Like most of you are saying; this bossfight is a joke compared to the original. With the SNES version you had to deal with 2 MAJOR obstacles. The platforms didn't "go up and down", they flat out vanished. He would summon rocks to fall form the sky, making the area you stood on smaller and smaller until there were just a small number of narrow pillars. The second problem was it was a race against time. B.Bowser was off in the distance and kept running progressivly closer, getting faster the more you hit him. Not only did that provide a sense of urgency, but you had to gauge the distance of the shot or risk throwing the egg to short or over his head. It's wasn't some leisurely "I'll just keep jumping and dodging until he gives me another opening" cream puff fight. If he got to you, you died. if you fell down the hole, you died... oh and did I mention he shoots fireballs at you the entire time while doing this?
That's what makes it fun. The challenge. The feeling of fear that you're about to mess up and die from bowser as he becomes closer and closer while your enviroment is slowly being destroyed by rocks from the sky seems alot more enjoyable and fun to play than a "Oh my, lets make it super easy by keeping the area nice and easy and make it easier to destroy bowser and PLUS lets make it less interesting and intimidating compared to the SNES version."
gamerz1172 You insult me but don't even give an argument as to how in what way I'm being stupid. GG. Let me just say that "like you would do any different" is one of the ways a fanboy of a video game retorts if someone else insults said game.
It's not that he can't do it that bothers me; it's that it's one of the most lamest excuses for just shoehorning Bowser into the fight. It's so weird and insane that it's laughable. And when you consider that Bowser is a giant turtle that can turn even BIGGER when he falls into lava, it's just crazy. Bowser was already full of tricks and surprises, but this is so stupid.
How did he even plan this?! Was Kamek just like, Kamek: Hey Bowser, remember that time when you were young and you got beat up by Yoshi and baby Mario? Bowser: Vaguely, why? Kamek: wanna go back in time and try again? Bowser: eh, why not? I got nothin’ better to do.
WHADDYA MEAN, you, are an insignificant NON LORE READER NUB!OBVIOUSLY YOU KNOW THAT BOWSER CAN RIP THROUGH TIME WITH HIS BUILT IN TIME MACHINE IN HIS CASTLE!? DID YOU NOT SEE IT IN THE WII U BOSS CASTLE AT THE END? This comment probably has more explanation than originally how bowser randomly did that. Also, y would they capture an innocent stork.. Whaddathey do capture storks and trap them into cages now?
The problem is, getting yourself killed in the past would mean there's no way you can exist anymore in the future, therefore, you're basically erasing yourself from existence. But if Bowser apparently never dies anyway, that would *drastically* change his existence.
I agree with you, I do prefer the original than this one in yoshi's new story. And I have to say that put yoshi island in but made a sukier version of it (in my opinion)
I do understand your opinion about it, yet i personally think that it's a nice kind of ''dedication'' to an old favorite. automaticly resulting in you wanted to play the old one again, if you played it before that is. i wish they made this boss different, but i don't hate it either, the old yoshi's island was already perfect, wasn't much to be fixed or to make even better. they tried giving you the same feel you had all those years ago with a slightly different mechanic (steel eggs), i personally think they did a fine job.
My god, this is NOTHING compared to the epicness that is the final boss fight in the original Yoshi's Island. Back then giant Baby Bowser felt TERRIFYING and was actually HARD! The way he used to run up to u, getting bigger and bigger until he filled the whole screen (if u were a bad enough player ^^)... together with the brilliantly composed music, it was just godlike. This is on the other hand is just bleh.
+Mateoski Productions Exactly. Remember the mini heart attacks as Bowser Jr. would keep getting closer to the screen while 16-bit metal played in the background? That was epic. This... is not so epic.
nicebigboo In the snes version. You can only beat him by stomping the floor that sends waves of floor boards from both sides. Nothing else can damage him. Then when he is gigantic, you need to wait for floating eggs so you can shoot him, while you wait, he trys to shoot you with massive fireballs. And walks towards you. When he gets too close, the platforms all collapse, and its impossible to shoot him in the head from a short distance so he can back off a little. Also as he takes damage he breaks the platforms with rocks so they are even smaller. Literaly every step can make you fall off into an abyss. While you try to dodge his fireballs you can fall off, at the same time you need to colect eggs and shoot him.(yeah its really hard, thats why its so much better). As much as you shoot, him he will be a moving target and will start running LIKE HELL TOWARDS YOU when hes low on health. Oh and its not that easy to hit him like on this crappy game.
Before everyone start bashing Nintendo--Wait...everyone already did..But anyway, this game was developed by Arzest, Nintendo is just the publisher of Yoshi's New Island, so don't criticize Nintendo for a game that another company epically failed re-doing.
Here's how it works, if a good publisher makes a bad game, it's the developer's fault that the game is bad. If a bad publisher makes a bad game, it is the publishers fault. Nintendo will always be awesome even if some of their developers aren't and LJN will always be horrible even if some of their developers made a few decent games.
You are right. I looked it up at Wiki and Arzest is the one who created the game. Still, Nintendo shouldn't let their game based off of their Nintendo Characters Become a train-wreck of a game. It kinda Gives Nintendo a bad name. =( Maybe If Nintendo assisted Arzest or even took over end the final product is near completion. It would may have been a better game. I know Yoshi's Island DS was weak-sauce. But the game was overall better than the Yoshi's new Island.
Yeah... Not feeling this at all... The original Yoshi's island actually made you feel actual urgency, like something is truly at stake, when you beat bowser Jr at first the music doesn't even stop and you see Kamek making him grow... It felt like a big dea,l This? It felt like nothing was at stake... I never thought I'd see a nintendo game so dead and uninterested with both it's music and their bossfight... They actually made A GIANT BOWSWER FIGHT BORING!
***** "Remember how in the older version when Kamek made baby bowser a giant, and everything was so well built up and the music was epic? Well screw that! Who cares about our fans, right?" -Actual legit conversation at Nintendo
Stephen Walsh but they were responisible fort it. I consider Metroid Prime to be a fairly good game and of course not just because Retro Studios are quite good, but also because Nintendo knew they'd pull that thing off with grace. If Nintendo lets other studios do stuff with their franchises, they should better watch out as not everyone might be able to deliver. Especially if it's something so bound to an initial style and charm as Yoshi's Island. In the case of Metroid Prime, Retro Studios just got the mission to create a complete own franchise out of that series with their own camera angle and own mechanics. While these decisions were still made by Nintendo, that switch of paradigms enabled Retro to deliver something, that didn't necessarily have to fit into Metroid's style at 100%, just as Donkey Kong didn't have too much to do with the vintage Donkey Kong. So if letting some less familiar devs develop a keyfranchise, they could have just come up with something that would give them a bit more freedom to unfold their own style.
This boss fight... Horrible... They even butchered the ending song which was so marvelous! How did a sequel to one of the greatest SNES games of all time fail so badly :(
Reshiger I know. This entire game is basically the same thing as the original except with “better” graphics. A cheap cash grab. But Nintendo made up for it with Super Mario Odyssey 👍
Retro Playz they made up for it with Yoshi's Woolly World! I can see what they were going for with the "SUDDENLY WARPING THROUGHT SPACE AND TIME" but it just drags the game out for too long. They should've maybe not had the big Baby Bowser fight if they were gonna do that...
people at nintendo: Okay men we need an original idea for the final boss of yoshi's new island! random guy: uhhh... a watered down version of the original one? everyone:OOOHHHHHHHHHHHHHH!!!!
