Unreal Engine 5 || Free-Flow Combat System Series|| Part-1 || Using Keyboard To Target Enemies
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- Опубліковано 16 бер 2024
- Hello everyone, I am finally starting with the free-flow combat system series from games like Batman Arkham Series and Middle Earth Series!
In this lecture, we dive into the very basics of Combat Design! How to teleport the player from its position to the enemy location!
Watch the Freeflow Playlist:
• Unreal Engine 5 || Fre...
You can join my discord if you need any help:
/ discord
Also if you want, you can support me on Patreon:
www.patreon.com/UnrealNoob?ut..
this series looks great! think I am gonna follow through the series as it develops!
Great start - Thank you for sharing!
This is great! 🎉
thank you SO MUCH man, i've been searching for a way to recreate the free-flow combat for months. Can't wait for the other parts !
Months? Did you ttied to open unreal engine even once in those months??
@@FriendlyPCGamers yeah but i fucking suck 💀
@@shoshosanI recommend getting the softlock targeting system.
@@shoshosan It's on the marketplace
@@CodenamePrince thanks ! I'll probably try it once i'll get paid
thanks ^.^
Why did you make a macro to set an enum variable? It's an extra unnecesary step, apart from that, great tutorial and series!
To keep the concept of a setter. I could have used a function true. But I was gonna change it with tag. So kept it as macro as is.
@@unrealnoob72 Why not set it directly into the variable? I get that if you want to keep the variable private and change it in the future by another class, you can have a setter function, but a macro is to help you to "replace" multiple nodes by a single one on compile time, basically when you compile that blueprint, all the calls you had to that macro will be replaced by the same nodes that are inside it, in this case is only one, that is why I said its unnecesary, I haven't seen the future videos of the series, if in the future you plan adding more logic to that macro It would make sense to convert it to a macro then, but for this video it could end up confusing some people
@SejuruVT i have changed it in the next one. Check it mate. I usually keep no macros at all. Its just that I wanted a note to myself to change that one out later. Setter logic aren’t unnecessary in coding, but using a macro isn’t the right choice either.
What do you mean confusing? A macro is a force replace.
@@unrealnoob72 Haha ok! I will keep watching the next videos :)
where do you get your animation packs from? I cant find them anywhere!
www.unrealengine.com/marketplace/en-US/product/lucu
www.unrealengine.com/marketplace/en-US/product/fighter-animation-pack
These are the animations I am using atm.
@@unrealnoob72 imma be honest. I have commented for help on other yt pages before and never have they responded, not even this fast. And on top of that you explain things soooo well bro, i thought ue5 would be hard but u deadass have been teaching me so much for free. I literally subscribed so fast and joined your discord. You the Truth G!!! 💯💯💯
when i press left click it takes me to the corner and drops me off the map any idea what i am doing wrong ?
Follow the tutorials, the issue has been fixed. you need a valid check before you set current enemy.
Damn like Naruto
i see all this great stuff for ur5,4 but cant seem to get the preview version it doesnt come up in epic launcher any ideas?
Preview version?
@@unrealnoob72 unreal 5.4 preview is what it is called
Ya. They launched it yesterday. It’s just a version.
@@unrealnoob72 but where do you get it? It's not in the epic launcher
@@michaelb1099 i will have to check that myself. I havent updated any of my projects to 5.4 yet.