Updated the placement for Game 2, see the community post for more info ua-cam.com/users/postUgkx6lfeL-3qifIVOYxo69ycPffH41-BsYYI Feel free to participate in this poll regarding the placement as well :) ua-cam.com/users/postUgkxZpJlfno187IDdxJbRSKXEdPl_wz03o5k
I think another possible reason that no one is playing the star trek coin pusher is that... it's star trek. Imagine you're a kiddie at your casino and you have two options. The weird people in weird suits, or your favorite TV show Spongebob?
its a weird choice to pick something that (to me) feels still unpopular as it was decades ago, it really is just "would you rather have one of america's known tv shows, or star wars' nerdy older brother?"
yesterday, my local dave and busters had all the games set to free play… AND YOU COULD STILL WIN TICKETS. i ended up cleaning out the star trek coin pusher and getting *18,000 tickets*. i ended up getting a free Cesar salad from the “treats for tickets” menu and a shadow the hedgehog plushie, with plenty to spare
I run Wizard of Oz, Blackbeard’s Bounty, Grandad, and Willy Wonka at my arcade. They are all basically the same with Willy Wonka being what feels like the final version of the Elaut coin pusher. Star Trek, WOZ, and Blackbeard are all programmed the exact same. You use what Elaut calls an Intellicontroller and it plugs into an IO board on the bottom door of each side of the game. Star Trek works the same way as I’ve asked about it at my local D&B a while ago. We can’t get Star Trek due to it being D&B exclusive, but it has really become a shadow of its former self. Elaut lost the rights to a bunch of stuff a year or two ago and a lot of art had to change. It’s why WOZ is now primarily green colored cards with stills from the movie rather than the primarily yellow cards with the stylized art. They also apparently lost the rights to all the different Star Trek shows and pivoted to just the original series, as it is the cheapest to license. If you look all around the playfield you’ll see all the different captains from TOS, TNG, DS9, Voyager, and Enterprise. The cards used to reflect all the different shows, but now it is a bummer to only see TOS instead of this wonderful display of all the different Star Trek series. I used to really want to get one, but now not so much. Also, what the heck is with D&B not putting chips (the plastic tokens) in the game. They are being cheap. The chips are like half of the gameplay. You can usually at least get a few for playing just once. They also significantly help move the cards along. D&B straight took the hoppers off of the top carousel and that sucks. It is even worse that they get inside the machine to knock more coins down. Just buy more coins! A box of 2000 coins is only like $650. Garbage behavior. When it blinks 38 the tech should just come around with a small bucket of coins to refill the bottom hopper. That’s what I have my team do. Also, if you are looking for manuals, I may be able to help. I have tons of collected PDFs and I can scan physical manuals if needed. Let me know and I’d be happy to help.
The chips on the Star Trek game made it way more enticing to play because the chips did help the cards fall. Chips also awarded tickets. At my D&B, they removed the set jackpot and the chips after the pandemic.
In my local Dave and Buster's Star Trek pusher, the plastic chips are still used today. Might be a location to location decision on whether or not the machine has them.
As a Star Trek coin pusher player I can tell you that the one you got was not some of the ogs as they are way worse but still have lots of card slots which can dig up more coins and give you more bang for your buck but the ogs speed run this with the poker chips making them 50 times better and honestly an A tier
As for Spider-Man... Yeah you can time the wheel spin at the top. This will be different for every machine, as you would figure... For my location, if I press the button when the Super Spin hole is at the 12 o'clock position, it has a much higher chance of going into the Super Spin hole. It's never going to be 100% consistent, due to the ball behaving slightly different on release. (sometimes it rolls smoothly back and forth, sometimes friction slows it down more than expected, etc) but because of physics and gravity, we can determine when the ball will most likely settle at the bottom, which will be in a specific range of time. So yeah it's possible to time it... just takes practice. As for the Super Spin game... yep, it's 100% skill based. You're correct that you need to push the button right when the arrow lines up with the Super Spin reward. This takes a lot of practice. It's a *very* tight timing window, as you can see from the manual settings. So if you're a hair too early then it stops one before the Super Spin. If you're a hair too late, it goes one past the Super Spin. The reason it feels kind of janky, is because it has to account for the distance travel and force the spin to stop at the right reward. But it's legit. I've hit the Super spin jackpot back to back several times already (at different arcades entirely) so I don't believe there's any sort of payout setting for it. For me, when I'm doing the Super Spin timing, I will repeat "now" in my head every time the Super Spin lines up with the arrow. You have to repeat it so you can get that muscle memory timing rhythm in your head. It also helps to sort of just hyper focus on only the yellow text over the arrow, because in that moment, it's all you see if you get close enough to push your field of view to basically only see the arrow and the text. By doing that, you give yourself a bit more of an edge. I've gotten to the point where if I hit it a bit early or late, I know it immediately before it even stops, and it's consistently what I expect it to be. Overall this game is very skill based for what it is, and can be advantage played... but it also does require some luck with the ball playing nicely and predictably to get the Super Spin to even activate in the first place.
staff is screwing you, you have footage of them sweeping the coins off the star trek and then laying the cards back on top. they do this because they dont have enough coins to keep the machine operation, it runs out, then they have to get more into the hopper. its damn near impossible to move cards that are on top due to the upward lip at the edge. a card between a few coins is pinched and will move with the mass, a card on top will slide backwards. they are screwing you. We had that issue here, and still do at times, i kept calling and complaining to corportate, they stopped for a while, then stripped the machine of rare cards. fml
The coins running out can be mostly resolved by better timing the coin drops so they don't pile up on top of each other. You can 100% jam any one of these machines by just holding the coin drop button down for 60 seconds, because it's the most inefficient way of pushing coins, and they just all pile up on the tray and the playfield. I never have any issues if I'm taking my time and making sure that the majority of my coins are landing behind other coins and not on top of them. But I've definitely walked up to a machine with way too many coins on the playfield. You can pretty much spot them by eye and know which ones are going to jam. That's why I tend to play the ones with fewer coins on the playfield overall. No issue with jamming on those.
