"Jett doesn't need a nerf because she had already been nerfed a lot" Yet he decides its better to nerf Viper who has been even more nerfed into oblivion
As an Astra main, she needs a huge buff to make her less clunky to use. Returning Stars have a ridiculous high cooldown to use them again, making any fake an effective used star since many times the round is set before the star can be reused. Succ never hits, it does nothing aside from maybe stoping a defuse for a moment. Stun hardly hits but can be clutch af so it is ok. But lets be real, the fact that Clove can drop more smokes for free while dead than Astra can in a whole game is pretty busted. Giving Astra afterlife use for stars or at least activation would make sense lore wise and balance it out. Or maybe a 5th star again. Or reduce drastically the cooldown of returned stars. When playing vs smart players they can easily bait out 2 stars to the trash. Considering everything needs to be placed and charged before used, Astra has no way to quickly act like other controllers. How the F can omen have an absurd flash through walls while Astra has to load a star so everyone knows whats coming: the most useless Succ ever made
I agree, i think they have to return the 5th star to make astra plays more unpredictable and versitile and at the same time allowing to fake stars more. Huge buff isn't neccessary, just give her back the 5th star, reduce the time the abilities have to recharge so you can actually use them before your teammates die, buff the C ability, maybe make it last longer again or just pull harder so it's not that easye to escape, and maybe even make one star recharge during the round so you can use it in post plant situation. Honestly, if they just give astra back the 5th star i'm going to main her again until she gets nerfed.
@@ConnorPanda the pull takes time to kick and it lasts very shortly. Enemies get a little displaced and before the succ ends they can easily walk out of it
I understand the reasoning behind Viper being nerfed but at this point how would she realistically be nerfed. As a Viper main the wall barely lasts and it goes by even quicker if you wanna have both smokes up at the same time, you can't move your orb mid round (which somewhat defeats the point of it as a smoke if used on defense and they don't push your site), we already lost a whole molly along with it being more expensive, and her ult is the most expensive one in the game. Like are we gonna get her to double digit ult points for it? Or make the smokes last even less than they've already been brought down to? And changing any values on the molly feels like a kick while we're already down since we're already working with one less. At this point I just feel like the other controllers need to get buffed, or like you mentioned add another controller that can compete with Viper and Harbor, but PLEASE not another nerf to her Viper mains are already down horrendous
agreed with you, as someone who recently play viper, but not that long, I found out that Viper is very rigid on her skills, I mean, you cannot take it back the moment you deployed it to a place. for me, I don't like that, that's why I just keep being Cypher.
As a controller main, I totally agree as harbor gives more versatility with his wall than viper and allows successful plants and can give good defense post plant with walls. I feel as though viper has a tough time cycling through fuel between working her orb and her wall to control a site. Also since she lost a Molly you really have to make a decision to use it earlier in the round or save it for a lineup. I do think another controller that could compete with viper and harbor would be interesting.
i used to be a viper main and she was so fun to play. now her smokes barely last long at all and you have to commit your smokes. i agree with skill capped that harbor needs to be buffed and we need another wall smoker. Honestly, if you lengthen harbor wall and lower the cooldown to 30 seconds, i think he will he good to go. the viper nerfs completely destroyed how i played viper and makes her extremely unfun to play now so i switched mains
Deadlock diehard here. I've thought of a couple of ways to buff her kit to make her a more viable sentinel. Starting off, her main weakness is her inability to obtain information with her trips. This makes her a tough agent to use for map control, since enemies can just walk through her trips. A possible solution to this issue is to make going through the trips give a notification to Deadlock, even if the enemy is walking. This would make her fit in with Cypher and Killjoy with information-gathering while also keeping her unique strengths. Another weakness with her trips is their uselessness without proper line-of-sight. If you get smoked off, your trips are really hard to get value with because the enemy could be anywhere within the trip's range. This makes her playstyle very unique, as you have to sit in uncommon spots with line-of-sight with your trips, but you also have to place your trips in places where the entire enemy team can't defend. Sometimes, this makes her downright unplayable on some sites, such as Ascent A site, seeing as there is no angle that cannot be smoked and undefended by main. I believe a good way to combat this would be to reveal stunned enemies for one second so the trips can be held through smokes. This wouldn't make Deadlock stronger than Cypher as some may think since you can still avoid her trips by walking. Next, her ultimate. Deadlock's ultimate can be very strong if used properly. However, it's very difficult to find the right time and place to use it, and even when you actually hit it, its not always a guaranteed kill. I don't think the ultimate itself should be buffed since it could become way too strong, so instead I think it should be reduced to 6 ult orbs so it can be used more frequently. If that's a bad idea, then I think the endpoint orb should be increased in size to make it easier to land. Finally, her wall is a very strong tool for locking down sites. However, it can sabotage your team if misplaced, making placement of it critical. To lessen the punishment of a misplaced wall and to give more diverse usability, allowing Deadlock to destroy her wall instantly might be a good buff. This could allow Deadlock to use her wall on flank and would be an alternative for trip info. Even without these changes, Deadlock is a very underrated agent. She's very strong when used right and she's super fun to play. Never underestimate a good Deadlock.
How can Viper even be nurfed even more? She no longer can pick up her orb, she has to have line ups to use the orb, and she only has one snake bite! I mean I would love to see more Harbor, but I just don't know how to nerf Viper more. Maybe shorter wall length? Would love to see a Sage buff as well.
They can always make viper not being able to turn on/off her fuel multiple times whenever we want. When we turn on her fuel it has to go down to zero. This would kill viper
@PlayerDimhat buffing harbor gonna be hard He'll have to be overpowered if they want him to compete with with viper just by adjusting the stats on his abilities I think its better something in his kit gets replaced Viper just has better abilities than he does at a conceptual level
Yoru's Fine. Deadlock = make her E more versatile. Give it easy access for boosts. Sage = Buff Self-Heal. Cheaper wall. Make ULT cost less stars. Chamber = Make Trip global. Make it silent. Harbor = Make wall longer. Reduce Cove cost.
