before batteries didnt recharge while discharging so this was necessary. They fixed that so this circuit is no longer necessary, its actually a waste of power.
@@Naku_u this stills works, what happens is the solar panel is using what power it has for the system any power unused goes to battery. When there is no more sunlight then battery takes over, hopefully with full charge
With all the changes and interest in electricity I really hope you consider making more videos, this was by far the easiest to understand not just the what but the how.
this is so damn cool, i cant believe they put so much thought and usability and real world needs/functions into the electrical/industrial stuff in this game
I am using this circuit every wipe. I have recently learnt a nice way to scale it up 2x using a splitter to divide power into 2 large batteries and scaling power input with 2 turbines
@@eurility8557 sure, use root combiners to combine input from your power sources going into the first electrical branch and add a splitter between the 2nd branch and battery to spit power into 3 batteries. Use root combiners to combine the batteries power going into the blocker
@@jamesward9482 Important note: Don't do this with Medium or Large batteries because root combiners will max them out 100% of the time and waste a lot of power unless you are actually utilizing the full 200 or 300W output. It's a big annoyance and there's no warning in game that this will happen. You can still run the feed to several batteries and run separate grids, though.
This circuit pretty much fixes having to brute-force power generation to extreme levels in order to charge (usually during the day) the batteries by having significantly more power than necessary for the system. It works doing it that way, but you end up with a lot of expenditure on solar and wind turbines when you only need just enough. Great explanation!
1:40 i need the upscale video! This was VERY easy to understand and duplicate! I have a team of 5 and need help getting enough for defenses AND the fun amenities 😂😂😂
yeah - I've been struggling this (trying to find a way to auto-disable any surplus batteries from the circuit)... looks like you can't switch/branch anything before a root combiner - the only thing that can be before a root combiner is a power source (generation or battery output)...
Like this setup. I run the solar to a branch that feeds both the battery and a splitter. Then using one of the 3 lines off of the splitter, I route to the blocker and from there any downstream accessories such as lighting and sensors I don't want using power during the day. The other two branches go directly to my furnaces/turrets/heaters/etc.
i have a counters between my power in, my battery charge line, and my power out line. when set to pass through mode it will show on the screen the value. it makes it easy to see if youre charging, need to put more power to your power main, and how much you can limit the main so you charge your batteries the fastest. super simple little upgrade to the system and it makes life wayyyyy easier.
I came back just to listen to you explain again. I have the attention span of a gnat and still don't understand, but I believe you, and sent you more dummies to listen.
On first branch instead of 9 you set amount needed to power up your devices. The rest will power up your large battery. As for two batteries, I just created two circuits with two windmills, felt like the simplest solution. For example my first circuit branches out ~60 energy to turrets with the rest going to battery (- components on the way). With cut out power source fully charged large battery should last for about 7+ hours with ~60 active output.
This was a great video. It helped me so very much. Your speech is very smooth and you're very knowledgeable. I subscribed hoping you do make more videos, but if not, thank you for this gem!
this is a great video, I remember watching it two years ago. I wish I had learned this then. Maybe keep making videos. Im still trying to understand other efficiency circuits. Like how to run multiple turrets off a set up like this using small batteries
Doesn’t this result in slower charging of the battery if you have less load than your first branch? It works great if you have a known minimum load, but with a variable load it will charge the battery slowly
I tried asking the server im in for help they didnt answer untill my friend asked so i said screw them im off toy youtube and im glad glad i found this video !!
I built a similar concept on my 2nd attempt at installing lights so that they turned on when it got dark and it only took 1 branch and an OR. Not sure if it was inefficient or if those extra components were needed… The line input from 1 panels (using a root combiner) for 20 input to a branch. The branch output was the minimum 2, which went to an OR. The remaining power went to the medium battery. The battery output to the OR and the OR output to my lighting array. When both solar and battery had power the lights were off. When the sun went down the lights came on. When the sun came up, the lights turned off. Only thing I can think of is that maybe the blocker and added branch prevent the battery discharging 1 power to the OR while it was charging? But at the cost of 2 power for those 2 devices? Effectively being a worse option I guess…
This is just a remake of my video from 2 years earlier. "The Best Rust Infinite Power Circuit". You even placed the components in exactly the same order. The only thing you changes is the load, you used a light, where I used a voltmeter. I'd put a link but apparently they get auto deleted.
I want an updated version of this with at least 6 windmills / 6 large batteries being all controlled by 1 smart switch please and thanks. This helped so much i want your take on other things as well like multiple doors being opened by sensors, also potentially having every sensor door I want to open also off 1 switch.
This video is a rip off of a video I made 4 years ago. But he only copied the first part. I can't link it because "youtube". But search up "The Best Rust Infinite Power Circuit", then skip in 4:20 into the video I show how to modify the circuit for a large battery, and more power, like a wind gen.