@@Konitama rarely have i seen a jam, its usually an out of coin error that requires them to sweep it. I agree with you, but people are rubes and just hold it down, and then they come destroy the playfield. My local location would do this before opening as a means to avoid having to come service them later making it completely unplayable
If you're taking requests for more marble pushers: I'd like to recommend Castlevania: Marble of Souls (formerly Marble Carnival) and Smash Stadium by Konami if you've played them
It would be interesting to see him talk about Japanese coin pushers. It's like ours, only instead of prizes, you get more playing the game to feed into the addiction loop instead.
Marble Carnival is kind of boring and flat. Hard to recommend playing. SmaSta has the nice feature of being able to see exactly what card is coming up next in the edge dispensers, so you can know when to not play it. Golden Railroad looks nice, but the theming confuses me. Fun to watch the ball thing tho
I have not played an arcade game since I was in elementary school. Yet, I still very much enjoy these videos. Thank you for the fun and informative vids! Maybe if I one day go back to the arcade with some friends, I can surprise them with your useful tips!
I'm gonna be honest, I think placing the star trek coin pusher in B tier is MORE than generous, if it were me personally I would've made it high C tier. It just doesn't have anything that makes it worth playing versus any other common coin pushers - placed alongside the spongebob or willy wonka machines I can't see any reason that someone would choose the star trek one. The actual area of the coins is a lot wider than either of those other machines, so even with all the bonus plays you can get your coins do barely anything. I feel like the narrower area of coins on the other machines makes it a lot more fun to play, because you can actually see a good amount of coins shifted around once you get a successful push. I get the setup of the star trek one is more "classic", but imo the reason that a lot of the better machines have a different setup is that the classic, wide field setup just eats your coins with barely any payout. I feel like that wide field style is outdated compared to the competition, which merits it being a c tier in my eyes
I have an assumption that the D&B people are overloading the machine with tokens. Since there's no residuals and people are incentivized to hoard cards, the staff are likely unaware how abysmal the machine's actual payout is.
I only know Andamiro from Pump It Up, but they are surprisingly innovative and creative with their other arcade fare. The designers clearly aim for some crazy stuff, when it feels like a lot of the coin pusher industry is phoning it in. Well done to the folks at Andamiro.
20:42 all of these wheels look like they're directly mounted to stepper motors, instead of spinning freely. in that case, it'd be easy for a game's computer to know exactly what position the wheel was at any time, and the game could stop the motor on wherever prize it wanted to. this could be used to have the wheel's rewards set at much different odds than the wheel's wedges would visually imply.
As someone who is a fan of coin pushers in general, I am amazed Wheel of Fortune was ranked as highly as you did on your listing. It has payout, but is intentionally designed to be inconsistent while also tracking drop counts so the more quickly you can get it to pay out, the less it will pay anyway. Star Trek, Willy Wonka, Wizard of Oz. What can I say about those except well, your assessment is way too generous. The best way to enjoy these games is to go on UA-cam and watch someone else spend tons of money on it because they can afford it. It's been some time since I was out to play and the spider man is a new one to me. Seems like reasonable-ish payouts for what it is. Definitely above the others there. In summary though, anything that has a card collecting aspect, while fun, is always going to be a terrible return as it is expecting you to have the cards, but you will rarely if ever get them.
I genuinely love the Star Trek one, I play it all the time at my Dave & Busters. For starters. It is far more consistent for me than SpongeBob, and I get cards far more easily on it. The key is to point it all the way to the left, but then move just slightly to the right. All the way left or right will cause it to bounce badly, but this angle will consistently push the coins farther, and the bonus plays are generous when trying to get certain cards
The best spot to get the coins farthest left/right is to actually aim for the very end of the back straight wall right before it splits into the angled wall. Due to the angle of the coin arm and hitting the back flat wall, it ricochets the coins farther left/right. If you aim at the angled back walls, the coins basically land flat, due to the angle of the wall being the same as the coin arm.
the Spider-Man coin pusher is one of my absolute favorites as of late, it's REALLY fun. has a lot of kinetic fun energy to it that reminds me of legit japanese Pachinko games (which i can't play normally of course, outside of a yearly anime con near me) it has good payout. i THINK the super spin is a mix of timing and payout; when i no-lifed it one time at dave and busters, i know i got back to back Super Bonuses but cant remember if i was timing it (i THINK i was, but i dont remember the space i was timing it with). The other non DnB copy i played felt more random. plus, i LOVE the sub-ps1 japanese game dubbed into english-tier voice acting (i know exactly what i meant by that). Spider-Man is just a ton of fun. there was also a Guardians of the Galaxy train game at the DnB that me and my cousin loved sitting at, was really easy to loop and really fun
For the spiderman game. I played it last time I was at Dave and busters. I think I spent 10 plays (the upsale got me). In those plays I got 2 jackpot spins, 1 was for sure a jackpot. I don't remember seeing anything funny about how it stopped, I think it stops where you hit it after 1 rotation. I can't remember how many tickets I got from that machine at the end of the night but maybe this anecdote helps with coming to a conclusion on the jackpot spins.
