Unbelievable! Two weeks ago I quit learning Blender and switch to Cinema 4D because everyone claims that is easier to learn (I need 3D just to set simple scenes and objects with lighting for overpainting). Anyway, after initial one-week training about UI and functions, the first thing I tried to do was the box with the hole in the middle but with rounded edges. I tried to Boole two objects and then to clip it into the Subdivision layer and got a mess. Then I tried to draw two shapes (circle/square) and clip into Spline mask and extrude and then smooth with subdivision but got a mess again. And after 20 minutes of trying and googling, I got on this page where I learned that whole technology in 3D can't f*cking merge two simple objects into one mesh so we can subdivide it and smooth edges! It is insane we have to do this simple operation completely manual... Btw. good tutorial.
I hear you on that. It is definitely something that can be frustrating. That said, C4D now has a new system that's way better for quick mesh generation. its called the C4D Volume builder. I highly recommend checking it out, as it make combining and booling mehses so dang fast and easy.
every tecnic learned makes us better, thanks for the tutorial, I still love the speed and simplicity of sketchup unbeatable for speed modeling yet very powerful with plug ins.
Very true :)! Thank you :)! Ah, I know what you mean, modeling like this is definitely very slow. Using something like SketchUp is really nice :)! Thank you for the comment :)!
this video was very helpful! I just wanted to make a hole in a character and ended here watching this video and learing a lot, now i can see that in 3d nothing is simple as it was in After effects, its so interesting and so cool. Thank you so much sir! Sorry for my bad english i speak spanish.
Thanks so much, Facundo :)! So glad to hear that this video was helpful :)! Not to worry, your English is very good. I would have had no idea that English wasn't your native language at all. Thanks for your comment as well :)!
pretty cool tut. as with all things C4D you can use option 1 to get a perfect bevel. select all edges, bevel using SOLID not chamfer, move bevel to choice, this creates 8 edges (one at each corner), select each and dissolve then place in SSD, you will get nice sharp bevel
Wow nice! Thank you very much for the information! Really appreciate it :)! I never tried Dissolveing after the bevel before, i'll most definitly give that a try :D! Thank you :)!
Thanks for the tuto!. By the way, if you want to skip the Bridge part around 8:34, just select both ngons (not delete them) and use the bridge command. It will create all the interior polygons for you.
Not sure which version you are using but you can set the bevel edge to solid instead of chamfer. That way you can get perfect corners. Also the bevel deformed is very powerful. Just a tip
Hmmm interesting. I'm using Cienma 4D Version R18, witch version are you using? Ah very good point, the Bevel deformer is an amazing tool! Really is great option to use :).
6 років тому+2
Great detailed tutorial for correct modelling - Thanks!
Very useful tutorial. I just started learning C4D coming from Sketchup but this whole process which you showed will do it in SketchUp in less than 5 seconds and C4D you do it in more than 5 minutes with so many tools and movements. I wonder why they did it so hard?
no problem! So glad you found this video helpful! I was starting to feel that no one was interested in a modeling tutorial lol. Thank you very much for the comment!
(just a point of view) i know they are completely different software.....but after 15 years of SolidW for industrial works, i think 200 clicks for a simple circular hole is simply insane. What if the hole is not circular or not on a flat surface?? Boolean exists since Real3D on the Amiga, is all this problems related only to the use of subdivision surface?
Hello :)! Thank you very much for your input! I most definitely agree with you. 200 clicks for something like this is alot of work. You normally dont have to do this much work, but if you want to have good topology that can be sculpted and optomized for video games, or that can be subdivided correctly, then you do need to make sure you have propper tipoligy. This means keeping all your Polys in quad shape, with no triangles. This is not really becuase of the Subdivition surface object, but more so because of how 3D calculates polygones, and how 3D programs calculate subdivitions on a mesh. Let me know if this makes sence :).
Thanks, glad you found it helpful :)! For that modeling job, I would recommend following the same steps, but instead of deleting the center poly after you have it in a circle, you could extrude it upward and then start making cuts along the length of it to bend it and shape it into a tree limb. Even with the different typology of a cylinder, you should still be able to make cuts and move points of the edge of it to make a proper circle to texture into the branch :). I hope this helps!
