Yoooo! I made the CD V-B-61! That's so cool to see it in the video! I see you discovered why it has the wing tip landing gear! Edit: Oh lord! I forgot to add brakes!
@@nmspy "You actually survived! You're back!" "I can't believe it either! Now how do I stop this thing?" "…I don't know. I didn't actually think you'd get this far."
@@imnotoriginal2481 both actually lol. Just tried it out myself, pumped up its hydraulic pressure and fiddled with the Fly-by-wire. Alleviated it somewhat so it's wiggling only starts at high dynamic pressures. So mach 1.6 at low altitudes and ~2.6 at high altitudes
@@xXManhattanProjectXx the hydraulic pumps give the rudders power? i couldn't find any info on tuning utility drive, or what they do, everything seems to work with both at 0
Some really good builds here, I love the ekranoplan, might have a think about making a ground effect fighter for a future submission. Thanks for flying my F7 Switchblade btw!
You might have to get creative with the manoeuvrability, you can typically only experience ground effect at half a wingspans altitude so aggressively rolling to turn isn’t really an option. You could go for a gunboat-esque turret fighter?
@@meanmotherstuka6630 sounds pretty cool tbh, i was thinking of doing something which used the ground effect to build up lots of speed, and make some sort of interceptor, either way i'm not going to make it for a while, as i am quite busy building my Kalinin K-7, and its parasite fighter rn
@@Reliant_Robin Yaw manoeuver can be as powerful as the pitch when having a big vertical stabilizer. However, the pilot needs to withstand sideway G force, so a rotating cockpit can provide a positive G force for the pilot :P
So, writer here, there are a few ways to choose a tag. You can -just grab a random word that has a nice ring to it and roll with that -pick a tag either way some significance to you personally -grab a bunch ‘a’ letters you like and throw ‘em in an anagram scrambler What matters most about it is that you gel with it, and that you like writing it
Once again getting blown away by Ace Combat super fighter will have to see you react to all the fictional aircraft from the games, there are some really good designs
@@anzaca1 They might be impossibly difficult to fly without the use of fly-by-wire augmented control schemes, but they COULD fly if built, which is an impressive level of immersion for such a game and I appreciate it.
You are curious why the wings seem to pull towards the ground; prop planes will have the rotors spinning in a certain direction, which tilts the plane in that same direction due to the rotational force.
the ekranoplan one was misnamed as that was a theoretical design from a russian aeronautical engineer while the ekranoplans were designed by a ship builder and the one in this video was actually designed to be a super fast aircraft carier
@@wynandviljoen2205 There isn't much of an advantage but they look cool. One advantage however, is that unlike planes, ekranoplans have no wingtip vortices so they have less drag whilst flying.
@@wynandviljoen2205 iirc the whole point is to be more of a addition to the navy not a replacement for aircraft or a addition to the airforce, this is because it needed a flat surface like the water, and it could not go to anywhere near the altitude a conventional craft could. and the larger it got the more stable it was so it would have to be very large to make it useful and would be best used as a warship. iirc it would be relatively save from mines and torpedoes because it can fly over the surface instead of going in the water. and it would be able to go much faster then a conventional warship.
Kinda wish you tried to do a top speed test with the X-02S even with the jiggling. Also, maybe make yourself a checklist for every plane so that you remember to show the cockpit, do top speed tests, etc. Otherwise great job!
The Ekranoplan was cool. Kve been playing X Plane for years and tried to design these, but it doesn't model ground effect well enough. Nice to see a program that can. 👍
7:01 World War II design wings were not suitable for transonic to supersonic speed. Even before the sound threshold, most planes of that era couldn’t even exceed 400 mph without having the control surfaces Locking up. A prime example of this wing design phenomenon are the early models of the P 38 lightning. Where in a dive, the control surfaces on the wings of the P 38 locked up, causing a fatal nosedive.
Ah the problem you had in the beginning seems to be some wrong calculation with the ground effect interaction in the newest version of the game, multiple people have noticed it
Listen. Listen. Ground effect carrier. Speed up toward the operation zone giving the planes a huge initial speed, so they can carry more ordnance instead of burning fuel for start. Also no need to play with catapults etc., planes can take off much faster! :D
Would probably work most conveniently with a series of hydrofoils to lift the ship out of the water as opposed to actually giving the thing enough thrust to utilize the ground effect cushion. Either way would still require a ton of thrust in one form or another, though.
