other.
Poor Avery just got toyed around with this game, normally it's the other way around! It was a very fun watch tho, Patters is chaos incarnate, and even i started to belief Kat whilst seeing her token. This game just exemplifies what makes BoTC so amazing; creativity and personality on display through the medium of these mechanics
Evil Amnesiac Ideas: Some of these are probably very unbalanced, and/or obscure, but it’s experimental for a reason. - Choose a player, if they are an outsider, you die and they become an evil amnesiac. (Fang Gu) - If dead, you may still vote normally. (Zombuul) - Each night, choose a player, if you choose a demon, they choose 2 players. They die. (Po) - Each night, choose a player. They might die. (Shab) - Each night, choose a player. One of their neighbours are poisoned. (Vigor) - When you nominate a player, they die. (Riot) - Two other townsfolk are evil. They are drunk. (Legion) - On night 4, evil wins if you are alive. (Leviathan) - Choose three players, they must choose yes or no. If they say yes, they are poisoned. If all say no, all are poisoned. (Al Hadikia)
These are fun. Just for fun let me try my hand as the other ones... - Each night choose a player. If you choose yoursellf, you die and a good player becomes the evil amnesiac (Imp) - Each night choose a player, if they are sober and healthy they become poisoned. If they are drunk or poisoned, they die. (Pukka) - Your alive townsfolk neighbors recieve false information. (Vortox) - Each night you choose a player until a good player is chosen. The chosen good player dies if you die. (Lleech) - You may register as a demon. (Lil' Monsta) That Vigor one sounds like what I'd come up for No Dashii, how about... - Each night, choose a player. Even if dead they may use their ability. (Vigormortis)
1:18:36 If there is one game where I would NOT expect occam's razor to apply on a frequent basis, then it would be in a bluffing social deduction game that prides itself on misinformation combined with 2 cheeky storytellers ;) But it's a reasonable try for sanity/reason in this stew of madness haha.
SPOILERS: Kat really took charge of this game in the second half. Not a single person suspected either her or Ekin the entire game. Their "legitimacy" gave them so much power and were able to protect Jacqui despite a couple of townsfolk being concerned of a Fang Gu. Absolutely amazing game.
I noticed there was a jinx there between the chambermaid and and the mathematician. It's hard to read on the screen, but what was it? Did it ever come into play? Evil Chambermaid - Patters was drunk night 1 due to Goon - Philosopher - Malashaan, so that's understandable. Apparently, all I can see is that the chambermaid knows when the mathematician wakes up.
The Chambermaid, if they pick the Mathematician, would learn that they have woken due to their ability because they *would* wake. Mathematician is the only role on the script that goes after Chambermaid.
New Ruling? I've heard that the Goon may be Philo'ed, as in this game, and a new ruling may also let the Courtier override Goon. Is this new, and does it apply to all abilities that choose a character instead of a player?
when they were talking about an evil amnesiac... i had a potentially fun idea for an ability: choose a player - they are poisoned, if the chosen player dies while under this effect your alignment becomes the opposite of theirs the thought behind this is: if they figure out what is going on, they can basically decide whose side they want to be on and cause a lot of damage - but especially in the beginning it is unlikely that they pick an evil player (especially one that dies), so it will likely take a while for the alignment change to fire is this too on the nose of an ability? too powerful? the idea of an evil amnesiac potentially swapping teams around was quite funny to me^^
I'm of the belief that Spirit of Ivory should be always be on by default - with 5 evils, all it takes is a single good player to vote wrongly, and good loses.
i dont understand why maggot didnt break madness deliberatly when they were put on the block... mark absolutely needed to know that the cerenovus was still in play and that as a result, patters is not the cerenovous....
No good Storyteller will execute a player for breaking madness when they're on the block already, unless it serves a greater purpose for helping evil, like ending the day at F4.