I'd love to see another episode that explains how to calculate the branch values for a circuit that has multiple solar panels or wind turbines fed into a series of root combiners.
Switch before going into the circuit, switch it off and see how much active usage is coming from your batteries then add 1 to it and set up your first branch.
Happy Easter! Could we get a second video on how to find these electric items in game, best chances to locate them, and the assistance of which electric item to be powered by this smart circuit first? Also, since the release of the polar base, and the polar areas being heavily populated with stone and sulfur nodes, should we players focus on the electric heater or power to a basic tea and crop farm?
The problem I see with this is that whatever power value is set on the first blocker, say 99 for a single large battery, you are now essentially throwing that power away when the battery kicks in since the OR gate will only pass through the higher battery signal. I'm not so sure that the gain in battery charge when the system is over harging offsets the loss in charge when the system switches to battery backup... In my case I'm trying to save a problem where I have almost 40 power running off a blacked into a Tesla COIL circuit, even though the 35 power into the Tesla isn't used 99% of the time. I'm trying to find a way to recycle that power and only pull it when needed. If I use a blocked it'll kill any circuits I put in line behind my Tesla. I could just put the Tesla last but I hate how unscalable that solution is.
This is the real problem with the electrical system in Rust. Due to technical limitations that make no logical sense, what should be simple designs instead have to use convoluted workarounds and compromises to avoid being wasteful.
Logically wouldn’t it matter? I mean if you hook up the panel to the battery, the system is powered by the battery and the battery is charged by the panel. Whenever the battery is full, the power is technically delivered directly through the solar panel, and whenever the panel isn’t working it’ll take the battery power. Am I missing something?
Yes you are missing something. During daylight your item is being powered by the solar panel (directly) with any spare power going to the battery (topping it up), when night comes, your item is powered by the battery and the battery is losing power but when day comes around again, solar powers item AND tops up battery. So with this system your battery is always being topped up and NOT losing power by day, as the item is being powered by the solar panel. There is a subtle difference
Still not sure why this is better than running the solar panel directly to the battery and then the battery to the load. The battery will be receiving 20 power from the solar panel and only outputting like 1 power so it will get charged at 19 power rate total, no?
Currently, i'm running 14 ceiling lights. 14 x 2 = 28w. So I'll set my 1st ebranch to 29 right? When night time came around, my large battery was outputting maxcwats at 100. Can I just put another E branch in-between the battery and blocker to be set at 28 to just power my ceiling fans?
I've been using this set up religiously. However, I came across a problem when using the large battery and solar panels. I had a system needing 160+ watts. At night when the battery kicks in, it only gives 100w output. Would the solution be to add a 2nd large battery to this system? If so how?
Why u use solar panels to power 160+? How much solar panels are u using lol, just use a wind turbine. And yes use a second battery and combine the output with root combiner
allways the max battery output minus the electrical components u see here. large battery are 100 rw output minus the 5 components equals 95.. to be on the save side go 90 on the large battery.
@@yogsothoth6059 no the maximum it can be set at is max battery output -1, however if your circuit uses less than the max battery output then its much more efficient to set it as exactly what you need and all excess power to the battery. also its not minus all the components as all but one of these are used up directly from the source so its max battery output minus one (or more only if your using multiple batteries because of the rout combiners)
@@philipludwell339 so its f.e 99 for a large battery no matter what you connect to it,? an you still can run a "unlimited power" circuit with blocker and stuff?
@@yogsothoth6059 the battery outputs 100 into the XOR leaving 99 coming out, the other circuitry takes it power directly from the power source, so with one large battery max output is 99, and from the first branch that splits the power you can run max 99 from the branch to the XOR but if you don't need the full 99 then just split off whatever is needed and let the rest go to charge the battery.
Hi, I’m having a slight problem with this circuit if anyone can help So; I have windmill + 2 solar panels connected before this circuit into root combiners which then send power to the first branch of this circuit. During the day it’ll get between 150-170 power going through, then down to 100-70 during the nights and low wind. I branch out 100 power to the OR switch and the remainder charges the battery. However my battery is still continuously discharging even when the branch is providing well over 100 power. What could I possibly be doing wrong that both sides of the OR switch are sending through power to my main circuits Thanks
This video is a rip off of a video I made 4 years ago. But he only copied the first part. I can't link it because "youtube". But search up "The Best Rust Infinite Power Circuit", then skip in 4:20 into the video I show how to modify the circuit for a large battery, and more power, like a wind gen. That said The reason this circuit existed is that at the time I made the video a battery, in Rust, could not be charged and used at the same time. This was fixed about 3 years ago in the November 2021 update. Since then a battery could be charged and used at the same time making this circuit obsolete. Sadly the person who copied my video didn't know that because when he posted this video it as no longer needed. Now all you have to do is run a wire from the solar panel, to the battery, then from the battery to the load.
