Maxon Redshift Spring 2024 Release
Вставка
- Опубліковано 9 кві 2024
- Redshift 3.6.0 features non-photorealistic rendering (NPR), more flexible Standard Volumes, support for AMD graphics, alpha mask support for Redshift area lights and more.
Render NPR line and toon looks in Redshift with new non-photoreal-render options, including a Contour node, a Toon Material node for cel shading, and a Tonemap Pattern shader for half-tone shading and other screen-space, grid-based shading styles.
Opacity controls in Redshift's new Toon material allow artists to render particles additively, where the light emission of each particle builds on those below to create super-bright, stellar particle renders.
With the addition of OSL support for HIP, Redshift is now officially supported on Windows systems with AMD graphics cards.
New Standard Volume Nodes make it easy to quickly add variation and fine detail when rendering volumes like Pyro and clouds. Also, the Standard Volume shader now works within global environment fog.
Other additions include alpha masking for area lights, allowing users to create light gobos with a simple texture. Re-worked mesh lights are easier to use and obey visibility and light linking rules, and the State shader has a new ray bounce level output.
Native support for German and Korean languages has now been added to Redshift.
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Artist & Model Credits:
Cloud VDB by Walt Disney Animation Studios - disneyanimation.com/resources...
Red Car Toon Shader Example by HelloLuxx.com
Blue Car Toon Shader Example by Benjamin Mikhaiel, model by Martin Trafas.
Dragon 3d scan by Artec 3D.
Apple Hardware-Accellerated Ray-Tracing Cinebench Scene by Oly Stingel and Pavel Zoch.
Shader Ball by Rich Nosworthy. Rubber Duck Model by polyhaven.com/
Stanford Dragon model by Stanford University.
Toy Train and Airplane by Pavel Zoch.
Redshift RT Car by Maxime Truchon, model by Luis Lara.
Toon Shader Dog Model by Something's Awry Saul Espinosa James Mauger Elly Wade - Фільми й анімація
Bring back perpetual license please😢
Let us have an indie license at best
never going to happen lol
@@Hecker9974 C4D and redshift are only £118 per month how much less do you want it?
Damn that's so cool
Still waiting on the separate Post Pass AOV like 8 years later
thats something that I want ever since Redshift for C4D came out too. Octane had this Post pass like forever.
+1 on post pass
whats post pass ?
@@morrisabramian2276 Post Effects pass. they are effects such the bloom and streaks effects added after the render. it should be able to be a separate AOV too. Octane has that from the beginning already. Redshift still hasnt.
Thanks!!
Please please please, do a stability release! Or make it easy to roll back versions. Just spent a day trying to get a very basic scene render. I’m so sick of being used as bug tester on a software I’m paying for!!
Can I use RedShift GPU on a rx 6750 graphics card?
When will redshift for blender be updated?
Development is clearly stagnating. Prices are rising. I’m slowly switching to Karma.
are you kidding me. these are great updates. add this to the particle system update and i’m impressed.
What? These are big updates..!!
@@feralmodethe particle update is for Cinema 4D.
This video is about Redshift. Only about the separately sold render engine.
@@jbdh6510 oh ok i use cinema 4d. i forgot redshift is used by others separately. who are the primary users?
Thats a yearly update? Really? Toon shader? Matcap shader? Shaderball preview? Light gobo UI? Particles blending?
Its a joke, 90% of it was available as an OSL shaders already.
Not even mentioning that nothing of it is actually useful.
And you actually charging us on a subscription base for the software that you are not even developing anymore.
Time to move to engines that are actually show at least some development.