@@jamespeterson101 there would be so many possible ways to outplay opponents if u could. Imagine it would turn the direction u were currently facing when pressing the clone button again (no looking at the clone itself). And there would be an indicator on ur UI showing how far into its lifespan it was. U could fake whole executions by just watching minimap and driving the clone around from the other site
You are a hero man. Nobody would wanna watch a fxckin 20 minutes long video for just a list. Why dont you just show the list and save us all that time! xD xD
I will never understand why riot decided to buff chamber's guns and not his sentinel power. The reasoning they gave sounded like such bs with the whole "oh we wanted to make his guns feel more competitive". The real reason he isn't competitive is cause kj and cypher can do his job 100x better as a sentinel. They should either choose buffing his trip (2 charges or 1 infinite range) or make his tp have two anchors but a smaller distance. If they do buff his sentinel part of the kit i wouldn't even mind his guns being nerfed again.
@@danshakuimo I’ve always stated Chamber is a dualist with a Sentinel gimmick. His trip is LITERALLY the only thing he has going for him sentinel wise.
@@Potato_lord212 The only reason I say that is because I have been killed so many times in the middle of a tp because of ping differences. Since it would be very hard to fix ping related issues, this is just a way to fix it. Though this would definitely be a pipe dream and just something I would personally love. The first part is what would make him more relevant in the current meta
As Chamber main, yes. Being killed durung TP ing is so annoying like WTF, i press the TP already and my dead body is on TP anchor, why am i still dying 😂
this may singlehandedly be the worst tierlist ive seen. Nerf viper again, neon's sliding accuracy is balanced? And to top it all off reyna needs to be nerfed?? She has worse team util than chamber LOL
As a deadlock main, the buff i want to see is a mode change to her sensor. Where as we right click(the same command as the turret spin on kj) the sensor goes from a stun to just info and similar type to cypher. As in it shoots an invisible laser(to the enemies) like a cypher trip, but instead of affect enemies in anyway it just starts screaming like an alarm( like how alarmbot makes a bit of noise), but a bit more loud. Reason being. It wont actually affect the player but it will still have some mental effects on them achieving balance in the effect of the trip, as the only thing missing from deadlock currently for me is the backstab covering capabilities. So an information trip change would be amazing and can come into play many places where i wanted her to be viable( i rarely type english so pls spare my grammar) also do reply and vote for how this change is or do i need to tweak something (i am a little bit short on ideas and would love some more thought so we can all do a petition)
Do you think they should add a distance around the sensor where you will always be hit like if you brush against it it will go off. Instead of just needing to slow walk to get around it.
@@joecurry2744 thats my point. The sensor on info mode will behave like a cypher trip a laser with 10 meters of length(nerf if needed). The only thing is does is give the same kind of msg as every sentinel gets and just start screaming. It wont affect the enemy. But it will start making a lot of noise that will affect the enemy player mentally and the thing is it will be a laser to activate, but to deactivate the enemy must get out of a smaller zone the same as normal sensor zone which is still quite a bit of space. I swear if i could show u a diagram it would be so simple to explain. Also the laser doesnt stick like cypher it just acts as an activator(it is invisible like cypher). 2 phases Dormant: the sensor shoots a laser of upto 10 meters( smaller if needed as a nerf) Active: the sensor notifies deadlock and starts making loud noises to deter enemy perception. Phase 2 additional point: the sensor then changes from a laser to a visible smaller area original to normal stun mode.
It would need some testing, but I think Chamber’s teleport just needs an adjustment. Instead of circle, make it more of a longer line/rectangle. My thoughts are say if you set his teleport down in the middle of back site B Breeze, you should be able to swing either direction and get the teleport, but in that setup you wouldn’t be able to teleport out from tapping the spike at default It would be a one time better omen shadow step because it can go through walls kinda idea
For chamber either give him 2 trips or make his 1 trip global and not as loud, and maybe make some small changes to teleport, I think that would make him balanced
Pro play =/= ranked They should not change viper for ranked bc beside icebox and breeze which are leaving and has left she isnt viable as solo controller.
I think deadlock is just hard to play bcuz her kit is basically range focused. Her sensors are kinda bad in a way cuz it stuns for a short time and a lot of ppl can just sneak thru it. Her ult is just a mess and it's glitchy asf. She def needs a major buff but I think Riot gave up on her.
@@tyroneTy2024 her wall is OK, its not so bad cuz it's pretty affective against rushes, and sometimes it can trap enemies in awkward places which gets them killed. Her sensor and ult is more of the problem to her kit.
"I know that Killjoy mains aren't going to be happy about that" You would be right about that lol. The last thing I need is her to get any worse. Tbh I think KJ is in a decent spot due to Cypher being so demanding of the enemy team and forces a lot more respect than KJ does. The only thing I could see them doing in the future is only give her one nanoswarm, but even that feels like it would just push Cypher to the best in slot pick. I pray that Riot lets her spin the turret when placing it similar to how sage does her wall just as a quality of life buff.
As a kj main since release I agree with this. Yeah, sure I miss the good days of when her turret and alarm bot had infinite range so you could get info cross map without the enemy breaking it. But I can agree with what you’re saying. Otherwise she’s in a decent spot atm.
I also forgot to mention. Lately because people are aware of killjoy util to such a high degree. I’ve honestly started to play her less. Imo she might potentially need a light buff later on.
I think Yoru is perfectly fine. He has the highest ceiling and somewhat of a low floor. He also has a very creative play-style, which is something that isn't seen often in characters.
How is Phoenix Balanced and Reyna needs a nerf. Right now Reyna has a 0% pickrate at Champs and Phoenix has 1%. Those are terrible and they need to be buffed
The reason she cant be used in pro play is exactly that plus in ranked you can play "better than the rank you are in" and reyna compliments that making her a fragging demon, however once you reach the higher ranks and even pro play, you need that utility to be able to compete and raw mechanics alone won't make you good because you can only be so much better than your opponents of such level
That’s what I’m saying I hate Reyna because she literally doesn’t have util unless you get a kill and her util is only used to get a second kill. There’s no reason that every Reyna main in existence can just start playing clove and play the exact same way except now you got smokes
@@thedomainofsealteamaqua If you are good enough you can definitely get to radiant "just killing", that's not to say always running it down, you have to be smart about it.
