Small scale NG models and faces: Ten different facial expressions were sculpted for Skarloey’s small scale model and were all used on-screen. Ten different facial expressions were sculpted for Rheneas’s small scale model, although only seven or eight were used on-screen and one of which a terrified face may have appeared off-screen and two of which laughing and surprised were left unused. Ten different facial expressions were sculpted for Sir Handel’s small scale model and were all used on-screen. Ten different facial expressions were sculpted for Peter Sam’s small scale model and were all used on-screen. Eight different facial expressions were sculpted for Rusty’s small scale model, although only seven were used on-screen and one of which an aghast face was left unused. Eleven different facial expressions were sculpted for Duncan’s small scale model, although only eight were used on-screen and three of which his forced-smile, furious and startled faces were left unused.
Facts about unused faces for the same characters and what faces were used on-screen for the same characters: Seventeen different facial expressions were sculpted for ‘Arry and Bert, although only fourteen were used on-screen and three of which depressed, disgusted and tired were left unused. Eleven different facial expressions were sculpted for Arthur, although only nine were used on-screen and one of which an angry face appeared in a promotional image whilst a snoring face was left unused. Nine different facial expressions were sculpted for Bertie, although only eight were used on-screen and one of which an angry face was left unused. Six different facial expressions were sculpted for Billy, although only five were used on-screen and one of which a shocked face was left unused. Seven different facial expressions were sculpted for BoCo, although only five were used on-screen and two of which sleeping and laughing (grinning during Series 4) were used in some promotional images. Ten different facial expressions were sculpted for Bulgy, although only eight were used on-screen and two of which his concerned and scared expressions were left unused. Five different facial expressions were sculpted for Bulstrode, although only four were used on-screen and one of which a happy face for his newer model was left unused. Six different facial expressions were sculpted for Class 40, although only five were used on-screen and one of which a cross face was left unused. Five different facial expressions were sculpted for Colin, although only one was used on-screen and four of which sad, shocked, curious and jovial were left unused. Six different facial expressions were sculpted for Dennis, although only five were used on-screen and one of which a drowsy face was left unused. Eight different facial expressions were sculpted for Diesel 10, although only seven were used on-screen and one of which a cringed face was left unused. Sixteen different facial expressions were sculpted for Diesel, although only fifteen were used on-screen and one of which a weary face was left unused. Five different facial expressions were sculpted for both Splatter and Dodge, although only four were used on-screen and their chuckling faces appeared in a deleted scene. Eleven different facial expressions were sculpted for Elizabeth, although only eight were used on-screen and three of which clenched, angry and sleeping were left unused. Seventeen different facial expressions were sculpted for Emily, although only fifteen were used on-screen and two of which her wincing and disgusted faces were left unused. Ten different facial expressions were sculpted for Fergus, although only seven were used on-screen and one of which a sleeping face appeared in a promotional image whilst two of which jovial and exhausted were left unused. Three different facial expressions were sculpted for Flora, although only two were used on-screen and one of which a shocked face was left unused. Twenty-one different facial expressions were sculpted for Gordon, although only nineteen were used on-screen and two of which yawning and disgusted were left unused. Five different facial expressions were sculpted for Hank, although only one was used on-screen and one of which a joyful face appeared in a promotional shot whilst three of which sad, curious and shocked were left unused. Ten different facial expressions were sculpted for Harvey, although only eight were used on-screen and one of which an angry face in a promotional image whilst a sleeping face was left unused. Eighteen different facial expressions were sculpted for Henry, although only seventeen were used on-screen and one of which an exhausted face was left unused. Seven different facial expressions were sculpted for Lady, although only three were used on-screen and one of which a smiling face appeared in her promotional image from Calling All Engines! whilst three of which a secondary shocked and two concerned faces were left unused. Ten different facial expressions were sculpted for Murdoch, although only seven were used on-screen and three of which wincing, shocked and sleeping were left unused. Seven different facial expressions were sculpted for Neville, although only six were used on-screen and one of which a confused face was left unused. Four different facial expressions were sculpted for Old Slow-Coach, although only four were used on-screen and two of which her smiling and cross faces were left unused. Nineteen different facial expressions were sculpted for Percy, although only seventeen were used on-screen and one of which an convinced face appeared off-screen whilst a secondary astonished face was left unused. Five different facial expressions were sculpted for Rocky, although only four were used on-screen and one of which an angry face was left unused. Six different facial expressions were sculpted for S.C.Ruffey although only five were used on-screen and one of which a yawning face was left unused. Twelve different facial expressions were sculpted for Salty, although only ten were used on-screen and two of which sleeping and angry were left unused. Four different facial expressions were sculpted for Terence, although only three were used on-screen and one of which a concerned face was left unused. Thirty-nine different facial expressions were sculpted for Thomas, although only