I find it a bit ironic that this game uses the art style that resembles the one that Shigeru Miyamoto was against during the development of the original SNES Yoshi's Island.
I was really exited to see that they brought this boss back... Then I saw how anticlimactic they made it. The old one was metal and WAY more intense. This is a huge let-down.
The reason the original Baby Bowser fight was so good was because you felt the suspense from Baby Bowser slowly approaching you, knowing you only have so much time to defeat him before he tramples the arena down with you on it, as well as him slowly destroying the arena with rocks before he even gets to you. Your first time playing that boss fight was full of "Oh Crap! He's getting close!" Then you have this, which is more "when do I get another shyguy to hit him with?".
- Sees info for Yoshi's New Island - - Clicks to watch - - Sees comments bitching about how it's not as good as the original - - ....Really? - Do you know why it's not as good as the original? Because, its NOT the original. If you want to play the original, play it. It still holds up today, with it's unique art style and gameplay controls. This was an attempt at retelling the story with a new design style, while still staying loyal to the original design. If they had just released the same game with updated graphics, people would say they are being lazy, so they released something new with the same story, and people bitch it's not as good as the original. So what is as good as the original? How does one surpass the original? Since Nostalgia makes things 200% better than they actually were; it's rather hard to say, or it's just flat out impossible. So perhaps you should think "Wow, Nintendo cared enough to take a game that we all cherished and loved, and try retelling things with a different style too it." over "Nintendo ruined it."
And with that I direct you to my reply to Robi Constantin. It's not the ideas in place in YNI, it's how they're used. This isn't nostalgia talking (since I didn't play the original until a few years ago), this is common sense in game design.
AustinOnSugar Okay, in that sense, I can see your point. I can see why people would get steamed by Nintendo reusing old set pieces and making them worse, but still; nothing ever pleases anybody anymore.
TheShadowlord90 It depends on who you ask. I'd like to think I'm not blinded by nostalgia (preferring the final bosses of NSMBW and SM3DW over anything pre-Yoshi's Island, as an example), but there's no denying that when technology and capacity were limited, developers made every second of their game count (this is probably most apparent with music in older games, but the theory applies to really every facet). Furthermore, the retro-obsessed nostalgia-whiners you're talking about are, from my experience, the vocal minority. And, much like infamous "Genwunners" of the Pokemon fanbase, are fewer in number than they'd like you to believe. I guess much of the disagreement boils down to opinion and viewpoint. Where you see "reimagining," I see "thoughtless rehashing," and this vocal minority sees "copout." The moral is, I suppose, that not everyone can be pleased with anything. As a developer, Arzest aimed to appeal to what they hoped would be the paying majority, and miscalculated grievously.
AustinOnSugar Yes, I see your point, and very well made. A lot of developers now of days act like if they rehash old things, everybody will just like it instantly and ignore shortcomings. A great example of this was the Throwback Galaxy from Super Mario Galaxy 2. Did recreating Whomp's Fortress really excuse the fact that Galaxy 2 reused the same plot and gameplay mechanics? Really, no. At the same time though, I grew up with the NES, so I know how important things were in the old days. As you said, designers back than had limitations they had to work around, so problems with the older games were mostly caused by limitations. Honestly, I played NSMBWii and thought it was the best Mario game to date, no complaints there. Though it did copy a lot from Mario 3, which might have added to that. Thing is, it was subtle about it, and I think that is what some games do better than others. Subtle nods to the old games are more well received than ripping entire sequences and reusing them for no other reason than "Fans liked this, let's use it again."
TheShadowlord90 I couldn't agree more. NSMBW struck the perfect balance of throwback and innovation, and as I see it should serve as the guideline for any game meaning to capitalize on nostalgia. On the subject of Whomp's Fortress, it stands as a sort of rule in game design that when the best level/world/gimmick of your game didn't originally come from said game, there's a problem. Nostalgia is a tool used best to heighten an experience, not carry it. And I suppose that's my big problem with Yoshi's New Island: the best parts of the game really stem from the good memories I had with the original, while doing nothing innovative or even impressive as a standalone title. As a follow-up, it doesn't hold up to either predecessor. As a game on its own, it just doesn't hold up.
Bullshit. Well-designed Nintendo games like 3D Land and a Link Between Worlds are for kids too, but they're actually fucking good. That's the biggest and lamest excuse I've ever seen for a game. Yoshi's New Island sucks ass, no excuses.
If I had arrived to this after experiencing the SNES version, my first reaction would have been, "I want my money back". They could have done a unique and (somewhat) original boss battle, with added degrees of intensity and urgency, much like what greeted us back in Yoshi's Island. Instead they simply rehashed it and made it look piss weak in every regard. And holy shit, what bland children's story time theme crap did they substitute for that original epic background rock music? I still can't believe that the game falls so low that it has to straight out say "Bowser appeared just because!" in order to justify him being shoehorned into a Mario title (and into the same style battle which you just finished). This is a prime example of why Nintendo needs to do new things.
@@curlybrace4984 I believe it's simply Mario mimicing what bowser did, going back in time to assist his younger self, however he used the pipe disguise so he didn't mess up time unlike Bowser who simply brute forced himself into the past
@@curlybrace4984 atleast with mario, there's a more concrete way of how it happens because of E.gadd......who mario doesn't even f%$#ing know!!! You can't even say he asked luigi to get E.gadd on the phone and ask em "Hey, I need a time machine in about.....N O W!" and E.gadd just HAPPENS to have one if we're not counting partners in time as Canon (which I'm pretty sure that after that game he destroys it). Plus, why would mario know what bowser was gonna do? Unless bowser bragged about it or something which tbh is a bit In character. But there's the others idea with bowser....okay a time travel spell that kamek finds is a neat idea but....why of all times to go to, why does bowser choose when he's a baby and not....y'know, the first mario game???? Cause I K N O W there's no that....okay maybe bowser would come up with the idea for to go to the baby's time but I KNOW it's definitely not Kames that suggests it.
I can only imagine how screwed up the timeline would've been with Bowser's constant time-traveling. First Mario Is Missing, then Yoshi's Island DS, and now Yoshi's New Island.
Honestly, having Bowser as the final, final boss could've easily worked if they integrated him into the OG Yoshi's Island final boss, like he turns huge and is coming towards you. THAT would be terrifying, i think
The lore about the secret ending: In case you don't know, Mr. Pipe is Mario in disguise. He came back in time to prevent Kamek from kidnapping the baby versions of himself and his brother Luigi. Instead of stopping himself, he aids Yoshi in stopping Kamek, Baby Bowser and Adult Bowser. If that never happened, Bowser can kidnap Princess Peach without anyone standing in his way.
I feel like this game is blurring the lines between sequel and remake. Still can't get myself to like it. The original and Yoshi's island DS had more style, both graphically and music-wise
Why is everyone saying this is a terrible final boss? This is my first Yoshi's Island game, and I liked the final battle against Baby Bowser and his future self. And stop saying that it's Bowser Jr., it's Bowser himself you know as a baby.