Bounty hunter interacts badly with vigomortis i think I mean, vigo going to kill its own minions and sober and healthy BH will see demon pretty quick, on night 3 or something Baloonist will see demon with 4 nights and still should figure out who of four is the demon, BH can see exactly demon at night 3 at some circumstances or at night 4 if 3 minions and demon in play Actually, nevermind, BH should be very open (or incredibly lucky) about its role to push for targets and there is no way that demon will not kill BH before minions Some math for unbelievers: evil team has 3 minions, evil TF and demon BH see evil TF, ask some people to back nomination and evil TF executed. Demon kills minion. BH see another minion. Next day BH pushes for its target and minion is executed. Demon kills last minion. BH see demon at night 3 and knows it is a demon (if no mezephelis on the script or alchemist is the mezephelis) BH still does the most damage to vigomortis than other demons so i am not going to put tham together in any game i run except couple times to make sure that im right in this point
Everybody always believes a Bounty Hunter is telling the truth, about their sober and healthy information? Vigormortis always chooses to kill Minions first, and allow Townsfolk to get three nights of information without fear of death?
@@mmrow1634 good point I writed about worst scenario with kinda newbie demon, but i still think that bounty hunter is strong as fuck, i can agree that it is no stronger against vigo
Please ban the hosts from eating on stream. I, and many like me, have misophonia! Constant chewing and mouth-full sounds give us literal fight or flight responses directly to the nervous system. Please stop this, I can't watch the episodes with eating!
This script could have a fang gu jump, a bounty hunter evil, an evil goon, an evil philosopher goon and a pit hag that creates a 4 minion evil team, and still no spirit of ivory? Love it.
To be fair, unless some shenanigans are afoot, when the pit hag turns good players into minions, they stay good. So the 4 minions would just be however many evil minions as starting and then the rest are good minions
technically if a philosopher chose to be a damsel would the storytellers have to go to all the minions and say "there is a philosopher in play". that would confuse the hell out of them
as my group's designated storyteller who had to deal with a philo-klutz in my last game, I hate that I have to actually ponder this seriously.
Yep, that's exactly how that would work. - Ben
@@BloodontheClocktower my favourite thing as philosopher is turning into things that disadvantage the good team. There is no funnier thing than the look on other peoples faces when you reveal you are the Philo-snitch or Philo-puzzlemaster
I did lose those games though… can’t tell why
@@BloodontheClocktower Would the minion have to guess "Philosopher" instead of Damsel?
So good! Two separate evil teams who don’t know each other…
I've seen comments on multiple videos with people wanting/trying to find a way to work a two evil team botc game and I'm so glad it accidentally kind of came to fruitition
I was super excited about an evil amnesiac, but then that was dashed. However, night 1 more than made up for that! And Patter's first conversation! So good! Love you folks tons!
I don't know why i read down here as it started because potential spoilers... But that is a big hype right there, can't wait
@@LeumGaming I try not to include spoilers that aren't within the first few minutes of a video, but that's always risky business!
Glad you've also got hype!
on the 12 days of blood on the clocktower, my st gave to me...12 players playing, 11 lyres lying, 10 gossipers gossiping, 9 jugglers juggling, 8 double claims, 7 evil pinging, 6 gamblers gambling, 5 legion game, 4 outsiders, 3 demon bluffs 2 minions and a dead monk stuck in a tree (edited)
Graham, do you mind if we steal this and share it on social media?
@@bennburns sure
@@grahamthegoat9433 Thanks!
evil amnesiac: you're an evil lunatic. go to demon: you have an amnesiac in play
Maniac: Outsider: You believe you are a minion... A minion learns who you are and what you believe you are.
philo goon
my god, malashaan, what an ICON
I dream to be as chaotic as patters.
UA-cam recommended I watch this again, and I am very pleased with that rec. Still a phenomenal game.
Saw this come up in my recommendations again and immediately remembered the day one convo with Patters and Mal. Middle of rewatching and this game has the best day one of probably any game I've seen. Love BotC's possibilities!
Less than 15 minutes in and already this is chaos.
VAGUE spoilers:
Malashaan you maniac, this is going to be amazing :D
Ekin knows mechanically the goon must be evil, but he doesn't seem to realize. Ekin acts first in the night, poisoned the goon (the goon could not be killed otherwise), and the goon died that night. Ekin was convinced he wasted his poison that night, since the player he targeted died, and seems like he didn't log that information to later apply it when he found out Mal was the philosopher goon. It's too bad, because that would have given the evil team the knowledge to identify all of each other.