Star Trek, finally, my beloved, my golden goose. Kinda sounds like your copy might have issues honestly (and that the place itself might not be so hot in general based on your other mentions of it), and I'm a bit shocked to hear that no one seems to play on it. It's probably the most popular pusher at my local DNB, though maybe that's just down to more people being able to play it at high times. Also shocking to me that you barely got any cards over six months. In that time, going only on Wednesdays almost every week, I was able to get my ticket count up to around 200,000, and that was while putting cards I had too many of back in the slots. I like to joke to the prize counter attendants that this isn't even my full power when I go to turn in my sets, generally two or three each time plus some stray singles. The issue I think you're seeing between a game like Spongebob and Star Trek is that the Spongebob cards are noteably thinner and more rigid than the Star Trek ones. When a Spongebob card is laying flat on the table and the dozer pushes it into coins also laying flat, it tends to push them, while a Star Trek card will typically turn up slightly on the side facing the coins and glide over them. Not helping is that Star Trek cards tend to bend slightly vertically down the middle over time, making them even less capable of pushing coins on their own. If you want a particular card out of Star Trek, you really need to make sure it's weighed down underneath or pinched between coins or at least has another card on top of it before you guide it to the edge. This is what I generally use rapid fire for, throwing a bunch of coins out to (hopefully) lock down a Tribble. Depending on your initial setup, this can be easy or nigh damn impossible, and really, it's most efficient to just go for cards that are already trapped under coins. The fastest I ever saw a card drop on a machine was with Spongebob, and it happened because a card dropped straight down the middle, landed flat on the lower table, and proceeded to slip right underneath the coins and shove them out of its way as it was pushed by more coins. That's not impossible with Star Trek, but it's a lot rarer just because the card stock used is just that bit thicker. I want to say that's also why the cards tend to get hung up on the edge more than other pushers, though I don't know if I can explain that phenomenon at the moment. Almost certainly the machine was easier with the plastic discs, and I totally understand people favoring other pushers for a variety of reasons including just not having fun with it. That said, I really enjoy the Star Trek coin pusher. I love Star Trek TOS, I feel like I've gitted reasonably gud at the mechanics, and I really appreciate not having to manually drop cards. I'm sure a lot of this is colored by my particular arcade's machine, since that thing spits out Tribbles pretty often, but I'd absolutely recommend it as a ticket farming option. A tier for me, easily, I'd probably even put it in S because me like push coin, but I can definitely understand the fun factor knocking it down for most people.
That is 1-1 the same as the dave and busters experience i get except one trip they filled it with tribbles cards since i guess no one could get the bonus so there was like 8 tribbles on each side.
In my experience the Spider-Man game errors out when it drops every small ball on the field without any more available to drop. When it happened to me it took the employee a few minutes to figure it out but they ended up pushing a chunk of the balls down and it solved the issue. Strange to me the game just doesn't drop enough and causes that to happen, I would think they'd have programmed some kind of safe guard against it.
That reminds me: the Monopoly game that lets you spin a giant dice. It lets you spin it without paying. Then it suddenly stops the spin (and makes a loud *thud*), the Monopoly Man puts his hand out to say "Stop", and some message or other about inserting coins shakes violently on the screen. It's unnerving, and I can't believe they made an arcade game that does that 😅
Its so funny because it's like the game lets you feel the thrill then violently halts and the Monopoly man goes "HOLD IT!! PAY UP!!!" and puts his hand out...
There was a Wizard of Oz version of that Star Trek hardware at My arcade!! It was the same guts. And equally boring; plus also didn't have tickets for coins pushed.
I farm my tickets at Dave and Busters more than Round 1 since the ticket claw grab machine's strength is always permanently left on strong. Recently I've liked the Pop the Lock game but I've never tried a Coin Pusher only cuz Idk how to play it and I don't want to waste Chips to learn trial and error. Round 1 I farm tickets through Crossy Roads by getting the Daily 500+ High Score ;)
Never played Star Trek, but I like the Wonka version because aiming is fun and the bonus wheel spins once a play in my experience. I like the chips because chips are easier to push and sometimes act as large tokens.
The Wizard of Oz variation of the Star Trek one isn't bad at all. It can take a bit to get the cards but not as bad as what you are encountering. I found the spongebob one to be easy to farm. The timing is easy to lock down so it won't take too much time to get the cards. I have not been going to the arcade as much as I used to because they jacked up the price and got rid of a lot of games you can use to farm tokens. Timezone can eat a bag of sausages
I'm not even a Trekkie but something makes me laugh that Tribbles are the rare card, wasn't the whole thing with Tribbles about how much they reproduce and it quickly becomes an infestation?
Spider-Man is something i played pretty often. Big ball game could be timeable depending on the quality of the ball. A decent ball should land in super spin somewhat often if you drop the ball at about super spin at 7 o clock (50 at 12 o clock). Super spin is timeable and yea its hit the button at super spin. (Kinda easy to follow because the font color is different). You allegedly can do them back to back but ive never done it lol. A machine with consistent ball rotation you should be able to get 500 to like 1500 tickets per 5 swipes which is pretty good for a game at dnb that doesnt require you be a throwing god. This machine ive seen in other locations. Round1 has them.
