Blender 3.0 - Learn how to set and use the New Asset Browser

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  • Опубліковано 4 лют 2025

КОМЕНТАРІ • 86

  • @conny2132
    @conny2132 Рік тому +1

    Thanks for the post, it was the best I've seen so far. It picked up EVERYTHING, now I understand how it works.

  • @nalukwagophina7718
    @nalukwagophina7718 2 роки тому +2

    I had to subscribe to your channel because after watching many videos about asset browser, and always getting stuck somewhere, you explained everything clearly and answered all the things I kept wondering about. I finally got it, thanx

  • @CliffG
    @CliffG 2 роки тому

    It's a great tutorial on a rather convoluted method of filing. This was the only video that properly explained how to do this. I'm sure the brains of Blender with sort this out eventually. All in all, it's better than it was before.

  • @tec4ever72
    @tec4ever72 3 роки тому +9

    I would never made my way to make this thing to work without this video. Thanks!😁

  • @craigbaker6382
    @craigbaker6382 2 роки тому

    Nice. Thanks you. I have been avoiding this kind of tutorial due to having tried without instruction to just make an asset library. This was clear about needing to have a .blend file in which your library must reside.
    I understand there are some further nuances you can play with to change the image that represents each asset that is visible in your library using the N key and the other side of the Asset Browser window.
    Reinforcing and repeating WHEN you must SAVE and RE-SAVE each time for ti to update the asset status within each library file withing your ASSETS folder was very helpful.

  • @p.c.windhamparanormalroman4339
    @p.c.windhamparanormalroman4339 2 роки тому

    Thank you. I have tried watching other vids about the asset browser and how to set it up but they are quite unclear. Yours worked for me.

  • @zillaquazar
    @zillaquazar 2 роки тому

    Thankyou so much, u was super confused about how to work this but you explained it all perfectly and repeated the important parts thankyou so much

  • @jp.provencher
    @jp.provencher 3 роки тому +3

    Best tutorial on Assets Library by far! Thank you so much, love your teaching style, very professional and to the point, you have a new fan! :)

  • @supergirl1892
    @supergirl1892 3 роки тому +4

    Very clearly explained then many videos on UA-cam, on same subject... confusing the matter, claiming it's easy from the file one is working, just mark it... without mentioning that one has to make an asset folder and file first. Thanks

    • @watchesandjewelry
      @watchesandjewelry  3 роки тому +1

      Thank for your kind words and watching. Take care

    • @danabu-reish8743
      @danabu-reish8743 3 роки тому +1

      Yeah I went through 3 other ones and this is the best.

  • @georgios.marinoudis
    @georgios.marinoudis 3 роки тому

    At last a proper tutorial for Asset browser. Thank you!

  • @usagirocks
    @usagirocks 3 роки тому +2

    Thank you! I saw this feature but i couldnt figure out how to get started. A+ tutorial

  • @antoniogalati3039
    @antoniogalati3039 Рік тому

    Hi, thanks for making it a little easier to understand the most confusing thing Blender has come up with till this day, how do you clean up or delete catalogues you do not want. thanks again.

  • @ilyassforssi1789
    @ilyassforssi1789 2 роки тому

    This man is very cool i like it
    This is ilyass from Morocco thank you again friend

  • @bandolin1216
    @bandolin1216 2 роки тому

    Very thorough. Thank you.

  • @darnedghost2008
    @darnedghost2008 2 роки тому

    Thank you for a well explaining video

  • @junkgyre5301
    @junkgyre5301 3 роки тому +2

    Thanks Pete!

  • @xottenhobby1199
    @xottenhobby1199 2 роки тому

    Super well explained, Thx!

  • @muajin
    @muajin 2 роки тому

    I'm loving this. I makes it almost like drag and drop now for assets and materials. :D

  • @sejaaguia8020
    @sejaaguia8020 3 роки тому

    Coo!! Thank you for sharing!

  • @AdelHaiba78
    @AdelHaiba78 3 роки тому

    Thank you very much, very informative.

  • @АркадийАрнольдовичШницель

    Big thanks bro! 👍

  • @amilasilva5393
    @amilasilva5393 2 роки тому

    thank you..great video :)

  • @BuddhaPhi
    @BuddhaPhi 2 роки тому +1

    Thanks for the video. The Asset Browser in 3.1 has been so hard to figure out. Which asset browser won't let you add assets from a scene directly into a user library without jumping through a bunch of hoops? This one! I'm still not convinced I'll stick with it since add-on asset managers like Kit Ops or Asset Manager are really simple to use compared to this. (Despite their flaws and limitations.) I think the Blender devs really dropped the ball with how they designed it. I appreciate what they do but the Asset Browser is, well, terribly painful to use.