Mal and Patters are truly the chaos team 🤣
Liar: Outsider: Each night you are told a lie. You must be mad with that lie or something bad may happen.
this is amazing!
Poor Avery just got toyed around with this game, normally it's the other way around! It was a very fun watch tho, Patters is chaos incarnate, and even i started to belief Kat whilst seeing her token. This game just exemplifies what makes BoTC so amazing; creativity and personality on display through the medium of these mechanics
The last three weeks or so of tpi streams have been rough for team Avery lmaoooo
@@DakotaAvery23 No worries tho, not switching teams anytime soon :)
Evil Amnesiac Ideas: Some of these are probably very unbalanced, and/or obscure, but it’s experimental for a reason.
- Choose a player, if they are an outsider, you die and they become an evil amnesiac. (Fang Gu)
- If dead, you may still vote normally. (Zombuul)
- Each night, choose a player, if you choose a demon, they choose 2 players. They die. (Po)
- Each night, choose a player. They might die. (Shab)
- Each night, choose a player. One of their neighbours are poisoned. (Vigor)
- When you nominate a player, they die. (Riot)
- Two other townsfolk are evil. They are drunk. (Legion)
- On night 4, evil wins if you are alive. (Leviathan)
- Choose three players, they must choose yes or no. If they say yes, they are poisoned. If all say no, all are poisoned. (Al Hadikia)
These are fun. Just for fun let me try my hand as the other ones...
- Each night choose a player. If you choose yoursellf, you die and a good player becomes the evil amnesiac (Imp)
- Each night choose a player, if they are sober and healthy they become poisoned. If they are drunk or poisoned, they die. (Pukka)
- Your alive townsfolk neighbors recieve false information. (Vortox)
- Each night you choose a player until a good player is chosen. The chosen good player dies if you die. (Lleech)
- You may register as a demon. (Lil' Monsta)
That Vigor one sounds like what I'd come up for No Dashii, how about...
- Each night, choose a player. Even if dead they may use their ability. (Vigormortis)
This might just be the greatest botc match i've ever seen
1:18:36 If there is one game where I would NOT expect occam's razor to apply on a frequent basis, then it would be in a bluffing social deduction game that prides itself on misinformation combined with 2 cheeky storytellers ;)
But it's a reasonable try for sanity/reason in this stew of madness haha.
So many things to love about this one. Ben's segue starts of the day had me busting up laughing.
1:06:55
Me getting legitimately bewildered for a moment because it just happened to line up with me watching that part at 9 minutes past 9
SPOILERS:
Kat really took charge of this game in the second half. Not a single person suspected either her or Ekin the entire game. Their "legitimacy" gave them so much power and were able to protect Jacqui despite a couple of townsfolk being concerned of a Fang Gu. Absolutely amazing game.
This game is amazing. Such a fun watch.
I have a d10 commandments and I literally make the same joke Daddy Ben did whenever people question why I have it 😂
Same wavelength I guess lol
My favorite big cat is Sam Riegel
Good choice
Woah oh oh oh, Ce-re-no-vus time.
This is why the Spirit of Ivory exists.
+2 Evil is too unbalanced
Amne ability idea:
All Evil players get bluffs
Evil players all get the same singular bluff
On the first night, you learn you have a passive ability
I noticed there was a jinx there between the chambermaid and and the mathematician. It's hard to read on the screen, but what was it? Did it ever come into play? Evil Chambermaid - Patters was drunk night 1 due to Goon - Philosopher - Malashaan, so that's understandable. Apparently, all I can see is that the chambermaid knows when the mathematician wakes up.
The Chambermaid, if they pick the Mathematician, would learn that they have woken due to their ability because they *would* wake. Mathematician is the only role on the script that goes after Chambermaid.
When the vigor killed the goon they were evil. Would that mean that one of their neighbours should have been poisoned?