A good way to rework iso is to make his focus +25 Hp instead of 1 extra tap, it'll make him good at eco rounds and can give phantom a shadow buff. Each bubble that he pops will give him an extra 25 hp, so now burst damage like the stinger, bulldog, or op can be useful against iso.
fr he's good where he's at some ppl just need to learn to counter him or to learn his common traps he's a good agent to play as or have as a teammate but most the issues ppl have w him is playing against him but there's agents who still more OP than him like omen and sova who can both counter cypher
I think for me viper is on a critical situation about her kit, cause when you play with her, you feel a small inconsistence. soumetimes,i really think viper coud recevied a small buff thats makes the player feels more comfortable.i only can think on 2 buffs: 1:activate her gadet with 20 or toxin and speading a bit less the drain of her toxic because most of the time viper cannot even pass her wall lurking to another spot with 50-65 of toxic to a lot of maps(thats makes her lurking potencial of a sentinel or a controller really stay donw 2:or giving back the opition too pick up her smoke so it will feel more tatical and less stuck on her setup(as a viper main)
Nerf Cypher? I don't agree with that, if you were to do something to do with Cypher, is to buff Cypher a bit. At least, make the cage can be redeployed if it is not used.
@@whyyoubuildlikethat4325 split(wow, again) and pearl are coming in. Lotus and icebox are leaving. Yes split was decent for her but only with double smokes and pearl used to me her meta map but we cant pick up smoke orb anymore so astra will replace her probably. There wont be any map where viper is viable as solo controller
As a chamber main, bring back his second trip, make them global, make the radius of his tp bigger, remove the tp disable if destroyed, and last but not least buff his slow field back to how it was when he was initially released to bring back his info gathering power and stalling potential
I think deadlock is a lot different from most sentinels and a buff for her should bring a new aspect into the game that you cant get from other sentinels. I think the main problem is her sonic sensors personally I think if they made her sonic sensors indefinite that would be a cool aspect for deadlock, what I mean is even after deadlock dies the placement of her trips wont be rendered useless and will still stun enemies while she is dead until the round is over also the sonic sensors stunning abilities is a problem and renders them useless before the enemies actually hit the site. I've noticed that it will try to stun a Yoru who is in his ult as well as a some of Gekko's radivores like Wingman and Trash
@@horizonkanyon playing fps with joysticks is like riding a bicycle with a steering wheel haha mb even worse + the fact that there s aim assist to compensate for lack of precision from controller speaks for itself
@@Yureijeazzor maybe you forgot the purpose of every existent fps game, having fun. let ppl play with whatever make them feel more FUN and comfortable.
@@doriangrayestshe is kinda dead rn. Icebox is leaving soon and the only map she is viable at will be pearl but since she cant pick up her orb I dont think its worth to play her when astra was meta. Only bind will be good for her but only with brimstone.
Buff ISO again (Just revert the timer change because 12 seconds is literally abysmal for the one good thing about his kit). The shield is a fun gimmick, but the way he gets it isn't satisfying. Revert ISO to his pre-8.11 state and rework his Contingency and Undercut to actually give ISO an advantage in gunfights to actually earn his shield. Deadlock should have a second GravNet. That's about it. Her belt can literally carry 2 in the model, so why can't she have 2 GravNets? It'd cement her niche as an aggressive Sentinel and I feel would make her solo-viable.
This guy spent the video saying "buff this, nerf that" while yapping ab nothing at all. next time give exemples and dont go off the "THEY WERE GOOD AGAINST ME IN RANKED SO NERF EM BOOHOO" looking ahhh 😭
Unpopular opinion: I actually kinda like Iso's Sheild, Operators can be the most oppressive thing in a Valorant game, and to finally have something that counteracts it is nice in my opinion.
Unpopular opinion I think at the time of the chamber meta chamber was only Broken due to the fact that the rest of the Sentinal roles were bad and he could do their job better this piled with the fact he was the perfect solo Carry being a Sentinal duelist hybrid making him to overturned I fell if they added the Pre nerf chamber back with a few balances like 2 trips but not global and 2 tps but less range he wouldn’t be to strong because the main problem was that his TP range was so large he could complete insta rotates with them on bind pearl but that’s js what I think
I think a fun buff to deadlock would be a 2nd net. I love playing deadlock when I get an insta-lock raze think about it you net raze nades free kills. But raze can get her nade back so what if you can do this same play a 2nd time because you can buy 2 nets maybe make it 250 if it feels really damn broken but I think for the rest deadlock isn't super weak right now.
Yoru would be fine with only Quality if lifr changes like Cast time or abulity timers. Hell even giving him his Invisibility frames for his ult would be great. Just do not change any abilities its perfect the way it is.
I see too many people talking about chamber's trip and not his garbage TP. It's good, but you can only position yourself like once before the site is usually taken and you lose like 50% value. If you use it, it should keep the 30 second cooldown, but if you don't, it should be 15-20secs when recalled. Also PLEASE make it so it can be used while in the air, like it literally shows him doing it in the agent reveal video. But yea the trip is hot garbage too.
the tp being able to be used mid air is the stupidest fking thing ive ever heard, his tp just needs to be increased in range and he should get his two global trips back
Raze needs to be buffed again. She wasn't too strong, other characters were just too weak. Astra needs a buff as well. Her star rakes so much time to recharge and the delay to use a star is quite long. She might even need to have her 5th star again.
I'd personally have chamber stay the exact same, as a chamber main for a very long time I agree he isn't as powerful as he used to but the only thing I'd do is make his 1 trip universal. Otherwise, I think he's fine and should be kept as is. As a chamber main though, maybe I'm a bit biased but that's the only thing that can help chamber be a sentinel to compete.