It's because it's a lot easier and it wasn't as intense as the final boss in the first Yoshi's Island. In my opinion, what would make the mega Bowser bosses a bit more challenging is if they took at least five hits instead of three.
A lot of kids play Mario and of course they’re gonna think it’s Bowser Junior because he literally has the same facial features as baby Bowser. Junior is in a lot of modern games and this is a modern game and the fact that they put Bowser grown-up at the end. Will make it all the more confusing.
***** Mario 3D land it's only you trying to escape from bowser, the only challenge of this is the map design, mario 3D world it's pathetic, bowser in a cat suit while you are trying to climb to the top. Super Mario Galaxy it isn't that hard but it's really cool.
I don’t care about those RPGs, I don’t think they are part of the real Mario franchise, but come on, either way, it’s still really stupid that bowser warps back in time.
Actually if this was a rehash it would be 10 times better. The complete feel of this game is broken and the music sounds like it was composed by someone who forgot to add more instrumental tracks in each song.
It's like the opposite of Sonic games, where you collect all 7 Chaos Emeralds, then you get to fight the extra boss after the final boss. But here? You don't do anything extra and BOOM! Extra Boss time!
Pre-rendered sprites.... This... This is everything Shigeru Miyamoto didn't want. They completely ruined the style of the original game. The original had everything stylized, as if it was all drawn with crayons, it worked together and had a unique look. In this, the sprites appear to be pre-rendered. It doesn't add to the style or artistic look, and instead makes them stand out and appear out of place. The atmosphere is ruined... Even the final boss they ruined. The idea of him being far away, but running up to you really gave you that sense of panic. Like, you knew it was bad and you had to keep him away. You didn't want him to get near you. In this, they just changed the boss completely, made it a common pattern like in any other regular game and just... Ugh, so many things have been done wrong. How could they not have the awesome music??? I have nothing against remakes, but if you're going to remake the game, how about remaking the parts of the game that people loved instead of butchering it..... You know what, I think the original game was too perfect to do justice. That the only way they could promote the original was to make a horrible remake, by which making the original appear superior.
Kamek has been Stomped by Baby Bowser on Yoshi's Island Kamek has been pwned away by Turning Bowser a Giant on New Super Mario Bros Wii Kamek and a Group of him was Crushed by Turning Bowser HORRIBLY HUGE Kamek has been Stomped for a 2nd time by Bowser. Jr on Yoshi's New Island Poor Kamek.
Holy shit, they took the final boss from Yoshi's Island and made it suck...a lot...I didn't know that was possible, but they did it with the music and attack patterns.
***** So, everything is could only if they give you a nostalgia boner? Nostalgia isn't the answer to everything. I personally would give this boss a brand new music.
Take out the wicked metal-esque fight music - The best upbeat, intense fight theme that the SNES could offer. Take out half the danger of getting hurt or lose a life - Original had gigantic rocks take out most of your platform. The new boss fight doesn't, instead alters the height, without taking anything out. Even a wave of lava washing over the floor every time Baby Bowser stomped around would've been welcome. Swap out the mostly black or silhouetted background for more colorful beasts and environment - Less mystery, less panic, more... "fun". A stupid copout for a part deux boss fight - "A wild BOWSER appeared!" That's just off the top of my head. What else am I missing?
Let this Final Boss be a perfect representation of the entire game. It's so pointless that it makes you question why it's even there in the first place. Since Bowser can time travel through time and space at will, why doesn't he just warp to where before Baby Mario found Yoshi and just kill him right then and...Y-You know what? Fuck it.
How this COULD HAVE worked: The Baby Bowser fight could've worked as a "lame boss that required something better fight". The actual Final Battle, though, should've been something much closer to the original--a twist here or there could've been very nice. Make the battle harder than before, for example, to where you were stuch to a single platform barely fitting Yoshi, maybe. Perhaps have Kamek fight off more--have Baby Bowser show up in a little Clown Car and join the fight--SOMETHING! Have music like the original, BUT add the feel of the Super Mario Galaxy Bowser Battles had in their themes. Instead, we get an average "appeal to nobody" board meeting best described by Aidbla down below me somewhere.
I would say, Mario and Luigi had defeated Bowser more than 20 times. After that, Bowser have had enough. So, he asked Kamek why he's been defeated by the Mario Bros. Kamek explains why they are unbeatable, "Mario and Luigi were babies and are being delivered by the stork, I have kidnapped Baby Luigi, and Baby Mario is with a green dinosaur named Yoshi. I tried everything to take that baby off of that green meanie, but nothing worked, and he came to our castle where me and you live. You were a baby back then. And you battled that dino and lost. And after that Yoshi freed the stork and Baby Luigi, they have been delivered. That's why they are the Super Mario Bros." After Bowser heard all of that, he had a plan to prevent this from happening. He made a time machine that will take him to the past or future. So Bowser sets the time to 1993, when the baby weegie got kidnapped by young Kamek. Bowser wanted to go alone, but Kamek had to come with him because, yoshi was his nemesis, too. So Bowser told Ludwig Von Koopa to be in charge of his castle. Then they left to stop Yoshi from freeing the stork and the babies to be delivered. That explains everything. What do you think?
11:08-Mario...? Yep, Mario is disguised as a live Warp Pipe named Mr. Pipe, and he helps them by giving them needed items. Mario: My-a work here is-a done. *{he eventually vanishes, presumably going back to his own time period}*
i remember playing Yoshi's Island on SNES : Epic music, pretty hard fight = Good boss fight But now, bowser doesn't destroy the platform, you can't miss your shots, AND THEY CHANGED THE MUSIC ! I played the game, total deception.
This is just.......I don't even have words for it. Yoshi's Island on SNES is one of my favorite games from when I was growing up and I just don't understand why they seem to be incapable of a good follow up.
Better! Euzeth Gozzo from Super Robot Wars makes his appearance and prumptly tells Yoshi and the audience, that he was behind of any conflict in the Mario games. Here a example: The stork flying to the wrong house? That was me. The obstacles in your path? That was also me. King Bowser? That was me as well!
Muffin Most newer games are just less good. It doesn't have to do with nostalgia at all, as I have never played old games when I was young. I play old games now. So I am not very much influenced by nostalgia. I hate Secret of Mana, for example. Many people love the game because they played it as a kid. Then they start playing it again, and they realize how broken the game is.
Muffin Shovel Knight is one of these games try to lift on people's nostalgia. Instead of trying to imitate the wonderful style some older games have, they just make it 8-Bit without any thoughts about style.
+Muffin Undertale is a good game, too. While it lifts on nostalgia a little bit, it is mostly through reference, and in its own right, it is a wonderful game.
Like most of you are saying; this bossfight is a joke compared to the original. With the SNES version you had to deal with 2 MAJOR obstacles. The platforms didn't "go up and down", they flat out vanished. He would summon rocks to fall form the sky, making the area you stood on smaller and smaller until there were just a small number of narrow pillars. The second problem was it was a race against time. B.Bowser was off in the distance and kept running progressivly closer, getting faster the more you hit him. Not only did that provide a sense of urgency, but you had to gauge the distance of the shot or risk throwing the egg to short or over his head. It's wasn't some leisurely "I'll just keep jumping and dodging until he gives me another opening" cream puff fight. If he got to you, you died. if you fell down the hole, you died... oh and did I mention he shoots fireballs at you the entire time while doing this?
