These Three HUGE Projects will Change the Community Forever! | MC Ep. 2

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  • Опубліковано 16 січ 2025

КОМЕНТАРІ • 1 тис.

  • @Nwag63
    @Nwag63 Рік тому +1009

    I work alongside the United States Rural Utility Service, and from my understanding: Geothermal Energy can be used as a battery itself, though new renewables often implement batteries for "Peak Load Shedding" so a utility plant can be sized for the average power off-take, (more reasonably sized) as compared to being sized for the peak power, and then be required to run (most of the time) at a lower efficiency.

    • @happyflea
      @happyflea Рік тому +71

      I've never come across a battery station on geothermal in europe. That's seen as a measure for wind/solar with their intermittent output. But we do run denser grids on average, so perhaps it makes sense for lower density areas?

    • @Nwag63
      @Nwag63 Рік тому +57

      @@happyflea Could be! BESS are becoming viable here in rural areas, and also geothermal plants themselves can be used to store energy. I can think of one cavern in the states used to store pressure. I believe it's intermittently heated to maintain pressure, so in some instances the geothermal energy is actually pumped back underground and the earth is used as a battery itself.

    • @QemeH
      @QemeH Рік тому +26

      @@Nwag63 That is really cool and interesting. I didn't know this was possible with geothermal. But I understand the concept as the country I lived in for 12 years had lots and lots of pumped-storage hydro power stations, so they are doing basically the same with water: If there is more power generated than used, they are basically pumping water from the lower basin to the top basin and if the demand gets higher, they can run it down through the turbines again - so basically the water itself is the battery by storing the energy as potential energy.

    • @CityPlannerPlays
      @CityPlannerPlays  Рік тому +187

      That makes a TON of sense. Thank you so much for sharing your insights. That makes me think that with geothermal alone we need the battery plant. Will get it added soon!

    • @minabasejderha5972
      @minabasejderha5972 Рік тому +20

      ​@@happyflea Intermittent supply of power is not the only reason to have a battery. Intermittent demand is another possible reason.

  • @flambo170
    @flambo170 Рік тому +299

    The 'Eldritch Wall' has become something of a minor landmark in the small community of Bend. Uniquely contoured to wrap around shoddy earthwork, the wall refracts light to warp reality and fill passersby with existential dread. Miraculously, it remains structurally sound.

    • @seasaltlover
      @seasaltlover Рік тому +23

      Sounds like an SCP

    • @Yoarashi
      @Yoarashi Рік тому +12

      local youth are calling it the Dark Place...

  • @cheeseninja1115
    @cheeseninja1115 Рік тому +1111

    one thing you can do to help fill out the industrial space is to add low density offices. Often a lot of manufacturers will locate office spaces close to their factories for ease of communication and due to the cheap land. Such as engineering departments, sales teams, and often times accounting for the factory itself being in an adjacent building. This might help with filling out the space when dealing with the small industrial plots by making it feel more like a business complex rather than just one lone factory.

    • @CityPlannerPlays
      @CityPlannerPlays  Рік тому +342

      Absolutely a great idea! We'll do a bit of that when we come back to this area!

    • @Thesecondruntdog
      @Thesecondruntdog Рік тому +14

      I always love your industrial builds, they always inspire me to do better (the Verde Beach one changed my builds massively)

    • @CANnickhughes
      @CANnickhughes Рік тому +64

      A commercial building or two would also be realistic. With all those workers there, isolated from the rest of the town, there would be a very good market for a 7-11-type building and/or a Tim's/Dunkin' doughnuts for coffee/breakfast, and probably a Wendy's/Don's as well for lunch breaks.

    • @channelforambience
      @channelforambience Рік тому +17

      Where I'm from, Brazil, and even here in Europe, industrial areas have commercianl AND residential zones with it. It's never juts blocks of factories and industries. Workers from those places almost never live far away.

    • @a_boat93
      @a_boat93 Рік тому +14

      @@channelforambiencebeing based on a rural US portion of the Midwest, you’re probably not going to see CPP zone in residential in that industrial park. Just saying…

  • @scj6693
    @scj6693 Рік тому +300

    you are my favorite CS creator-i’ve been watching you for 3-4 years now. i think you’ve left a positive impression on the entire community, and i’m hoping you keep it up. 😊

    • @CityPlannerPlays
      @CityPlannerPlays  Рік тому +81

      Thank you so much for the support and the kind words!! I'm just happy to be a part of the community and don't plan on going anywhere anytime soon!