Great Tuts Man! Thank you so much! I have a question that can not realy solve: ¿Is it possible to make high quality cars with C4D for Unreal Engine or Unity, doesent matter? The question is aimed to the reason that C4D has no Smoothing Groups (has Phong tags), that are not recognized in some baking programs, like Substance, to bake normal maps effciently. I don't like at all 3DS Max, and have the possibility to deliver some models but I'm with alot of doubts concerning the posibilities of C4D workflow in a real game pipeline. The main problem concerning high and low res meshes for the baking process. Thank you so much for your answer!
hello :)! That is a very good question. Cineam4D can totally be used to model cars for use in UE4, or unity. Cinema 4D does have smoothing groups in a sense, they are just baked into the mesh differently then you would expect. you need to make sure you mesh is baked before you export it out to Unreal engine or unity. Here is a course I have on Cinevercity explaining the process if your interested :). www.cineversity.com/vidplaylist/normal_maps_to_unreal_engine
Thank you very much! So glad you found it helpful :)! At this time, I dont have any other courses on Normal Maps, but I do have a course on Octane Render in Cinema 4D, I call it the Octane Master Course :)! You can check it out here if your interested :) store.epicjcreations.com/octane-master-course
I like the talkyness. You're giving details. Something I might suggest is not move the mouse so much when you're talking. But you definitely get a like. Good voice for radio too.
I most definitely understand what you mean. THere is a lot of other tutorials out there that show how to make a hole in an object much faster then what I show. This said, my video shows all the different process of creating a whole in an object and a lot of other options. As well as keeping your typology nice and clean :).
Unbelievable! Two weeks ago I quit learning Blender and switch to Cinema 4D because everyone claims that is easier to learn (I need 3D just to set simple scenes and objects with lighting for overpainting). Anyway, after initial one-week training about UI and functions, the first thing I tried to do was the box with the hole in the middle but with rounded edges. I tried to Boole two objects and then to clip it into the Subdivision layer and got a mess. Then I tried to draw two shapes (circle/square) and clip into Spline mask and extrude and then smooth with subdivision but got a mess again. And after 20 minutes of trying and googling, I got on this page where I learned that whole technology in 3D can't f*cking merge two simple objects into one mesh so we can subdivide it and smooth edges! It is insane we have to do this simple operation completely manual... Btw. good tutorial.
I hear you on that. It is definitely something that can be frustrating. That said, C4D now has a new system that's way better for quick mesh generation. its called the C4D Volume builder. I highly recommend checking it out, as it make combining and booling mehses so dang fast and easy.
every tecnic learned makes us better, thanks for the tutorial, I still love the speed and simplicity of sketchup unbeatable for speed modeling yet very powerful with plug ins.
Very true :)! Thank you :)! Ah, I know what you mean, modeling like this is definitely very slow. Using something like SketchUp is really nice :)! Thank you for the comment :)!
this video was very helpful! I just wanted to make a hole in a character and ended here watching this video and learing a lot, now i can see that in 3d nothing is simple as it was in After effects, its so interesting and so cool.
Thank you so much sir!
Sorry for my bad english i speak spanish.
Thanks so much, Facundo :)! So glad to hear that this video was helpful :)! Not to worry, your English is very good. I would have had no idea that English wasn't your native language at all. Thanks for your comment as well :)!
pretty cool tut. as with all things C4D you can use option 1 to get a perfect bevel. select all edges, bevel using SOLID not chamfer, move bevel to choice, this creates 8 edges (one at each corner), select each and dissolve then place in SSD, you will get nice sharp bevel
Wow nice! Thank you very much for the information! Really appreciate it :)! I never tried Dissolveing after the bevel before, i'll most definitly give that a try :D! Thank you :)!
This tutorial made me very happy thankyou
Thanks for the tuto!. By the way, if you want to skip the Bridge part around 8:34, just select both ngons (not delete them) and use the bridge command. It will create all the interior polygons for you.
interesting, man I did not know that. Very good info! Thank you, sir!
Not sure which version you are using but you can set the bevel edge to solid instead of chamfer. That way you can get perfect corners. Also the bevel deformed is very powerful. Just a tip
Hmmm interesting. I'm using Cienma 4D Version R18, witch version are you using? Ah very good point, the Bevel deformer is an amazing tool! Really is great option to use :).
Great detailed tutorial for correct modelling - Thanks!
No problem! so glad you found this helpful! I tend to go into detail a lot, (Sometimes too much), Really glad you found the details helpful :)!
A lot of excellent information in here. Thanks for this.
Thanks, man! Glad you found this video helpful :)!
Very useful tutorial. I just started learning C4D coming from Sketchup but this whole process which you showed will do it in SketchUp in less than 5 seconds and C4D you do it in more than 5 minutes with so many tools and movements. I wonder why they did it so hard?
Great tut, thanks! Will sub!
i like this tutorial and the concept in it,thanks.
No problem! So glad you found it helpful :)!
Thanks for this great tutorial! The details you go into are super helpful!
no problem! So glad you found this video helpful! I was starting to feel that no one was interested in a modeling tutorial lol. Thank you very much for the comment!
Very useful - thank you!
No problem! Glad you found it helpful :)!
Is it possible to use a hole punched 3d object from C4D in element 3d?
Smart! Thanks for great tutorial!
