As a new player it's nice to see this kind of format focusing on smaller builds. The massive plants are impressive, but I'm not really looking for something that large. This is easy to follow, looks great, and gives me some good ideas about what to do next. Also I'm using that visual flowchart idea, so handy.
I love the roundabout. I've always avoided roads because they can feel so blocky and unnatural. Never thought of using a roundabout like that to give a more organic shape to build around in non orthogonal directions. Are there plans to talk about map wide logistics at a big picture level later on? There's a lot of tutorials or there about how to build train lines etc., but I've always struggled with understanding the global level of how to manage resources going from one source to many destinations.
Absoslutly. I plan my videos about a month out so I cant dedicate one entirely to the subject in that time, but I'm recording my next now ('Fantastic Trucks and Where to Find Them: a guide to vehicles in satisfactory') and Ill put in a section on how I organize depots for that very purpose to hopefully shed some clarity.
@Dekoba Awesome! Looking forward to it! You're by far my favourite satisfactory content creator. You do such a good job of explaining the principles behind your decisions so people can adapt and modify to their own context. You also have an awesome way of building things that look aesthetically pleasing without taking thousands of hours to achieve. Keep it up!
Howdy hi hi, I know this is a little detail. But I loved the graphic where the pointer turning into a fist to pound the launch button. I really needed that laugh today.
This might be a stupid question, so my apologies in advance to any reading it : Why over-clock any sort of constructor/assembler instead of building additional units and under-clocking them? Over-clocking a miner makes some sense to me once your conveyors can move more than the node can produce, but over-clocking contructors and assemblers doesn't compute in my brain.
I spend a lot of time analyzing and planning ahead. For example with the road here I knew I wanted an intersection, but decided to do the elevated roundabout instead of a ground level 4-way crossing because I have the notion that when I get trains I can run a line underneath it that will look really cool. For factories, I generally start with the final output and work backwards, but look for ways to make the factory look either neat or interesting. I also look for opprotunities to implement the designs in blueprints, like with the basic steel factory here. I dont use it as a blueprint in this build but the design fits neatly in a 4x4 grid.
Lol yes. It'll provide the wire for this factory when we get to the copper heavy stuff in the end game, because we may literally want all of the copper on the map for that. I wanted this build to use the default recipes though to highlight the value of this location at this stage of the game and will revamp later when we have more logistics options.
@@Dekoba That makes sense, however the only reason I noticed was because it is right in front of the truck stop. So you will have to do a redesign anyway.
Is this a mod to get the cinematic time lapse camera? Ive been trying to figure out how to get these kind of shots for myself but dont see an option in game for it.
Yesterday I was wondering if you had uploaded. It’s nice to see what you do with a grass plain save seeing that I started on the same location. For instance I use that coal node for stators only to reach 60/m and then get 30 motors /m On a separate note do you accept highway blueprints for roads? I wouldn’t mind sharing my own with you :)
@@Dekoba cool! Im out visiting relatives until April 10th but then I could try to send them via discord or a similar method. Nothing fancy just a modular system of 4x4 highway cuboids which interlock with each other even with ramps going up or down, plus T junctions, crossings, etc and room to add hyper tubes seamlessly
As a new player it's nice to see this kind of format focusing on smaller builds.
The massive plants are impressive, but I'm not really looking for something that large. This is easy to follow, looks great, and gives me some good ideas about what to do next.
Also I'm using that visual flowchart idea, so handy.
I'm speechless. What a Satisfying video! Love how you use the signs as your todo lists for the vid.
Geez, the way you belted the Foundries with the subfloor is so simplistic and genius at the same time.
Amazing builds! wish I had that amount of foresight and creativity to leave myself enough room to do anything nice looking.
Your editing work is fantastic, those build timelapses are such a treat to the eye.
Love the editing, makes it much easier to follow along. Cheers!
I love the roundabout. I've always avoided roads because they can feel so blocky and unnatural. Never thought of using a roundabout like that to give a more organic shape to build around in non orthogonal directions. Are there plans to talk about map wide logistics at a big picture level later on? There's a lot of tutorials or there about how to build train lines etc., but I've always struggled with understanding the global level of how to manage resources going from one source to many destinations.