Saying Jett is balanced is the biggest duelist copium there is. That agent has been OP since released and is still queen even after the several nerfs. She has the 2nd highest duelist pick rate in pro play and is seen being picked on 5/7 maps compared to raze who sits at #1 duelist pick rate and is only seen in play on 3 maps. (Data from champs this far). The ability to have a get out of jail free card (gets refreshed), insane movement, hitscan with no movement penalty (refreshes also btw LUL), and smokes is absolutely ludicrous. Valorant has a duelist problem. There is a reason why people opt to insta locking and not other roles when queuing ranked. That role and some of the characters within them are just objectively better than most agents in the other classes.
Reyna does not need a nerf?? Clove is the better Reyna, and all other duelists (maybe except Iso) just do better in general. Reyna already got nerfed (her overheal nerfed, but dismiss buffed). The overheal was the only reason Reyna was even usable, and shes lost that to Clove now.
I think yoru dosent need no re work not a buff, if you give yoru in right hand they will run circles around the enemy, in my opinion he can even win 1v5 60 percent time, well thats just my opinion.
Saying kj needs to be nerfed is so weird like she is mid ive played her to be honest im tired of cyphers they should like remove a cage or a trip bc he is to powerfull his nerf did nothing deadlock isnt even bad she is just hard
Tbh chamber needs a rework instead of a buff, hes literally the only agent whose 3/4 of his utility comes from purely mechanical skill, and in a game like valorant, people want that utility to replace there mechanical skill, not to assist it.
Gain 500RR Guaranteed or Money Back!: www.skill-capped.com/valorant/landing#buffsnerfsreworks2
How can I get my money back with the 30 day guarantee?
will it work if you are on console
"Jett doesn't need a nerf because she had already been nerfed a lot"
Yet he decides its better to nerf Viper who has been even more nerfed into oblivion
Cook
Viper is still a must pick on 3 maps
@@ljherron4315 honestly thats not on viper being overpowered its harbor (the only other wall smoke) being severely underpowered imo
@@Sunrisen145 It makes zero sense that there’s two wall smokers and like 5 dome smokers, I think that’s where the problem really starts
Fr leave viper alone
As an Astra main, she needs a huge buff to make her less clunky to use. Returning Stars have a ridiculous high cooldown to use them again, making any fake an effective used star since many times the round is set before the star can be reused. Succ never hits, it does nothing aside from maybe stoping a defuse for a moment. Stun hardly hits but can be clutch af so it is ok. But lets be real, the fact that Clove can drop more smokes for free while dead than Astra can in a whole game is pretty busted. Giving Astra afterlife use for stars or at least activation would make sense lore wise and balance it out. Or maybe a 5th star again. Or reduce drastically the cooldown of returned stars. When playing vs smart players they can easily bait out 2 stars to the trash. Considering everything needs to be placed and charged before used, Astra has no way to quickly act like other controllers. How the F can omen have an absurd flash through walls while Astra has to load a star so everyone knows whats coming: the most useless Succ ever made
I agree, i think they have to return the 5th star to make astra plays more unpredictable and versitile and at the same time allowing to fake stars more. Huge buff isn't neccessary, just give her back the 5th star, reduce the time the abilities have to recharge so you can actually use them before your teammates die, buff the C ability, maybe make it last longer again or just pull harder so it's not that easye to escape, and maybe even make one star recharge during the round so you can use it in post plant situation. Honestly, if they just give astra back the 5th star i'm going to main her again until she gets nerfed.
My Opinion : Make her Pull to a MOLLI!!!
@@ConnorPanda i mean it' very easy you just have to get a good teammate with comms... oh, wait...
@@ConnorPanda the pull takes time to kick and it lasts very shortly. Enemies get a little displaced and before the succ ends they can easily walk out of it
I think with all her cooldowns a 5th star might not be too broken.
I understand the reasoning behind Viper being nerfed but at this point how would she realistically be nerfed. As a Viper main the wall barely lasts and it goes by even quicker if you wanna have both smokes up at the same time, you can't move your orb mid round (which somewhat defeats the point of it as a smoke if used on defense and they don't push your site), we already lost a whole molly along with it being more expensive, and her ult is the most expensive one in the game. Like are we gonna get her to double digit ult points for it? Or make the smokes last even less than they've already been brought down to? And changing any values on the molly feels like a kick while we're already down since we're already working with one less. At this point I just feel like the other controllers need to get buffed, or like you mentioned add another controller that can compete with Viper and Harbor, but PLEASE not another nerf to her Viper mains are already down horrendous
agreed with you, as someone who recently play viper, but not that long, I found out that Viper is very rigid on her skills, I mean, you cannot take it back the moment you deployed it to a place. for me, I don't like that, that's why I just keep being Cypher.
As a controller main, I totally agree as harbor gives more versatility with his wall than viper and allows successful plants and can give good defense post plant with walls. I feel as though viper has a tough time cycling through fuel between working her orb and her wall to control a site. Also since she lost a Molly you really have to make a decision to use it earlier in the round or save it for a lineup. I do think another controller that could compete with viper and harbor would be interesting.
They keep nerfing her when only pro play is the problem. In ranked she was hard to pull off efficently as solo smoker even before her last nerf.
@@Pissandra_0.0 fr, now playing viper as a solo controller is a pain in the ass like, only icebox and breeze can work out
i used to be a viper main and she was so fun to play. now her smokes barely last long at all and you have to commit your smokes. i agree with skill capped that harbor needs to be buffed and we need another wall smoker. Honestly, if you lengthen harbor wall and lower the cooldown to 30 seconds, i think he will he good to go. the viper nerfs completely destroyed how i played viper and makes her extremely unfun to play now so i switched mains
20:50 final list
speedrunning youtube yappers
Except sova
Despite mentioning him beside every other initiator, he does not appear
Deadlock diehard here. I've thought of a couple of ways to buff her kit to make her a more viable sentinel.
Starting off, her main weakness is her inability to obtain information with her trips. This makes her a tough agent to use for map control, since enemies can just walk through her trips. A possible solution to this issue is to make going through the trips give a notification to Deadlock, even if the enemy is walking. This would make her fit in with Cypher and Killjoy with information-gathering while also keeping her unique strengths.