The big ball game is definitely timeable, but it's tricky -- it usually relies on the ball clipping the edge of a hole to slow it down enough to enter the Super Spin hole. The Super Spin is PROBABLY timeable, but I'm not good enough to say for sure. I've gotten two in a row before, but either it's hard enough to make 3 in a row unlikely or there might be some rubberbanding of the payouts. It seems like a young person with good reflexes should be able to get 3 or 4 in a row without a problem if it's fair on a machine with the loosest timing window. My trick for doing better at the Super Spin is to not look at the wheel straight on, but move your entire body to the left and look to the right at the wheel, so that you only see yellow when the spoke is almost completely centered in front.
It's crazy to me that you mentioned the Spongebob pusher being EASY to win cards from... when the reality for me is it's quite possibly the worst coin pusher I've ever experienced. I play at my local D&B and the Star Trek pusher is decent. There are tricks you didn't list which can help out a lot. My location also is generous with Tribbles. Another location near me doesn't have many Tribbles, but has like 3x the amount of common cards as my closer location. So between the two, I can complete sets very easily. Also I found it weird that you don't advantage play at D&B, as it's by far the easiest chain arcade to advantage play at. With all the giveaways, bonuses, promotions, etc... I'm literally playing there every Wednesday for absolutely free, and gaining thousands of tickets. I've already redeemed for basically all the consoles a couple of times already. I'm curious as to why you seem to detest D&B so much.
Great insights on these games! Spiderman Super Spin wheel is definitely a time-able wheel. You have to stop it around the time that the yellow "Super Bonus" part of the wheel begins to line up with the arrow. I say this because every machine has a slightly different delay due to the button registering early or late, or the wheel speed spinning slightly slower or faster per machine. But once you find out the timing its easy to replicate. The Big ball game is also timeable but it depends on the build quality of your machine. The slightly sloped white surface that the ball rolls back and forth across can start to degrade over time, resulting in iy sloping MORE towards the spinning wheel. In this case, the ball will be pushed towards the wheel faster and not "skip" over the holes for 30 seconds as you showed in your video. Since it basically forces itself into a hole, once you figure out the timing on when to drop it, you'll have it lined up with the super spin hole almost every time. But this is obviously very machine-dependant. No tickets are awarded for coins over the edge though, unfortunately :(
Star trek is definitely not worth it now that the chips are gone. It makes it way more difficult to push the cards off. Spiderman, if you can watch it properly, when the super spin "panel" beginning side hits the arrow, push the button, you can win it repeatedly. I have.
also, your error 91 on spiderman, if you look, the left arrow was red, meaning it was still detecting a coin in it, even though it was supposed to have passed through the slot. The coin may be jammed OR the sensor may have malfunctioned.
If you want my least favorite coin pushers, the DC superhero and supervillain one (no control of where the coins go, they all go in the middle and any cards on the edge are screwed) and also the football ones cus they hate going in the chute and they'll move out if the way cus of their shape
I played the Star Trek machine a while back despite not caring at all for Star Trek and the fact it was worse than the Spongebob machine by a mile (also because that machine had like 17,000 Gary cards). Barely anything would drop. I had a similar issue with Willy Wonka, all of them sucked comapred to spongebob. The best coin pusher ever is Pac Man Ball, but that's no tickets so it's just for fun
im glad you like the spiderman too, i loveee that pusher! it really reminds me of a westernized version of japanese pushers. japanese medal games are absolutely amazing, just got back from there and they are sickeningly casino-like and addictive.
Yeah your D&B is absolutely robbing you, the Star Trek game (and the other Elaut pushers that have chips) both plays differently and is nowhere as good when you take the chips out
Updated the placement for Game 2, see the community post for more info
ua-cam.com/users/postUgkx6lfeL-3qifIVOYxo69ycPffH41-BsYYI
Feel free to participate in this poll regarding the placement as well :)
ua-cam.com/users/postUgkxZpJlfno187IDdxJbRSKXEdPl_wz03o5k
As someone who burnt 300$ on a drunk dave and busters night on the startrek coin pusher, this video is bringing up some sore trauma for me….
Great vid
I think another possible reason that no one is playing the star trek coin pusher is that... it's star trek. Imagine you're a kiddie at your casino and you have two options. The weird people in weird suits, or your favorite TV show Spongebob?
its a weird choice to pick something that (to me) feels still unpopular as it was decades ago, it really is just "would you rather have one of america's known tv shows, or star wars' nerdy older brother?"
@@bananabuns1369 Yup. Star Trek just isn't as popular and I don't think many children these days even know what it is.
SpongeBob is old too now, zoomers . 1999 ain’t yesterday.
@@TheBigGSN5 Yeah but SpongeBob has been running non stop, Star Trek has been a walking corpse since the original series
yesterday, my local dave and busters had all the games set to free play… AND YOU COULD STILL WIN TICKETS. i ended up cleaning out the star trek coin pusher and getting *18,000 tickets*. i ended up getting a free Cesar salad from the “treats for tickets” menu and a shadow the hedgehog plushie, with plenty to spare
Was this intentional?
@@florieglI HAVE NO IDEA
I remember getting chicken fingers to go with tickets. It was great.
This is equivalent to Red Lobster telling Americans they can eat all the shrimp they want for $20.