I am struggling to understand how this is better than just battery buffer (second battery). If the solar pannel (sp) was blugged in to the small rechargable battery (srb) would it not save a loss of power due to the additional electrical components. The battery will only send what is required so naturally will charge as if this circuit was in place.
Great work But it feels like we are loosing so much energy on components (20%) and we are using some energy inefficiently - when power is below 12 So the question is how much energy we actually save with this scheme, given that we lose 20% of energy all the time
Can you design a circuit that does the same thing with fewer components? If not, then it's as efficient as it's going to get. If you can, then publish your design.
Someone let me know if I understand this right: if instead of a small battery outputting 10w causing us to divert 9w in the first branch, if we had a medium battery outputting 50w we would instead divert 49w in the first branch. This being 1w more than the 48w that the battery would output considering it goes through two components. OR would it be the case that then you start scaling the branch output relative to the needs of the power system? Idk if batteries output all 50w if the power needed is just 10w. OR is it something else?
When charging a battery it only is 80% efficient. So 50w of charge = 40w. So using available power first then charging is more efficient. Only issue is you need to know how much your circuit is using then divert to battery.
This makes no sense to me as long as power production is enough to power your stuff it will also charge your battery at the same flow so your battery will be full either way. Am I missing something here. Is batter recharge way slower? Like a hard cap limit thing
This stops the discharging of the battery while power is being generated, allowing for more efficient charging and less drain while the generation first powers the circuit and secondly charges the battery.
I am kinda confused... batteries go into charging mode the moment the amount of input is higher than the draw, so yes, technicly the circuit draws its power from the battery the whole time, but with sufficient power input from the provider it will still charge. Its not like the battery breaks with usage so i am not sure why i should invest 4 rW into a circuit that is basicy inside the battery itself. This circuit just provides power directly from the provider rather than the battery, which is okay i guess, but why use 4 rW if you could just use the battery as a passthrough basicly... it still charges with whatever is over the draw from your lights and furnaces and whatnot.
I think that this circuit was better to use with bigger generation of electricity, bcs batteries in rust are not 100% efficient they waste about 20% of power you put into them, in small scale like this it was useless, bcs it used more power, then it saved. The reason why I am saying was is that since few months ago logical components like branches and switches dont use any power anymore, so now it is actually worth making, bcs it doesnt waste any electricity and when its day it saves the power that would have othervise been wasted by the battery not being 100% efficient
Add a branch for each “set” (Like lights or turrets) of components. Only allow the needed amount of power out to each “set”. The power out of that branch is then ready to send to your next “set”. At least this is what I do... There is a very good chance that I am 100% wrong!
This seems flawed if I can not have the first electrical branch fluctuate the configuration value to the actual draw on the system I will be loosing out on free charging power. From what i can tell there is no way to monitor usage and auto adjust the electrical branch configuration value. please let me know id anyone has found a work around.
If the power from the solar panel is not sufficient, its waisted because it wont charge the battery, is there any way that even if the power is still short, it can still be used to charge the battery because currently its waisted
For example, if your running 2 windmill and one of them gets destroyed, it will automatically go on battery but if the other windmill helped the battery it could make the battery stay longer on
Finally find the circuit I was looking for, but scaling it up is proving to be a pain! I think I got it with the exception of the 1st of 3 additions branches I added after the OR Switch that’s run to a 2nd blocker my ceiling lights are connected to with a solar panel as an auto day/night on/off. The lights just stay on all the time defeating both the energy saving and visual sign of weather it’s day or night out. Any ideas why this isn’t working as intended, can you only use one blocker on a circuit?
Hook your lights up to a separate battery, a daylight sensor circuit will be powered off in the day, not using electric and charging, then at night the solar panels won't be able to power up due to lack of sunlight...run the rest of your electricity through this smart circuit (door controllers turrets alarms) and it will efficiently use power
I've been trying to figure out why this feels so incorrect for like a year. I'm not sure this dude understood this circuit when he made this video, I think someone taught it to him. This makes some sense if you don't want to have to edit your branch when you need to use more power... but you're going to have to edit it when you add more power anyways, so the branch is going to be changed at some point anyways, might as well be efficient since that's the point of this. The thing breaking my brain forever now has been "why the heck is the first branch set to the maximum output of the battery?" It makes so much more sense to me to set the first branch to the amount of power my base needs. That means any power I don't need gets fed back to the battery. I also don't understand why the second branch is set to 2. It should be 1. It's not a pass-through. It just needs 1 watt to trip the blocker, that energy doesn't ever continue to the switch. Here's my run-down, I hope it helps someone, cause I've seen this video about 10 times over the years and it's never sat right with me: My base needs 19 watts -- (water purifier, two pumps, two lights) I have a medium battery that can output 50 watts. I have 3 solar panels, which gives 60 watts in the day. I take that 60 watts of that power and I branch off the 19 that I need. The rest is sent to the battery. Well, most of it. I take 1 of those extra watts and send it to the blocker to tell it that we are indeed getting enough power from the panels. If we're getting the energy we need from the solar panels, then that 1 watt will actually be there. That means the blocker will be enabled, so the battery will be blocked. So now, if the panels are supplying enough power, the battery gets blocked off, and we use our 19 watts from the panels. If the panels AREN'T supplying enough power, there's no extra energy to trip the blocker with, so the battery is able to get through the blocker, and the or switch uses it instead.
