@@codeibispaintx488 Look, jumping into the world of 3d for the first time is mostly always frustrating as hell. I saw it many times with guys/girls I teaches to. It's ok, this is obvious reaction when you see all the buttons and menus and thinking "I will never learn it all". Relax, no one knows it all. You will use tools you need for your specific tasks and during practicing will enlarge your knowledge, short ways, plugins, tricks and techniques. Long time ago I tried I think every existed 3d package, just to check if I like it more and if it's gonna be comfortable for me. Was Maya adept for pretty long time. Modo was cool. But hey - I'm here with free software at the end, who could expect. Blender is very fast because of relying on hotkeys (and thats good, believe me). Nothing could be as fast for tools selection, none of shelves or pie-menus. So if your mind is clear of other 3d packages - Blender - is a perfect solution for start and professional work. Just start with navigation learning (I'm customizing it for maya-style navigation, but it's preference of taste), then check how to create simple primitive objects like cubes, spheres, cones. Learn, how to move, rotate and scale. And then check a couple tools for modeling to start with. Extrude (E), knife (K) to cut polygons and edges, merge vertices (M) and Fill (F) to fill holes - even this 4 will be enough for start and you can model with them mostly anything. The rest will come with rising questions of "how can I?". But be warned - 3d deforming you mind and it's similar to religion. It may never let you go after you'll step in :D So just take it as a journey (God, I remember, how I saw my first 3d packager for the 1st time - it was 3dsmax 4 - there were so many icons and menus - I wanted to swear and run through the walls haha). But actually learning step-by-step is fun and entertaining. So dont be scared and try to have fun. Best of luck to you in this amazing adventure!
@@codeibispaintx488 obviously it can be difficult but you should start out small, keep watching tutorials, tips, and maybe test your knowledge by creating something on your own! Overtime the practice and consistency is going to help you out a lot.
Big thanks from the beginner‼️ 🩵
Appreciate your work
Extra tuto, you are very efficient and you have this capability to make it simple ! Thanks for these 2 parts ;)
Nice, it's so good !
Thank you for the amazing tutorial again,it's always help me for learning !
i use 4.2 and i cant find extra mesh
What should I do?
For some reason when you were covering the diamond with the circle mesh I could not bevel the mesh even though I applied scale 4:00
hello i cant find Extra objects
edit > preferences > add ons > check extra objects
@@tracymattar5021 that doesn't exist on 4.2 version, I'm having the same issue
it looks like in 4.2 it got moved under extensions instead of add ons!
can someone answer my question . Is this a suitable program for beginners
YES !
@@tracymattar5021 Really, don't you think it's a little difficult, especially for beginners?
@@codeibispaintx488 Look, jumping into the world of 3d for the first time is mostly always frustrating as hell. I saw it many times with guys/girls I teaches to. It's ok, this is obvious reaction when you see all the buttons and menus and thinking "I will never learn it all". Relax, no one knows it all. You will use tools you need for your specific tasks and during practicing will enlarge your knowledge, short ways, plugins, tricks and techniques. Long time ago I tried I think every existed 3d package, just to check if I like it more and if it's gonna be comfortable for me. Was Maya adept for pretty long time. Modo was cool. But hey - I'm here with free software at the end, who could expect. Blender is very fast because of relying on hotkeys (and thats good, believe me). Nothing could be as fast for tools selection, none of shelves or pie-menus. So if your mind is clear of other 3d packages - Blender - is a perfect solution for start and professional work. Just start with navigation learning (I'm customizing it for maya-style navigation, but it's preference of taste), then check how to create simple primitive objects like cubes, spheres, cones. Learn, how to move, rotate and scale. And then check a couple tools for modeling to start with. Extrude (E), knife (K) to cut polygons and edges, merge vertices (M) and Fill (F) to fill holes - even this 4 will be enough for start and you can model with them mostly anything. The rest will come with rising questions of "how can I?". But be warned - 3d deforming you mind and it's similar to religion. It may never let you go after you'll step in :D So just take it as a journey (God, I remember, how I saw my first 3d packager for the 1st time - it was 3dsmax 4 - there were so many icons and menus - I wanted to swear and run through the walls haha). But actually learning step-by-step is fun and entertaining. So dont be scared and try to have fun. Best of luck to you in this amazing adventure!
@@codeibispaintx488 obviously it can be difficult but you should start out small, keep watching tutorials, tips, and maybe test your knowledge by creating something on your own! Overtime the practice and consistency is going to help you out a lot.
Yes, it's good for beginners in 3D. But it's a bad choice for jewelry design.
Workflow in this tutorial not suitable for real jewelry production.
You are talking so fast . I can’t handle it.
Great, a digital wedding ring it is. 🥹💍