Why do we use SDL with C & C++?
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- Опубліковано 15 чер 2024
- In this video you will learn why we choose to include and use the SDL library in our C & C++ projects.
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by games, video playback software, emulators, and many other applications including several AAA titles.
SDL officially supports Windows, Mac OS X, Linux, iOS, and Android (other supported platforms may be found in the source code).
SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. It is the most popular platform for multi-plarform game development.
One of the great aspects of using SDL in gamedev projects is that SDL 2.0 is distributed under the zlib license, which allows you to use SDL freely in any software.
We will learn why we need to use SDL to guarantee that our projects are portable and run smoothly regardless of the operating system or machine that the students are running.
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I have used Raylib, SDL, Allegro, and SFML in the past. They are all good. However one of the benefits of SDL seems to be the incredible speed at which it compiles and runs. It’s a smaller library and because it contains less, it can be easier to learn and debug. I like SDL for the same reason I like C. The simplicity.
You saw Raylib and SDL won? What? How? Raylib is the simpliest thing out there, plus it offers the most effortlesly.
@@CykPykMyk I like the minimalism of SDL but I wrote my game in Raylib because it was a lot easier.
Well said ...
@@CykPykMyk I chose SDL2 over Raylib. Main reason is that its “industry” standard for game dev. Unreal uses it as a base and even game maker. Other engines have also used it as a base. It has more platform support than Raylib such as Nintendo switch. All you need is a Nintendo dev account and you will get access to SDL2 version of Nintendo switch.
@@nickgennady that's pretty cool
In a nutshell, SDL is essentially a GUI version of stdio.
Well, there you go! That saves16 minutes of everyone's lives. 😅
so maybe when we are making bigger projects we may need more powerful library/SDK like wxWidget, Qt, etc
but we always learn stdio before iostream for better understanding of code.
Yeah basically. It used to be that the only form of output I could rely on was printf statements to see if my code was working. Now I have thousands of pixels in a window to tell me!
In short: SDL allows communication with OS through a unified interface that works across platforms - No need to write your app 3 times for windows, linux and mac.
Well you could use WINE or even if it's a game Proton for Linux and Mac.
I've subscribed to almost all your courses Gustavo. You're an excellent instructor! Keep up the good work! :)
This is an excellent video and an abundance of information from my perspective as a beginner C++ programmer. Thank you Gustavo!
SDL helped me to make homebrew games for Orginal Xbox and Nintendo switch 😄
There you go!!! ❤
Hey! Any way you could point me in the right direction to learn to do so myself. Thanks!
I've only been marginally productive in C# and the MonoGame framework. And considering how I dont know C++, I dont know why I'm tempted to use SDL. I guess I have no game design ideas, I just want to learn game programming!
pikuma, thank you so much for this explanation! Much appreciated!
Nice clean simple explanation, thanks for that
I love to have the access to a hardware, that's the most fun for me. I started when that was the only option. Nowadays I have fun with some emulators or retro computers. Although prototyping in JS or C
SDL2, what is it good for?
True Answer: Everything.
Thank you! This is something that’s been confusing to me. I’m more interested in audio than making games, and I was puzzled about why I had to use a graphics/game programming library to code audio. Maybe it will be easier now. Have a good day!
NAudio is a really good library for audio as well.
@@astrah982 Cool! Definitely looks interesting.
Esse sotaque eu reconheço de longe. Salve, Gustavo!
Tamo junto! 🇧🇷
Do you have a course that would apply to my desire to create (in C and SDL) a wireframe dungeon crawler similar to Akalabeth? I've never understood to do such a thing when everyone has different screen resolutions. In other attempts, I've done it by line drawing to fixed positions (like on an Apple II). Thanks for reading. Cheers!
I subscribed and liked..realy thank you so much.. for clearing m concept
Que maravilha achar esse canal! Sou estudante de Ciência da Computação e quero trabalhar como programador para jogos um dia! Great video!
Buena suerte!!
@@yessicadanielahernandez6348brasileños no hablan español... nosotros hablamos p o r tu g u ê s
Nice channel
It is possible to get SDL working with msys2 on Windows to have a basic Linux compiling environment within Windows. That’s how I bypassed Visual Studio and could still compile SDL programs.