Absoslutly. I plan my videos about a month out so I cant dedicate one entirely to the subject in that time, but I'm recording my next now ('Fantastic Trucks and Where to Find Them: a guide to vehicles in satisfactory') and Ill put in a section on how I organize depots for that very purpose to hopefully shed some clarity.
@Dekoba Awesome! Looking forward to it! You're by far my favourite satisfactory content creator. You do such a good job of explaining the principles behind your decisions so people can adapt and modify to their own context. You also have an awesome way of building things that look aesthetically pleasing without taking thousands of hours to achieve. Keep it up!
Gonna have to start a new game again after seeing how good that steel factory looks (and how you used the alt recipes).
the decorating on that factory was really nice, great video as always
Great series Dakoba. Can't wait for you next video.
Fantastic video, extremely beautiful editing and visuals
Did you make a video on curved roads? The time lapse makes it look easy. Would love to see that up close.
Coming soon!
I just found your channel and am loving your videos! I also just subbed, cant wait to go through more of your videos.
please keep making more of these videos!
Howdy hi hi,
I know this is a little detail. But I loved the graphic where the pointer turning into a fist to pound the launch button. I really needed that laugh today.
Hugely impressivee and design rich. Thank you.
Quick question: How did you connect the miners during steel production? Did you use the world grip? Did you placed it yourself for the platform?
fantastic work as always!
Thank you!
>builds insanely cool designs
>has timelapses without voice
>doesn't sound like an annoying kid
My new favorite streamer, subscribed.
Thank you!
This might be a stupid question, so my apologies in advance to any reading it :
Why over-clock any sort of constructor/assembler instead of building additional units and under-clocking them?
Over-clocking a miner makes some sense to me once your conveyors can move more than the node can produce, but over-clocking contructors and assemblers doesn't compute in my brain.
Simplicity of building is why I did here
@@Dekoba ah, cool. I was worried I was missing some really important game mechanic.
Great Build. and clean and tidy. How do you plan your builds?
I spend a lot of time analyzing and planning ahead. For example with the road here I knew I wanted an intersection, but decided to do the elevated roundabout instead of a ground level 4-way crossing because I have the notion that when I get trains I can run a line underneath it that will look really cool. For factories, I generally start with the final output and work backwards, but look for ways to make the factory look either neat or interesting. I also look for opprotunities to implement the designs in blueprints, like with the basic steel factory here. I dont use it as a blueprint in this build but the design fits neatly in a 4x4 grid.
You left an iron node unexploited next to your steel factory...FixIt does not approve.
I'll bet he has plans for it. This guy and Kinstruction are on another level of satisfactory planning.
Lol yes. It'll provide the wire for this factory when we get to the copper heavy stuff in the end game, because we may literally want all of the copper on the map for that. I wanted this build to use the default recipes though to highlight the value of this location at this stage of the game and will revamp later when we have more logistics options.
@@Dekoba That makes sense, however the only reason I noticed was because it is right in front of the truck stop. So you will have to do a redesign anyway.
@@oakenleif Given the mod he uses to film....yeah
Great editing man
Fantastic!
Is this a mod to get the cinematic time lapse camera? Ive been trying to figure out how to get these kind of shots for myself but dont see an option in game for it.
I use the ficsitcam mod to get the camera shots
Amazing! Thank you so much
I put my starter base exactly where you put your steel plant. This is a weird feeling…
I find a fault with the video here, your new foundation look makes it harder to determine how much to use in directions.
Just nicked mi balls shaving :( Great video tho
sub'd
Yesterday I was wondering if you had uploaded. It’s nice to see what you do with a grass plain save seeing that I started on the same location. For instance I use that coal node for stators only to reach 60/m and then get 30 motors /m
On a separate note do you accept highway blueprints for roads? I wouldn’t mind sharing my own with you :)
Yes please! I plan to use blueprints and will likely make some of my own but I'd love to have several different options and styles available!
@@Dekoba cool! Im out visiting relatives until April 10th but then I could try to send them via discord or a similar method.
Nothing fancy just a modular system of 4x4 highway cuboids which interlock with each other even with ramps going up or down, plus T junctions, crossings, etc and room to add hyper tubes seamlessly
@@Bleuthatup that sounds awesome. my discord is dekoba like my channel name so send me a message when you get back