thirty-five were used on-screen and four of which his jovial, frustrated and snarling faces were left unused and his elderly face was created as a joke. Three different facial expressions were sculpted for Thumper, although only one was used on-screen and two of which his worried/concerned and angry faces were left unused. Eight different facial expressions were sculpted for Toad, although only seven were used on-screen and one of which an angry face was left unused. Five different facial expressions were sculpted for The Horrid Lorries, although only four were used on-screen and one of which their worried faces were left unused. Some faces were left unused for the Troublesome Trucks (maybe) and some of them were used on-screen (maybe). Four different facial expressions were sculpted for Whiff, although only two were used on-screen and two of which his worried and sad faces were left unused. Eight different facial expressions were sculpted for Madge, although only seven were used on-screen and one of which a wincing face was left unused. Ten different facial expressions were sculpted for Peter Sam’s large scale model, although only eight were used on-screen and three of which his anxious and wincing/sleeping faces were left unused. Thirteen different facial expressions were sculpted for Rheneas’s large scale model, although only twelve were used on-screen and one of which a tired face was left unused. Seven different facial expressions were sculpted for Sir Handel’s large scale model, although only five were used on-screen and two of which his clenched faces were left unused. Thirteen different facial expressions were sculpted for Skarloey’s large scale model, although only twelve were used on-screen and one of which a secondary wincing face was left unused. Sixteen different facial expressions were sculpted for Alfie, although only thirteen were used on-screen and three of which his troubled sleeping, seething and yawning faces were left unused. Thirteen different facial expressions were sculpted for Buster, although only six were used on-screen and seven of which snoring, shocked, smirking, angry, worried, content and wincing were left unused. Eleven different facial expressions were sculpted for Byron, although only eight were used on-screen and three of which sleeping, smirking and shocked were left unused. Eleven different facial expressions were sculpted for Isobella, although only eight were used on-screen and three of which smug, joyful and sleeping were left unused. Fifteen different facial expressions were sculpted for Jack, although only ten were used on-screen and five of which confused, drowsy, intrigued, anxious and yawning were left unused. Eleven different facial expressions were sculpted for Kelly, although only nine were used on-screen and two of which his angry and sleeping faces were left unused. Ten different facial expressions were sculpted for both Max and Monty, although only nine were used on-screen and one of which their sleeping faces were left unused. Twelve different facial expressions were sculpted for Ned, although only seven were used on-screen and one of which a drowsy face appeared in two promotional images whilst four of which angry, sleeping, dozing and confused were left unused. Eleven different facial expressions were sculpted for Nelson, although only seven were used on-screen and four of which cross, surprised, sad and wincing were left unused. Thirteen different facial expressions were sculpted for Oliver (excavator), although only ten were used on-screen and three of which sleeping, neutral and angry were left unused. Fourteen different facial expressions were sculpted for Patrick (cement mixer), although only four were used on-screen and one of which a joyful face appeared in his promotional image whilst nine of which snoring, clenched, angry, smirking, happy, content, laughing, worried and sleeping were left unused.
Twelve different facial expressions were sculpted for both Bill and Ben and were all used on-screen. Only one different facial expression was sculpted for Butch and was used on-screen. Nine different facial expressions were sculpted for Cranky are were all used on-screen. Four different facial expressions were sculpted for Daisy and were all used on-screen. Eleven different facial expressions were sculpted for both Donald and Douglas and were all used on-screen. Sixteen different facial expressions were sculpted for Duck and were all used on-screen. Fourteen different facial expressions were sculpted for Edward and were all used on-screen. Eight different facial expressions were sculpted for George and were all used on-screen. Four different facial expressions were sculpted for Hector and were all used on-screen. Seven different facial expressions were sculpted for Mavis and were all used on-screen. Four different facial expressions were sculpted for Molly and were all used on-screen. Seven different facial expressions were sculpted for Oliver (GWR No. 11) and were all used on-screen. Three different facial expressions were sculpted for Derek and were all used on-screen. Six different facial expressions were sculpted for Rosie and were all used on-screen. Nine different facial expressions were sculpted for Spencer and were all used on-screen. Six different facial expressions were sculpted for Stanley and were all used on-screen. Ten different facial expressions were sculpted for Stepney and were all used on-screen. Fifteen different facial expressions were sculpted for Toby and were all used on-screen. Twelve different facial expressions were sculpted for Duncan’s large scale model and were all used on-screen. Seven different facial expressions were sculpted for Freddie and were all used on-screen. There were eight different facial expressions sculpted for both Mighty Mac and were all used on-screen. Eleven different facial expressions were sculpted for Rusty’s large scale model and were all used on-screen.
Small scale NG models and faces:
Ten different facial expressions were sculpted for Skarloey’s small scale model and were all used on-screen.
Ten different facial expressions were sculpted for Rheneas’s small scale model, although only seven or eight were used on-screen and one of which a terrified face may have appeared off-screen and two of which laughing and surprised were left unused.