That's what makes it fun. The challenge. The feeling of fear that you're about to mess up and die from bowser as he becomes closer and closer while your enviroment is slowly being destroyed by rocks from the sky seems alot more enjoyable and fun to play than a "Oh my, lets make it super easy by keeping the area nice and easy and make it easier to destroy bowser and PLUS lets make it less interesting and intimidating compared to the SNES version."
He Also Takes Just 3 Hits
@@kevin17695 Modern kids games in a nutshell. Throw away all the challenge because they're apparently stupid.
@@KodyCrimson Pretty much, now it's just "hold your hand the entire experience" simulator
Bowser is like: "Hmmm im pretty bored, hey! i should warp in time and space who-knows-how-much years in the past and beat the crap out of Yoshi!"
***** Like you would do any difrent.
Admit it you wanted to se yoshi 1 v 1 king bowser
madmoblin Are you one the children on the internet that go to hells length to defend a game you love?
Tingle so how stupid are you?
gamerz1172 You insult me but don't even give an argument as to how in what way I'm being stupid. GG.
Let me just say that "like you would do any different" is one of the ways a fanboy of a video game retorts if someone else insults said game.
"Suddenly, warping through time and space..."
...
...really?
Yeah.....because Bowser can totally do that.
It's not that he can't do it that bothers me; it's that it's one of the most lamest excuses for just shoehorning Bowser into the fight. It's so weird and insane that it's laughable.
And when you consider that Bowser is a giant turtle that can turn even BIGGER when he falls into lava, it's just crazy. Bowser was already full of tricks and surprises, but this is so stupid.
How did he even plan this?!
Was Kamek just like,
Kamek: Hey Bowser, remember that time when you were young and you got beat up by Yoshi and baby Mario?
Bowser: Vaguely, why?
Kamek: wanna go back in time and try again?
Bowser: eh, why not? I got nothin’ better to do.
Professor Heavy's Source Shenanigans not to mention one of the most lamest excuses for padding out a final boss battle!
Nintendo didn't make it they just published it.
Those platforms don't even sink into the lava,wow...
touhouguyII well what did you expect from that long, very very boring boss fight ?
Grand Landmaster I
My thoughts exactly
Atleast they do in the final final battle
Even if the final boss still sucks, having the platforms sink into the lava would've made this boss challenging and fun!
Bowser likes to randomly time travel when he gets bored.
#JustBowserThings.
WHADDYA MEAN, you, are an insignificant NON LORE READER NUB!OBVIOUSLY YOU KNOW THAT BOWSER CAN RIP THROUGH TIME WITH HIS BUILT IN TIME MACHINE IN HIS CASTLE!? DID YOU NOT SEE IT IN THE WII U BOSS CASTLE AT THE END?
This comment probably has more explanation than originally how bowser randomly did that. Also, y would they capture an innocent stork.. Whaddathey do capture storks and trap them into cages now?
That's dissapointing.. The whole baby bowser battle lasted 3 minutes, random bowser lasted longer than that..
The problem is, getting yourself killed in the past would mean there's no way you can exist anymore in the future, therefore, you're basically erasing yourself from existence.
But if Bowser apparently never dies anyway, that would *drastically* change his existence.
I haven't played this game, but it looks like Bowser is trying to kill off Mario before he grows up so he isn't much of a "problem".
*bowser
And here I thought they couldn't ruin such a classic final boss like Giant Baby Bowser. And yet, they did.
I agree with you, I do prefer the original than this one in yoshi's new story. And I have to say that put yoshi island in but made a sukier version of it (in my opinion)
I do understand your opinion about it,
yet i personally think that it's a nice kind of ''dedication'' to an old favorite.
automaticly resulting in you wanted to play the old one again, if you played it before that is.
i wish they made this boss different, but i don't hate it either, the old yoshi's island was already perfect, wasn't much to be fixed or to make even better.
they tried giving you the same feel you had all those years ago with a slightly different mechanic (steel eggs), i personally think they did a fine job.
YOU MAKE THE BEST VIDEOS
Oh look. Hello there Mr.One winged Angel!
@BlinzerOmega Um... his... videos. They're "A One Winged Angel productions" Or something like that. They're good.
Suddenly warping through time and space, the most offensive version of a yoshis island game in existence....
Cheeyev ? This was a horrid game, in every way. Did I offend?
Sphiver Vick Arzest, as in, the company that made this excuse of a real game.
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The first one
I wouldn't call it offensive.
"Suddenly warping through time and space,"
Still high quality as ever nintendo, you sure are the masters at storytelling....
To be fair... Mario/Yoshi series don't need a story to be good.
It's even better once you know that they already had bowser time travel to the past to fight yoshi in DS.
You say that like they were always bad at storytelling.
@@Mac14329 They didn't used to jump the shark so hard
@@Timdeuces They kind of did, to be honest. But it isn't about "jumping the shark".
My god, this is NOTHING compared to the epicness that is the final boss fight in the original Yoshi's Island. Back then giant Baby Bowser felt TERRIFYING and was actually HARD! The way he used to run up to u, getting bigger and bigger until he filled the whole screen (if u were a bad enough player ^^)... together with the brilliantly composed music, it was just godlike. This is on the other hand is just bleh.
+Charles Okonkwo Plus, you also had to worry about not falling of what little platform was left when Bowser threw rocks.
>Not even including the original Yoshi's Island boss theme
Why did Nintendo let Arzest make this game again?
Zeeky Retzorg Cheap cashins, nobody will notice.
Cheeyev it makes me glad I've decided to NOT buy this game. I wasn't impress with the way where you can make giant eggs.
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+Gamerman Oscar Well, at least the games didn't turn out as horrible as Sonic '06.
+Robert Dindra That's not saying much.
The original battle was 100x better than this.
+Mateoski Productions Exactly. Remember the mini heart attacks as Bowser Jr. would keep getting closer to the screen while 16-bit metal played in the background? That was epic. This... is not so epic.
Tim Ralls He wasn't Bowser. Jr. He was Baby Bowser, but yeah, the original fight was much more intense and I felt a sense of danger when fighting him.
+Tim “Timbothy” Ralls baby bowser not bowser jr thats bowser as a kid not bowsers son
gj hogg Quality > Quantity
what do you mean
Its sad when the joke boss was the strongest.
Wait, what?
Oh, NOW I get it. Baby Bowser's normal form puts up more of a fight than the other bosses. Marvelous.
0
nicebigboo In the snes version. You can only beat him by stomping the floor that sends waves of floor boards from both sides. Nothing else can damage him. Then when he is gigantic, you need to wait for floating eggs so you can shoot him, while you wait, he trys to shoot you with massive fireballs. And walks towards you. When he gets too close, the platforms all collapse, and its impossible to shoot him in the head from a short distance so he can back off a little. Also as he takes damage he breaks the platforms with rocks so they are even smaller. Literaly every step can make you fall off into an abyss. While you try to dodge his fireballs you can fall off, at the same time you need to colect eggs and shoot him.(yeah its really hard, thats why its so much better). As much as you shoot, him he will be a moving target and will start running LIKE HELL TOWARDS YOU when hes low on health. Oh and its not that easy to hit him like on this crappy game.
