Hover tanks, from an A&A expansion 1990's Table Tactics, cost 5, can cross from coast to coast within the same sea zone, attack 2 defending 2 and moving 2...these don't neec transports unless crossing multiple sea zones. Our bombers always doubled as air transport for combat and no combat infantry use, one bomber carries one infantry.. a few options can be easily added for combat restrictions.
Nice tank rules, I've used normal and heavy, but not light armor...oops, we also had hover tanks,($5,2,2,2 and crossing water) yeah, straight from the "Table Tactics" New World Order Axis and Allies game variants, mid 1990's era, they also had a WW1 Axis and Allies "Central Powers expansion set with my favorites, trucks and cannons, trucks as a 2,2,2 for $5 and cannons a 1,4,1 for $5, machine guns 3,2,1 costing $5. These units all work great with the standard Classic Axis and Allies game. We added to the trucks abilities, they could noncombat 1 space and load any unit that conquered territories, then move one more, like refueling a tank so it wasn't stuck waiting for counter attack. All our extra units were technology developments, each player gets a free technology every turn, rolling 2 dice and consulting their own custom chart, no automatic upgrades either, except long range aircraft(drop tanks), instant long range air forces are too destabilizing ( technically is not in effect until the purchase phase, granting some adjustment time) $5 helicopters, $15 fighter bombers(aircraft carrier friendly) $4 escort destroyers 1,1,1 and 2 can be loaded on empty transports so as to move 2 instead of just 1. Our paratroopers simply used a standard bomber, we didn't think of your variant, not being able to attack without other land units supporting them, that would have saved us all a lot of grief. Our $5 helicopters initially were allowed to take land but...after my buddy flew from France and took my USA capitol, we had to neuter it down, it is a 1,1,3 and can't take land, but boy does it terrify navies...aka that's why the $4 escort destroyers.
My paratroopers are dif from infantry. I use dif figures. They cost $5 def three attack at two, moves 1 space. Transport plane. Cost $8 no attack, def at one, moves six spaces and can hold two paratroopers.
Medvec thanks for your support and Its an awsome thing that you have taken the time to paint your game pieces as well. I would love to see what you have painted so far....its all about making your gaming experience more interesting and fun. I encourage you to continue painting....as you well know its very rewarding.
Nice job! I have painted my axis and allies pieces too. I also have pieces painted to resemble Poland, Yugoslavia, Saim, Finland, Romania, Hungary, Spain (for alternate history) and Communist China. But yours are way better! :)
DTROY, We share a lot in common. I played two games with the Minitures units bought on eBay. Your artwork is beyond imagination. And your vid transition work with slack key guitar is a hallmark. My game partner at the Volcano Garrison found it confusing so one thing I did that helped was to to only have a couple of miniatures mixed in with game pieces so it was clear who owned the territory/zone.Aloha,Tef
Teflon 2017 Thank you for your positive commentary it really does motivate me to continue doing what I do. For me the Garrison is a passion that I love doing and one that I take serously. Axis and Allies table top gaming is not only exciting but it allows me to play out key historically accurate moments of the second world war. I love the strategizing and tactical deployment that the game requires. trying to figure out what your opponent is trying to do and waiting for opportunities to capitalize on tactical errors is always fun. So, playing on a large game board with painted game pieces further enhances for me the gaming experience in general. I have to admit that at first playing with painted game pieces can be a little tricky but once you get used to the color schemes and to the unique shapes of the playing pieces it really does become second nature. The idea is to have fun and to enjoy the game to the fullest. I am glad you enjoyed my videos. I don't produce them that often but when I do I try to incorporate as much quality as I possibly can. Once again....thank you.
Axis & Allies-THE GARRISON DTROY. will mention your site to YG next time I talk to him. Can you come to the Grasshopper Invitatiomal in Sept in Oshawa Ontario? There are still 10 seats open at table and registration is online at FMGCON.com. you would really enjoy the comraderie.
Tefflon...I would love to go the Grasshopper Invitational but my wife and I will be expecting our third child that is scheduled to be delivered for the third week of September. I have always wanted to visit Grasshopper but unfortunately there is always something that needs to get done around the house. I have known Grasshopper for a couple of years and keep in touch regularly. He has been a great and positive influence to my channel and to my gaming. I look forward to meeting him in person some time. If the invitational is held earlier or later I will definitely sign up. I would like to meet you and those others who also share a passion for the game.