Another weakness with her trips is their uselessness without proper line-of-sight. If you get smoked off, your trips are really hard to get value with because the enemy could be anywhere within the trip's range. This makes her playstyle very unique, as you have to sit in uncommon spots with line-of-sight with your trips, but you also have to place your trips in places where the entire enemy team can't defend. Sometimes, this makes her downright unplayable on some sites, such as Ascent A site, seeing as there is no angle that cannot be smoked and undefended by main. I believe a good way to combat this would be to reveal stunned enemies for one second so the trips can be held through smokes. This wouldn't make Deadlock stronger than Cypher as some may think since you can still avoid her trips by walking.
Next, her ultimate. Deadlock's ultimate can be very strong if used properly. However, it's very difficult to find the right time and place to use it, and even when you actually hit it, its not always a guaranteed kill. I don't think the ultimate itself should be buffed since it could become way too strong, so instead I think it should be reduced to 6 ult orbs so it can be used more frequently. If that's a bad idea, then I think the endpoint orb should be increased in size to make it easier to land.
Finally, her wall is a very strong tool for locking down sites. However, it can sabotage your team if misplaced, making placement of it critical. To lessen the punishment of a misplaced wall and to give more diverse usability, allowing Deadlock to destroy her wall instantly might be a good buff. This could allow Deadlock to use her wall on flank and would be an alternative for trip info.
Even without these changes, Deadlock is a very underrated agent. She's very strong when used right and she's super fun to play. Never underestimate a good Deadlock.
I would buff neon to where she can run with her gun and be 100% accurate even while bunny hopping, give her 6stuns, unlimited dashes,
This guy would believe you word for word
Give Astra a 5th star again and slightly reduce the star recall time.
How can Viper even be nurfed even more? She no longer can pick up her orb, she has to have line ups to use the orb, and she only has one snake bite! I mean I would love to see more Harbor, but I just don't know how to nerf Viper more. Maybe shorter wall length?
Would love to see a Sage buff as well.
You could take exactly what they said for Jett and apply it to Viper but for Viper they said to nerf XD
They can always make viper not being able to turn on/off her fuel multiple times whenever we want. When we turn on her fuel it has to go down to zero. This would kill viper
If they nurf Viper again, im will stop playing. She has been nerf so many times. And why the hell do they to buff harbor.
@PlayerDimhat buffing harbor gonna be hard
He'll have to be overpowered if they want him to compete with with viper just by adjusting the stats on his abilities
I think its better something in his kit gets replaced
Viper just has better abilities than he does at a conceptual level
@@DimRadiance I think just making his wall not slow down teammates will do the trick
Yoru's Fine.
Deadlock = make her E more versatile. Give it easy access for boosts.
Sage = Buff Self-Heal. Cheaper wall. Make ULT cost less stars.
Chamber = Make Trip global. Make it silent.
Harbor = Make wall longer. Reduce Cove cost.
Make iso's shield block 70% of damage instead of 100%
@@tyroneTy2024 I agree. It just sucks that Rito will ignore us like usual and do their own “balancing”
I think it would be cool for yoru if you looked at your clone and could push a button to make it jump or turn.
@@jamespeterson101 there would be so many possible ways to outplay opponents if u could. Imagine it would turn the direction u were currently facing when pressing the clone button again (no looking at the clone itself). And there would be an indicator on ur UI showing how far into its lifespan it was. U could fake whole executions by just watching minimap and driving the clone around from the other site
@@jordanalmady2145 yea like kinda strong but imagine how cool that'd be
final tier list 20:50
buff: sage, deadlock, chamber, harbour, astra, brim, fade
nerf: kj, cypher, reyna, viper
rework: iso
QOL: yoru
Balanced: Phoenix, jett, neon, raze, clove, omen, skye, breach, gekko, kayo
You are a hero man. Nobody would wanna watch a fxckin 20 minutes long video for just a list. Why dont you just show the list and save us all that time! xD xD
@@zanasky2253 obviously for the watch time bro
@@zanasky2253 ur welcome ig
Viper needs a Buff
@@zanasky2253 My attention span is pretty short, but I like to sometimes watch these videos simply for the explanation. Might just be me though
I will never understand why riot decided to buff chamber's guns and not his sentinel power. The reasoning they gave sounded like such bs with the whole "oh we wanted to make his guns feel more competitive". The real reason he isn't competitive is cause kj and cypher can do his job 100x better as a sentinel. They should either choose buffing his trip (2 charges or 1 infinite range) or make his tp have two anchors but a smaller distance. If they do buff his sentinel part of the kit i wouldn't even mind his guns being nerfed again.
Maybe they should just turn him into a duelist
@@danshakuimo I’ve always stated Chamber is a dualist with a Sentinel gimmick. His trip is LITERALLY the only thing he has going for him sentinel wise.
Chamber either needs both trips back or cross map single trip. Also, maybe some invincibility frames during TP
I agree with the first part but the invincibility frames might be a bit much
@@Potato_lord212 The only reason I say that is because I have been killed so many times in the middle of a tp because of ping differences. Since it would be very hard to fix ping related issues, this is just a way to fix it.