  • @ArtistryMusication
    @ArtistryMusication 3 роки тому +2

    One part of this you didn't mention and I discovered on my own was saving another file in the same directory and adding Mark as Asset will show up in the main asset library your using. And yes this gets confusing and alittle cluttered but opening any file in that directory you can still create new categories. So the nice thing about this is if you have a file with alot of nice textures in it you can do a save as to the directory of your Assets and then mark as asset. The down side would be having 2 copies of the same file if your going to be changing it for a project. (if thats clear)

    • @muajin
      @muajin 2 роки тому

      I saw a few tutorials that talked about the step by step guide, including the save as file in the asset folder that you make.

  • @IbrahimYounes
    @IbrahimYounes 3 роки тому +1

    Good tutorial. It's hard for me to follow when the assets are all sphere and cubes.
    I wish you prepared some ready assets so we can focus on the subject which is assets manager.
    Great tutorial though. Thanks for your time.

  • @silvertube52
    @silvertube52 3 роки тому +3

    The asset library is great, but one headache is that you need to decide on a system for categories before you start, because to change categories you have to open the files and change category for the assets in the original files. So changing categories after you have a lot of assets is not easy. Good to have a logical system for categories and stick to it.

    • @watchesandjewelry
      @watchesandjewelry  3 роки тому +1

      You are 100% correct. Maybe blender 4 will improve this slightly complex asset system. Lol.

  • @GamemodeIdiot
    @GamemodeIdiot 2 роки тому

    quick question, if i made my assets, i don't physically have to have em in my blend file right? as long as i marked em as assets first? cause i have a lot of textures marked, but they slow down my pc a lot (even though i have a high end pc), so if i want to add more blender is really struggling. i have all textures pasted on spheres. so maybe i can delete the spheres with textures on em after i marked em?

  • @jeffsfolio
    @jeffsfolio 3 роки тому +9

    Really, the asset browser system should be file agnostic. Once you set up the directory, the asset system should handle all the automation necessary. Meaning, if you are working on an asset And/or collection, then mark it as an asset, a dialog should ask you where to save it within the asset browser directory. This should save a single file per asset or asset collection. Then, if you edit an asset and want to push those changes to the asset in the asset browser, regardless of what file you edit it in, you should select a command that updates the original asset. This way you don’t need to manage a single file full of assets in the original file only. You can work on any asset in any file Andy the asset browser should reflect the new state… or keep the old state if you do choose. This would create many smaller files for each asset but that is preferable in all respects. Especially if you are pushing the asset to a game engine. The current setup is so limiting that it makes it only moderately useful instead of life changing like I had dreamed it would be.
    Either way, you did a great job demonstrating this system. Ty.

    • @watchesandjewelry
      @watchesandjewelry  3 роки тому +3

      Let’s hope this changes in the future. I agree, make life easier by allowing me to add to my library from any file. It’s just a data base of sorts. Writing the code is no more difficult then managing multiple files. Did that for years when i wrote accounting software.

  • @brunolibano6513
    @brunolibano6513 3 роки тому

    Very clear thanks. But you can't add a whole librery in one time not one by one? And then use it.

    • @watchesandjewelry
      @watchesandjewelry  3 роки тому +1

      After you have created your library file, you can add to it as much as you like.

  • @kentrebeccadavis4631
    @kentrebeccadavis4631 Рік тому

    What version did you use Blender 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, and 3.6?

  • @PowNyTales
    @PowNyTales 3 роки тому

    Hello @Peter Grande, and thank you for your work!
    Is there a way to save an object in the Asset manager, that consists of several parts (car → body + wheels + exterior mirrors, lamps etc.), as a single asset?
    I had downloaded a model from Blender Kit (at the time of Blender 2.93.5) and now I would like to save the model from the old project in the new asset manager of the Blender 3.0. However, in the asset manager, I can jest upload a lot of individual/split parts (like in the example above with a car). I am grateful for your solution.
    Stay healthy
    Best regards

    • @watchesandjewelry
      @watchesandjewelry  3 роки тому +1

      You may have to first join all the parts together. The asset manager likes to break them down into pieces

    • @PowNyTales
      @PowNyTales 3 роки тому

      @@watchesandjewelry by using „cmd+j“ with selected parts?
      Ps.: Loved your English! The first video in English where I have feeling, to have understood almost everything. Greets from Germany 🤝

    • @watchesandjewelry
      @watchesandjewelry  3 роки тому +1

      Thank you very much. Yes. Use control J. That worked for me. Let me know if you have any other questions.