Hello DTROY, great video. I like your ideas and came up with similar ideas for my A&A Anniversary edition (I don't play Global 1940 due to a lack of time for games that last more than 12 hours). I also prefer the 1941 starting point to 1940 or 1942 because the game then starts with two big bangs (Barbarossa and Pearl Harbor). What can I say about your rules but: »great minds think alike« 😁. Even though my House Rules for Armor and Paratroopers are slightly different from yours. Due to the starting date of 1941 light armor is not really available, but USSR and China start with some light armor units and only China can replace one unit per turn if assisted by the US (I have a Lend Lease rule that allows the US to support UK, USSR and China and the UK to support USSR). While some other nations (UK, US and Germany) can buy mechanized infantry for 4 IPC (2/2/2), Russia can buy Katjusha rocket launchers for 4 IPC instead: move 2, attack 2 and defend 3! Light armor moves, attacks and defends with 2 - that's why Russia would not buy them. Heavy armor costs 7 IPC and only the US, Germany and Russia can buy them. Heavy armor moves 2, but attacks and defends with 4. My bonus for heavy armor: if you score a hit with »1«, you can remove an opponents land unit of your choice. It took me quite a while to figure out, how to use paratroopers. I don't see people buying them if you need an extra transport vehicle for them. You just spend too many IPCs for the little extra punch. Therefore I separated paratroopers from air transports: Paratroopers cost 4 IPC, have their air transport capacity integrated and move 2. They defend with 2, attack with 2 and can be used for special attacks in the first round against bunkers and coastal batteries. While the US and Germany may build up to 3 paratrooper units, UK, Italy and Japan are restricted to 2 paratrooper units each. Russia and China have none. I totally agree with you that paratroopers can only be used in conjunction with other land units in an attack. And they may cross one seazone or one friendly territory before the attack, but no enemy territory. My air transports (only UK, US, Germany and Japan) cost only 4 IPC and have a movement of up to 5 spaces. They can carry one infantry or paratrooper unit during Non-Combat-Movement. They may not be used for attacks and have no defense value either (just like transports), but they can also carry friendly units, so that Germany may move Italian infantry to Africa or US air transports UK infantry from Western USA to Australia.
Wow.....sorry for not getting back to you earlier. I see that you truly have given some thought to your house rules. Very impressive and I like what you have created. Do you use your house rules when playing with your group?
Richard those sculpts are from GHQ (Genearl Headquarters). They are metal sculpts very detailed but a little pricey. How far along are you in the painting process?
Richard just keep in mind that metal sculpts do tend to scratch with more ease especially when they rub together in your storage bin or case. Also they some times tend to scratch the surface of your game map if the person moving the scult is not being careful. The turrets on tank also tend to bend easily. These are things you should know before buying these pieces....
How about to put historical persons (Generals) on the table, to give an extra dice boost or extra movement or other things to the fighting miniatures and army
Παναγιώτης Πηλιουρας ....excellent idea....I had actually flirted with the idea of introducing a field commander that would allow for an additional movement. Unfortunately I never got around to implementing it. But the concept is worth trying out. Where are you from?
Παναγιώτης Πηλιουρας .....Well welcome to Axis&Allies....its a great game one that will challenge you and bring you much enjoyment. If you have any questions feel free to reach out. By the way your English is good. No need to apologize.
Thank you for your support.....I am glad you liked the flyover.......it always motivates me when I get positive feed back.....
Hover tanks, from an A&A expansion 1990's Table Tactics, cost 5, can cross from coast to coast within the same sea zone, attack 2 defending 2 and moving 2...these don't neec transports unless crossing multiple sea zones. Our bombers always doubled as air transport for combat and no combat infantry use, one bomber carries one infantry.. a few options can be easily added for combat restrictions.
Very similar to BBR rule set..