*****
really true, when I fought him in the GBA remake, I died the first two times becuse that running D:
Not nearly as metal as the orginal.
Before everyone start bashing Nintendo--Wait...everyone already did..But anyway, this game was developed by Arzest, Nintendo is just the publisher of Yoshi's New Island, so don't criticize Nintendo for a game that another company epically failed re-doing.
Weegie!!!
Yaho~!The number one!
Here's how it works, if a good publisher makes a bad game, it's the developer's fault that the game is bad. If a bad publisher makes a bad game, it is the publishers fault. Nintendo will always be awesome even if some of their developers aren't and LJN will always be horrible even if some of their developers made a few decent games.
You are right. I looked it up at Wiki and Arzest is the one who created the game.
Still, Nintendo shouldn't let their game based off of their Nintendo Characters Become a train-wreck of a game. It kinda Gives Nintendo a bad name. =(
Maybe If Nintendo assisted Arzest or even took over end the final product is near completion. It would may have been a better game. I know Yoshi's Island DS was weak-sauce. But the game was overall better than the Yoshi's new Island.
Dominque Doty Exactly.Yoshi Island DS was a good game..the only thing that ruined the game were the soundtracks.
Yeah... Not feeling this at all...
The original Yoshi's island actually made you feel actual urgency, like something is truly at stake, when you beat bowser Jr at first the music doesn't even stop and you see Kamek making him grow... It felt like a big dea,l
This? It felt like nothing was at stake... I never thought I'd see a nintendo game so dead and uninterested with both it's music and their bossfight... They actually made A GIANT BOWSWER FIGHT BORING!
whales Wales
***** "Remember how in the older version when Kamek made baby bowser a giant, and everything was so well built up and the music was epic? Well screw that! Who cares about our fans, right?" -Actual legit conversation at Nintendo
Nintendo didn't make this game.
Stephen Walsh Thank you for bringing this to my attention, and screw whatever company for making this.
Stephen Walsh but they were responisible fort it. I consider Metroid Prime to be a fairly good game and of course not just because Retro Studios are quite good, but also because Nintendo knew they'd pull that thing off with grace. If Nintendo lets other studios do stuff with their franchises, they should better watch out as not everyone might be able to deliver. Especially if it's something so bound to an initial style and charm as Yoshi's Island. In the case of Metroid Prime, Retro Studios just got the mission to create a complete own franchise out of that series with their own camera angle and own mechanics. While these decisions were still made by Nintendo, that switch of paradigms enabled Retro to deliver something, that didn't necessarily have to fit into Metroid's style at 100%, just as Donkey Kong didn't have too much to do with the vintage Donkey Kong.
So if letting some less familiar devs develop a keyfranchise, they could have just come up with something that would give them a bit more freedom to unfold their own style.
So.... where's the REAL final boss? All I see is baby bowser and bowser jumping up and down.
Watch the rest of the video
Johnnycraft The real final boss is you trying to get a full refund at your local Gamestop.
Revenge of Bcraig5 That actually gave me a good laugh for a second... |P
Revenge of Bcraig5
clever
Ikr, thia game is shit compared to the snes version.
"Yoshi, how could you DO such a thing???"
Proceeds to slam Baby Bowser with a giant magic hammer
Baby Bowser literally ground-pounded Kamek into a piece of flat paper
@@michaelvuong9302I guess it’s karma for baby bowser
This boss fight...
Horrible...
They even butchered the ending song which was so marvelous!
How did a sequel to one of the greatest SNES games of all time fail so badly :(
Reshiger I know. This entire game is basically the same thing as the original except with “better” graphics. A cheap cash grab. But Nintendo made up for it with Super Mario Odyssey 👍
Well there was first Yoshi island Ds and the final boss was also meh.
But at least there wasn't that "SUDDENLY WARPING THROUGHT SPACE AND TIME" crap
Retro Playz they made up for it with Yoshi's Woolly World! I can see what they were going for with the "SUDDENLY WARPING THROUGHT SPACE AND TIME" but it just drags the game out for too long. They should've maybe not had the big Baby Bowser fight if they were gonna do that...
Accept what yall get you spoiled kids, everything needs to be perfect for you.
Also, Nintendo didn't make this another company did Nintendo just published this.
"suddenly, warping through space and time, King Bowser appeared"... wtf, nintendo? Lazy as fuck.
You'd think this one time there'd be a game without bowser, but it seems like every Mario game has to have bowser in it nowadays...
Why not John Cena?
+Louie Clarke isn't this a remake of a previous game, though?
Suddenly John Cena appeared!
+Venomous Vince nope it's a sequel that ruined the beautiful and heartwarming ending of the original game
*Yoshi beats baby bowser* "Yoshi, how could you do such a thing?!"
*slams baby bowser with a hammer*
Ar bowser junior all eggs
Gustavo griguoli are you okay?
A magic hammer that turned him into a giant
@@LaplatacoyntryballsOFICIAL This is NOT Bowser Junior. This is Bowser when he was a Baby
I'LL SMASH IT WITH A HAMMA
--Yzma, The Emperor's New Groove
people at nintendo: Okay men we need an original idea for the final boss of yoshi's new island! random guy: uhhh... a watered down version of the original one? everyone:OOOHHHHHHHHHHHHHH!!!!
Original one beats this any day
Scott Adams You're telling me. That was terrifying as a kid, giant Bowser rushing towards you with that music playing.
Random kid: this is awsome! kids dad: meh.
Not just watered down, but a disgrace to the original.
True story
Bowser's sudden appearance through space and time was the worst excuse to throw Bowser in as the final boss in a Mario game EVER.
Even worse than sonic 06?
@@DamnZtar Much, much worse.
1995/Original > Yoshi's New Island.
what about gameboy advanced.
GBA version is simply a port, they are the same game.
Sorry about the flagged comments. It's giving me an error when I try to unflag them.
thank god someone agrees
Agreed..at less if there 5 years old
0:11 That has to be the cutest evil yawn ever
*Kamek, I'm gwumpy! Dere's too much noise! I'm judda baby, and I wanna go sweepy-bye!* It's so cute!
I find it a bit ironic that this game uses the art style that resembles the one that Shigeru Miyamoto was against during the development of the original SNES Yoshi's Island.
yes, cuz still to this day looks like shit. yoshis creepy ass black eyes. i hate this game we deserve much better. this is coming from an artist
Voices for this video:
Yoshi - Kazumi Totaka
Baby Bowser - Caety Sagoian
Bowser - Kenny James
I was really exited to see that they brought this boss back... Then I saw how anticlimactic they made it. The old one was metal and WAY more intense. This is a huge let-down.
11:01 when mario grown he is a hero a brave plumber and a saviour
Basically found out that Bowser went back in time and said "Two Can Play-a This!"
