@@the-charlycode8117 Build caches so he cant close the pocket that easy. They knew he would try doing something like that and prepared so bad against it. - Build cache so he can't decap - Barbwire the building or mine them so he can't spawn stormtroopers behind your lines
Nice encirclement! :) Tip: To keep the point neutral easily, throw a smoke grenade with the stormtroopers on the point and hide in it. It costs only 15 munitions and it's really hard to get rid of them.
@@the-charlycode8117 my favourite army is the ost heer but today i discover than i play better than oberkomando... ...but with allies i also main soviets
When i first use this doctrine it was on 3v3 large map and one of my teammate was complaining about a a British player building a sim city on his side. Long story short i was facing 1 USF and two British player manage to cut ✂️ thier terf and once i use the close in pocket, MY LORD I FELL IN LOVE WITH THIS COMMANDER! Its destroyed everything and everyone! (Tanks survived but they where very damage) it even destroyed the Advance emplacements. My lord it gotten the enemy team to surrender and my teammate where surprised that I manage to pull off an epic pocket arty. 😎
I love this doctrine. I use it very often and managed to pull it off in a lot of ways. I found that a good armor push with breakthrough is most effective when dealing with caches, 2 panthers or 2 P4s should made the trick to destroy the cache, cap and go to the next point with the speed. I also use halftracks with 1 minesweepers and pzgrens with shreks to do the same thing... oh boy, isn't it satisfying when the other team rage quit after it? it sure is! Congrats.
you dont need vision for the stuka to target the point. Therefore as long as you know theres no cache on the point, you can stuka and neutralize the point without vision
8:35 I fucking *hate it* when that happens in that steelworks map, they still haven't fixed that shit, that fucking oil silo has saved many-a lives from all the cucked grenades
Pockets: closed
Armies: destroyed
Opponents: outplayed
Enemies: ragequited
Yep. Its ostheer time
I mean, what do you expect an enemy to do if at the middle game you lose everything you had, its very frustrating XD
pocket: closed
game: closed
@@the-charlycode8117 Build caches so he cant close the pocket that easy. They knew he would try doing something like that and prepared so bad against it.
- Build cache so he can't decap
- Barbwire the building or mine them so he can't spawn stormtroopers behind your lines
"Nooo you can' t just use stormtroopers and cut the lines NOOOOOOOOOOO"
stalker: Haha stormtroopers go stoorm
RIP all the brave Stormtroopers
25:37 CLOSE THE POCKET
Nice encirclement! :)
Tip: To keep the point neutral easily, throw a smoke grenade with the stormtroopers on the point and hide in it. It costs only 15 munitions and it's really hard to get rid of them.
I'll try that next time
finally, an axis player that doesn't blob or does mg spams, glorious!
I do, but doesn't work (i'm not a good player xD)
@@felixalexisortizlagos6904 lmao, me neither, but instead I main sovs xd
@@the-charlycode8117 my favourite army is the ost heer but today i discover than i play better than oberkomando...
...but with allies i also main soviets
its a real shame the end game stats dont show much damage was done by things like close the pocket
Love watching cheese like urban defense get absolutely mogged by players who know what they're doing.
closing the pocket is an ability that makes your opponent closing the game.
Not once on my watch has an enemy come back from close the pocket. No matter what the situation is, CTP is the beginning of the end for the enemy
When i first use this doctrine it was on 3v3 large map and one of my teammate was complaining about a a British player building a sim city on his side. Long story short i was facing 1 USF and two British player manage to cut ✂️ thier terf and once i use the close in pocket, MY LORD I FELL IN LOVE WITH THIS COMMANDER! Its destroyed everything and everyone! (Tanks survived but they where very damage) it even destroyed the Advance emplacements. My lord it gotten the enemy team to surrender and my teammate where surprised that I manage to pull off an epic pocket arty. 😎
I love this doctrine. I use it very often and managed to pull it off in a lot of ways.
I found that a good armor push with breakthrough is most effective when dealing with caches, 2 panthers or 2 P4s should made the trick to destroy the cache, cap and go to the next point with the speed.
I also use halftracks with 1 minesweepers and pzgrens with shreks to do the same thing... oh boy, isn't it satisfying when the other team rage quit after it? it sure is!
Congrats.
you dont need vision for the stuka to target the point. Therefore as long as you know theres no cache on the point, you can stuka and neutralize the point without vision
well played gfg
Close the locket is so powerful that if it was allied it would have been nerfed by now.
Hahaha nice play mate!
Does braking supply line require sight? Or it can be dropped with fog of war
It doesn't require sight, but its better to scout it first to see if there's a cache there. It won't destroy caches in 1 hit.
im surprised the chinese player didnt actually 100% suck, now that is a sight to behold
8:35 I fucking *hate it* when that happens in that steelworks map, they still haven't fixed that shit, that fucking oil silo has saved many-a lives from all the cucked grenades
U make'em rage quit.
Panther is still a shitty tank even in pro hands :D
You play well... kinda toxic tho...
I'm not toxic, I'm just PASSIONATE ABOUT THE GAME, gitgud
@@stalkercop7677 I haven't played this in years just bouncing around for someone decent to watch
Weak playa
Haters gonna hate
@@kenjijohnsonsanzenin3388 lucky that ama not hater
Such a bullshit faction with bullshit abilities.
Haters gonna hate