I run Wizard of Oz, Blackbeard’s Bounty, Grandad, and Willy Wonka at my arcade. They are all basically the same with Willy Wonka being what feels like the final version of the Elaut coin pusher. Star Trek, WOZ, and Blackbeard are all programmed the exact same. You use what Elaut calls an Intellicontroller and it plugs into an IO board on the bottom door of each side of the game. Star Trek works the same way as I’ve asked about it at my local D&B a while ago. We can’t get Star Trek due to it being D&B exclusive, but it has really become a shadow of its former self. Elaut lost the rights to a bunch of stuff a year or two ago and a lot of art had to change. It’s why WOZ is now primarily green colored cards with stills from the movie rather than the primarily yellow cards with the stylized art. They also apparently lost the rights to all the different Star Trek shows and pivoted to just the original series, as it is the cheapest to license. If you look all around the playfield you’ll see all the different captains from TOS, TNG, DS9, Voyager, and Enterprise. The cards used to reflect all the different shows, but now it is a bummer to only see TOS instead of this wonderful display of all the different Star Trek series. I used to really want to get one, but now not so much. Also, what the heck is with D&B not putting chips (the plastic tokens) in the game. They are being cheap. The chips are like half of the gameplay. You can usually at least get a few for playing just once. They also significantly help move the cards along. D&B straight took the hoppers off of the top carousel and that sucks. It is even worse that they get inside the machine to knock more coins down. Just buy more coins! A box of 2000 coins is only like $650. Garbage behavior. When it blinks 38 the tech should just come around with a small bucket of coins to refill the bottom hopper. That’s what I have my team do. Also, if you are looking for manuals, I may be able to help. I have tons of collected PDFs and I can scan physical manuals if needed. Let me know and I’d be happy to help.
The chips on the Star Trek game made it way more enticing to play because the chips did help the cards fall. Chips also awarded tickets. At my D&B, they removed the set jackpot and the chips after the pandemic.
I feel so blessed to have almost a half hour of Capybarski arcade game reviews to watch!!
In my local Dave and Buster's Star Trek pusher, the plastic chips are still used today. Might be a location to location decision on whether or not the machine has them.
As a Star Trek coin pusher player I can tell you that the one you got was not some of the ogs as they are way worse but still have lots of card slots which can dig up more coins and give you more bang for your buck but the ogs speed run this with the poker chips making them 50 times better and honestly an A tier
As for Spider-Man... Yeah you can time the wheel spin at the top. This will be different for every machine, as you would figure... For my location, if I press the button when the Super Spin hole is at the 12 o'clock position, it has a much higher chance of going into the Super Spin hole. It's never going to be 100% consistent, due to the ball behaving slightly different on release. (sometimes it rolls smoothly back and forth, sometimes friction slows it down more than expected, etc) but because of physics and gravity, we can determine when the ball will most likely settle at the bottom, which will be in a specific range of time. So yeah it's possible to time it... just takes practice.
As for the Super Spin game... yep, it's 100% skill based. You're correct that you need to push the button right when the arrow lines up with the Super Spin reward. This takes a lot of practice. It's a *very* tight timing window, as you can see from the manual settings. So if you're a hair too early then it stops one before the Super Spin. If you're a hair too late, it goes one past the Super Spin. The reason it feels kind of janky, is because it has to account for the distance travel and force the spin to stop at the right reward. But it's legit. I've hit the Super spin jackpot back to back several times already (at different arcades entirely) so I don't believe there's any sort of payout setting for it.
For me, when I'm doing the Super Spin timing, I will repeat "now" in my head every time the Super Spin lines up with the arrow. You have to repeat it so you can get that muscle memory timing rhythm in your head. It also helps to sort of just hyper focus on only the yellow text over the arrow, because in that moment, it's all you see if you get close enough to push your field of view to basically only see the arrow and the text. By doing that, you give yourself a bit more of an edge. I've gotten to the point where if I hit it a bit early or late, I know it immediately before it even stops, and it's consistently what I expect it to be.
Overall this game is very skill based for what it is, and can be advantage played... but it also does require some luck with the ball playing nicely and predictably to get the Super Spin to even activate in the first place.
The spider man ball pusher voice is hilarious, it’s so babyish and sarcastic
staff is screwing you, you have footage of them sweeping the coins off the star trek and then laying the cards back on top. they do this because they dont have enough coins to keep the machine operation, it runs out, then they have to get more into the hopper. its damn near impossible to move cards that are on top due to the upward lip at the edge. a card between a few coins is pinched and will move with the mass, a card on top will slide backwards. they are screwing you. We had that issue here, and still do at times, i kept calling and complaining to corportate, they stopped for a while, then stripped the machine of rare cards. fml
The coins running out can be mostly resolved by better timing the coin drops so they don't pile up on top of each other. You can 100% jam any one of these machines by just holding the coin drop button down for 60 seconds, because it's the most inefficient way of pushing coins, and they just all pile up on the tray and the playfield. I never have any issues if I'm taking my time and making sure that the majority of my coins are landing behind other coins and not on top of them.
But I've definitely walked up to a machine with way too many coins on the playfield. You can pretty much spot them by eye and know which ones are going to jam. That's why I tend to play the ones with fewer coins on the playfield overall. No issue with jamming on those.
@@Konitama rarely have i seen a jam, its usually an out of coin error that requires them to sweep it. I agree with you, but people are rubes and just hold it down, and then they come destroy the playfield. My local location would do this before opening as a means to avoid having to come service them later making it completely unplayable
If you're taking requests for more marble pushers: I'd like to recommend Castlevania: Marble of Souls (formerly Marble Carnival) and Smash Stadium by Konami if you've played them
Yes, these two and golden railroad to complete the Konami coin pusher trilogy!