    • @PowNyTales
      @PowNyTales 3 роки тому

      @@watchesandjewelry I've just spoke with a colleague about the issue with the splitting objects. He told me the same (cmd+J) it works, but some objects like empty or light doesn't want to be grouped by (cmd+J) → collection would help if I could load it up to asset browser. Also, he told me to try out some another Add-ons (Chocofur oder Imeshh-asset-manager), which could be better managing of assets. It would be nice I think if the native blender Assetbrowser would include a function of a managing of a collection instead of only an objects, materials, worlds and actions.

    • @watchesandjewelry
      @watchesandjewelry  3 роки тому +2

      I’ll work on some solutions this week.

  • @branislavlukanovic3871
    @branislavlukanovic3871 2 роки тому

    On menus in my blender is transparent background and hard to read fonts. Where i can to menus background make black?

  • @feerspreads
    @feerspreads 3 роки тому +1

    Does anyone know how to save entire characters (armatures, objects, and controllers) as one single asset? I've seen examples of objects with armatures as assets, but I cannot find anything explaining how to save them as such.

    • @feerspreads
      @feerspreads 3 роки тому +1

      Nevermind. Apparently before the final release Collections could be added to the asset library which allowed whole figures and object collections to be used as assets, but they removed the feature for whatever reason.
      This essentially makes the asset library useless for my purposes. I hope they reinstate it.

    • @pa-ikollo1851
      @pa-ikollo1851 3 роки тому

      @@feerspreads same here, I organize my assets within individual collection as that’s the cleanest way to append (blender’s own law), then they contradict that by not honoring it with the asset browser, can’t get annoyed simply because they are doing god’s work.

  • @Not.kamofire32
    @Not.kamofire32 2 роки тому

    hey so i have to ask what is the blender website because i need it to develop a game.

  • @FreakazoidRobots
    @FreakazoidRobots 3 роки тому

    Can you reverse the link? As in, could you make it so updates in your work file automatically update the relevant objects in your asset library? Also, does drag and drop work with poses? I tried dragging a pose asset onto the same armature I used to make it, but it didn't work.

    • @watchesandjewelry
      @watchesandjewelry  3 роки тому

      I will definitely check on links system. Animations can be stored in a library but I will check on the poses.

    • @FreakazoidRobots
      @FreakazoidRobots 3 роки тому

      @@watchesandjewelry
      Thanks! Also, just to be clear, you can store poses in the library, but they don't seem to be drag and drop.

  • @mastersullivan
    @mastersullivan 3 роки тому

    Why is the chair preview backwards? In other words can you have the preview of the chair showing the front instead of the rear?

    • @watchesandjewelry
      @watchesandjewelry  3 роки тому +1

      I let blender create the preview by default. You can create any view you like by rendering an image and assigning it to your asset within your library file.

    • @mastersullivan
      @mastersullivan 3 роки тому

      @@watchesandjewelry thank you 🙏

  • @Schiraki
    @Schiraki 3 роки тому

    Hey there! I tried to set up the asset library and tried to get my obj files to work. Sadly, the textures do not load. I loaded all objs in one blend file to get them into the library. The textures load in the blend file and the preview thumbnails of the library, but as soon as I drag them into a scene, the textures are gone. Any ideas?

    • @watchesandjewelry
      @watchesandjewelry  3 роки тому

      I haven’t seen that before. I’ll play around to see if I can emulate it

    • @Schiraki
      @Schiraki 3 роки тому

      @@watchesandjewelry I realy dont want to put you through any trouble, I just thought you may have encountered it before. I am sure its something simple and I am just not expirienced enough to see the issue. But thank you very much for the answer.

  • @jokybones
    @jokybones 2 роки тому

    30:50 Yes Thats a Lamp.....👀👀

  • @solstar4778
    @solstar4778 3 роки тому

    Hi from Houston Texas how progressing?

    • @watchesandjewelry
      @watchesandjewelry  3 роки тому +1

      Will be on its way back this weekend.