Ten different facial expressions were sculpted for Sir Handel’s small scale model and were all used on-screen.
Ten different facial expressions were sculpted for Peter Sam’s small scale model and were all used on-screen.
Eight different facial expressions were sculpted for Rusty’s small scale model, although only seven were used on-screen and one of which an aghast face was left unused.
Eleven different facial expressions were sculpted for Duncan’s small scale model, although only eight were used on-screen and three of which his forced-smile, furious and startled faces were left unused.
Facts about unused faces for the same characters and what faces were used on-screen for the same characters:
Seventeen different facial expressions were sculpted for ‘Arry and Bert, although only fourteen were used on-screen and three of which depressed, disgusted and tired were left unused.
Eleven different facial expressions were sculpted for Arthur, although only nine were used on-screen and one of which an angry face appeared in a promotional image whilst a snoring face was left unused.
Nine different facial expressions were sculpted for Bertie, although only eight were used on-screen and one of which an angry face was left unused.
Six different facial expressions were sculpted for Billy, although only five were used on-screen and one of which a shocked face was left unused.
Seven different facial expressions were sculpted for BoCo, although only five were used on-screen and two of which sleeping and laughing (grinning during Series 4) were used in some promotional images.
Ten different facial expressions were sculpted for Bulgy, although only eight were used on-screen and two of which his concerned and scared expressions were left unused.
Five different facial expressions were sculpted for Bulstrode, although only four were used on-screen and one of which a happy face for his newer model was left unused.
Six different facial expressions were sculpted for Class 40, although only five were used on-screen and one of which a cross face was left unused.
Five different facial expressions were sculpted for Colin, although only one was used on-screen and four of which sad, shocked, curious and jovial were left unused.
Six different facial expressions were sculpted for Dennis, although only five were used on-screen and one of which a drowsy face was left unused.
Eight different facial expressions were sculpted for Diesel 10, although only seven were used on-screen and one of which a cringed face was left unused.
Sixteen different facial expressions were sculpted for Diesel, although only fifteen were used on-screen and one of which a weary face was left unused.
Five different facial expressions were sculpted for both Splatter and Dodge, although only four were used on-screen and their chuckling faces appeared in a deleted scene.
Eleven different facial expressions were sculpted for Elizabeth, although only eight were used on-screen and three of which clenched, angry and sleeping were left unused.
Seventeen different facial expressions were sculpted for Emily, although only fifteen were used on-screen and two of which her wincing and disgusted faces were left unused.
Ten different facial expressions were sculpted for Fergus, although only seven were used on-screen and one of which a sleeping face appeared in a promotional image whilst two of which jovial and exhausted were left unused.
Three different facial expressions were sculpted for Flora, although only two were used on-screen and one of which a shocked face was left unused.
Twenty-one different facial expressions were sculpted for Gordon, although only nineteen were used on-screen and two of which yawning and disgusted were left unused.
Five different facial expressions were sculpted for Hank, although only one was used on-screen and one of which a joyful face appeared in a promotional shot whilst three of which sad, curious and shocked were left unused.
Ten different facial expressions were sculpted for Harvey, although only eight were used on-screen and one of which an angry face in a promotional image whilst a sleeping face was left unused.
Eighteen different facial expressions were sculpted for Henry, although only seventeen were used on-screen and one of which an exhausted face was left unused.
Seven different facial expressions were sculpted for Lady, although only three were used on-screen and one of which a smiling face appeared in her promotional image from Calling All Engines! whilst three of which a secondary shocked and two concerned faces were left unused.
Ten different facial expressions were sculpted for Murdoch, although only seven were used on-screen and three of which wincing, shocked and sleeping were left unused.
Seven different facial expressions were sculpted for Neville, although only six were used on-screen and one of which a confused face was left unused.
Four different facial expressions were sculpted for Old Slow-Coach, although only four were used on-screen and two of which her smiling and cross faces were left unused.
Nineteen different facial expressions were sculpted for Percy, although only seventeen were used on-screen and one of which an convinced face appeared off-screen whilst a secondary astonished face was left unused.
Five different facial expressions were sculpted for Rocky, although only four were used on-screen and one of which an angry face was left unused.
Six different facial expressions were sculpted for S.C.Ruffey although only five were used on-screen and one of which a yawning face was left unused.
Twelve different facial expressions were sculpted for Salty, although only ten were used on-screen and two of which sleeping and angry were left unused.
Four different facial expressions were sculpted for Terence, although only three were used on-screen and one of which a concerned face was left unused.
Thirty-nine different facial expressions were sculpted for Thomas, although only thirty-five were used on-screen and four of which his jovial, frustrated and snarling faces were left unused and his elderly face was created as a joke.