Isn't wsl2 better than msys2?
@@mzg147 I haven’t used WSL2 but I read it was for making native Linux programs on Windows. But I’m more interested in making programs that run for regular Windows users who don’t even know what Linux is.
btw, in the 80ies or 90ies pixels or lines were drawn with commands in basic or pascal and not by poking.
These were simply high-level functions that were often implemented in direct assembly. The assembly still has to go and access the display XY values somehow.
What's the difference between sdl and libraries like opengl? Is it that opengl only handles graphics and sdl can handle sound graphics input etc?
OpenGL is a graphics API that can communicate and abstract the GPU. So, if you want to draw polygons, 3D objects, use shaders, all this using the GPU, then you'll need OpenGL (or Direct3D, or Vulkan, etc.).
SDL is smart enough to know if you have a GPU on your machine & OpenGL already installed, and SDL usually can use them behind the scenes for some sruff (like displaying a Window and some 2D graphics).
I hope this helps. 😬
@@pikuma thanks :) by the way, do you have your engine course on udemy?
@@martinfinch5011 No, unfortunately we don't use Udemy for our coyrses anymore.
because SDL is god tier low level access
You have a Brazilian accent... vc é br ? Sdl ainda vale a pena?
Opa! Com certeza, BR com orgulho. Sim sim, a maioria dos apps compilados nativos modernos (games também) usam SDL pra comunicação com hardware.
Quer cross-plataforma com rapidez, SDL é a melhor escolha na minha opimião. 😉
@@pikuma obrigado amigo...
I love you!
Radar de brasileiro pii pii pii
Cool, mas como eu sei que vc é br? 😁
Nice video, brasileiro?
🇧🇷🇧🇷🇧🇷
Great stuff. Think you need a new microphone though
Thank you for the feedback Thor. I just replaced my mic last week. Would you be so kind and please check if the audio quality is better in this new video:
ua-cam.com/video/-EsWKT7Doww/v-deo.html
@@pikuma Definitely a lot better now! :)
@@thorminator Beautiful. Thanks! I'll try to learn more about video recording and hopefully improve things.
@@pikuma I think you're doing great! You fixed the main issue I had which was the audio clipping, so I'm very happy :D
Muti platform ?
Exactly. Note to self: always review the slides before publishing. :)
@@pikuma it's ok, i am a troll i admit it
@@lookoomas My people! ❤
Your ideas seem to be a bit biased against Windows or Microsoft. As a former Unix dev, I do not see where the Windows Terminal is not as "powerful" as the Unix terminal. Could it be the lack of a package manager? Well, even you said that each Linux distro has a preferred one, probably because tar or cpio were never enough historically. In Windows you can use vcpkg and do the very same thing as you do with brew on MacOS. And be sure you can use the same line tools like make or CMake and keep your courses multi-platform and "modern", even on Windows.
Oh, don't get me wrong. I actually think Powershell is probably more powerful than bash or even zsh. For example, just the fact that I can import .net libraries and create a .net form via shell is amazing in my opinion. That's powerful!
My mention of Windows and its command-line was basically that Windows is not a command-line focused OS. Most of what we do is via UI and I feel that is misleading to beginner programmers. It's nice to force students to touch the filesystem, and Linux is a good example of that.
@@pikuma :) Well, it is as misleading to beginner programmers at it is for someone that uses a Mac for a life without ever knowing about the existence of a thing like a terminal. The thing about Unix and derivatives is that, when it started life, programmers and non-programmers had the same interface. And it was a terminal. And it could be a tty one, with no fancy screen at all. It is the same for Windows, X-Windows and MacOS: people get "misleaded" by the UI. And can end up thinking that it is all that is. IDE included.
Everyone seems to forget thatLinux is pretty lit (especially having only a handful of tasks running), but Windows is used by the majority.
Students have a valid question, why use SDL when you have Direct2D.
Most of my students do not use Windows.
Soa meio estranho ver um video em ingles de um brasileiro
The sound problem of this video is too annoying