    • @CASA-dy4vs
      @CASA-dy4vs Рік тому +7

      @@CityPlannerPlaysso glad that we have a new series in CS-2 because the past year I’ve been binge watching your videos.

    • @martinnigut353
      @martinnigut353 10 місяців тому

      try @Infrastructurist, this guy takes ages to develop something, always redoes something it is so slow

    • @scj6693
      @scj6693 10 місяців тому +1

      @@martinnigut353 i don’t care, i prefer CPP’s approach to the game ¯\_(ツ)_/¯ that’s why i said he’s my favorite, silly

    • @martinnigut353
      @martinnigut353 10 місяців тому

      @@scj6693 it was just a suggestion, how'd you know if something is favourite if you won't try everything

  • @ogdonbrazy
    @ogdonbrazy Рік тому +256

    This is one of the reasons your content is sooooo good. As a real-life city planner, you're able to articulate why you place things where you do and the why reason. You make playing this game enjoyable because it makes you think about the reality of where things should really go. Appreciate your content!

    • @cn.st.182
      @cn.st.182 10 місяців тому

      "... and the why reason." What..?

    • @KigerHeartAO
      @KigerHeartAO 7 місяців тому

      @@cn.st.182 Context my friend.

  • @SephStuff
    @SephStuff Рік тому +92

    Two things with rail: You want to minimise the number of points on the mainline (like connections on an arterial or highway) - lines from a yard would generally merge into each other, then have one merge into the mainline. The sections between points would have enough space for a locomotive (but not necessarily a full length train) to allow them to switch.
    You don't need a triangle at every location - trains can reverse. Particularly in a place like this, it would make sense for trains to enter the maintenance yard and then reverse rather than having a really tight curve onto the mainline.

  • @hazimh.abdelaziz6322
    @hazimh.abdelaziz6322 Рік тому +64

    This is my very first comment. I have been watching your content for years now. I just wanted to say thank for a beautiful type of content: immensely entertaining and very informative at the same time. Love your story-driven series!

    • @CityPlannerPlays
      @CityPlannerPlays  Рік тому +16

      Thank you for being here and for sharing one of your first comments with me, Hazimh!! Glad that you're enjoying the videos!

    • @artemused4363
      @artemused4363 6 місяців тому

      @@gustavusadolphus1714 There's no place for your hatred here. You should feel ashamed.

  • @MARTTG
    @MARTTG Рік тому +553

    This series shows that we need more maps

    • @syk2973
      @syk2973 Рік тому

      through

    • @dulikon
      @dulikon Рік тому +55

      Or maps with more easy terrain. I get so annoyed by the weird shaped buildings and things happening on the maps... all i want at the moment is a flatmap and if i need some height I do it myself

    • @wichitafallscommunity
      @wichitafallscommunity Рік тому

      do you mean “true”@@syk2973?

    • @destroyerofnirn3537
      @destroyerofnirn3537 Рік тому

      @@dulikon So you can do that, for free

    • @incubus_the_man
      @incubus_the_man Рік тому

      The elevation on one side is different from the other and you can't really tell until you start flattening things and it's a headache to make it all work. This is when the game is a little too real. @@dulikon

  • @Qoboiboi
    @Qoboiboi Рік тому +143

    I feel like this series is going to be so good, even better than Nicolet bay. I really like the story and the realistic city development. It feels like I'm watching a real process.

  • @johnfrink6093
    @johnfrink6093 Рік тому +46

    I actually tuned this area into my town's own little grain belt. Full of farms and a small neighborhood tucked into the mountainside where the cargo terminal is here. I've found the signature industrial buildings look great and I think have the scale you're looking for in this area. They're also huge employers, so I've cleaned up a lot of my zoned industrial and made it more into support facilities for the big boys. Love the map! 🗺🏢

  • @pasikokkonen1603
    @pasikokkonen1603 Рік тому +43

    Regarding trains and exports. They do work, but the bug is related how warehouse acts with local industries (it doesn't serve all of them) so you will see exports, but not before you got enough surplus in your city.
    Regarding track laying. 3 tips: Grade is never more than 2%, ideally not over 1.5%. Curve radius is never less than 250m on branches and on mainline never that tight, probably in game should aim for 500+m. Points / switches should be around 15 to 20 degrees. This is a slow switch, high speed ones are more like 5 degrees, but in game graphics start to bug out on those.