When they kill a Minion. This means their ability is based on the character type, not alignment.
New Ruling? I've heard that the Goon may be Philo'ed, as in this game, and a new ruling may also let the Courtier override Goon. Is this new, and does it apply to all abilities that choose a character instead of a player?
when they were talking about an evil amnesiac... i had a potentially fun idea for an ability:
choose a player - they are poisoned, if the chosen player dies while under this effect your alignment becomes the opposite of theirs
the thought behind this is: if they figure out what is going on, they can basically decide whose side they want to be on and cause a lot of damage - but especially in the beginning it is unlikely that they pick an evil player (especially one that dies), so it will likely take a while for the alignment change to fire
is this too on the nose of an ability? too powerful? the idea of an evil amnesiac potentially swapping teams around was quite funny to me^^
I'm of the belief that Spirit of Ivory should be always be on by default - with 5 evils, all it takes is a single good player to vote wrongly, and good loses.
Tbf, it was only possible because if Philo throwing for content and super lucky evil team
I want to watch "Lewd on the Clocktower"
i dont understand why maggot didnt break madness deliberatly when they were put on the block... mark absolutely needed to know that the cerenovus was still in play and that as a result, patters is not the cerenovous....
No good Storyteller will execute a player for breaking madness when they're on the block already, unless it serves a greater purpose for helping evil, like ending the day at F4.
can evil philo just philo damsel then out to evil in town?
I just double checked but most instant win conditions contain the wording your team loses. Damsel is included in this.
@@falsnamae3511 Bounty hunter can't create an evil damsel. Townsfolk only
Bounty hunter interacts badly with vigomortis i think
I mean, vigo going to kill its own minions and sober and healthy BH will see demon pretty quick, on night 3 or something
Baloonist will see demon with 4 nights and still should figure out who of four is the demon, BH can see exactly demon at night 3 at some circumstances or at night 4 if 3 minions and demon in play
Actually, nevermind, BH should be very open (or incredibly lucky) about its role to push for targets and there is no way that demon will not kill BH before minions
Some math for unbelievers: evil team has 3 minions, evil TF and demon
BH see evil TF, ask some people to back nomination and evil TF executed.
Demon kills minion.
BH see another minion.
Next day BH pushes for its target and minion is executed.
Demon kills last minion.
BH see demon at night 3 and knows it is a demon (if no mezephelis on the script or alchemist is the mezephelis)
BH still does the most damage to vigomortis than other demons so i am not going to put tham together in any game i run except couple times to make sure that im right in this point
Everybody always believes a Bounty Hunter is telling the truth, about their sober and healthy information?
Vigormortis always chooses to kill Minions first, and allow Townsfolk to get three nights of information without fear of death?
@@mmrow1634 good point
I writed about worst scenario with kinda newbie demon, but i still think that bounty hunter is strong as fuck, i can agree that it is no stronger against vigo
Hello, I've been looking to play a game of this online. How/where would I go for that?
I've heard avery say jacqui is her mum a few times. Is that a bit or is she actually her mum?
Hey, super late. Jacqui isn’t my biological mum, but she is still my mum
@DakotaAvery23 that's cool, thanks for responding 😁
Have anyone had the Bounty Hunter themselves turn evil?
It happened in the most recent NRB game (In Person season 2 game 1) - ua-cam.com/video/gDGjRHG8sDI/v-deo.html
Nicky is so handsome ❤
Which character/ game mechanic made the cambermaid evil?
The Bounty Hunter makes one evil Townsfolk evil. - Ben
What happens if the philo choose drunk? What is a drunk drunk?
Haha! A drunked Drunk is indistinguishable from a regular Drunk. But I’d be very curious what a ST would do with a Philo-Drunk.
It would certainly be. A strange strategy
The better team won. The losers had all information they needed, but didn't do anything with it but accused each other :)
This was the first in a day of nonsense games that were full of nonsense
Please ban the hosts from eating on stream. I, and many like me, have misophonia! Constant chewing and mouth-full sounds give us literal fight or flight responses directly to the nervous system. Please stop this, I can't watch the episodes with eating!