Though this would definitely be a pipe dream and just something I would personally love. The first part is what would make him more relevant in the current meta
@@jordanalmady2145 Oh, I was slightly confused. I thought you meant after the tp, but yes. Invincibility frames during the tp would be nice
@@Potato_lord212 No problem. I appreciate the constructive criticism though
As Chamber main, yes. Being killed durung TP ing is so annoying like WTF, i press the TP already and my dead body is on TP anchor, why am i still dying 😂
this may singlehandedly be the worst tierlist ive seen. Nerf viper again, neon's sliding accuracy is balanced? And to top it all off reyna needs to be nerfed?? She has worse team util than chamber LOL
reyna is very ranked dominate lol, her kit is very selfish and overpowered she isnt supposed to be team based
neons balanced, if u really think shes broken u either havent played her haven't faced her or are in iron - silver
As a deadlock main, the buff i want to see is a mode change to her sensor. Where as we right click(the same command as the turret spin on kj) the sensor goes from a stun to just info and similar type to cypher. As in it shoots an invisible laser(to the enemies) like a cypher trip, but instead of affect enemies in anyway it just starts screaming like an alarm( like how alarmbot makes a bit of noise), but a bit more loud. Reason being. It wont actually affect the player but it will still have some mental effects on them achieving balance in the effect of the trip, as the only thing missing from deadlock currently for me is the backstab covering capabilities. So an information trip change would be amazing and can come into play many places where i wanted her to be viable( i rarely type english so pls spare my grammar) also do reply and vote for how this change is or do i need to tweak something (i am a little bit short on ideas and would love some more thought so we can all do a petition)
Do you think they should add a distance around the sensor where you will always be hit like if you brush against it it will go off. Instead of just needing to slow walk to get around it.
@@joecurry2744 thats my point. The sensor on info mode will behave like a cypher trip a laser with 10 meters of length(nerf if needed). The only thing is does is give the same kind of msg as every sentinel gets and just start screaming. It wont affect the enemy. But it will start making a lot of noise that will affect the enemy player mentally and the thing is it will be a laser to activate, but to deactivate the enemy must get out of a smaller zone the same as normal sensor zone which is still quite a bit of space. I swear if i could show u a diagram it would be so simple to explain. Also the laser doesnt stick like cypher it just acts as an activator(it is invisible like cypher). 2 phases
Dormant: the sensor shoots a laser of upto 10 meters( smaller if needed as a nerf)
Active: the sensor notifies deadlock and starts making loud noises to deter enemy perception.
Phase 2 additional point: the sensor then changes from a laser to a visible smaller area original to normal stun mode.
Only the horizontal length changes when in active mode. The vertical length stays same
It would need some testing, but I think Chamber’s teleport just needs an adjustment. Instead of circle, make it more of a longer line/rectangle. My thoughts are say if you set his teleport down in the middle of back site B Breeze, you should be able to swing either direction and get the teleport, but in that setup you wouldn’t be able to teleport out from tapping the spike at default
It would be a one time better omen shadow step because it can go through walls kinda idea
For chamber either give him 2 trips or make his 1 trip global and not as loud, and maybe make some small changes to teleport, I think that would make him balanced
If only iso got his moving wall changed to a one directional yoru ultimate
No Viper is already fine as she is. She's been nerfed too much already
Pro play =/= ranked
They should not change viper for ranked bc beside icebox and breeze which are leaving and has left she isnt viable as solo controller.
The reason deadlock is underpowered is because very few people acually understand how to play her besides pro teams that have run her
I think deadlock is just hard to play bcuz her kit is basically range focused. Her sensors are kinda bad in a way cuz it stuns for a short time and a lot of ppl can just sneak thru it. Her ult is just a mess and it's glitchy asf. She def needs a major buff but I think Riot gave up on her.
@@onixx18 DL Sensor's not that good if enemies walk quietly and Her Barrier is kinda boring.
@@tyroneTy2024 her wall is OK, its not so bad cuz it's pretty affective against rushes, and sometimes it can trap enemies in awkward places which gets them killed. Her sensor and ult is more of the problem to her kit.
@@onixx18 yeah, but that makes the barrier boring. It does not feel exciting at all if we can only use the ability that way.
@@tyroneTy2024 i mean its a wall. It doesnt do much but to delay pushes and block the enemies. Same as Sage's wall.
4:50 Chamber talks
"I know that Killjoy mains aren't going to be happy about that"
You would be right about that lol. The last thing I need is her to get any worse. Tbh I think KJ is in a decent spot due to Cypher being so demanding of the enemy team and forces a lot more respect than KJ does. The only thing I could see them doing in the future is only give her one nanoswarm, but even that feels like it would just push Cypher to the best in slot pick. I pray that Riot lets her spin the turret when placing it similar to how sage does her wall just as a quality of life buff.
I agree cypher is already better and killjoy is balanced maybe just buff the other sentinels so they can hold site better
As a kj main since release I agree with this. Yeah, sure I miss the good days of when her turret and alarm bot had infinite range so you could get info cross map without the enemy breaking it. But I can agree with what you’re saying. Otherwise she’s in a decent spot atm.
I also forgot to mention. Lately because people are aware of killjoy util to such a high degree. I’ve honestly started to play her less. Imo she might potentially need a light buff later on.
I think Yoru is perfectly fine. He has the highest ceiling and somewhat of a low floor. He also has a very creative play-style, which is something that isn't seen often in characters.
the thumbnail has to be the biggest ragebait ive ever seen. Bro really put Iso in the buff list
How is Phoenix Balanced and Reyna needs a nerf. Right now Reyna has a 0% pickrate at Champs and Phoenix has 1%. Those are terrible and they need to be buffed
The thing about Reyna is she’s a dragging machine, BUT THATS IT. She can’t take space, she can’t assist her team, she has no utility whatsoever.
The reason she cant be used in pro play is exactly that plus in ranked you can play "better than the rank you are in" and reyna compliments that making her a fragging demon, however once you reach the higher ranks and even pro play, you need that utility to be able to compete and raw mechanics alone won't make you good because you can only be so much better than your opponents of such level
@@LuneToon you can get to diamond, MABYE ascendant, but never past that by just killing
That’s what I’m saying I hate Reyna because she literally doesn’t have util unless you get a kill and her util is only used to get a second kill. There’s no reason that every Reyna main in existence can just start playing clove and play the exact same way except now you got smokes
@@PanthersFan44 +sort of.
@@thedomainofsealteamaqua If you are good enough you can definitely get to radiant "just killing", that's not to say always running it down, you have to be smart about it.
Chamber deserves a buff to his traps. Give on back and maybe last like 6s
A good way to rework iso is to make his focus +25 Hp instead of 1 extra tap, it'll make him good at eco rounds and can give phantom a shadow buff. Each bubble that he pops will give him an extra 25 hp, so now burst damage like the stinger, bulldog, or op can be useful against iso.