    • @DudokX
      @DudokX Рік тому +2

      I only ever see train export something when I have ridiculous over production, usually of raw resources like stone or wood.

  • @turkeytrac1
    @turkeytrac1 Рік тому +83

    I'm not a engineer, just a retired genX industrial carpenter, so what ive learned about geothermal plants is that the earth itself is now the boiler, eliminating the need for fossil fuels. However, the steam generated still powers the turbines that turn the generators. It's not all that likely, but if all the generators become inoperable at once, the batteries are there for back up, and hopefully the turbines can be brought back on line before the batteries discharge completely. Yes, there's a more technical explanation, but who wants to read a book after watching such a great vid!! Thanks for all you do

    • @JoshuaPalley
      @JoshuaPalley Рік тому +12

      More than likely there is a secondary tap off the main grid that is used to power the equipment used to start up the turbines after a maintenance cycle. An emergency battery system could be used for this as well and has the added benefit of operating during a grid outage.

    • @turkeytrac1
      @turkeytrac1 Рік тому +1

      @@JoshuaPalley there ya go, another part of the story, thanks!

    • @crit-c4637
      @crit-c4637 Рік тому +5

      They may also use batteries to compensate for the changes in power usage throughout the day. So at night, when less power is being consumed, you'll being producing a surplus of power. If you store that surplus in batteries, then during the day at peak consumption the batteries can supplement any power demand beyond what is being produced

    • @crit-c4637
      @crit-c4637 Рік тому +4

      It's weird they have geothermal gated behind the Emergency Batteries, and not Nuclear, because Nuclear needs both back up gens and emergency batteries to prevent a loss of reaction control during maintenance wind down or a sudden emergency (like a tsunami).

  • @TankHammer
    @TankHammer Рік тому +35

    I suggest "Bakers Gorge" as a district name, inspired by a combo of the bakery building you used in the demo and as reference to the heat from the geo-thermal plant.

  • @madunog
    @madunog 10 місяців тому +1

    I know nothing about city planning or how the US works, but I know your channel brings me plenty of happiness and its one of my go-tos when I need some chill. Thanks for the content! ❤ Now I'm gonna continue my binge watching 🎉

  • @davidkaiser9475
    @davidkaiser9475 Рік тому +99

    I find it looks rather realistic if one larger (6x6 eG) building is coupled with several smaller ones as they often Look like additional storage or factoring buildings. This complex could then be put in a larger square of alleys

    • @CityPlannerPlays
      @CityPlannerPlays  Рік тому +30

      Oh, good idea! I'll try that on of on the other phases

    • @Uncle_pepsi
      @Uncle_pepsi Рік тому +11

      @@CityPlannerPlays the requirements are probably harsh but the industry special buildings are huge

    • @sacb0y
      @sacb0y Рік тому +2

      This would also help avoid rent issues in the future.

    • @marcrubin9359
      @marcrubin9359 Рік тому +3

      It would mae the parking more reasonable too. Right now there's far more parking than people who would need it.

    • @jpob5
      @jpob5 Рік тому +4

      I was checking out some industry areas near me and I have to say that the 6x6 being the largest is accurate for about 99% of the buildings. Theres a couple of distribution centres for major retailers that are as big as CPP is saying but they're the outliers. Not sure about CS2 but in CS1 those bigger buildings are part of the Industries DLC.
      The other thing is that our industries areas have basically no foliage outside of maybe a hedge or garden out the front of an office or along an intersecting creek.

  • @flis9618
    @flis9618 Рік тому +61

    What about relocating some of the other uses you put into the the initial industry are close to Bend such as the road maintenance depot etc… It would open up more land for residential expansion & also get some more of those bigger/chunkier assets into this industrial area ☺️👌🏻

  • @benabaxter
    @benabaxter Рік тому +3

    Warehouse retail is often in industrial parks---moving truck rental, furniture outlets, things of this kind. In addition to office, add some light commercial uses to give some variety.

  • @krazykaos137
    @krazykaos137 11 місяців тому +1

    Finally catching up on the new series - I know you're always teasing "don't be like me", but I truly appreciate your aesthetics and attention to symmetry in design, so thanks for being you and providing us all such enjoyable content (chair stream included)!

