Check out this great Pinball Art Book: amzn.to/2S3fLZl ANYTHING! you buy on Amazon after clicking that link doesn't raise your prices but gives us a referral tip, thank you!
They've got a mind of their own sometimes, man! And then you add on top of that, all the hacks the previous owners have done and sometimes it's the only way to explain it :)
Fun to watch since I am finishing up my Pro Football. I used the schematic a lot to find out where to go to fix a problem. Since it started and reset scores I never cleaned every switch contact, but in hindsight I would recomend it. I am a little concerned about the worn plastic gear inside the steppers. They work fine so far...I cleaned the contact surface with alcohol, wiped on a tiny bit of dialectric grease and a drop of Tri-flow on the plastic gear. I also had to check out the when lit lights are always lit and the football point score vs play field scores. Simple when you realize what it was designed to do. It plays very well. I loose a lot of balls between each pair of flippers, grrr. I have a few lights that don't want to work that are bad sockets-1 GI and 3 match score. I'd buy it again! Thanks for the video!!
Ed I don't know if I mentioned to you but if you haven't yet, check out www.PBResource.com , they sell about everything for old E.M. machines, they may even sell those plastic gears.... They're old school and only take orders by phone call or email, but they sell just about every little piece that was generic in the machines.
I just got one of these machines. This is a good resource. Also, your video quality has increased a lot since this video. Haha. Very interesting stuff.
Well the back glass didn't fix itself.. But if the pinball machine starts hunting down your enemies and start playing early 50's love songs to you. You should start getting worried.
That movie (and book) was so great. Everytime somebody says "I'll think about it" I always think of the garage owner saying "Well, don't think about it too long, I'll kick you out on your F***($K A**!"
The those lights turn off when the score motor is moving, When the score motor is moving game is not able to add points. So the lights turn of to indicate that no points can be added at that time. Do one rollover and the wone next to it at the same time. it will not add the points for that second roll over and if you look the lights are off. so it does what it says it will do. Scores only when lights are on.
@@LyonsArcade Thanks for the response. Fired it up to check it out....AAARRRRG! It was doing the +1 -1 scores on the hundreds reels on all players intermittently.....but now its taken 3 steps backwards on me. Only the 10s and 100s score.... not the 50s or 500s......it switches players after each ball even though you only select 1 player....doesn't recognize the ball in the out hole but only when you push it manually to the plunger......so it it has multiple, multiple issues. I rebuilt the 10 drop targets so I'm determined to get this clown running! Back to the schematic as a winter project and track down these issues one by one..
I have a question for you about what is possibly an ultra rare very very early black and white CRT monitor computer game. I think it was called "UFO" or "U.F.O." It was a "shoot the space ship" game and the cabinet was huge and very expensive. I think I saw it in the arcades in Old Orchard, Maine in 1971 or 1972. The cabinet was a huge cylindrical form with a stool in the center that did a full 360--degree pivot. You sat on the stool facing a monitor and you had some basic controls. The graphics were simple bit mapped graphics, a star field and a simple space ship. If the space ship went off the right edge of the screen, you pivoted the chair clockwise with your legs to bring the space ship back into view. Pretty amazing for its time, you were playing the game in a "true" virtual 3D space. It was probably too huge and too expensive to make it in the market so I am assuming they only did a single production run. I was wondering if you might know the story of that game. Considering the time, it may have been one of the very first processor/ROM/bit-mapped-graphics games ever released.
I am seriously wondering if the game I am describing predates Atari's first Pong arcade machine which I think is from 72-73. And the technology it offered was superior to Pong. You had to have a shaft encoder for the angle of the pivoting seat-monitor and that was used as a variable for the display software to pan the star-field and move the space ship on the CRT display. I have a feeling it was just a bit-mapped display managed 100% by brute-force CPU programming, no hardware assist.
@@LyonsArcade Thanks for your reply. Yes I am 98% sure it was a CRT. I was very nerdy as a kid so I could not miss that. I am not sure if you would remember but in the late 1960s bank checks started using a "computer font" for the machine reading of alphanumeric characters printed on checks with magnetic ink. That font started to be used everywhere. The artwork for the "U.F.O." was done in that computer font. I used to design computer graphics boards so I am guessing that the designers made a memory board with a controller to extract the memory contents and turn that into a raster scan for the CRT. That game was amazing for it's time! I fear that after the game ran its course that they were all sold for scrap. Anyway, I bet there is something about it in some industry trade magazine from the late 60s or early 70s.
Looks like they were using common core math by how those reels behaved 🤣 cant go wrong with a classic pin no cheezy sound effects just bells and the blap plap of the ball
@@LyonsArcade I have a 1972 Gottlieb World Series baseball-themed single player wedge head that has separate scoring for points and runs. The chimes indicate points scored and the bell indicates a run scored. Love your videos!
Check out this great Pinball Art Book: amzn.to/2S3fLZl
ANYTHING! you buy on Amazon after clicking that link doesn't raise your prices but gives us a referral tip, thank you!
Favorite quote while working on a pin "What the Hell !" lol My words exactly!
They've got a mind of their own sometimes, man! And then you add on top of that, all the hacks the previous owners have done and sometimes it's the only way to explain it :)
Just got my first pin and eager to learn maintenance, teaching myself with help from pinside and people like you, thanks!
Thanks for watching Troy!
Fun to watch since I am finishing up my Pro Football. I used the schematic a lot to find out where to go to fix a problem. Since it started and reset scores I never cleaned every switch contact, but in hindsight I would recomend it. I am a little concerned about the worn plastic gear inside the steppers. They work fine so far...I cleaned the contact surface with alcohol, wiped on a tiny bit of dialectric grease and a drop of Tri-flow on the plastic gear. I also had to check out the when lit lights are always lit and the football point score vs play field scores. Simple when you realize what it was designed to do. It plays very well. I loose a lot of balls between each pair of flippers, grrr. I have a few lights that don't want to work that are bad sockets-1 GI and 3 match score. I'd buy it again! Thanks for the video!!