Leave cypher alone
No
fr he's good where he's at some ppl just need to learn to counter him or to learn his common traps he's a good agent to play as or have as a teammate but most the issues ppl have w him is playing against him but there's agents who still more OP than him like omen and sova who can both counter cypher
Exactly leave him alone
You should be able to use cam when dead
@@TypicalBlakkyour dead? That makes no sense...
neon balanced hahaha sure bro, hit me up when u actually play the game
Fr hate that character
Skill issues
Started on console it’s actually good been waiting for you to talk about neon
As A Sage Main I should say: 2x Walls, 50 self heal, slow 20 damage and tada Sage Is Back 😎
Thats way too op bro 😭
@@keytoxa019 Let me Dream And Let RIOT DO THE LOGIC
Imagine if sage had 2 walls fr
Kayo's molly should be buffed and the should revert the util switch out times (flash timers are fine)
I think for me viper is on a critical situation about her kit, cause when you play with her, you feel a small inconsistence. soumetimes,i really think viper coud recevied a small buff thats makes the player feels more comfortable.i only can think on 2 buffs:
1:activate her gadet with 20 or toxin and speading a bit less the drain of her toxic because most of the time viper cannot even pass her wall lurking to another spot with 50-65 of toxic to a lot of maps(thats makes her lurking potencial of a sentinel or a controller really stay donw
2:or giving back the opition too pick up her smoke so it will feel more tatical and less stuck on her setup(as a viper main)
Nah bro omen need a slight buff in paranoia speed
the John Wick of the game chamber turn into drunk guy that ask enemy "can i kill you please "
I wish there was a fade meta
bro def hates killjoy😂
I have bad aim, can I still get value with an agent like omen or clove, or maybe gekko or sova? Also which would be best for me
Nerf Cypher? I don't agree with that, if you were to do something to do with Cypher, is to buff Cypher a bit. At least, make the cage can be redeployed if it is not used.
Viper has already been nerfed to the ground. I think she's balanced.
+ she is dead rn bc of next map pool rotation
@Pissandra_0.0 wait what maps are coming in I didn't see
@@whyyoubuildlikethat4325 split(wow, again) and pearl are coming in. Lotus and icebox are leaving. Yes split was decent for her but only with double smokes and pearl used to me her meta map but we cant pick up smoke orb anymore so astra will replace her probably. There wont be any map where viper is viable as solo controller
As a chamber main, bring back his second trip, make them global, make the radius of his tp bigger, remove the tp disable if destroyed, and last but not least buff his slow field back to how it was when he was initially released to bring back his info gathering power and stalling potential
With Jett and Neon, buffing Sage would help to balance all three of them as it gives teams a better way to deal with their speed
I think deadlock is a lot different from most sentinels and a buff for her should bring a new aspect into the game that you cant get from other sentinels. I think the main problem is her sonic sensors personally I think if they made her sonic sensors indefinite that would be a cool aspect for deadlock, what I mean is even after deadlock dies the placement of her trips wont be rendered useless and will still stun enemies while she is dead until the round is over also the sonic sensors stunning abilities is a problem and renders them useless before the enemies actually hit the site. I've noticed that it will try to stun a Yoru who is in his ult as well as a some of Gekko's radivores like Wingman and Trash
LEAVE VIPER ALONE SHE IS ALREADY FINE IF ANYTHING SHE NEEDS A SLIGHT MOLLY BUFF
Revert 30% fuel requirement imo
yoru needs a fucking fix for the console ult YOU cant drop guns in his ult on console
imagine playing console
@@Yureijeazzimagine caring what platform someone else plays on. bozo
@@Yureijeazz whats wrong with it its way better than fixing Pc errors for valorant every month
@@horizonkanyon playing fps with joysticks is like riding a bicycle with a steering wheel haha mb even worse
+ the fact that there s aim assist to compensate for lack of precision from controller speaks for itself
@@Yureijeazzor maybe you forgot the purpose of every existent fps game, having fun. let ppl play with whatever make them feel more FUN and comfortable.
I feel like viper is in a good spot where she is right now. No nerfs or buffs needed imo
yep, just buff harbor and add another wall smoke
another nerf to viper just make her unpleasant to play
@@doriangrayestshe is kinda dead rn. Icebox is leaving soon and the only map she is viable at will be pearl but since she cant pick up her orb I dont think its worth to play her when astra was meta. Only bind will be good for her but only with brimstone.
Buff ISO again (Just revert the timer change because 12 seconds is literally abysmal for the one good thing about his kit). The shield is a fun gimmick, but the way he gets it isn't satisfying. Revert ISO to his pre-8.11 state and rework his Contingency and Undercut to actually give ISO an advantage in gunfights to actually earn his shield.
Deadlock should have a second GravNet. That's about it. Her belt can literally carry 2 in the model, so why can't she have 2 GravNets? It'd cement her niche as an aggressive Sentinel and I feel would make her solo-viable.
Add a little damage at Deadlock's sensor and suddenly she is better than cypher.
Where is the hunter????
Omen is the strongest controller
Whole starts and comps just revolve about omen flash 😅
This guy spent the video saying "buff this, nerf that" while yapping ab nothing at all.
next time give exemples and dont go off the "THEY WERE GOOD AGAINST ME IN RANKED SO NERF EM BOOHOO" looking ahhh 😭
Unpopular opinion: I actually kinda like Iso's Sheild, Operators can be the most oppressive thing in a Valorant game, and to finally have something that counteracts it is nice in my opinion.
I would love to see Yoru get a small rework to his ability to take space
since I'm a kayo main I would buff kayo by making his molly last a lot longer and making his knife have larger range that would make him so OP
Seeing my three mains in the nerf category broke my heart
Unpopular opinion I think at the time of the chamber meta chamber was only Broken due to the fact that the rest of the Sentinal roles were bad and he could do their job better this piled with the fact he was the perfect solo Carry being a Sentinal duelist hybrid making him to overturned I fell if they added the Pre nerf chamber back with a few balances like 2 trips but not global and 2 tps but less range he wouldn’t be to strong because the main problem was that his TP range was so large he could complete insta rotates with them on bind pearl but that’s js what I think
Real
I think a fun buff to deadlock would be a 2nd net.
