This game feels like a mix of rusted warfare/ace combat and warthunder/dcs all in one, it hit the medium of pure realistic fun without being a button simulator and i can't wait to get it soon
There's two UA-camrs I have found that introduced me to this game, both do crash compilations of the game to demonstrate the physics engine and what it can do. One shows the effects and stays focused on a few things, the other changes scenes every two seconds like a monkey on coke so you can't enjoy the satisfaction of the physics. And then there is your channel, and it is hard not to look away and enjoy the pure insanity of it. I would love to see more battles and full-scale operations from you!
Thank you! After the last video, I thought there wasn’t much new to show, so I hadn’t been working on any new videos for this game. However, with the recent update featuring the Tarantula helicopter and various ground vehicles, I’m glad I could bring you something fresh this time!
I’ve never manually deleted comments, except for blatant advertising ones. However, UA-cam sometimes automatically hides comments that include sensitive words (though I’m not exactly sure what their criteria are) or comments that are just random sequences of letters. I regularly check for held comments and manually approve them, but I just looked at the held comments list, and it’s completely clean. It might have been an error when you tried posting your comment 😅. Anyway, thank you so much for enjoying the video! The anti-air vehicles on the bridge were almost too much for my graphics card to handle. Please look forward to Part 2 as well!
I couldn’t agree more-watching the Tarantula unleash all 20 missiles at once was nothing short of breathtaking. I was genuinely impressed that my GPU managed to handle the explosion effects, smoke trails, and missile animations without breaking a sweat-it made the entire sequence so satisfying. That said, the audio didn’t quite match up. The overlapping missile sounds became distorted, and it really hurt the overall immersion. It’s a shame because some of the cinematic angles turned out fantastic, but I had to scrap a few clips due to those sound issues. Honestly, the missile launch scene I used in this upload was almost cut as well, since it didn’t initially meet the high standards I had set for this video. But after realizing that most of the other footage I captured didn’t quite measure up, I decided to loosen my criteria and go with the best clip available. As you mentioned, seeing a swarm of missiles tearing through the sky is an absolutely spectacular sight, and I’m crossing my fingers for a future patch that fixes the audio problems so we can fully enjoy moments like this!
This game feels like a mix of rusted warfare/ace combat and warthunder/dcs all in one, it hit the medium of pure realistic fun without being a button simulator and i can't wait to get it soon
There's two UA-camrs I have found that introduced me to this game, both do crash compilations of the game to demonstrate the physics engine and what it can do. One shows the effects and stays focused on a few things, the other changes scenes every two seconds like a monkey on coke so you can't enjoy the satisfaction of the physics.
And then there is your channel, and it is hard not to look away and enjoy the pure insanity of it.
I would love to see more battles and full-scale operations from you!
Finally, a good playthrough!
You don't know how long it took me to find this kind of video
Thank you! After the last video, I thought there wasn’t much new to show, so I hadn’t been working on any new videos for this game. However, with the recent update featuring the Tarantula helicopter and various ground vehicles, I’m glad I could bring you something fresh this time!
@@battlesimulatorgamer Please make another one!
Did my comment get deleted? Anyway, this is a great video. Love the action, especially on the bridge.
I’ve never manually deleted comments, except for blatant advertising ones. However, UA-cam sometimes automatically hides comments that include sensitive words (though I’m not exactly sure what their criteria are) or comments that are just random sequences of letters. I regularly check for held comments and manually approve them, but I just looked at the held comments list, and it’s completely clean. It might have been an error when you tried posting your comment 😅.
Anyway, thank you so much for enjoying the video! The anti-air vehicles on the bridge were almost too much for my graphics card to handle. Please look forward to Part 2 as well!
Ngl awesome video and probably one of the best parts are with the tarantula and all their 20 AGTM's
I couldn’t agree more-watching the Tarantula unleash all 20 missiles at once was nothing short of breathtaking. I was genuinely impressed that my GPU managed to handle the explosion effects, smoke trails, and missile animations without breaking a sweat-it made the entire sequence so satisfying.
That said, the audio didn’t quite match up. The overlapping missile sounds became distorted, and it really hurt the overall immersion. It’s a shame because some of the cinematic angles turned out fantastic, but I had to scrap a few clips due to those sound issues. Honestly, the missile launch scene I used in this upload was almost cut as well, since it didn’t initially meet the high standards I had set for this video. But after realizing that most of the other footage I captured didn’t quite measure up, I decided to loosen my criteria and go with the best clip available.
As you mentioned, seeing a swarm of missiles tearing through the sky is an absolutely spectacular sight, and I’m crossing my fingers for a future patch that fixes the audio problems so we can fully enjoy moments like this!
❤❤❤❤❤
Only 50 Views 30 min ☠️☠️☠️☠️☠️
It's 7am on a week day and not what he normally uploads...
Other time zones exist. Not everything's about speed, no need to prematurely go off.