Might be time to consider trying to upgrade your PC to something with a better GPU and more processing cores. Poor thing got done in by a flying bus. That mach 3 concorde-esque plane would definitely be problematic to create IRL without the use of ceramic composite exterior panels, potentially painted with a heat dissipative ceramic coating to prevent the plane from trying to melt any aluminum panels on the leading edge. I guess you could always try making it out of titanium on the leading edges, but it would still be monstrously difficult to work around the friction heating conundrum for a reusable craft that's meant to fly more often than a space shuttle. The shuttle and other re-entry craft are designed to make good use of ablative panels to literally burn off the heat of air resistance. Editing again to add more info: that Ace Combat plane would need to have some very complicated inner intake control vanes to compensate for the intake design that isn't stepped off of the body of the plane. You know how basically every fighter aircraft in production these days has their intake set off at least 10cm from the body of the plane? It's really prominent on the F-16 with its massive intake. That is done to prevent the low-speed laminar air that sticks to the body of the craft from entering the intakes because air of wildly different velocities entering the intake has the effect of stressing the turbine blades unevenly and causes engines to fail catastrophically. It's also one of the reasons why the leading edges of the air intakes are designed to create break points for sonic booms in order to prevent supersonic air from entering the engine, as that can also cause severely accelerated rates of fatigue for the internal engine components. That's just my low-level understanding of the physics behind these design theories Also, preventing those sonic booms from entering the engine is also why the cones on the SR-71's engines are able to move back and forth, at least until the plane reaches the necessary velocity to engage the jet engine bypass mode to enter ramjet mode. It also has some very convoluted intake vent geometry adjustments, various bypass vents and exhaust cooling/mixing vents. The SR-71 is still an amazing craft to study because they managed to create a system that allows the craft to function fairly normally as a conventional low-bypass turbofan jet engine with a conventional afterburner until the speed is met, then the channels leading to the jet engine get closed off and basically all intake air gets shunted into the bypass channel and into the ramjet combustion chamber, which is why the cone gets retracted above mach 2.5: they need as much air as they can get to ram into that compression and combustion chamber and they no longer need to worry about supersonic air damaging the internal components since the ramjet stage has no moving parts and functions solely by the forward velocity of the craft allowing it to squeeze the intake air to an acceptable density for spontaneous combustion upon fuel injection.
Yoooo! I made the CD V-B-61! That's so cool to see it in the video! I see you discovered why it has the wing tip landing gear!
Edit: Oh lord! I forgot to add brakes!
Somehow this fits to the postapocalyptic description xD
"Huh, I forgot to consider how to stop...."
@@bl4cksp1d3r”oh shit he actually made it back oh that doesn’t bode well”
hmm "cock door"
I love that you added the CAP logo. Good to know they're still around even after the apocalypse
@@nmspy "You actually survived! You're back!"
"I can't believe it either! Now how do I stop this thing?"
"…I don't know. I didn't actually think you'd get this far."
Thi jiggling from the X-02S is probably due to the Hydraulic pressure in the engine or lack thereof
Or... a feedback loop
@@imnotoriginal2481 both actually lol. Just tried it out myself, pumped up its hydraulic pressure and fiddled with the Fly-by-wire. Alleviated it somewhat so it's wiggling only starts at high dynamic pressures. So mach 1.6 at low altitudes and ~2.6 at high altitudes
@@xXManhattanProjectXx the hydraulic pumps give the rudders power? i couldn't find any info on tuning utility drive, or what they do, everything seems to work with both at 0
The jagged edges on panels is called saw tooth it's designed to negate the amount of reflection from radar
Ace Combat doesn't mess around with its Original Aircraft series.
From ADF to Delphinus, PAce's designers take no quarter.
Some really good builds here, I love the ekranoplan, might have a think about making a ground effect fighter for a future submission.
Thanks for flying my F7 Switchblade btw!
You might have to get creative with the manoeuvrability, you can typically only experience ground effect at half a wingspans altitude so aggressively rolling to turn isn’t really an option. You could go for a gunboat-esque turret fighter?