What's the problem with draining the battery while it's charging? If there's extra power being generated, then the battery will be recharged faster than it's drained resulting in it staying topped up even while being drained. This circuit is trying to solve a problem that doesn't exist.
As I understood, this was an old issue where you couldn't use a battery while charging it. That's no longer the case and the video is pointless with the current system.
While this circuit is still useful and viable, using it in this exact configuration actually has you losing output power. As far as I understand it, you are charging your battery with an additional 0.4rw at the cost of losing 2rw at the battery's output. With a medium, large, or series of small batteries even, this would end up having your batteries charge faster with a relatively minimal loss.
Isn't this circuit redundant? Those small batteries can charge at twice the rate that it discharges. So if you connect a solar panel to a battery and run your stuff from the bat then it charges at 20rwm and discharges at 10rwm meaning it will stay full for the full duration of the day and only start draining at night when it isn't being charged. Thus because the battery will only start losing power when it's dark it makes the end situation exactly the same as using this circuit, just with less complication.
@@BlueinanotherLanguage this circuit will still work and still manages power better than wiring generated power into a battery, but this circuit also still waste power. Generated power not meeting set threshold is wasted.
damn this guy only has ONE vid wtf.... I love how he lays this shit out. I would love to see an updated version of how this works.
before batteries didnt recharge while discharging so this was necessary. They fixed that so this circuit is no longer necessary, its actually a waste of power.
@@tictoc4156 so this video is outdated then?
@@Naku_u no
ua-cam.com/video/dwVpSyAnkVc/v-deo.html video older than this one but different explanation
@@Naku_u this stills works, what happens is the solar panel is using what power it has for the system any power unused goes to battery. When there is no more sunlight then battery takes over, hopefully with full charge
This guy...
You know that he is an engineer IRL because of the way how simple and informative this video is.
I love it
Dude, you explain this so well. Most videos show you how to copy a circuit, not understand it, so this was very helpful.
bro comeback, the community needs your teaching
With all the changes and interest in electricity I really hope you consider making more videos, this was by far the easiest to understand not just the what but the how.
DUDE THANK YOU!
I just scaled this with 5 solar panels, and soon a windmill plus a backup generator. It is so simple and elegant.
To add, it was easy to implement this into my already established setup.
this is so damn cool, i cant believe they put so much thought and usability and real world needs/functions into the electrical/industrial stuff in this game
I hope you come back, this video is very well made and informative.
I am using this circuit every wipe. I have recently learnt a nice way to scale it up 2x using a splitter to divide power into 2 large batteries and scaling power input with 2 turbines
Can you explain or show me how I’ve been trying to figure it out for hours
@@eurility8557 sure, use root combiners to combine input from your power sources going into the first electrical branch and add a splitter between the 2nd branch and battery to spit power into 3 batteries. Use root combiners to combine the batteries power going into the blocker
@@jamesward9482 Important note: Don't do this with Medium or Large batteries because root combiners will max them out 100% of the time and waste a lot of power unless you are actually utilizing the full 200 or 300W output. It's a big annoyance and there's no warning in game that this will happen. You can still run the feed to several batteries and run separate grids, though.
Would love to see more tutorials like this it was not only extremely informative but also very insightful.
Thank you
This circuit pretty much fixes having to brute-force power generation to extreme levels in order to charge (usually during the day) the batteries by having significantly more power than necessary for the system. It works doing it that way, but you end up with a lot of expenditure on solar and wind turbines when you only need just enough. Great explanation!
UPS is only useful when you have over 126 rWm
How can you be this good at making a video and explaining something and only have one video... damn
legend says he's still editing the next video
you talk like "EUGENE" character from walking dead, he is like a smart guy who craft things haha
ikr
XD
@@rocketmon1581 idk but ig
I am amazed with the detail in this video. Thank you for making it! It will forever be burned into my brain.
Best tutorial thank you! Now i not only know what to do but understand each part and how Rust electricity logic works!