  • @kalmorph
    @kalmorph Рік тому +2

    18:05 If you use the Medium Parking, the 2nd one from smallest to biggest, they aren't enclosed by the sides, and has entrance from all directions instead of just one. They are perfect to be put right next to each other since they can navigate through them.

  • @57thorns
    @57thorns Рік тому +22

    The geothermal power plant has 22 employees, I would say three shifts of 4 for the 24/7 operation, and 10 more during office hours. 10 parking lots visible, a few service vehicles that might use those, or be hidden in the buildings. 10 parking spaces is a bit low, but 600-700 parking spaces? That seems to be overkill.

    • @57thorns
      @57thorns Рік тому +5

      Oh, you mentioned the number of employees.
      I think this is a scale factor, Magnolia county right now (19:21) has 1193 citizens. I suspect a more realistic number for the kind of developments you are doing would be 10000....
      The day when we can have a city build at true 1:1 scale will be interesting.

    • @simongeard4824
      @simongeard4824 Рік тому +4

      Yeah... Phil did note that that was unrealistically low, and that ~120 employees would be more realistic... but he still put down vastly more parking than those realistic numbers support.

    • @57thorns
      @57thorns Рік тому +3

      @@simongeard4824 And regardless, in the game, the parking lots will be empty because the game is downsized by at least a factor of 5, for some buildings 10.

    • @Mg0936
      @Mg0936 Рік тому

      In my opinion that is way too little employees. A real large plant should employ 50 plus

    • @57thorns
      @57thorns Рік тому +2

      @@Mg0936 120+ is realistic, but that would mean 120 more cars on the roads just for this plant.
      Numbers are way off in these games.
      Scales, sizes and distances as well. Buy what you get is something that almost, but not quite, looks like a bustling 500k residents town with just 10000 people in the sim, and only 1/10th of those even simulated.

  • @WhskyTangoFxtrot
    @WhskyTangoFxtrot Рік тому +47

    I downloaded your map. Having fun with it so far 😃. One thing that I like about it over other maps that I've tried downloading is that you didn't go overboard with the trees. The vast number of trees in other downloaded maps tank the framerate.

    • @57thorns
      @57thorns Рік тому +3

      If the CS1 videos is anything to go by, he saves that for landscaping.

    • @WhskyTangoFxtrot
      @WhskyTangoFxtrot Рік тому +2

      @@57thorns yeah, obviously you want to have trees in the maps, but some other custom maps take that way too far and I get sub 30fps on a new map. On Phil's map, I get 70+ fps and that's with a small town so far.

    • @CityPlannerPlays
      @CityPlannerPlays  Рік тому +31

      Thank you for letting me know that!!
      Truth be told, that's not an accident....the map you're playing on is v2 of Magnolia Bay. I saved the original partway through and forgot to save until after landscaping. It ended up crashing while saving because it had too many trees, some of which were outside of the playable area. I was starting to see significant frame dips, too.
      That experience made me think I better take it down a notch for FPS and stability... but I never know how it'll work for others. So thank you for letting me know!

    • @maelc9206
      @maelc9206 Рік тому +1

      @@CityPlannerPlays Been playing 13 hours on your map with no issues!

  • @peterlaing2537
    @peterlaing2537 Рік тому +7

    I love how you brought in real world examples of industrial sites to contextualize what you were doing in game. I’m new to the channel so I’m not sure if that’s something you do regularly, but I’ve never seen other popular CS UA-camrs do that. This is a series I’m definitely following!

  • @atiya-said-hey
    @atiya-said-hey Рік тому +2

    The music you have for when you get all neurotic, is the most delightful thing. Please do not change that. That's adorable. Good build.

  • @webmancer
    @webmancer Рік тому +8

    I love how the storyline also somehow describes the move from cs1 to cs2. It's a new project, not finished yet, and one person is all excited about the opportunity even with not much being there yet and the other one hates it all and wants to stay where he was before and has everything already! (DLCs)

  • @hunterasbury6529
    @hunterasbury6529 11 місяців тому +1

    One: my hometown has six chain restaurants, two auto shops, and a gas station all right next to each other on either side of a quarter-mile chunk of road. Two: on the other side of town from where I live, there is an on-grade railroad crossing on a 6-lane boulevard. Three: my town has a McDonald’s 7 miles outside of town with no other building at all for like 2 miles, and no other actual commercial stuff for like 6 miles.

