I had played around with the marketing. i wasnt sure if it was the marketing or promotion that mattered more. i had assumed promo at times. but i just didnt have enough #s for sure. I know my giant 75 capacity fastfood place i only had to do 13% marketing or so to get 75 people 24/7 in the store. mainly cause i was the only place in that part of town. i never sold so much soda in 1 day lol........ forget the #s now. but that 1 store was selling soda faster then my other 8 stores combined. i know people want them to balance prices. but i hope the dev doesnt waste time on that until after he gets the employee retirement stuff in, and theft and security and insurance. cause ofc all that will add and take away from profits too. imo the only thing he should kinda touch is the clothing prices. yea they are way to high margins. maybe cut that in half or so call it good. for now. everything else seemed to do ok.. coffee shops sucked, fastfood did ok once u threw pizza and salad in mix.
Clothing shop is the worse type of shops to use for any kind of testing as it's completely broken. It's the most OP type of store bare none, no matter the demand it'll always make tons of money. In fact each type of shop reacts differently so if you want precise data you have to test every single type for all factors, maybe gifts and flowers will be similar as well as burgers and coffee but all other types are very different. Jewelry for example will kill it's own demand, say you have 0 competitors and 100% demand, you open a jewelry store, 2 days later demand has tanked at 60/70 maybe less for expensive jewelry even if you're still the only one in activity. It makes some sort of sense in a way, once you've bought a wedding ring how soon will you need a second one ? however clothes you'll need all year long and food is daily so one demand will go down much faster than the other.
I had played around with the marketing. i wasnt sure if it was the marketing or promotion that mattered more. i had assumed promo at times. but i just didnt have enough #s for sure. I know my giant 75 capacity fastfood place i only had to do 13% marketing or so to get 75 people 24/7 in the store. mainly cause i was the only place in that part of town. i never sold so much soda in 1 day lol........ forget the #s now. but that 1 store was selling soda faster then my other 8 stores combined.
i know people want them to balance prices. but i hope the dev doesnt waste time on that until after he gets the employee retirement stuff in, and theft and security and insurance. cause ofc all that will add and take away from profits too. imo the only thing he should kinda touch is the clothing prices. yea they are way to high margins. maybe cut that in half or so call it good. for now. everything else seemed to do ok.. coffee shops sucked, fastfood did ok once u threw pizza and salad in mix.
I'm hoping they reduce clothing a little but also boost the rest of the businesses, the other's seem to be lacking
I didn't know this, thank you for the info.. also didn't know i can put cloths in my gift shop!
Happy to help!
hey nice video i was jus worry abot that. btw can you facilitate the data of the cph?
Thanks! There's not much more data, just the 2 screen shots I showed, there's not much more to learn from it
Clothing shop is the worse type of shops to use for any kind of testing as it's completely broken. It's the most OP type of store bare none, no matter the demand it'll always make tons of money.
In fact each type of shop reacts differently so if you want precise data you have to test every single type for all factors, maybe gifts and flowers will be similar as well as burgers and coffee but all other types are very different.
Jewelry for example will kill it's own demand, say you have 0 competitors and 100% demand, you open a jewelry store, 2 days later demand has tanked at 60/70 maybe less for expensive jewelry even if you're still the only one in activity.
It makes some sort of sense in a way, once you've bought a wedding ring how soon will you need a second one ? however clothes you'll need all year long and food is daily so one demand will go down much faster than the other.
Yea there's a lot of tweaking needed, there's an update coming in May, hopefully that fixes a lot of the issues
Totally rebalanced markets now. ;)