Still waiting for the next episode
Maybe we'll get it if we all subscribe
Dude I have watched this video so much. I wish you made some more, you are great at it.
1:40 i need the upscale video! This was VERY easy to understand and duplicate! I have a team of 5 and need help getting enough for defenses AND the fun amenities 😂😂😂
id love to see this scaled up with multiple power sources
Yeah me too, couldn't combine them behind this circuit so it has to be before?
@@kathak9096 Ofc it has to be before. Just put a (or multiple) root combiner(s) in front of the first branch.
yeah - I've been struggling this (trying to find a way to auto-disable any surplus batteries from the circuit)... looks like you can't switch/branch anything before a root combiner - the only thing that can be before a root combiner is a power source (generation or battery output)...
Holy moly , thank you so much Sir. You are a genious :O Wish you could throw at us mortals more of your godlike skills.
best video ive seen on topic!
Like this setup. I run the solar to a branch that feeds both the battery and a splitter. Then using one of the 3 lines off of the splitter, I route to the blocker and from there any downstream accessories such as lighting and sensors I don't want using power during the day. The other two branches go directly to my furnaces/turrets/heaters/etc.
i have a counters between my power in, my battery charge line, and my power out line. when set to pass through mode it will show on the screen the value. it makes it easy to see if youre charging, need to put more power to your power main, and how much you can limit the main so you charge your batteries the fastest. super simple little upgrade to the system and it makes life wayyyyy easier.
I came back just to listen to you explain again. I have the attention span of a gnat and still don't understand, but I believe you, and sent you more dummies to listen.
I'm having trouble scaling this up. Can you show how you can do this for a large battery? Then let's say two large batteries?
On first branch instead of 9 you set amount needed to power up your devices. The rest will power up your large battery. As for two batteries, I just created two circuits with two windmills, felt like the simplest solution. For example my first circuit branches out ~60 energy to turrets with the rest going to battery (- components on the way). With cut out power source fully charged large battery should last for about 7+ hours with ~60 active output.
you should make more of these. well done
Man this is still so helpful. Guru.
This was a great video. It helped me so very much. Your speech is very smooth and you're very knowledgeable. I subscribed hoping you do make more videos, but if not, thank you for this gem!
Bro liked and subscribed that was so detailed. I loved it
Thanks mate looking forward to more vids! Subbed
this is a great video, I remember watching it two years ago. I wish I had learned this then. Maybe keep making videos. Im still trying to understand other efficiency circuits. Like how to run multiple turrets off a set up like this using small batteries
11/10 video. thank you for the attention to detail!
this is actually a cool tip if you have two large batteries and someone destroys your windmills your autoturrets will still run for some time
I mean, if you have your turrets wired to batteries that will be the case regardless
Doesn’t this result in slower charging of the battery if you have less load than your first branch? It works great if you have a known minimum load, but with a variable load it will charge the battery slowly
Charging slowly nearly all the time is way better than pretty much constantly drawing from it.
I’ve been staying tuned for quite a while but I haven’t seen any new videos. I’d love to see how to apply these mechanics to a 3-5 auto turret set up
Great video will be saving this and using this circuit next wipe ❤
I tried asking the server im in for help they didnt answer untill my friend asked so i said screw them im off toy youtube and im glad glad i found this video !!
I built a similar concept on my 2nd attempt at installing lights so that they turned on when it got dark and it only took 1 branch and an OR. Not sure if it was inefficient or if those extra components were needed…
The line input from 1 panels (using a root combiner) for 20 input to a branch. The branch output was the minimum 2, which went to an OR. The remaining power went to the medium battery. The battery output to the OR and the OR output to my lighting array.
When both solar and battery had power the lights were off. When the sun went down the lights came on. When the sun came up, the lights turned off.
Only thing I can think of is that maybe the blocker and added branch prevent the battery discharging 1 power to the OR while it was charging? But at the cost of 2 power for those 2 devices? Effectively being a worse option I guess…
This is exactly what i was looking for thanks buddy.
Glad to hear it!
thats one engineer fellow respect
waiting for the 2nd vid. can't wait
More! We need more!!!
This is just a remake of my video from 2 years earlier. "The Best Rust Infinite Power Circuit". You even placed the components in exactly the same order. The only thing you changes is the load, you used a light, where I used a voltmeter. I'd put a link but apparently they get auto deleted.
Dude this is amazeballs. You deserve a sub!
can someone please explain how to set this up for medium and large batteries?
This build should be the first thing to learn in Rust electricity! Any plan on making more guides?
great explanation, thank you
This is interesting but Jfarr has a video on how all electrical components work and how to power them.
I want an updated version of this with at least 6 windmills / 6 large batteries being all controlled by 1 smart switch please and thanks. This helped so much i want your take on other things as well like multiple doors being opened by sensors, also potentially having every sensor door I want to open also off 1 switch.