All of these are great, would love to see some footage/opinions on these
It would be interesting to see him talk about Japanese coin pushers.
It's like ours, only instead of prizes, you get more playing the game to feed into the addiction loop instead.
Marble Carnival is kind of boring and flat. Hard to recommend playing.
SmaSta has the nice feature of being able to see exactly what card is coming up next in the edge dispensers, so you can know when to not play it.
Golden Railroad looks nice, but the theming confuses me. Fun to watch the ball thing tho
Ah, the round 1 pushers are nothing short of mesmerizing
LMAO i did not expect the spiderman segment with AVGN and the spiderman 2 pizza theme
I have not played an arcade game since I was in elementary school. Yet, I still very much enjoy these videos. Thank you for the fun and informative vids! Maybe if I one day go back to the arcade with some friends, I can surprise them with your useful tips!
I'm gonna be honest, I think placing the star trek coin pusher in B tier is MORE than generous, if it were me personally I would've made it high C tier. It just doesn't have anything that makes it worth playing versus any other common coin pushers - placed alongside the spongebob or willy wonka machines I can't see any reason that someone would choose the star trek one. The actual area of the coins is a lot wider than either of those other machines, so even with all the bonus plays you can get your coins do barely anything. I feel like the narrower area of coins on the other machines makes it a lot more fun to play, because you can actually see a good amount of coins shifted around once you get a successful push.
I get the setup of the star trek one is more "classic", but imo the reason that a lot of the better machines have a different setup is that the classic, wide field setup just eats your coins with barely any payout. I feel like that wide field style is outdated compared to the competition, which merits it being a c tier in my eyes
It used to be so much more fun with chips... we used to win so many tickets on the wizard of oz variant.
Glad to see you back
I have an assumption that the D&B people are overloading the machine with tokens. Since there's no residuals and people are incentivized to hoard cards, the staff are likely unaware how abysmal the machine's actual payout is.
I only know Andamiro from Pump It Up, but they are surprisingly innovative and creative with their other arcade fare. The designers clearly aim for some crazy stuff, when it feels like a lot of the coin pusher industry is phoning it in. Well done to the folks at Andamiro.
20:42 all of these wheels look like they're directly mounted to stepper motors, instead of spinning freely.
in that case, it'd be easy for a game's computer to know exactly what position the wheel was at any time, and the game could stop the motor on wherever prize it wanted to. this could be used to have the wheel's rewards set at much different odds than the wheel's wedges would visually imply.
Yesss... coin pusher fans are eating tonight
I really like your videos, thanks for the hard work!
As someone who is a fan of coin pushers in general, I am amazed Wheel of Fortune was ranked as highly as you did on your listing. It has payout, but is intentionally designed to be inconsistent while also tracking drop counts so the more quickly you can get it to pay out, the less it will pay anyway.
Star Trek, Willy Wonka, Wizard of Oz. What can I say about those except well, your assessment is way too generous. The best way to enjoy these games is to go on UA-cam and watch someone else spend tons of money on it because they can afford it.
It's been some time since I was out to play and the spider man is a new one to me. Seems like reasonable-ish payouts for what it is. Definitely above the others there.
In summary though, anything that has a card collecting aspect, while fun, is always going to be a terrible return as it is expecting you to have the cards, but you will rarely if ever get them.
Man, if I had a lot of money to spend on arcades I would spend it all on coin pushers. I love coin pushers.
That Spider-Man man looks like a real good time
I genuinely love the Star Trek one, I play it all the time at my Dave & Busters.
For starters. It is far more consistent for me than SpongeBob, and I get cards far more easily on it. The key is to point it all the way to the left, but then move just slightly to the right. All the way left or right will cause it to bounce badly, but this angle will consistently push the coins farther, and the bonus plays are generous when trying to get certain cards
The best spot to get the coins farthest left/right is to actually aim for the very end of the back straight wall right before it splits into the angled wall. Due to the angle of the coin arm and hitting the back flat wall, it ricochets the coins farther left/right. If you aim at the angled back walls, the coins basically land flat, due to the angle of the wall being the same as the coin arm.
YESSS, another upload!! absolutely love it, keep up the good work
Way too generous with the B tiers in this video I think
Look Gary there I am! Great vid as always
the Spider-Man coin pusher is one of my absolute favorites as of late, it's REALLY fun. has a lot of kinetic fun energy to it that reminds me of legit japanese Pachinko games (which i can't play normally of course, outside of a yearly anime con near me)
it has good payout. i THINK the super spin is a mix of timing and payout; when i no-lifed it one time at dave and busters, i know i got back to back Super Bonuses but cant remember if i was timing it (i THINK i was, but i dont remember the space i was timing it with). The other non DnB copy i played felt more random.
plus, i LOVE the sub-ps1 japanese game dubbed into english-tier voice acting (i know exactly what i meant by that). Spider-Man is just a ton of fun. there was also a Guardians of the Galaxy train game at the DnB that me and my cousin loved sitting at, was really easy to loop and really fun
I kinda want to open an arcade that isn’t a Kiddie Casino, the games would be all skill, calling it something like “Skill Issue Arcade”
These exist. They typically focus heavily on pinball and charge per hour rather than per game.
@@alaeriia01those sound nice
For the spiderman game. I played it last time I was at Dave and busters. I think I spent 10 plays (the upsale got me). In those plays I got 2 jackpot spins, 1 was for sure a jackpot. I don't remember seeing anything funny about how it stopped, I think it stops where you hit it after 1 rotation. I can't remember how many tickets I got from that machine at the end of the night but maybe this anecdote helps with coming to a conclusion on the jackpot spins.