Ed I don't know if I mentioned to you but if you haven't yet, check out www.PBResource.com , they sell about everything for old E.M. machines, they may even sell those plastic gears.... They're old school and only take orders by phone call or email, but they sell just about every little piece that was generic in the machines.
I just got one of these machines. This is a good resource. Also, your video quality has increased a lot since this video. Haha. Very interesting stuff.
I’m new to EM ownership and learn something every time I watch one of your videos - thanks.
Sounds good David, glad we're helping! See you on the next one.
Well the back glass didn't fix itself..
But if the pinball machine starts hunting down your enemies and start playing early 50's love songs to you.
You should start getting worried.
I thought the chimes were playing "Keep a knockin', but you can't come in" the other night, but I couldn't tell for sure....
EM = Electromechanical Magic. The Christine joke was hilarous. Thanks for the video.
That movie (and book) was so great. Everytime somebody says "I'll think about it" I always think of the garage owner saying "Well, don't think about it too long, I'll kick you out on your F***($K A**!"
thank you joe,
for another great pinball repair video :) x
I think Joe's name is "Ron"
Thanks Hope, see you on the next one! WWG1WGA!
The those lights turn off when the score motor is moving, When the score motor is moving game is not able to add points. So the lights turn of to indicate that no points can be added at that time. Do one rollover and the wone next to it at the same time. it will not add the points for that second roll over and if you look the lights are off. so it does what it says it will do. Scores only when lights are on.
Looking forward to the solution to the 6\5 point problem...seeing something similar on my pain-in-the-butt Jack-in-the-box!
Is yours doing it Dan when it counts down the drop targets for the bonus?
@@LyonsArcade Thanks for the response. Fired it up to check it out....AAARRRRG!
It was doing the +1 -1 scores on the hundreds reels on all players intermittently.....but now its taken 3 steps backwards on me. Only the 10s and 100s score.... not the 50s or 500s......it switches players after each ball even though you only select 1 player....doesn't recognize the ball in the out hole but only when you push it manually to the plunger......so it it has multiple, multiple issues. I rebuilt the 10 drop targets so I'm determined to get this clown running! Back to the schematic as a winter project and track down these issues one by one..
You make fixing these machines seem so easy...lol
Enjoyed as always thanks!
Thanks Dan, we appreciate you watching!
Q: Why is it that EM pinball machines only had (have) three chimes?
GOOD JOB. Neat game.
I have a question for you about what is possibly an ultra rare very very early black and white CRT monitor computer game. I think it was called "UFO" or "U.F.O." It was a "shoot the space ship" game and the cabinet was huge and very expensive. I think I saw it in the arcades in Old Orchard, Maine in 1971 or 1972. The cabinet was a huge cylindrical form with a stool in the center that did a full 360--degree pivot. You sat on the stool facing a monitor and you had some basic controls. The graphics were simple bit mapped graphics, a star field and a simple space ship. If the space ship went off the right edge of the screen, you pivoted the chair clockwise with your legs to bring the space ship back into view. Pretty amazing for its time, you were playing the game in a "true" virtual 3D space. It was probably too huge and too expensive to make it in the market so I am assuming they only did a single production run. I was wondering if you might know the story of that game. Considering the time, it may have been one of the very first processor/ROM/bit-mapped-graphics games ever released.
I am seriously wondering if the game I am describing predates Atari's first Pong arcade machine which I think is from 72-73. And the technology it offered was superior to Pong. You had to have a shaft encoder for the angle of the pivoting seat-monitor and that was used as a variable for the display software to pan the star-field and move the space ship on the CRT display. I have a feeling it was just a bit-mapped display managed 100% by brute-force CPU programming, no hardware assist.
Also that cylindrical cabinet might have been eight feet in diameter. You literally walked inside the machine and sat down. It was huge.
I've never heard of it, are you sure it was a CRT and not a projector?
@@LyonsArcade Thanks for your reply. Yes I am 98% sure it was a CRT. I was very nerdy as a kid so I could not miss that. I am not sure if you would remember but in the late 1960s bank checks started using a "computer font" for the machine reading of alphanumeric characters printed on checks with magnetic ink. That font started to be used everywhere. The artwork for the "U.F.O." was done in that computer font.
I used to design computer graphics boards so I am guessing that the designers made a memory board with a controller to extract the memory contents and turn that into a raster scan for the CRT. That game was amazing for it's time!
I fear that after the game ran its course that they were all sold for scrap. Anyway, I bet there is something about it in some industry trade magazine from the late 60s or early 70s.
@@User2718218 Yeah I 've never heard of it but I'm sure it's probably been documented somewhere, it sounds like a heck of a machine!
Should there be more chimes?
Yes I think one of them wasn't working in the video, we get it fixed up eventually.
love your videos!!!!!!!!!
Thank you Elvis!
Looks like they were using common core math by how those reels behaved 🤣 cant go wrong with a classic pin no cheezy sound effects just bells and the blap plap of the ball
It all worked out in the end! This was one of the only games that has bells... and chimes in the same game.
@@LyonsArcade I have a 1972 Gottlieb World Series baseball-themed single player wedge head that has separate scoring for points and runs. The chimes indicate points scored and the bell indicates a run scored. Love your videos!
would love to see a blooper video.
One of these days :)
Nicr repair job 👍☕😎
Thanks Danijel, we appreciate you watching!
wait this isnt english football
Are you watching in the wrong country again????
Thanks 🙏 nice video
Thanks Demofilmpuntnl :) We appreciate you always watching.