Dude this video is awesome, why would he not keep uploading? Hope he's alright
Excellent help thanks brother
10 out of 10 great diagram thank you soo much
What a fantastic guide
You need to do more, like I get it now, you teacher you
How does this work with turbines and large batteries?
This video is a rip off of a video I made 4 years ago. But he only copied the first part. I can't link it because "youtube". But search up "The Best Rust Infinite Power Circuit", then skip in 4:20 into the video I show how to modify the circuit for a large battery, and more power, like a wind gen.
Dude thank you so much
I'd love to see another episode that explains how to calculate the branch values for a circuit that has multiple solar panels or wind turbines fed into a series of root combiners.
Switch before going into the circuit, switch it off and see how much active usage is coming from your batteries then add 1 to it and set up your first branch.
ua-cam.com/video/dwVpSyAnkVc/v-deo.html
Happy Easter! Could we get a second video on how to find these electric items in game, best chances to locate them, and the assistance of which electric item to be powered by this smart circuit first? Also, since the release of the polar base, and the polar areas being heavily populated with stone and sulfur nodes, should we players focus on the electric heater or power to a basic tea and crop farm?
Dude you need to do more vids...I've subscribed.
you could also use root combiner instead of OR switch
So should the first branch be set to 99 if using large battery?
Does this work with medium and large battery and with more solar panels on a bigger scale ?
The problem I see with this is that whatever power value is set on the first blocker, say 99 for a single large battery, you are now essentially throwing that power away when the battery kicks in since the OR gate will only pass through the higher battery signal. I'm not so sure that the gain in battery charge when the system is over harging offsets the loss in charge when the system switches to battery backup... In my case I'm trying to save a problem where I have almost 40 power running off a blacked into a Tesla COIL circuit, even though the 35 power into the Tesla isn't used 99% of the time. I'm trying to find a way to recycle that power and only pull it when needed. If I use a blocked it'll kill any circuits I put in line behind my Tesla. I could just put the Tesla last but I hate how unscalable that solution is.
This is the real problem with the electrical system in Rust. Due to technical limitations that make no logical sense, what should be simple designs instead have to use convoluted workarounds and compromises to avoid being wasteful.
Amazing! I think the OR switch also picks the highest input first, am I right?
Logically wouldn’t it matter? I mean if you hook up the panel to the battery, the system is powered by the battery and the battery is charged by the panel. Whenever the battery is full, the power is technically delivered directly through the solar panel, and whenever the panel isn’t working it’ll take the battery power. Am I missing something?
Yes you are missing something. During daylight your item is being powered by the solar panel (directly) with any spare power going to the battery (topping it up), when night comes, your item is powered by the battery and the battery is losing power but when day comes around again, solar powers item AND tops up battery. So with this system your battery is always being topped up and NOT losing power by day, as the item is being powered by the solar panel. There is a subtle difference
ua-cam.com/video/Jph8DZniYK4/v-deo.html&ab_channel=MisterFlak
Really cool, thanks!
Great video!!
Still not sure why this is better than running the solar panel directly to the battery and then the battery to the load. The battery will be receiving 20 power from the solar panel and only outputting like 1 power so it will get charged at 19 power rate total, no?
Currently, i'm running 14 ceiling lights. 14 x 2 = 28w. So I'll set my 1st ebranch to 29 right? When night time came around, my large battery was outputting maxcwats at 100. Can I just put another E branch in-between the battery and blocker to be set at 28 to just power my ceiling fans?
Yes just make sure your running the Branch out to the battery and not the power out
I've been using this set up religiously. However, I came across a problem when using the large battery and solar panels. I had a system needing 160+ watts. At night when the battery kicks in, it only gives 100w output. Would the solution be to add a 2nd large battery to this system? If so how?
Why u use solar panels to power 160+? How much solar panels are u using lol, just use a wind turbine. And yes use a second battery and combine the output with root combiner
ua-cam.com/video/dwVpSyAnkVc/v-deo.html
Link shows you how hook up other battery
Couldn’t I put the second electrical branch on 1 ?
So what if I have a wind turbine? What should I set my first branch to? Let's say a large battery too
allways the max battery output minus the electrical components u see here. large battery are 100 rw output minus the 5 components equals 95.. to be on the save side go 90 on the large battery.
@@yogsothoth6059 tysm
@@yogsothoth6059 no the maximum it can be set at is max battery output -1, however if your circuit uses less than the max battery output then its much more efficient to set it as exactly what you need and all excess power to the battery. also its not minus all the components as all but one of these are used up directly from the source so its max battery output minus one (or more only
if your using multiple batteries because of the rout combiners)
@@philipludwell339 so its f.e 99 for a large battery no matter what you connect to it,? an you still can run a "unlimited power" circuit with blocker and stuff?
