Retargeted Self-Haptics for Increased Immersion in VR without Hand Instrumentation

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  • Опубліковано 26 вер 2024
  • Future Interfaces Group: figlab.com
    Cathy Fang: cathy-fang.com
    Chris Harrison: chrisharrison.net
    Today’s consumer virtual reality (VR) systems offer immersive graphics and audio, but haptic feedback is rudimentary - delivered through controllers with vibration feedback or is non-existent (i.e., the hands operating freely in the air). In this paper, we explore an alternative, highly mobile and controller-free approach to haptics, where VR applications utilize the user’s own body to provide physical feedback. To achieve this, we warp (retarget) the locations of a user’s hands such that one hand serves as a physical surface or prop for the other hand. For example, a hand holding a virtual nail can serve as a physical backstop for a hand that is virtually hammering, providing a sense of impact in an air-borne and uninstrumented experience. To illustrate this rich design space, we implemented twelve interactive demos across three haptic categories. We conclude with a user study from which we draw design recommendations.
    Future Interfaces Group, Carnegie Mellon University
    Fang, C. and Harrison, C. 2021. Retargeted Self-Haptics for Increased Immersion in VR without Hand Instrumentation. In Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology (October 10 - 13, 2021). UIST '21. ACM, New York, NY.

КОМЕНТАРІ • 6

  • @reepusvanguard
    @reepusvanguard 3 місяці тому

    This is insanely smart

  • @SamuelxShaban
    @SamuelxShaban 2 роки тому +4

    Misaligned hands in VR cause severe motion sickness and sense of dissociation in my experience. Definitely not worth the added "immersion". Users are much better off using controllers with advanced haptics like tension-triggers and precise haptic vibration motors.

  • @herp_derpingson
    @herp_derpingson 2 роки тому +1

    When they implement loading shotgun shells, it will look a bit sus :)

  • @AlvarLagerlof
    @AlvarLagerlof 2 роки тому

    This is clever

  • @himelsarkar137
    @himelsarkar137 2 роки тому

    Do u use proximity sensor for that?