(just a point of view)
i know they are completely different software.....but after 15 years of SolidW for industrial works, i think 200 clicks for a simple circular hole is simply insane. What if the hole is not circular or not on a flat surface?? Boolean exists since Real3D on the Amiga, is all this problems related only to the use of subdivision surface?
Hello :)! Thank you very much for your input! I most definitely agree with you. 200 clicks for something like this is alot of work. You normally dont have to do this much work, but if you want to have good topology that can be sculpted and optomized for video games, or that can be subdivided correctly, then you do need to make sure you have propper tipoligy. This means keeping all your Polys in quad shape, with no triangles. This is not really becuase of the Subdivition surface object, but more so because of how 3D calculates polygones, and how 3D programs calculate subdivitions on a mesh. Let me know if this makes sence :).
Very Very nice tutorial!!! Thanks!!!
No problem! So glad you found this video helpful :)!
Excellent, very smart, thank you.
thank you
love your tutorial! do you have a suggestion how to extrude the cylinder from a bigger cylinder? I would like to model a tree twig. Thanks!
Thanks, glad you found it helpful :)! For that modeling job, I would recommend following the same steps, but instead of deleting the center poly after you have it in a circle, you could extrude it upward and then start making cuts along the length of it to bend it and shape it into a tree limb. Even with the different typology of a cylinder, you should still be able to make cuts and move points of the edge of it to make a proper circle to texture into the branch :). I hope this helps!
i am a spanish speaker , but i want to learn c4d and english ,this come very well jajajajajjaaj
Great Tuts Man! Thank you so much! I have a question that can not realy solve: ¿Is it possible to make high quality cars with C4D for Unreal Engine or Unity, doesent matter? The question is aimed to the reason that C4D has no Smoothing Groups (has Phong tags), that are not recognized in some baking programs, like Substance, to bake normal maps effciently. I don't like at all 3DS Max, and have the possibility to deliver some models but I'm with alot of doubts concerning the posibilities of C4D workflow in a real game pipeline. The main problem concerning high and low res meshes for the baking process. Thank you so much for your answer!
hello :)! That is a very good question. Cineam4D can totally be used to model cars for use in UE4, or unity. Cinema 4D does have smoothing groups in a sense, they are just baked into the mesh differently then you would expect. you need to make sure you mesh is baked before you export it out to Unreal engine or unity. Here is a course I have on Cinevercity explaining the process if your interested :). www.cineversity.com/vidplaylist/normal_maps_to_unreal_engine
Wow, this is very revealing! Do you have the course available in any other place? Do you have Patreon? Thank you!
Thank you very much! So glad you found it helpful :)! At this time, I dont have any other courses on Normal Maps, but I do have a course on Octane Render in Cinema 4D, I call it the Octane Master Course :)! You can check it out here if your interested :) store.epicjcreations.com/octane-master-course
thanks!!!!
My brain just died when you used a bevel in the middle
You cant select the loop edges and make bridge? 8:26
Thank pro.
Awesome tutorial!
Cool if i need to have 1 hour to get a hole i think ill never get any client.
Depth -100 and 1 subdivision in bevel🤔
I'm sorry, but i'm afraied i'm not sure what you mean :).
@@EpicJCreations 3:30
Just set subdivision to 1 and depth to -100, so u have octagon :))
oh nice! I didnt know that. Man, that is faster. Thank you very much for the information :)!
@@EpicJCreations np :)
thats a fuck ton of work to cut a damn circle... couldn't they just have made the opposite of the extrude tool???
Dude, you can simply take a cylinder primitive, delete top and bottom faces and build the rest around it. No rounded corners. No Boole.
Interesting, I never thought of doing it that way before, very good info! Thank you :).
madness. i'd be done in a minute in blender :(
seconds in Sketchup
34 minutes to make a hole in a cube... bruh o.o
Sorry about the length, my tutorials tend to get very detailed and lengthy, sorry about that :).
This is what correct modelling is...something that takes time. Anyone who models with a boole object isn't a modeller.
just take your time dude - all cool
I like the talkyness. You're giving details. Something I might suggest is not move the mouse so much when you're talking. But you definitely get a like. Good voice for radio too.
I mean, definitely move the mouse when it's necessary. That's kinda important.
Hole*
Woops! Thank you very much! My bad on that! Good call :)!
That's too much for a hole
I looked and could not understand why you are going this way? Why spend so much time? If there are other solutions. ill make it for 2 mins.
I most definitely understand what you mean. THere is a lot of other tutorials out there that show how to make a hole in an object much faster then what I show. This said, my video shows all the different process of creating a whole in an object and a lot of other options. As well as keeping your typology nice and clean :).
Yeah. I remembered a few shortcuts from that tutorial!)
Nice :D
bad tut