Nice tank rules, I've used normal and heavy, but not light armor...oops, we also had hover tanks,($5,2,2,2 and crossing water) yeah, straight from the "Table Tactics" New World Order Axis and Allies game variants, mid 1990's era, they also had a WW1 Axis and Allies "Central Powers expansion set with my favorites, trucks and cannons, trucks as a 2,2,2 for $5 and cannons a 1,4,1 for $5, machine guns 3,2,1 costing $5. These units all work great with the standard Classic Axis and Allies game. We added to the trucks abilities, they could noncombat 1 space and load any unit that conquered territories, then move one more, like refueling a tank so it wasn't stuck waiting for counter attack. All our extra units were technology developments, each player gets a free technology every turn, rolling 2 dice and consulting their own custom chart, no automatic upgrades either, except long range aircraft(drop tanks), instant long range air forces are too destabilizing ( technically is not in effect until the purchase phase, granting some adjustment time) $5 helicopters, $15 fighter bombers(aircraft carrier friendly) $4 escort destroyers 1,1,1 and 2 can be loaded on empty transports so as to move 2 instead of just 1. Our paratroopers simply used a standard bomber, we didn't think of your variant, not being able to attack without other land units supporting them, that would have saved us all a lot of grief. Our $5 helicopters initially were allowed to take land but...after my buddy flew from France and took my USA capitol, we had to neuter it down, it is a 1,1,3 and can't take land, but boy does it terrify navies...aka that's why the $4 escort destroyers.
Sorry for the late response, I always appreciate house rules, Larry Harris from day one has a always promoted them. There is something to learn here.
My paratroopers are dif from infantry. I use dif figures. They cost $5 def three attack at two, moves 1 space. Transport plane. Cost $8 no attack, def at one, moves six spaces and can hold two paratroopers.
That's a cool house rule for Paratroopers....would be fun playing.
Medvec thanks for your support and Its an awsome thing that you have taken the time to paint your game pieces as well. I would love to see what you have painted so far....its all about making your gaming experience more interesting and fun. I encourage you to continue painting....as you well know its very rewarding.
Thanks for your support.....and commentary...
Great job on the table and painted miniatures!
Thank you for your rules on light tanks
The fly over with painted miniatures, on the large game board, looks awesome!
Nice job! I have painted my axis and allies pieces too. I also have pieces painted to resemble Poland, Yugoslavia, Saim, Finland, Romania, Hungary, Spain (for alternate history) and Communist China. But yours are way better! :)
DTROY, We share a lot in common. I played two games with the Minitures units bought on eBay. Your artwork is beyond imagination. And your vid transition work with slack key guitar is a hallmark. My game partner at the Volcano Garrison found it confusing so one thing I did that helped was to to only have a couple of miniatures mixed in with game pieces so it was clear who owned the territory/zone.Aloha,Tef
Teflon 2017 Thank you for your positive commentary it really does motivate me to continue doing what I do. For me the Garrison is a passion that I love doing and one that I take serously.
Axis and Allies table top gaming is not only exciting but it allows me to play out key historically accurate moments of the second world war. I love the strategizing and tactical deployment that the game requires. trying to figure out what your opponent is trying to do and waiting for opportunities to capitalize on tactical errors is always fun. So, playing on a large game board with painted game pieces further enhances for me the gaming experience in general. I have to admit that at first playing with painted game pieces can be a little tricky but once you get used to the color schemes and to the unique shapes of the playing pieces it really does become second nature. The idea is to have fun and to enjoy the game to the fullest. I am glad you enjoyed my videos. I don't produce them that often but when I do I try to incorporate as much quality as I possibly can. Once again....thank you.
Axis & Allies-THE GARRISON DTROY. will mention your site to YG next time I talk to him. Can you come to the Grasshopper Invitatiomal in Sept in Oshawa Ontario? There are still 10 seats open at table and registration is online at FMGCON.com. you would really enjoy the comraderie.
Nice vid Detroit ! Very relaxing to watch as I prepare for an afternoon desert run. Keep those vids coming - and love your attitude / approach !
Thanks Paul, I appreciate your support. I am glad that you find my content appealing and entertaining.....good luck with your desert runs...!