@@yogsothoth6059 the battery outputs 100 into the XOR leaving 99 coming out, the other circuitry takes it power directly from the power source, so with one large battery max output is 99, and from the first branch that splits the power you can run max 99 from the branch to the XOR but if you don't need the full 99 then just split off whatever is needed and let the rest go to charge the battery.
Hi, I’m having a slight problem with this circuit if anyone can help
So;
I have windmill + 2 solar panels connected before this circuit into root combiners which then send power to the first branch of this circuit. During the day it’ll get between 150-170 power going through, then down to 100-70 during the nights and low wind. I branch out 100 power to the OR switch and the remainder charges the battery. However my battery is still continuously discharging even when the branch is providing well over 100 power. What could I possibly be doing wrong that both sides of the OR switch are sending through power to my main circuits
Thanks
This video is a rip off of a video I made 4 years ago. But he only copied the first part. I can't link it because "youtube". But search up "The Best Rust Infinite Power Circuit", then skip in 4:20 into the video I show how to modify the circuit for a large battery, and more power, like a wind gen.
That said The reason this circuit existed is that at the time I made the video a battery, in Rust, could not be charged and used at the same time. This was fixed about 3 years ago in the November 2021 update. Since then a battery could be charged and used at the same time making this circuit obsolete. Sadly the person who copied my video didn't know that because when he posted this video it as no longer needed. Now all you have to do is run a wire from the solar panel, to the battery, then from the battery to the load.
I am struggling to understand how this is better than just battery buffer (second battery). If the solar pannel (sp) was blugged in to the small rechargable battery (srb) would it not save a loss of power due to the additional electrical components. The battery will only send what is required so naturally will charge as if this circuit was in place.
This isnt, this was jyst one of first good ways for electricity when it came out.
Great work
But it feels like we are loosing so much energy on components (20%) and we are using some energy inefficiently - when power is below 12
So the question is how much energy we actually save with this scheme, given that we lose 20% of energy all the time
Can you design a circuit that does the same thing with fewer components? If not, then it's as efficient as it's going to get. If you can, then publish your design.
@@mjt1517 my question's purpose is to find a better solution by looking at a problem from another angle
You answer's purpose is ...?
Does this still work on latest update?
I have played that server but forgot what it is called. What is it?
Someone let me know if I understand this right: if instead of a small battery outputting 10w causing us to divert 9w in the first branch, if we had a medium battery outputting 50w we would instead divert 49w in the first branch. This being 1w more than the 48w that the battery would output considering it goes through two components.
OR would it be the case that then you start scaling the branch output relative to the needs of the power system? Idk if batteries output all 50w if the power needed is just 10w.
OR is it something else?
When charging a battery it only is 80% efficient. So 50w of charge = 40w. So using available power first then charging is more efficient. Only issue is you need to know how much your circuit is using then divert to battery.
I don't even play Rust but this was very educational nonetheless :D
This is cool. And im still trying to understand it. In the way i have a 2 battery set up. And you never uploaded anymore videos lol
This makes no sense to me as long as power production is enough to power your stuff it will also charge your battery at the same flow so your battery will be full either way. Am I missing something here. Is batter recharge way slower? Like a hard cap limit thing
This stops the discharging of the battery while power is being generated, allowing for more efficient charging and less drain while the generation first powers the circuit and secondly charges the battery.
you can simplify this using a root combiner, branch, and a blocker
Nice, thanks!
I am kinda confused... batteries go into charging mode the moment the amount of input is higher than the draw, so yes, technicly the circuit draws its power from the battery the whole time, but with sufficient power input from the provider it will still charge. Its not like the battery breaks with usage so i am not sure why i should invest 4 rW into a circuit that is basicy inside the battery itself.
This circuit just provides power directly from the provider rather than the battery, which is okay i guess, but why use 4 rW if you could just use the battery as a passthrough basicly... it still charges with whatever is over the draw from your lights and furnaces and whatnot.
I think that this circuit was better to use with bigger generation of electricity, bcs batteries in rust are not 100% efficient they waste about 20% of power you put into them, in small scale like this it was useless, bcs it used more power, then it saved. The reason why I am saying was is that since few months ago logical components like branches and switches dont use any power anymore, so now it is actually worth making, bcs it doesnt waste any electricity and when its day it saves the power that would have othervise been wasted by the battery not being 100% efficient
what if i wanted to use large battery?
but that means when the solar panel is producing under 12 power its energy is being wasted
Repair your solar panel, damaged ones produce less power
@@gabeske1711 they still produce less than 12 at certain times of day tho regardless of health
@@d4nnyh solar panels should be facing the center of the map to be most efficient
How would I split this current to power a bunch of electrical items? Just daisy chain splitters? I'm so nooby when it comes to electricity..