  • @sleambean
    @sleambean Рік тому +69

    Low density offices to fill out the industrial area is a great shout.

  • @SebiKoerner
    @SebiKoerner 9 місяців тому +2

    I have had tours at geothermal plants, you'd be surprised how little people work there. 22 sounds about right.

  • @erikjohnpotvin
    @erikjohnpotvin Рік тому +6

    RE: “BAD AT TRAINS” Some things I think could be relevant to consider for realistic railways -
    Real railways want to maintain as close to a level grade as possible, so fluctuation should be minimal, or at least very spaced out.
    That being said, they tend to disrespect the topography to maintain level tracks.
    Curves and turnouts need be gradual. Tight radiuses are extremely unrealistic. I would bet the issues with the train station connections was because the turning radius was impossible at the in active tracks.
    Railways try to avoid “ground level” crossings (where the road literally crosses the rails, where cars would have to stop for a train) as much as possible. Rail fans love them however. Roads most often go under the tracks in cities where they can. The rail grade is usually at a mildly higher or lower elevation than road and pathways.
    Hope this helps! The CPR’s North Toronto subdivision here where I live is a pretty great example.
    Edit: I wrote this comment in response to a previous video and posted here because I was early and hoped it would get seen, but now watching the video, the rail yard looks fantastic!! Great job!! Love your work Phil!!

  • @JoshuaPalley
    @JoshuaPalley Рік тому +7

    Thanks for showing the real-life examples of industrial areas! I would love to see more examples like these for roadways, intersections, residential areas, etc!!

  • @katiefrisk980
    @katiefrisk980 Рік тому +27

    Chalcocite Junction. Reason being: Its a rail yard with possible future connections and Chalcocite is one of the primary Copper ores in the Upper Peninsula (alongside native copper).

  • @littlefriend420
    @littlefriend420 Рік тому

    I love how the things that drive you nuts are the same things that drive me nuts, and I can't express enough how much I appreciate that you fix it! Sometimes perfect isn't our enemy, but a comforting friend.

  • @JonatanGronoset
    @JonatanGronoset Рік тому +12

    Glad to hear you like laying rail, Phil. Those turnouts and alignment (industry term for the track) look nice and smooth, good for high-speed running. 👍 🚋
    Ever since the first rail lines in the UK, you're absolutely right that the terrain must respect YOU, even if it means cutting through all the hills. 😂

  • @jvk9789
    @jvk9789 Рік тому +2

    Man that super long bridge across the railroad tracks without a single pillar. 😲

  • @rafadlis
    @rafadlis Рік тому +5

    I love your attention to detail, it's satisfying and fun to watch. I like this type of video more than tips or tutorials because there is a story in it. can't wait for the next episode

  • @Mayalost
    @Mayalost Рік тому +2

    I like how you have incorporated a particular kind of music for your "letting perfect be the enemy of good" moments in the latests videos. It always makes me giggle!

  • @Kabilibobers
    @Kabilibobers Рік тому +6

    I have been waiting to get CS2 until the modding support/community starts to mature, however this new series might convince to get CS2 sooner rather than later. Thanks for the great content!

  • @RevAnakin
    @RevAnakin Рік тому +2

    What you can do is try and make 12x12 squares from alleys that make a "solid" looking block of four 6x6 industrial buildings with parking across the alleys. This could give the look of a larger complex surrounded by parking.

  • @BobectorGamesBobector
    @BobectorGamesBobector Рік тому +31

    I didn't realize you've started a new series. I gotta go back and watch the first episode. Your stories are always so elaborate and the way your cities are layed out always have meaning. Gotta catch up on the lore 😆.

  • @Jacob562622
    @Jacob562622 Рік тому +18

    You should name the new industrial park after the mines that will eventually be there. Like "Copper Vally" or "Copper HIlls" or something like that.