Three different facial expressions were sculpted for Thumper, although only one was used on-screen and two of which his worried/concerned and angry faces were left unused.
Eight different facial expressions were sculpted for Toad, although only seven were used on-screen and one of which an angry face was left unused.
Five different facial expressions were sculpted for The Horrid Lorries, although only four were used on-screen and one of which their worried faces were left unused.
Some faces were left unused for the Troublesome Trucks (maybe) and some of them were used on-screen (maybe).
Four different facial expressions were sculpted for Whiff, although only two were used on-screen and two of which his worried and sad faces were left unused.
Eight different facial expressions were sculpted for Madge, although only seven were used on-screen and one of which a wincing face was left unused.
Ten different facial expressions were sculpted for Peter Sam’s large scale model, although only eight were used on-screen and three of which his anxious and wincing/sleeping faces were left unused.
Thirteen different facial expressions were sculpted for Rheneas’s large scale model, although only twelve were used on-screen and one of which a tired face was left unused.
Seven different facial expressions were sculpted for Sir Handel’s large scale model, although only five were used on-screen and two of which his clenched faces were left unused.
Thirteen different facial expressions were sculpted for Skarloey’s large scale model, although only twelve were used on-screen and one of which a secondary wincing face was left unused.
Sixteen different facial expressions were sculpted for Alfie, although only thirteen were used on-screen and three of which his troubled sleeping, seething and yawning faces were left unused.
Thirteen different facial expressions were sculpted for Buster, although only six were used on-screen and seven of which snoring, shocked, smirking, angry, worried, content and wincing were left unused.
Eleven different facial expressions were sculpted for Byron, although only eight were used on-screen and three of which sleeping, smirking and shocked were left unused.
Eleven different facial expressions were sculpted for Isobella, although only eight were used on-screen and three of which smug, joyful and sleeping were left unused.
Fifteen different facial expressions were sculpted for Jack, although only ten were used on-screen and five of which confused, drowsy, intrigued, anxious and yawning were left unused.
Eleven different facial expressions were sculpted for Kelly, although only nine were used on-screen and two of which his angry and sleeping faces were left unused.
Ten different facial expressions were sculpted for both Max and Monty, although only nine were used on-screen and one of which their sleeping faces were left unused.
Twelve different facial expressions were sculpted for Ned, although only seven were used on-screen and one of which a drowsy face appeared in two promotional images whilst four of which angry, sleeping, dozing and confused were left unused.
Eleven different facial expressions were sculpted for Nelson, although only seven were used on-screen and four of which cross, surprised, sad and wincing were left unused.
Thirteen different facial expressions were sculpted for Oliver (excavator), although only ten were used on-screen and three of which sleeping, neutral and angry were left unused.
Fourteen different facial expressions were sculpted for Patrick (cement mixer), although only four were used on-screen and one of which a joyful face appeared in his promotional image whilst nine of which snoring, clenched, angry, smirking, happy, content, laughing, worried and sleeping were left unused.
Twelve different facial expressions were sculpted for both Bill and Ben and were all used on-screen.
Only one different facial expression was sculpted for Butch and was used on-screen.
Nine different facial expressions were sculpted for Cranky are were all used on-screen.
Four different facial expressions were sculpted for Daisy and were all used on-screen.
Eleven different facial expressions were sculpted for both Donald and Douglas and were all used on-screen.
Sixteen different facial expressions were sculpted for Duck and were all used on-screen.
Fourteen different facial expressions were sculpted for Edward and were all used on-screen.
Eight different facial expressions were sculpted for George and were all used on-screen.
Four different facial expressions were sculpted for Hector and were all used on-screen.
Seven different facial expressions were sculpted for Mavis and were all used on-screen.
Four different facial expressions were sculpted for Molly and were all used on-screen.
Seven different facial expressions were sculpted for Oliver (GWR No. 11) and were all used on-screen.
Three different facial expressions were sculpted for Derek and were all used on-screen.
Six different facial expressions were sculpted for Rosie and were all used on-screen.
Nine different facial expressions were sculpted for Spencer and were all used on-screen.
Six different facial expressions were sculpted for Stanley and were all used on-screen.
Ten different facial expressions were sculpted for Stepney and were all used on-screen.
Fifteen different facial expressions were sculpted for Toby and were all used on-screen.
Twelve different facial expressions were sculpted for Duncan’s large scale model and were all used on-screen.
Seven different facial expressions were sculpted for Freddie and were all used on-screen.
There were eight different facial expressions sculpted for both Mighty Mac and were all used on-screen.
Eleven different facial expressions were sculpted for Rusty’s large scale model and were all used on-screen.
Cool. I am also planning to make a recreation of Donald and Douglas’ theme.
Thanks and Cool!
Colin's Page Should Be On The Narrow Gauge Page.
Cud u fix thomas pg4?
I prefer the resin faces to the CGI faces.
3:11 6:46