    • @solstar4778
      @solstar4778 3 роки тому

      @@watchesandjewelry good ,how much do I owe you so you’ get the check ?

    • @watchesandjewelry
      @watchesandjewelry  3 роки тому

      Invoice enclosed in package for your convenience

    • @solstar4778
      @solstar4778 3 роки тому

      @@watchesandjewelry 👍

  • @dragonskunkstudio7582
    @dragonskunkstudio7582 3 роки тому

    You cannot save a rigged character other than bones as asset body as an asset clothes as an asset eyes as an asset etc. No asset can be more than 1 type of thing. What is really needed is to save a collection as an asset. And snapping assets option to the 3D cursor.

    • @watchesandjewelry
      @watchesandjewelry  3 роки тому

      I know that the video is kind of long. Watch it first and then try and set up your library files and folders. It will make sense

    • @dragonskunkstudio7582
      @dragonskunkstudio7582 3 роки тому

      @@watchesandjewelry It's no blame on you this actually takes a long video just to make heads or tails of this system.

  • @fergadelics
    @fergadelics 3 роки тому +3

    The last minute is the most important (even though you mentioned it before.) it’s a bummer Blender doesn’t have a more centralized db system where one doesn’t have to append other projects in order to start making serious collections.

    • @watchesandjewelry
      @watchesandjewelry  3 роки тому +2

      True. I’m still trying to determine if this is going to be a greater improvement. My fear is that the library files will become rather large.

  • @amrtahtawi
    @amrtahtawi 3 роки тому

    Every time I try to update the preview of my models or materials blender 3.0 just crashes and it’s driving me crazy cause I working on an important project and I need to save time with using the asset browser, I appreciate any help.

    • @watchesandjewelry
      @watchesandjewelry  3 роки тому +1

      Are you using any third party addons? So far the only crashes I’ve had were from a third party addon that hasn’t been updated yet for 3.0

    • @amrtahtawi
      @amrtahtawi 3 роки тому

      @@watchesandjewelry I'm using like 7 add-onns specialy made for Blender 3.0! do you recommend uninstalling all add-ons or deactivatiiinng them and changing my assets browser prreview then activating them back?

    • @watchesandjewelry
      @watchesandjewelry  3 роки тому +1

      I myself would hate to do that. If it’s not the addins, I’m guessing that it is either a settings issue or of course the last choice a blender issue. Since blender is updated almost every few days I would remove it and re install making sure I had the lates build. Then go through and update my settings and install the addons one at a time to make sure.

    • @amrtahtawi
      @amrtahtawi 3 роки тому

      ​ @Peter Grande I've tried several options in the settings as well ass the. painful option of taking off the add-ons and instaling again. same issue so im starting to believe its a blender issue. lets hope this. gets resolved with the coming update until then i wont be able to use it as it wastes my time trying to guess what material is that loool.

    • @watchesandjewelry
      @watchesandjewelry  3 роки тому

      There are still a few bugs floating around. I still have 2.93 installed One if the small reasons for not fully migrating over. I also found a rendering issue last night. Not a big problem, but annoying.

  • @pixel-ink
    @pixel-ink 3 роки тому

    Well, the Asset Browser is a good start. But there are some things you can't do; 1) Multiple separate objects (aka collections). Some don't want to Join objects together; 2) If you wanted to setup 3-point lighting, you can't add separate lights to asset browsers; 3) What if you want to create a scene with many objects, lights etc. to the asset browser. You Can't!... So, Not very useable yet.

  • @spiralmoment
    @spiralmoment 2 роки тому

    Except this is better than it not being there, it just sucks. Assets needs to be separated from blender files and you need to be able to drag and drop to the browser. And we especially need to do it with geometry and shader node groups. The copying from one project to save it in another to use it again, is just past any logic. I think they should focus on this before anything else. Efficient workflow is more important anything else imo.

  • @dalajlampa1170
    @dalajlampa1170 3 роки тому

    Very useful tut, however, that funiture is just poking my eyes, I can't ignore it.

    • @watchesandjewelry
      @watchesandjewelry  3 роки тому +1

      Lol. For tutorial purposes only. Not meant to be an artistic rendition.

    • @dalajlampa1170
      @dalajlampa1170 3 роки тому

      @@watchesandjewelry I know. The feeling is strictly personal. Amazing tutorial, I loved it.

    • @watchesandjewelry
      @watchesandjewelry  3 роки тому

      Thanks. Enjoy