Animate Leaves Blowing in the Wind using Xparticles and Redshift for CInema 4D

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  • Опубліковано 27 жов 2024

КОМЕНТАРІ • 13

  • @MylonasFilms
    @MylonasFilms 5 років тому

    awesome tut man

  • @joshingleby9956
    @joshingleby9956 4 роки тому

    Thanks for the post. Do you have any tips on getting the wind animation
    out of Speedtree into cinema? With 1 tree and 10s of wind I'd get files from 1-20gb! Would love to know your recos with respect to doing this effiiciently. Thx

  • @joshingleby9956
    @joshingleby9956 4 роки тому

    Thanks for the post. Do you have any tips on getting the wind animation
    out of Speedtree into cinema? With 1 tree and 10s of wind I'd get files from 1-20gb! Would love to know your recos with respect to doing this effiiciently. Thx

    • @InsideTheMindSpace
      @InsideTheMindSpace  4 роки тому

      Unfortunately that's just how it is. The file sizes are large because the animation is a point level animation so there is a lot of data there. You could get around this probably by using deformers with a high size but low displacement for vegetation that wouldn't be a hero asset but I haven't personally tried that. Just figure that probably would work. I have been thinking about ways to get good animation without the large files size and taking up all of your memory

    • @joshingleby9956
      @joshingleby9956 4 роки тому

      @@InsideTheMindSpace thanks for the quick reply. That's crazy. UE is making more and more sense. I've got a cherry blossom tree with thousands of flowers and the individual leafs or flowers aren't able to be instanced easily is surprising.
      When I output geo based on material so flowers are all one geo, it'd be great if there was a clever way to deduce each point and orientation of each flower. Then distribute cloners to it as an object.
      Also wondered about making loose volume vdbs of those individual Geo's then arbitrarily generating clones of flowers into that volume. Set the y axis up and randomize the rotations and I think it might pass. As long as you can't closely see the flowers not being attached to a specific branch.
      Anyhow. Thanks for your tutorials!

    • @InsideTheMindSpace
      @InsideTheMindSpace  4 роки тому

      @@joshingleby9956 you actually might be able to instance flowers and leaves pretty easily using a technique i did for using Houdini HDA's to scatter objects inside cinema. If you set the flowers to be a custom geo inside speedtree instead of the flowers you could set the custom geo as a single polygon and then use the mograph cloner to instance a single animated flower onto the center of each polygon. Then you could use the random effector to get some variation and isolate out the polygons you used as basically a point cloud from the selection tag and hide those from the render. Not sure if that makes sense but feel free to ask if you have questions.

    • @joshingleby9956
      @joshingleby9956 4 роки тому

      @@InsideTheMindSpace that's a great suggestion. I hadn't considered modifying the leaf or flowers to be single polys. It crossed my mind to clone flowers randomly onto the existing flowers so that I could use fields to generate the wind rustling action.
      Thanks!

    • @InsideTheMindSpace
      @InsideTheMindSpace  4 роки тому +1

      @@joshingleby9956 I'm actually interested in how well this would work. Not sure exporting it with the single polygons would save much in file size because the wind would still be applied to those polygons but it would probably allow for a lot more control inside cinema. However the one thing I don't know is if you clone an object to an animated polygon is if it will follow the animation of that polygon. Let me know how your experiment goes