@@meanmotherstuka6630 sounds pretty cool tbh, i was thinking of doing something which used the ground effect to build up lots of speed, and make some sort of interceptor, either way i'm not going to make it for a while, as i am quite busy building my Kalinin K-7, and its parasite fighter rn
@@meanmotherstuka6630 or give a bank angle just to cockpit, a rolling cockpit!😍
@@zilchoward4764 how would that work
@@Reliant_Robin Yaw manoeuver can be as powerful as the pitch when having a big vertical stabilizer. However, the pilot needs to withstand sideway G force, so a rotating cockpit can provide a positive G force for the pilot :P
So, writer here, there are a few ways to choose a tag. You can
-just grab a random word that has a nice ring to it and roll with that
-pick a tag either way some significance to you personally
-grab a bunch ‘a’ letters you like and throw ‘em in an anagram scrambler
What matters most about it is that you gel with it, and that you like writing it
Once again getting blown away by Ace Combat super fighter will have to see you react to all the fictional aircraft from the games, there are some really good designs
Apparently all of AC's super fighters are viable designs i.e. they WOULD fly if built.
@@anzaca1 They might be impossibly difficult to fly without the use of fly-by-wire augmented control schemes, but they COULD fly if built, which is an impressive level of immersion for such a game and I appreciate it.
You are curious why the wings seem to pull towards the ground; prop planes will have the rotors spinning in a certain direction, which tilts the plane in that same direction due to the rotational force.
16:14 It was just called the KM (Korabl Maket) by the USSR.
the ekranoplan one was misnamed as that was a theoretical design from a russian aeronautical engineer while the ekranoplans were designed by a ship builder and the one in this video was actually designed to be a super fast aircraft carier
I love ekranoplans, thanks for including one. I might build one myself.
What is the advantage of an ekranoplane as opposed to conventional craft?
@@wynandviljoen2205 There isn't much of an advantage but they look cool.
One advantage however, is that unlike planes, ekranoplans have no wingtip vortices so they have less drag whilst flying.
@@wynandviljoen2205can function like a boat but at speeds of a plane with decent carrying weight
@@wynandviljoen2205 iirc the whole point is to be more of a addition to the navy not a replacement for aircraft or a addition to the airforce, this is because it needed a flat surface like the water, and it could not go to anywhere near the altitude a conventional craft could. and the larger it got the more stable it was so it would have to be very large to make it useful and would be best used as a warship.
iirc it would be relatively save from mines and torpedoes because it can fly over the surface instead of going in the water. and it would be able to go much faster then a conventional warship.
Glad my craft made it to the video. Awesome!
they should add cockdoor to every plane
21:58 do it do it do it do it do it do it do it do it do it do it do it do it do it do it do it do it do it do it
Kinda wish you tried to do a top speed test with the X-02S even with the jiggling. Also, maybe make yourself a checklist for every plane so that you remember to show the cockpit, do top speed tests, etc. Otherwise great job!
The Ekranoplan was cool. Kve been playing X Plane for years and tried to design these, but it doesn't model ground effect well enough. Nice to see a program that can. 👍
The F7 switchblade looks like a dragonfly
So happy to see that there’s a series now nice video patch bits keep up the great work
Entertaining video as always! You have a good format.
I think the jiggle on the strike wyvern came from the flaps still being at 25%
Keep the community videos coming!
7:01 World War II design wings were not suitable for transonic to supersonic speed. Even before the sound threshold, most planes of that era couldn’t even exceed 400 mph without having the control surfaces Locking up. A prime example of this wing design phenomenon are the early models of the P 38 lightning. Where in a dive, the control surfaces on the wings of the P 38 locked up, causing a fatal nosedive.
A supersonic airliner would be a good episode
Ah the problem you had in the beginning seems to be some wrong calculation with the ground effect interaction in the newest version of the game, multiple people have noticed it
really cool to see this stuff in the discord then watch them be flown by the man himself
wow, that x-02s was really cool
Listen. Listen. Ground effect carrier. Speed up toward the operation zone giving the planes a huge initial speed, so they can carry more ordnance instead of burning fuel for start. Also no need to play with catapults etc., planes can take off much faster! :D
Now that is cool
Would probably work most conveniently with a series of hydrofoils to lift the ship out of the water as opposed to actually giving the thing enough thrust to utilize the ground effect cushion. Either way would still require a ton of thrust in one form or another, though.
