Playing the Reinforced Memory Boost basically costed the Ophanimon player the first game, whereas the Imperialdramon player only got net positives off Ice Wall.
It isn't when you realize that Holy Wave is 6 memory for recovery +1 where reinforce is the same cost for looking at the top 2, putting one in security and adding the other to hand, + gaining 3 memory on a later turn.
Reinforce Memory Boost is the best of all Memory Boosts, in my opinion. I don't know if I'd call it "too good" though, it still is a 6 memory swing on-play, and decks like Jesmon can win the game after a play like that, pretty much disregarding security count. It is pretty oppressive against less aggressive decks for sure though
Reinforce memory boost is pretty balanced at 6 cost but ice wall being a 1 cost option is waaaay too good, allowing blue players to have 8 total cards that gain memory when attacking their security is too much
damn, Game 1 yellow player fucked up, when you digivolve into Shakkomon you could have swing into the paildramon and killed it with Ankylomon inherit then go into falldown mode and maybe the game could have stalled out for you to get another turn for a comeback
One question: In game 1, I think it was around the 3min mark, could you not have jogressed into imperialdramon DM for game? Or did I just miss something?
Jogress evolution only exists in Paildramon and Dinobeemon for the Imperaildramon deck. You might have mistaken it for Mastemon which can Jogress with 2 Lvl5s (Yellow and Purple respectively).
Team Icewall or Team Reinforce Memory Boost?
Team in great danger of being restricted
Team Reinforce
Playing the Reinforced Memory Boost basically costed the Ophanimon player the first game, whereas the Imperialdramon player only got net positives off Ice Wall.
Nerd ice wall haha
How about we ban both?
Those ice walls were killer, they slowed yellow waaaay more than I would have expected!
Those Saber Alter sleeves are dope
Around 7:06, when Ophani attacks, Angemon ESS has to be used also to return the veemon
At least you were honest at the end about the misplay. Good games, really powerful decks
Reinforce memory boost seems fine in regular decks it only feels op when security control plays it.
It isn't when you realize that Holy Wave is 6 memory for recovery +1 where reinforce is the same cost for looking at the top 2, putting one in security and adding the other to hand, + gaining 3 memory on a later turn.
Great video! I was so hyped for game 3 but I supposed we'll get it next time. Love both decks :)
I love how the tanky security deck is so affordable. I'm def building this.
Damn that hard call on game 2! Insane!
Great video as always, Where i can find those awesome Alter Saber Sleeves?
Reinforce Memory Boost is the best of all Memory Boosts, in my opinion. I don't know if I'd call it "too good" though, it still is a 6 memory swing on-play, and decks like Jesmon can win the game after a play like that, pretty much disregarding security count. It is pretty oppressive against less aggressive decks for sure though
Tell me the ophanimon player won , i love salter sleeves xD
Reinforce memory boost is pretty balanced at 6 cost but ice wall being a 1 cost option is waaaay too good, allowing blue players to have 8 total cards that gain memory when attacking their security is too much
And this is why both yellow boost and ice wall were both restricted lol
Both decks are awesome but like...I wouldn't wanna play against that crazy recovery
I hate how ice wall stopped a full board, how much more time to restrict it? The green restrictions were much faster
Or at least errata it, being only the first enemy attack loses 2 memory or something like that
How does the older imperialdramon support fair in the bt8 meta?
very nice purple sleeves, what company?
Where can I find that Rias mat?
Ice wall needs to be nerfed for a 1 memory option that stops the whole opponents board? I dread this being legal next month for US players
Your wishes came true lol
finally more blue deck 😎
damn, Game 1 yellow player fucked up, when you digivolve into Shakkomon you could have swing into the paildramon and killed it with Ankylomon inherit then go into falldown mode and maybe the game could have stalled out for you to get another turn for a comeback
One question:
In game 1, I think it was around the 3min mark, could you not have jogressed into imperialdramon DM for game? Or did I just miss something?
Jogress evolution only exists in Paildramon and Dinobeemon for the Imperaildramon deck. You might have mistaken it for Mastemon which can Jogress with 2 Lvl5s (Yellow and Purple respectively).
Ahh you’re right! I never noticed that before! Thanks for clearing that up 👍🏼
@@luisgonzalez3595 You're most welcome!
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