Add a branch for each “set” (Like lights or turrets) of components. Only allow the needed amount of power out to each “set”. The power out of that branch is then ready to send to your next “set”.
At least this is what I do...
There is a very good chance that I am 100% wrong!
This seems flawed if I can not have the first electrical branch fluctuate the configuration value to the actual draw on the system I will be loosing out on free charging power. From what i can tell there is no way to monitor usage and auto adjust the electrical branch configuration value. please let me know id anyone has found a work around.
If the power from the solar panel is not sufficient, its waisted because it wont charge the battery, is there any way that even if the power is still short, it can still be used to charge the battery because currently its waisted
For example, if your running 2 windmill and one of them gets destroyed, it will automatically go on battery but if the other windmill helped the battery it could make the battery stay longer on
This system reminds me of a timer because the conditions of the solar panel losing power is at night so the power will kick in.
Finally find the circuit I was looking for, but scaling it up is proving to be a pain! I think I got it with the exception of the 1st of 3 additions branches I added after the OR Switch that’s run to a 2nd blocker my ceiling lights are connected to with a solar panel as an auto day/night on/off. The lights just stay on all the time defeating both the energy saving and visual sign of weather it’s day or night out. Any ideas why this isn’t working as intended, can you only use one blocker on a circuit?
Hook your lights up to a separate battery, a daylight sensor circuit will be powered off in the day, not using electric and charging, then at night the solar panels won't be able to power up due to lack of sunlight...run the rest of your electricity through this smart circuit (door controllers turrets alarms) and it will efficiently use power
Why NO More Videos
I've been trying to figure out why this feels so incorrect for like a year. I'm not sure this dude understood this circuit when he made this video, I think someone taught it to him.
This makes some sense if you don't want to have to edit your branch when you need to use more power... but you're going to have to edit it when you add more power anyways, so the branch is going to be changed at some point anyways, might as well be efficient since that's the point of this.
The thing breaking my brain forever now has been "why the heck is the first branch set to the maximum output of the battery?"
It makes so much more sense to me to set the first branch to the amount of power my base needs. That means any power I don't need gets fed back to the battery.
I also don't understand why the second branch is set to 2. It should be 1. It's not a pass-through. It just needs 1 watt to trip the blocker, that energy doesn't ever continue to the switch.
Here's my run-down, I hope it helps someone, cause I've seen this video about 10 times over the years and it's never sat right with me:
My base needs 19 watts -- (water purifier, two pumps, two lights)
I have a medium battery that can output 50 watts.
I have 3 solar panels, which gives 60 watts in the day.
I take that 60 watts of that power and I branch off the 19 that I need. The rest is sent to the battery.
Well, most of it. I take 1 of those extra watts and send it to the blocker to tell it that we are indeed getting enough power from the panels.
If we're getting the energy we need from the solar panels, then that 1 watt will actually be there. That means the blocker will be enabled, so the battery will be blocked.
So now, if the panels are supplying enough power, the battery gets blocked off, and we use our 19 watts from the panels.
If the panels AREN'T supplying enough power, there's no extra energy to trip the blocker with, so the battery is able to get through the blocker, and the or switch uses it instead.
Batteries couldn’t discharge while charging for a while. This is why.
What's the problem with draining the battery while it's charging? If there's extra power being generated, then the battery will be recharged faster than it's drained resulting in it staying topped up even while being drained. This circuit is trying to solve a problem that doesn't exist.
As I understood, this was an old issue where you couldn't use a battery while charging it. That's no longer the case and the video is pointless with the current system.
So you gonna make more RUST electricity vids or nah?
Thanks subscribed!
More videos ! man please ;) maybe a gameplay?
While this circuit is still useful and viable, using it in this exact configuration actually has you losing output power. As far as I understand it, you are charging your battery with an additional 0.4rw at the cost of losing 2rw at the battery's output. With a medium, large, or series of small batteries even, this would end up having your batteries charge faster with a relatively minimal loss.
If the battery got destroyed would the solar take over
Isn't this circuit redundant? Those small batteries can charge at twice the rate that it discharges. So if you connect a solar panel to a battery and run your stuff from the bat then it charges at 20rwm and discharges at 10rwm meaning it will stay full for the full duration of the day and only start draining at night when it isn't being charged. Thus because the battery will only start losing power when it's dark it makes the end situation exactly the same as using this circuit, just with less complication.
This was made before a patch was introduced
@@_Bangs_ so is this circuit not viable anymore?
@@BlueinanotherLanguage this circuit will still work and still manages power better than wiring generated power into a battery, but this circuit also still waste power. Generated power not meeting set threshold is wasted.