Star Trek, finally, my beloved, my golden goose. Kinda sounds like your copy might have issues honestly (and that the place itself might not be so hot in general based on your other mentions of it), and I'm a bit shocked to hear that no one seems to play on it. It's probably the most popular pusher at my local DNB, though maybe that's just down to more people being able to play it at high times. Also shocking to me that you barely got any cards over six months. In that time, going only on Wednesdays almost every week, I was able to get my ticket count up to around 200,000, and that was while putting cards I had too many of back in the slots. I like to joke to the prize counter attendants that this isn't even my full power when I go to turn in my sets, generally two or three each time plus some stray singles.
The issue I think you're seeing between a game like Spongebob and Star Trek is that the Spongebob cards are noteably thinner and more rigid than the Star Trek ones. When a Spongebob card is laying flat on the table and the dozer pushes it into coins also laying flat, it tends to push them, while a Star Trek card will typically turn up slightly on the side facing the coins and glide over them. Not helping is that Star Trek cards tend to bend slightly vertically down the middle over time, making them even less capable of pushing coins on their own. If you want a particular card out of Star Trek, you really need to make sure it's weighed down underneath or pinched between coins or at least has another card on top of it before you guide it to the edge. This is what I generally use rapid fire for, throwing a bunch of coins out to (hopefully) lock down a Tribble. Depending on your initial setup, this can be easy or nigh damn impossible, and really, it's most efficient to just go for cards that are already trapped under coins.
The fastest I ever saw a card drop on a machine was with Spongebob, and it happened because a card dropped straight down the middle, landed flat on the lower table, and proceeded to slip right underneath the coins and shove them out of its way as it was pushed by more coins. That's not impossible with Star Trek, but it's a lot rarer just because the card stock used is just that bit thicker. I want to say that's also why the cards tend to get hung up on the edge more than other pushers, though I don't know if I can explain that phenomenon at the moment. Almost certainly the machine was easier with the plastic discs, and I totally understand people favoring other pushers for a variety of reasons including just not having fun with it.
That said, I really enjoy the Star Trek coin pusher. I love Star Trek TOS, I feel like I've gitted reasonably gud at the mechanics, and I really appreciate not having to manually drop cards. I'm sure a lot of this is colored by my particular arcade's machine, since that thing spits out Tribbles pretty often, but I'd absolutely recommend it as a ticket farming option. A tier for me, easily, I'd probably even put it in S because me like push coin, but I can definitely understand the fun factor knocking it down for most people.
That is 1-1 the same as the dave and busters experience i get except one trip they filled it with tribbles cards since i guess no one could get the bonus so there was like 8 tribbles on each side.
In my experience the Spider-Man game errors out when it drops every small ball on the field without any more available to drop. When it happened to me it took the employee a few minutes to figure it out but they ended up pushing a chunk of the balls down and it solved the issue. Strange to me the game just doesn't drop enough and causes that to happen, I would think they'd have programmed some kind of safe guard against it.
That reminds me: the Monopoly game that lets you spin a giant dice. It lets you spin it without paying. Then it suddenly stops the spin (and makes a loud *thud*), the Monopoly Man puts his hand out to say "Stop", and some message or other about inserting coins shakes violently on the screen. It's unnerving, and I can't believe they made an arcade game that does that 😅
Its so funny because it's like the game lets you feel the thrill then violently halts and the Monopoly man goes "HOLD IT!! PAY UP!!!" and puts his hand out...
There was a Wizard of Oz version of that Star Trek hardware at My arcade!!
It was the same guts. And equally boring; plus also didn't have tickets for coins pushed.
Dude we’re so back
WOOOO I LOVE COIN PUSHERS THANK YOU FOR ANOTHER BANGER VIDEO CAPYBARSKI
my local round 1 has a copy of the spiderman coin pusher, so they've branched out from being a dave and busters exclusive!
It’s Great Day For You!
Genuinely surprised you haven't reviewed the Wizard of Oz coin pusher yet. It's arguably the thing that shifted how arcades push ticket games.
YEAH! I love coin pushers!
I farm my tickets at Dave and Busters more than Round 1 since the ticket claw grab machine's strength is always permanently left on strong. Recently I've liked the Pop the Lock game but I've never tried a Coin Pusher only cuz Idk how to play it and I don't want to waste Chips to learn trial and error.
Round 1 I farm tickets through Crossy Roads by getting the Daily 500+ High Score ;)
Never played Star Trek, but I like the Wonka version because aiming is fun and the bonus wheel spins once a play in my experience. I like the chips because chips are easier to push and sometimes act as large tokens.
The Wizard of Oz variation of the Star Trek one isn't bad at all. It can take a bit to get the cards but not as bad as what you are encountering. I found the spongebob one to be easy to farm. The timing is easy to lock down so it won't take too much time to get the cards. I have not been going to the arcade as much as I used to because they jacked up the price and got rid of a lot of games you can use to farm tokens. Timezone can eat a bag of sausages
if you ever find yourself at a Round 1 they have some insane japanese coin pushers
My local Dave and Busters has both the Star Trek and Sponge Bob coin pushers. No one ever plays the Star Trek one.
I used to run a Wheel of Fortune pusher out of tickets multiple times.
I'm not even a Trekkie but something makes me laugh that Tribbles are the rare card, wasn't the whole thing with Tribbles about how much they reproduce and it quickly becomes an infestation?