The reason the original Baby Bowser fight was so good was because you felt the suspense from Baby Bowser slowly approaching you, knowing you only have so much time to defeat him before he tramples the arena down with you on it, as well as him slowly destroying the arena with rocks before he even gets to you. Your first time playing that boss fight was full of "Oh Crap! He's getting close!"
Then you have this, which is more "when do I get another shyguy to hit him with?".
- Sees info for Yoshi's New Island -
- Clicks to watch -
- Sees comments bitching about how it's not as good as the original -
- ....Really? -
Do you know why it's not as good as the original? Because, its NOT the original. If you want to play the original, play it. It still holds up today, with it's unique art style and gameplay controls. This was an attempt at retelling the story with a new design style, while still staying loyal to the original design.
If they had just released the same game with updated graphics, people would say they are being lazy, so they released something new with the same story, and people bitch it's not as good as the original. So what is as good as the original? How does one surpass the original? Since Nostalgia makes things 200% better than they actually were; it's rather hard to say, or it's just flat out impossible. So perhaps you should think "Wow, Nintendo cared enough to take a game that we all cherished and loved, and try retelling things with a different style too it." over "Nintendo ruined it."
And with that I direct you to my reply to Robi Constantin. It's not the ideas in place in YNI, it's how they're used. This isn't nostalgia talking (since I didn't play the original until a few years ago), this is common sense in game design.
AustinOnSugar Okay, in that sense, I can see your point. I can see why people would get steamed by Nintendo reusing old set pieces and making them worse, but still; nothing ever pleases anybody anymore.
TheShadowlord90 It depends on who you ask. I'd like to think I'm not blinded by nostalgia (preferring the final bosses of NSMBW and SM3DW over anything pre-Yoshi's Island, as an example), but there's no denying that when technology and capacity were limited, developers made every second of their game count (this is probably most apparent with music in older games, but the theory applies to really every facet). Furthermore, the retro-obsessed nostalgia-whiners you're talking about are, from my experience, the vocal minority. And, much like infamous "Genwunners" of the Pokemon fanbase, are fewer in number than they'd like you to believe.
I guess much of the disagreement boils down to opinion and viewpoint. Where you see "reimagining," I see "thoughtless rehashing," and this vocal minority sees "copout." The moral is, I suppose, that not everyone can be pleased with anything. As a developer, Arzest aimed to appeal to what they hoped would be the paying majority, and miscalculated grievously.
AustinOnSugar
Yes, I see your point, and very well made. A lot of developers now of days act like if they rehash old things, everybody will just like it instantly and ignore shortcomings. A great example of this was the Throwback Galaxy from Super Mario Galaxy 2. Did recreating Whomp's Fortress really excuse the fact that Galaxy 2 reused the same plot and gameplay mechanics? Really, no.
At the same time though, I grew up with the NES, so I know how important things were in the old days. As you said, designers back than had limitations they had to work around, so problems with the older games were mostly caused by limitations. Honestly, I played NSMBWii and thought it was the best Mario game to date, no complaints there. Though it did copy a lot from Mario 3, which might have added to that. Thing is, it was subtle about it, and I think that is what some games do better than others.
Subtle nods to the old games are more well received than ripping entire sequences and reusing them for no other reason than "Fans liked this, let's use it again."
TheShadowlord90 I couldn't agree more. NSMBW struck the perfect balance of throwback and innovation, and as I see it should serve as the guideline for any game meaning to capitalize on nostalgia.
On the subject of Whomp's Fortress, it stands as a sort of rule in game design that when the best level/world/gimmick of your game didn't originally come from said game, there's a problem. Nostalgia is a tool used best to heighten an experience, not carry it. And I suppose that's my big problem with Yoshi's New Island: the best parts of the game really stem from the good memories I had with the original, while doing nothing innovative or even impressive as a standalone title. As a follow-up, it doesn't hold up to either predecessor. As a game on its own, it just doesn't hold up.
Well, I guess not every 3DS game can be a hit.
Bullshit. Well-designed Nintendo games like 3D Land and a Link Between Worlds are for kids too, but they're actually fucking good. That's the biggest and lamest excuse I've ever seen for a game. Yoshi's New Island sucks ass, no excuses.
Spledge Nintendo didn’t make this game..
@@Weeegeee212 You're a manchild
I'll say it once, I'll say it again, DS>3DS
Sticker Star adds to this statement
What the heck? It doesn't even have the original theme for the final battle?!
yes
Yeah, it doesn't look to be near as good as the original.
+177SCmaro yeah yoshi island final boss has better music and scarier
iiThatMysticAuraii The
better music correct
scary fuck no
Rochelle Thompson
Dffffgghhhf
Fog
Hsvndbdbdhdbcbcbc
The original is so much better than this. My god, no one makes games like they did.
agreed
The reason they have for bringing adult Bowser into this is as valid as "because potatoes."
Chris Capaccio They put adult bowser in it
It's also from a different developing studio.
Yes, we know. We get it. Everybody's already said it.
03:03 It’s funny that they used one of Bowser Jr’s voice clips there. XD
including the sound when baby bowser was hit by an egg, and his yawn from mario kart double dash.
Well, Baby Bowser kinda looks like Bowser Jr.
Wow... Horrible music, and completely anti-climatic.. The original was far superior.
Yes, it's one of those stories with a happy ending. Always makes me happy.
This was a real slap in the face, nintendo.
+Goldmario5™ Nintendo didn't develop the game
Ness & Lucas PK Yeah, i didn't realize that at the time.
+The Golden Monkey (GoldMario5) They didn't slap it in, they showed that it takes place before Mario and Luigi Partners In Time.
Buzzy Trombone I didn't say they slapped it in, i said it was a slap in the face, meaning it's worse than the original yoshi's island...
The Golden Monkey (GoldMario5) But this takes place before the first one.
If I had arrived to this after experiencing the SNES version, my first reaction would have been, "I want my money back".
They could have done a unique and (somewhat) original boss battle, with added degrees of intensity and urgency, much like what greeted us back in Yoshi's Island. Instead they simply rehashed it and made it look piss weak in every regard. And holy shit, what bland children's story time theme crap did they substitute for that original epic background rock music? I still can't believe that the game falls so low that it has to straight out say "Bowser appeared just because!" in order to justify him being shoehorned into a Mario title (and into the same style battle which you just finished). This is a prime example of why Nintendo needs to do new things.
4:04 - *"Somehow, Palpatine returned."*
This is complete crap compared to the original.
This is far below a maggot
I'm tottaly agree
@MARIOX75 ???
facts
@Daniele Silvestri music sounds like child's play in comparison to the original
I wished they remixed the final boss music from the SNES.
THAT SHIT WAS INSANE!!!!
Waaaaah! Bowser! You broke the 4th wall!
H
Nothing will ever beat the music and scope of the final boss against Giant Baby Bowser in the original Yoshi's Island
I still can't get over that after credits scene with Adult Mario
Literally what even happened? Why is he in a pipe? I get it's supposed to symbolize him growing up, but...what??
@@curlybrace4984 I believe it's simply Mario mimicing what bowser did, going back in time to assist his younger self, however he used the pipe disguise so he didn't mess up time unlike Bowser who simply brute forced himself into the past
@@DonathanConathan That is sooooo poorly conveyed lmao.
