they either need to do some serious qol changes to keybinding, like adding in shift/ctrl toggling so that you can bind 16 things to qwerasdf instead of 8, or some major fat trimming and macro overhauls. extending buff macros to 5 slots each, making more things toggle or just be passive auras, buffs lasting longer by default. No reason things like this should take up so much limited space if you can't toggle. looking at your keybindings makes me glad i main a bucc.
guide is still very useful as a keybind. It's way faster tp to henesys and some other stuff like all the arcane weeklies. Navigating world map is slow.
Only 1 tip aditional, "Pick up" is unnecessary. You can always access that option with the 0 key on the numeric keyboard. Resumen: use 0 in numeric keyboar for pick up, gain 1 key more, for other thing.
That's not quite how the new key works. It doesn't 'macro' a bunch of skills together. it's a function layer key basically, and what it does is give you another row of 1-0 on the keyboard. You hold the new key, then press 1, you can bind whatever you want on *that* layer specifically. Your main layer is unaffected.
Sorta, but you have to combine it with another key, and you still have to find a place to bind this key. I believe other keys like Tab will be customizable too, but not positive on that.
@@redclarinetist2913 honestly I think it's way better than a Macro. There's a lot of classes where a sequential macro would be useless unless it spammed the keys incredibly fast. Plus a lot of buff skills lock you in place. It's much better to be able to buff twice, dodge a boss attack, then pop your short duration buffs when you KNOW you can hit them without dying. This just gives you more space for keybinds on your normal layout, and then you can bind social or other utility functions to the layer when you can use them while you don't have to react fast to things.
Sit is used in Esfera Guardian, forgot about this one. :)
they either need to do some serious qol changes to keybinding, like adding in shift/ctrl toggling so that you can bind 16 things to qwerasdf instead of 8, or some major fat trimming and macro overhauls. extending buff macros to 5 slots each, making more things toggle or just be passive auras, buffs lasting longer by default. No reason things like this should take up so much limited space if you can't toggle. looking at your keybindings makes me glad i main a bucc.
They are adding a function key which adds combination presses in New Age, though a lot more could be simplified.
not sure wether someone mentioned it. but you can switch between different menus by usind your left and right arrow keys after pressing ESC.
This is actually quite new! Using left/right arrow keys used to close menu options and let you move around.
guide is still very useful as a keybind. It's way faster tp to henesys and some other stuff like all the arcane weeklies. Navigating world map is slow.
To each their own, I'm spoiled by HTR :)
super helpful vid! btw for the soul weapon ui, you can make it appear by unequipping the weapon and equipping a weapon with a soul
Indeed! I actually mentioned this while recording but edited it out of the video, since it puts genesis on cooldown which I find annoying.
Nexon should really extend the numbers and functions of macro.
At least allow player to put all burst buff skills with same cooldown into one key.
Very useful video
Thank you !
Didn't know about the Oz Ring feature. Really cool!
Thank you for posting and explaining 👍
Never understood why people put their keys to the left with alt jump. You lsoe half your keyboard.
Only 1 tip aditional, "Pick up" is unnecessary. You can always access that option with the 0 key on the numeric keyboard. Resumen: use 0 in numeric keyboar for pick up, gain 1 key more, for other thing.
Some keyboards do not have number pads.
how do i move with WASD??
thank you for informative and interesting video!
W for Wump
Just so u know we are getting a burst key. It's 1 key that can put 10 skills on it.
So basically enough for our entire burst.
That's not quite how the new key works. It doesn't 'macro' a bunch of skills together. it's a function layer key basically, and what it does is give you another row of 1-0 on the keyboard. You hold the new key, then press 1, you can bind whatever you want on *that* layer specifically. Your main layer is unaffected.
Sorta, but you have to combine it with another key, and you still have to find a place to bind this key. I believe other keys like Tab will be customizable too, but not positive on that.
@@ZeroDividesByYOU oh well that's lame. 😐
All that is in new age patch?
@@redclarinetist2913 honestly I think it's way better than a Macro. There's a lot of classes where a sequential macro would be useless unless it spammed the keys incredibly fast. Plus a lot of buff skills lock you in place. It's much better to be able to buff twice, dodge a boss attack, then pop your short duration buffs when you KNOW you can hit them without dying.
This just gives you more space for keybinds on your normal layout, and then you can bind social or other utility functions to the layer when you can use them while you don't have to react fast to things.
anyone that removes their emotes is a monster
Don’t need em when you’re already dead inside 💀
MapleStory social aspect is dead. No one needs them lol. This ain't 2006
2/10 video this guy got rid of F3 face....
u can edit quivkslot?
Verr noice
Helpful
6th job is only 1 activate skill, the rest is all passive
There will be common 6th job skills in the future, we don't know if those will be active or passive
For now
You okay, Jeff? You look like you lost some weight.
Enter -> Tab -> Tab -> Tab -> Tab. The only way to use chat
Also, interact on Y = auto skip and accept all dialog