We use the same heavy tank rule as you, but not the infantry support option. We also decided that heavies shouldnt be able to blitz
Tefflon...I would love to go the Grasshopper Invitational but my wife and I will be expecting our third child that is scheduled to be delivered for the third week of September. I have always wanted to visit Grasshopper but unfortunately there is always something that needs to get done around the house. I have known Grasshopper for a couple of years and keep in touch regularly. He has been a great and positive influence to my channel and to my gaming. I look forward to meeting him in person some time. If the invitational is held earlier or later I will definitely sign up. I would like to meet you and those others who also share a passion for the game.
Hello DTROY, great video. I like your ideas and came up with similar ideas for my A&A Anniversary edition (I don't play Global 1940 due to a lack of time for games that last more than 12 hours). I also prefer the 1941 starting point to 1940 or 1942 because the game then starts with two big bangs (Barbarossa and Pearl Harbor). What can I say about your rules but: »great minds think alike« 😁. Even though my House Rules for Armor and Paratroopers are slightly different from yours.
Due to the starting date of 1941 light armor is not really available, but USSR and China start with some light armor units and only China can replace one unit per turn if assisted by the US (I have a Lend Lease rule that allows the US to support UK, USSR and China and the UK to support USSR). While some other nations (UK, US and Germany) can buy mechanized infantry for 4 IPC (2/2/2), Russia can buy Katjusha rocket launchers for 4 IPC instead: move 2, attack 2 and defend 3! Light armor moves, attacks and defends with 2 - that's why Russia would not buy them. Heavy armor costs 7 IPC and only the US, Germany and Russia can buy them. Heavy armor moves 2, but attacks and defends with 4. My bonus for heavy armor: if you score a hit with »1«, you can remove an opponents land unit of your choice.
It took me quite a while to figure out, how to use paratroopers. I don't see people buying them if you need an extra transport vehicle for them. You just spend too many IPCs for the little extra punch. Therefore I separated paratroopers from air transports: Paratroopers cost 4 IPC, have their air transport capacity integrated and move 2. They defend with 2, attack with 2 and can be used for special attacks in the first round against bunkers and coastal batteries. While the US and Germany may build up to 3 paratrooper units, UK, Italy and Japan are restricted to 2 paratrooper units each. Russia and China have none. I totally agree with you that paratroopers can only be used in conjunction with other land units in an attack. And they may cross one seazone or one friendly territory before the attack, but no enemy territory.
My air transports (only UK, US, Germany and Japan) cost only 4 IPC and have a movement of up to 5 spaces. They can carry one infantry or paratrooper unit during Non-Combat-Movement. They may not be used for attacks and have no defense value either (just like transports), but they can also carry friendly units, so that Germany may move Italian infantry to Africa or US air transports UK infantry from Western USA to Australia.
Wow.....sorry for not getting back to you earlier. I see that you truly have given some thought to your house rules. Very impressive and I like what you have created. Do you use your house rules when playing with your group?
Hey
Where did you get the covered German halftracks? Thought they might be on Shapeways but didn't locate them.
Richard those sculpts are from GHQ (Genearl Headquarters). They are metal sculpts very detailed but a little pricey. How far along are you in the painting process?
@@axisallies-thegarrison2533 Done with all nations Infantry, About 80% done with all aircraft and carriers, - ground units and ships next.
@@axisallies-thegarrison2533 Wasn't even aware of GHQ, I appreciate it!
Richard just keep in mind that metal sculpts do tend to scratch with more ease especially when they rub together in your storage bin or case. Also they some times tend to scratch the surface of your game map if the person moving the scult is not being careful. The turrets on tank also tend to bend easily. These are things you should know before buying these pieces....
How about to put historical persons (Generals) on the table, to give an extra dice boost or extra movement or other things to the fighting miniatures and army
Παναγιώτης Πηλιουρας ....excellent idea....I had actually flirted with the idea of introducing a field commander that would allow for an additional movement. Unfortunately I never got around to implementing it. But the concept is worth trying out. Where are you from?
I am from Greece and sorry for my bad English some times! I just buy my first A&A game (Pacific40) and I am learning the rules at this moment
Παναγιώτης Πηλιουρας .....Well welcome to Axis&Allies....its a great game one that will challenge you and bring you much enjoyment. If you have any questions feel free to reach out. By the way your English is good. No need to apologize.