Spider-Man is something i played pretty often. Big ball game could be timeable depending on the quality of the ball. A decent ball should land in super spin somewhat often if you drop the ball at about super spin at 7 o clock (50 at 12 o clock). Super spin is timeable and yea its hit the button at super spin. (Kinda easy to follow because the font color is different). You allegedly can do them back to back but ive never done it lol. A machine with consistent ball rotation you should be able to get 500 to like 1500 tickets per 5 swipes which is pretty good for a game at dnb that doesnt require you be a throwing god.
This machine ive seen in other locations. Round1 has them.
The big ball game is definitely timeable, but it's tricky -- it usually relies on the ball clipping the edge of a hole to slow it down enough to enter the Super Spin hole. The Super Spin is PROBABLY timeable, but I'm not good enough to say for sure. I've gotten two in a row before, but either it's hard enough to make 3 in a row unlikely or there might be some rubberbanding of the payouts. It seems like a young person with good reflexes should be able to get 3 or 4 in a row without a problem if it's fair on a machine with the loosest timing window.
My trick for doing better at the Super Spin is to not look at the wheel straight on, but move your entire body to the left and look to the right at the wheel, so that you only see yellow when the spoke is almost completely centered in front.
It's crazy to me that you mentioned the Spongebob pusher being EASY to win cards from... when the reality for me is it's quite possibly the worst coin pusher I've ever experienced. I play at my local D&B and the Star Trek pusher is decent. There are tricks you didn't list which can help out a lot. My location also is generous with Tribbles. Another location near me doesn't have many Tribbles, but has like 3x the amount of common cards as my closer location. So between the two, I can complete sets very easily.
Also I found it weird that you don't advantage play at D&B, as it's by far the easiest chain arcade to advantage play at. With all the giveaways, bonuses, promotions, etc... I'm literally playing there every Wednesday for absolutely free, and gaining thousands of tickets. I've already redeemed for basically all the consoles a couple of times already. I'm curious as to why you seem to detest D&B so much.
Great insights on these games!
Spiderman Super Spin wheel is definitely a time-able wheel. You have to stop it around the time that the yellow "Super Bonus" part of the wheel begins to line up with the arrow. I say this because every machine has a slightly different delay due to the button registering early or late, or the wheel speed spinning slightly slower or faster per machine. But once you find out the timing its easy to replicate.
The Big ball game is also timeable but it depends on the build quality of your machine. The slightly sloped white surface that the ball rolls back and forth across can start to degrade over time, resulting in iy sloping MORE towards the spinning wheel. In this case, the ball will be pushed towards the wheel faster and not "skip" over the holes for 30 seconds as you showed in your video. Since it basically forces itself into a hole, once you figure out the timing on when to drop it, you'll have it lined up with the super spin hole almost every time. But this is obviously very machine-dependant.
No tickets are awarded for coins over the edge though, unfortunately :(
Please cover Rick & Morty Blips 'n Chitz! I've been looking for an operator manual for this since it released and would love to see a deep dive on it
I wanna know what the arcade the first one is from. It has games that look interesting to me.
Star trek is definitely not worth it now that the chips are gone. It makes it way more difficult to push the cards off.
Spiderman, if you can watch it properly, when the super spin "panel" beginning side hits the arrow, push the button, you can win it repeatedly. I have.
also, your error 91 on spiderman, if you look, the left arrow was red, meaning it was still detecting a coin in it, even though it was supposed to have passed through the slot. The coin may be jammed OR the sensor may have malfunctioned.
what is the best token pusher in a video game? People someone answer
wheel of fortune looks kinda mediocre
star trek looks like it's pretty bad
spiderman however, that genuinely looks like a blast to play
Based Firefox user
Pac-Man Ball is still our favourite coin pusher!
Angry birds coin pusher is the best machine at my local round 1
Could you possibly cover the blatant scam that is Harpoon Lagoon? It's the one with the flat table screen and four joysticks around it.
Could you cover Buster Bubbles Arcade Game by Ice Games?
Hi again bro
If you want my least favorite coin pushers, the DC superhero and supervillain one (no control of where the coins go, they all go in the middle and any cards on the edge are screwed) and also the football ones cus they hate going in the chute and they'll move out if the way cus of their shape
I played the Star Trek machine a while back despite not caring at all for Star Trek and the fact it was worse than the Spongebob machine by a mile (also because that machine had like 17,000 Gary cards). Barely anything would drop. I had a similar issue with Willy Wonka, all of them sucked comapred to spongebob.
The best coin pusher ever is Pac Man Ball, but that's no tickets so it's just for fun
i love that all across the internet, thousands of people are connected by seeing gary and spongebob pusher next to each other and going "oh shit!!!"
For your next video on coin pushers, you should take a look at:
Willy wonka and the charlie factory
The wizard of oz
Angry birds
I wish we had Japanese coin pushers..
Money Brooooom
spm music :D
Please cover willy wonka or arcade matt's game
Video 3 of asking Capy to review Rabbids Hollywood
The DC coin pusher is better designed
i totally agree, the star trek pusher is trash, and i love pushers!
im glad you like the spiderman too, i loveee that pusher! it really reminds me of a westernized version of japanese pushers. japanese medal games are absolutely amazing, just got back from there and they are sickeningly casino-like and addictive.
Yeah your D&B is absolutely robbing you, the Star Trek game (and the other Elaut pushers that have chips) both plays differently and is nowhere as good when you take the chips out
Yeah the card coin pushers are a turn off for sure