@@curlybrace4984 atleast with mario, there's a more concrete way of how it happens because of E.gadd......who mario doesn't even f%$#ing know!!! You can't even say he asked luigi to get E.gadd on the phone and ask em "Hey, I need a time machine in about.....N O W!" and E.gadd just HAPPENS to have one if we're not counting partners in time as Canon (which I'm pretty sure that after that game he destroys it). Plus, why would mario know what bowser was gonna do? Unless bowser bragged about it or something which tbh is a bit In character.
But there's the others idea with bowser....okay a time travel spell that kamek finds is a neat idea but....why of all times to go to, why does bowser choose when he's a baby and not....y'know, the first mario game???? Cause I K N O W there's no that....okay maybe bowser would come up with the idea for to go to the baby's time but I KNOW it's definitely not Kames that suggests it.
@@rooknook5379 mario does now E.gadd though, they’ve interacted in Superstar saga, partners in time and the Luigi’s mansion games
I can only imagine how screwed up the timeline would've been with Bowser's constant time-traveling. First Mario Is Missing, then Yoshi's Island DS, and now Yoshi's New Island.
Don't forget Mario and Luigi partners in time.
Honestly, having Bowser as the final, final boss could've easily worked if they integrated him into the OG Yoshi's Island final boss, like he turns huge and is coming towards you. THAT would be terrifying, i think
Or even better baby Bowser and adult both run towards you.
The lore about the secret ending:
In case you don't know, Mr. Pipe is Mario in disguise. He came back in time to prevent Kamek from kidnapping the baby versions of himself and his brother Luigi. Instead of stopping himself, he aids Yoshi in stopping Kamek, Baby Bowser and Adult Bowser. If that never happened, Bowser can kidnap Princess Peach without anyone standing in his way.
11:00 Is nobody gonna talk about how sweet it is that Mario was the pipe that helped you throughout the entire game the whole time???
Why did they bring ADULT Bowser into this? THAT'S SO DUMB
Maybe Nintendo want to change the future of Mario XD
AtelierZraco
It's just that we get enough of adult Bowser in the adult games xD
*****
And Mario? XD
AtelierZraco
Was adult Mario in this?
*****
no, I mean that Mario has many forms and games. But forget it ;) not important XD
I feel like this game is blurring the lines between sequel and remake. Still can't get myself to like it. The original and Yoshi's island DS had more style, both graphically and music-wise
Why is everyone saying this is a terrible final boss? This is my first Yoshi's Island game, and I liked the final battle against Baby Bowser and his future self.
And stop saying that it's Bowser Jr., it's Bowser himself you know as a baby.
It's because it's a lot easier and it wasn't as intense as the final boss in the first Yoshi's Island. In my opinion, what would make the mega Bowser bosses a bit more challenging is if they took at least five hits instead of three.
A lot of kids play Mario and of course they’re gonna think it’s Bowser Junior because he literally has the same facial features as baby Bowser. Junior is in a lot of modern games and this is a modern game and the fact that they put Bowser grown-up at the end. Will make it all the more confusing.
Play the original and you'll see why they say it
Wow
Kids this generation have it easy
***** Those games aren't for kids.
***** wel call of duty isnt too, but only lil kids play those games
***** wel call of duty isnt too, but only lil kids play those games
Umh i dint say that those werent hard, i only made your point stronger...
***** Mario 3D land it's only you trying to escape from bowser, the only challenge of this is the map design, mario 3D world it's pathetic, bowser in a cat suit while you are trying to climb to the top. Super Mario Galaxy it isn't that hard but it's really cool.
Oh yes.
Time travel.
Absolutely a thing the king of all koopas is capable of.
*Let's do the Time Warp again! ♪*
A nerd in a cube.
+Wari o
what a plot twist! yea... been there seen that. hey nintendo ever heard of yoshi's island ds?
Jacob Gutz ever heard of sarcasm stupid
@@techissus7449 asshole
@@thelegendarymarioman8461 hahahaha what was the original comment, I can't even remember
@@techissus7449 oh
@@thelegendarymarioman8461 hehehehhahahaha
Suddenly warping through space and time...
srsly nintendo
Time Travel was never established as an element in the Mario series. And Mario’s time machine doesn’t count.
@@Silly-Goose-OG ever heard of Mario and Luigi partners in time
I don’t care about those RPGs, I don’t think they are part of the real Mario franchise, but come on, either way, it’s still really stupid that bowser warps back in time.
@@Silly-Goose-OG well kinda is and kinda not
@@Silly-Goose-OG YOSHIS ISLAND DS
Just out of curiosity, did any creativity whatsoever go into this game? It looks like a rehash in every possible way.
Actually if this was a rehash it would be 10 times better. The complete feel of this game is broken and the music sounds like it was composed by someone who forgot to add more instrumental tracks in each song.
I've been thinking of renting it and giving it a try but I wonder if that's even worth it.
@@InvaderZim897 it’s not
10:50 The first time I see realistic hands in a Mario game.
O Deum meum!
"Suddenly...
warping through
space and time...
King Bowser appears!"
You know I think even with context this is still hilarious and ridiculous.
It's like the opposite of Sonic games, where you collect all 7 Chaos Emeralds, then you get to fight the extra boss after the final boss.
But here? You don't do anything extra and BOOM! Extra Boss time!
They could have at least TRIED to properly segway into the time/space warp.
Pre-rendered sprites.... This... This is everything Shigeru Miyamoto didn't want.
They completely ruined the style of the original game.
The original had everything stylized, as if it was all drawn with crayons, it worked together and had a unique look. In this, the sprites appear to be pre-rendered. It doesn't add to the style or artistic look, and instead makes them stand out and appear out of place. The atmosphere is ruined...
Even the final boss they ruined. The idea of him being far away, but running up to you really gave you that sense of panic. Like, you knew it was bad and you had to keep him away. You didn't want him to get near you.
In this, they just changed the boss completely, made it a common pattern like in any other regular game and just... Ugh, so many things have been done wrong. How could they not have the awesome music???
I have nothing against remakes, but if you're going to remake the game, how about remaking the parts of the game that people loved instead of butchering it.....
You know what, I think the original game was too perfect to do justice. That the only way they could promote the original was to make a horrible remake, by which making the original appear superior.
This game isn't a remake.
This is not sprites
This is models '-'
Kamek has been Stomped by Baby Bowser on Yoshi's Island
Kamek has been pwned away by Turning Bowser a Giant on New Super Mario Bros Wii
Kamek and a Group of him was Crushed by Turning Bowser HORRIBLY HUGE
Kamek has been Stomped for a 2nd time by Bowser. Jr on Yoshi's New Island
Poor Kamek.
TheGameplayDude Who says pwned anymore? this isn't 2009
TheGameplayDude kamek always gets the shit on him doesn't he
3:28
"It's just not right!"
Kamek, did you just-
Kamek, don't ever do that again.
The Mr.Pipe reveal was the biggest twist
This game does NOT wanna end.
Holy shit, they took the final boss from Yoshi's Island and made it suck...a lot...I didn't know that was possible, but they did it with the music and attack patterns.
Suddenly, traveling through time and space, a plot device appears!