I love playing deadlock when I get an insta-lock raze think about it you net raze nades free kills.
But raze can get her nade back so what if you can do this same play a 2nd time because you can buy 2 nets maybe make it 250 if it feels really damn broken but I think for the rest deadlock isn't super weak right now.
Where Sova?
I would like an idea of phoenix wall being able to go through walls
key/o and yoru
11:00 don't nerf Jett? They murdered viper because of her necessary role, why should Jett be saved? There's neon and raze to pick up the mantle
When comes the buffs and nerfs? This update is already out?
as a kj main, i agree she is the top tier and compared to sentinels like sage is like too mutch level difference
Yoru would be fine with only Quality if lifr changes like Cast time or abulity timers. Hell even giving him his Invisibility frames for his ult would be great. Just do not change any abilities its perfect the way it is.
Tbh at this stage no agent should get nerfed, only buffs at this point
Apparently sova needs a huge buff because you even forgot he existed lmao
High skill sealing characters should be the best characters, good for players and awesome for viewers
I see too many people talking about chamber's trip and not his garbage TP. It's good, but you can only position yourself like once before the site is usually taken and you lose like 50% value. If you use it, it should keep the 30 second cooldown, but if you don't, it should be 15-20secs when recalled. Also PLEASE make it so it can be used while in the air, like it literally shows him doing it in the agent reveal video.
But yea the trip is hot garbage too.
the tp being able to be used mid air is the stupidest fking thing ive ever heard, his tp just needs to be increased in range and he should get his two global trips back
@@rakuthelegend1793 Why would the air be stupid? That could allow for such good peeks
@@jamespeterson101 because that’s just unneeded and broken lol, chamber being grounded makes so much more sense
Raze needs to be buffed again. She wasn't too strong, other characters were just too weak. Astra needs a buff as well. Her star rakes so much time to recharge and the delay to use a star is quite long. She might even need to have her 5th star again.
Leave viper alone she has already been gutted. Just add a new wall smoke to pull from vipers pick rate. She doesn't need any more nerfs
I'd personally have chamber stay the exact same, as a chamber main for a very long time I agree he isn't as powerful as he used to but the only thing I'd do is make his 1 trip universal. Otherwise, I think he's fine and should be kept as is. As a chamber main though, maybe I'm a bit biased but that's the only thing that can help chamber be a sentinel to compete.
saying viper needs a nerf and neon the most broken agent in the game right now is wild
Saying Jett is balanced is the biggest duelist copium there is. That agent has been OP since released and is still queen even after the several nerfs. She has the 2nd highest duelist pick rate in pro play and is seen being picked on 5/7 maps compared to raze who sits at #1 duelist pick rate and is only seen in play on 3 maps. (Data from champs this far). The ability to have a get out of jail free card (gets refreshed), insane movement, hitscan with no movement penalty (refreshes also btw LUL), and smokes is absolutely ludicrous. Valorant has a duelist problem. There is a reason why people opt to insta locking and not other roles when queuing ranked. That role and some of the characters within them are just objectively better than most agents in the other classes.
5:54 fr if they just make 2 trap and decrease the range of the trap i guess it's going to be helpful for chamber to be sentinel 😂😂
as a gekko main a little buff to gekko by making his abilities indestructible
guys and creator could you please suggest some backups for iso besides reyna?
Clove
how are clove and iso similar
I have a take on this, why not make all characters as good as they can be and watch mayhem unfold?
Reyna does not need a nerf?? Clove is the better Reyna, and all other duelists (maybe except Iso) just do better in general. Reyna already got nerfed (her overheal nerfed, but dismiss buffed). The overheal was the only reason Reyna was even usable, and shes lost that to Clove now.
I think yoru dosent need no re work not a buff, if you give yoru in right hand they will run circles around the enemy, in my opinion he can even win 1v5 60 percent time, well thats just my opinion.
I was a cypher main since he dropped and right when I swap to brimstone he becomes meta.
How about Yoru equips out his guns instantly after teleporting or ult?
That will make it unfair tho as yoru main doing that is not fight able to your enemy
For my Fade I just Love how Evil she is!❤
Cypher is in his perfect form rn. He doesn't need any buff or nerf. Stop talking about him. Ffs.
Dude why cypher? he was balanced
He is the best sentinel by a mile, no other sentinel can get info across the whole map while also defending a site solo
@@green8468 Deadlock..?
@MunchyLikesOtters Nope, I am a deadlock player. She does give some intel but she's a stall Sentinel
Saying kj needs to be nerfed is so weird like she is mid ive played her to be honest im tired of cyphers they should like remove a cage or a trip bc he is to powerfull his nerf did nothing deadlock isnt even bad she is just hard
like and subscribe to follow more valorant championship tournament
They literally just put viper 6 ft under what more do you want 😭
Tbh chamber needs a rework instead of a buff, hes literally the only agent whose 3/4 of his utility comes from purely mechanical skill, and in a game like valorant, people want that utility to replace there mechanical skill, not to assist it.
i want another chamber... honestly tired of Sentinels that consist only of placing automatic gadgets that do all the work
Sooo I watched this just to not see my boy Sova
Im gonna be playing jett tell the game dies
Viper nerf is braindead…. Might be the most balanced character lmao
If you think neon is more relevant than Jett you're crazy
If you nerf KJ, you have to nerf Jett and other mobile Champs.
make it so gekko can only defuse with lil bro
Neons ult needs to be nerfed bc decent tracking = guaranteed ace
Leave skye alone , she's already had the chamber treatmentt.
Comparing KJ to her first realeased i think she is too nerfed already, anymore an you might as well have her be irrelevant like sage is atm
Raze needs a nerf she can Gather info, Deny Space, Take Space, deny info clear corners and has vertical mobility she just does to much
i don't understand the balanced category