You can press v twice and then c to have a follow camera further away while in mouse aim flight.
i bet you patchbits that you did not read this
Ok!
Damn G, you got him to read it
that giant ekranoplan was actually a concept by beriev but well... the soviet union kinda collapsed when they made the design
Oooohh, seeing that Ekranoplan has me wanting to see the one in Eighty-Six built in the game! (The XC-1 Nachzehrer )
If you haven't already, I believe your jiggling issues are probably due to your Physics Update Rate. Might be set too low for certain designs
I imagine the ground effect aircraft be a pretty good alternative to a flying aircraft carrier because of its high-speed and high weight capacity
22:52 you have an oscillation .
I think it would be cool if you did a collab with eta320
that would totaly fly real life wings would work ive seen a lawn mower fly and a shopping trolly x wing should work just fine
You should really do these reviews for Sprocket too. Lots of awesome designs on the official server blueprint channel for example
If this game has anything close to actual physics you need to be at altitude to get your speed records.
20 to 35,000 ft.
The ekranoplan was a real idea by Bartini
Hey Patch i have a question, how difficult is it to get the hang of designing in Flyout?
ill do 5 push ups for every like
670 reps stat
EKRANOPLANE!!!!
Guys i have a camera problem in flyout that i cant see my plane when spawned in, can anyone help me?
Might be time to consider trying to upgrade your PC to something with a better GPU and more processing cores. Poor thing got done in by a flying bus.
That mach 3 concorde-esque plane would definitely be problematic to create IRL without the use of ceramic composite exterior panels, potentially painted with a heat dissipative ceramic coating to prevent the plane from trying to melt any aluminum panels on the leading edge. I guess you could always try making it out of titanium on the leading edges, but it would still be monstrously difficult to work around the friction heating conundrum for a reusable craft that's meant to fly more often than a space shuttle. The shuttle and other re-entry craft are designed to make good use of ablative panels to literally burn off the heat of air resistance.
Editing again to add more info: that Ace Combat plane would need to have some very complicated inner intake control vanes to compensate for the intake design that isn't stepped off of the body of the plane. You know how basically every fighter aircraft in production these days has their intake set off at least 10cm from the body of the plane? It's really prominent on the F-16 with its massive intake. That is done to prevent the low-speed laminar air that sticks to the body of the craft from entering the intakes because air of wildly different velocities entering the intake has the effect of stressing the turbine blades unevenly and causes engines to fail catastrophically. It's also one of the reasons why the leading edges of the air intakes are designed to create break points for sonic booms in order to prevent supersonic air from entering the engine, as that can also cause severely accelerated rates of fatigue for the internal engine components. That's just my low-level understanding of the physics behind these design theories Also, preventing those sonic booms from entering the engine is also why the cones on the SR-71's engines are able to move back and forth, at least until the plane reaches the necessary velocity to engage the jet engine bypass mode to enter ramjet mode. It also has some very convoluted intake vent geometry adjustments, various bypass vents and exhaust cooling/mixing vents. The SR-71 is still an amazing craft to study because they managed to create a system that allows the craft to function fairly normally as a conventional low-bypass turbofan jet engine with a conventional afterburner until the speed is met, then the channels leading to the jet engine get closed off and basically all intake air gets shunted into the bypass channel and into the ramjet combustion chamber, which is why the cone gets retracted above mach 2.5: they need as much air as they can get to ram into that compression and combustion chamber and they no longer need to worry about supersonic air damaging the internal components since the ramjet stage has no moving parts and functions solely by the forward velocity of the craft allowing it to squeeze the intake air to an acceptable density for spontaneous combustion upon fuel injection.
I am here earlier than early
yes you are
Dont care
@@roaling2 you cared enough to comment
@@Amelia-mq6hm sure, but no one cares that you're baiting likes
Please make a huge bomber
How do you restart the engine after turning it off like that ?
A world with no runways😂
How do you get bombs in flyout?
Currently they're custom models, not actual in game parts.
ACE COMBAT IS THE BEST
purple
I don't know what to say
I think I just killed you in War Thunder
J-21
@@PatchBits yep
Helloo
Hi :D
The first one is supposed to be a civil air patrol aircraft
Please play crossout will 🥺
I will subscribe if you do