0:11 Baby Bowser uses Bowser Jr.'s yawn from Mario Kart: Double Dash
this really took the charm of the first game and threw it away. The hand drawn art in Yoshi’s Island was amazing and fit the vibe of the game.
.....they took everything that made Yoshi's island final boss epic, and made it unepic, HOW THE FUCK DID THEY EVEN DO THAT
They should've kept the old music for the baby bowser fight...
***** So, everything is could only if they give you a nostalgia boner? Nostalgia isn't the answer to everything. I personally would give this boss a brand new music.
***** YEAH! It could have had some awesome metal remix!
Take out the wicked metal-esque fight music - The best upbeat, intense fight theme that the SNES could offer.
Take out half the danger of getting hurt or lose a life - Original had gigantic rocks take out most of your platform. The new boss fight doesn't, instead alters the height, without taking anything out. Even a wave of lava washing over the floor every time Baby Bowser stomped around would've been welcome.
Swap out the mostly black or silhouetted background for more colorful beasts and environment - Less mystery, less panic, more... "fun".
A stupid copout for a part deux boss fight - "A wild BOWSER appeared!"
That's just off the top of my head. What else am I missing?
ladenswallow09
Im so disappointed with how this game turned out..
For a sec i tought Adult Bowser was Baby Bowser's father
Let this Final Boss be a perfect representation of the entire game.
It's so pointless that it makes you question why it's even there in the first place.
Since Bowser can time travel through time and space at will, why doesn't he just warp to where before Baby Mario found Yoshi and just kill him right then and...Y-You know what? Fuck it.
Cuz this is a kids game
+Diogenes Baez Lugo Just because it's a kids game doesn't give a excuse to be crap.
+Diogenes Baez Lugo nintendo didn't make this
Pablo Shikovski because viddy gem loogerk
3:54 6/10 IGN "Too much jumpscare"
IWHBYD
I actually read "jumpscare" as "Japanese"!
This is a poor excuse for a final boss.
The graphics are better yes.
But let's be honest, the soundtrack and the battle was 1000x better in the original :c
How this COULD HAVE worked:
The Baby Bowser fight could've worked as a "lame boss that required something better fight". The actual Final Battle, though, should've been something much closer to the original--a twist here or there could've been very nice. Make the battle harder than before, for example, to where you were stuch to a single platform barely fitting Yoshi, maybe. Perhaps have Kamek fight off more--have Baby Bowser show up in a little Clown Car and join the fight--SOMETHING! Have music like the original, BUT add the feel of the Super Mario Galaxy Bowser Battles had in their themes. Instead, we get an average "appeal to nobody" board meeting best described by Aidbla down below me somewhere.
The original was far superior.
I like the ending when Mario time warps and it being a silhouette gives it a certain feel
This doesn't even look fun.
@Tommy Howell i tried it. It really sucks
It wasn't
@ツMaxAnimatesツ *SNES
Ik. In the original you could feel the tenseness without playing the game.
@Tommy Howell it’s not more fun than it looks you idiot
I would say, Mario and Luigi had defeated Bowser more than 20 times. After that, Bowser have had enough. So, he asked Kamek why he's been defeated by the Mario Bros. Kamek explains why they are unbeatable, "Mario and Luigi were babies and are being delivered by the stork, I have kidnapped Baby Luigi, and Baby Mario is with a green dinosaur named Yoshi. I tried everything to take that baby off of that green meanie, but nothing worked, and he came to our castle where me and you live. You were a baby back then. And you battled that dino and lost. And after that Yoshi freed the stork and Baby Luigi, they have been delivered. That's why they are the Super Mario Bros." After Bowser heard all of that, he had a plan to prevent this from happening. He made a time machine that will take him to the past or future. So Bowser sets the time to 1993, when the baby weegie got kidnapped by young Kamek. Bowser wanted to go alone, but Kamek had to come with him because, yoshi was his nemesis, too. So Bowser told Ludwig Von Koopa to be in charge of his castle. Then they left to stop Yoshi from freeing the stork and the babies to be delivered. That explains everything. What do you think?
Imagine that "Bowser appearing through space and time" thing being a meme.
Sometimes you just gotta warp through space and time.
11:08-Mario...? Yep, Mario is disguised as a live Warp Pipe named Mr. Pipe, and he helps them by giving them needed items.
Mario: My-a work here is-a done. *{he eventually vanishes, presumably going back to his own time period}*
I didn't know Yoshi's New Island had a 1-1 boss fight!
Bowser went back in time to _kill Mario when he's still a _*_baby?!_* This is why he should keep his "Knight of Cerberus" status.
This isn't even the first time he's done this. He does the same thing in Yoshi's island ds.
it’s so embarrassing how this can’t even compare to the original, like what in the hell happened here?
That Mister pipe reveal was hard as fuck
i remember playing Yoshi's Island on SNES : Epic music, pretty hard fight = Good boss fight
But now, bowser doesn't destroy the platform, you can't miss your shots, AND THEY CHANGED THE MUSIC ! I played the game, total deception.
01:28 Kamek is all like "Yoshi how could do such a thing to little bowser" *Crushes bowser with a giant hammer* Really...
Star
This is just.......I don't even have words for it. Yoshi's Island on SNES is one of my favorite games from when I was growing up and I just don't understand why they seem to be incapable of a good follow up.
I love how adult Bowser doesn’t even give Yoshi an explanation.
Remember when Baby Bowser left those large gaps in between the platforms in the original game?
Kamek:“Yoshi how could you DO such a thing!”
*Kamek proceeds to whack a baby with a hammer*
Suddenly, warping through franchises... Sigma appears.
Better! Euzeth Gozzo from Super Robot Wars makes his appearance and prumptly tells Yoshi and the audience, that he was behind of any conflict in the Mario games.
Here a example:
The stork flying to the wrong house? That was me.
The obstacles in your path? That was also me.
King Bowser? That was me as well!
ThanatosZero And then, POOF ! Euzeth Gozzo turns into Shyamalan.
Who is actually possessed by dark matter from the Kirby series!
This final boss stands for me as a symbol for the games today, while the original YI final boss is a symbol for the older, greater games.
Muffin Most newer games are just less good. It doesn't have to do with nostalgia at all, as I have never played old games when I was young. I play old games now. So I am not very much influenced by nostalgia. I hate Secret of Mana, for example. Many people love the game because they played it as a kid. Then they start playing it again, and they realize how broken the game is.
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just telling, they are indeed some good games (shovel knight)
Muffin Shovel Knight is one of these games try to lift on people's nostalgia. Instead of trying to imitate the wonderful style some older games have, they just make it 8-Bit without any thoughts about style.
Muffin I take my words back. The style looks pretty good!
+Muffin Undertale is a good game, too.
While it lifts on nostalgia a little bit, it is mostly through reference, and in its own right, it is a wonderful game.
Yoshi's Island: No Soul Edition
Nah, it had SOME soul. Not exactly to the extent of its predecessor, but it still had some.
NSMBU: I have the most anti-climactic final boss
Yoshi's New Island: Hold me Eggs
Kamek: Hey there, L'il Yoshi! Does Baby Mario want to go to Bowser's Castle?
Man, the original was SO much better.