  • @TheKlrich95
    @TheKlrich95 Рік тому +5

    I love when districts have a name that makes some geographical sense. The industrial park being located in a hilly area right of the bay maybe something along the lines in Hillside Bay or Valley Bay could be fitting for the industrial park

  • @jase_allen
    @jase_allen Рік тому +13

    10:03 The new cut and fill road walls look cool in the game, but people forget about one of the reasons why you don't see walls like that too often IRL. That solid concrete wall will bounce the road noise back, increasing the volume.
    Oh, and if you need a name for a blue collar neighborhood or industrial district in keeping with the floral theme of Magnolia County, I suggest Hyacinth Bucket (pronounced Bouquet). Though you should probably keep that away from the Rose and Daisy neighborhoods along anything named Onslow. Save the Violet name for a well-to-do neighborhood where there are swimming pools, saunas, and room for a pony. And if in the future you feel inclined to add in a gay bar, I suggest the neighborhood/district name Sheridan. It would go great next to a companion garment district named Tarquin.

  • @bloodmonkay7748
    @bloodmonkay7748 Рік тому +11

    What makes these videos so realistic and accurate is how Phil just ignores the needs of the community and does what he wants anyway. Government RP lvl 100

    • @Seabee203
      @Seabee203 Рік тому

      Did you see the happiness meter?

  • @ShazzyBooo
    @ShazzyBooo 8 місяців тому +1

    After just watching your first video in this series, I started a new Map with a vision, but went in with restraint. For once I did not do endless sprawl, and quick over-expansion and for the first time ever, I am at just over 10,000 population with all my happiness metrics met and exceeded along with a healthy revenue stream.
    Thank you! I can't wait to watch more of this.
    It's 5 months late and I wager you probably won't see this comment, but still.

  • @57thorns
    @57thorns Рік тому +33

    May I suggest "Orchid Industrial Park" for the new area? Going with the flowery theme.

  • @M3ATM1SSLE17
    @M3ATM1SSLE17 Рік тому +1

    Quail Hollow Industrial Complex!
    Loving the series! Real fun to build along using the same map and emulating the tips and tricks while sprinkling my touch to the build on my map!

  • @BrendanP
    @BrendanP Рік тому +4

    I like the additional backstories you give, you talk about residents and what they're up to, and it integrates nicely into the episodes and the story of the city.

  • @ElwoodGaming
    @ElwoodGaming Рік тому +1

    I really appreciate the amount of thought in the industrial area. I've never liked how CS does industrial areas but it's a huge challenge to make it realistic.

  • @lukeb8326
    @lukeb8326 Рік тому +3

    A nice way to cheese your city to have a realisitc industry is that you just place a bunch special industries, this way you can get access to the industrial signature buildings early, which are way bigger than the normal zonable ones, i think it would be pretty interesting seeing those in a big industrial site like magnolia county

  • @jamesnewbould2469
    @jamesnewbould2469 Рік тому +1

    Can I just say your style of story telling as you play the game is brilliant. A truly fantastic CS player and content creator.
    Many thanks

  • @t.635
    @t.635 Рік тому +6

    Thanks for all the stories, Phil!

  • @goJMitch
    @goJMitch Рік тому

    Hey Phil! I have to queue in here with my emergency preparedness perspective. From my knowledge and experience with this, emergency battery stations are not a requirement of hydrothermal power plants. They do not facilitate the process of the production of energy at the plant itself. However, they can be hugely beneficial for a couple of reasons: 1) to stabilize the grid by provide auxiliary services (think peak usage times when the plant may not be able to keep up) and 2) to provide power to the grid in the event of an outage, plant repair downtime, or other emergency. Thanks for asking us and much love!

  • @JAE10107
    @JAE10107 Рік тому +3

    i really enjoy the industry system in cs2 so this build is appreciated 🏭, also i wonder if it would be a good idea to add some type of employee housing/low rent appartments on top of the hill near the cut & fill road by the rail yard for employees of the rail company in the story of jamila & james and the rail co.

  • @aliz4467
    @aliz4467 Рік тому +1

    I really want to say thank you for using what appears to be genuine artwork made by an artist for these character avatars. It means a lot to artists as a community, to be utilized for our hard work.

    • @CityPlannerPlays
      @CityPlannerPlays  Рік тому +1

      Happy to do so and the artist is a fan on the channel and does great work! Lots more characters coming soon, too!

  • @memyselfishness
    @memyselfishness Рік тому +4

    Something you can do to fix the weird shadows with cut and fill is turning off "terrain casts shadows." I generally think it looks better off anyway.

  • @floralfjords
    @floralfjords 8 місяців тому

    I love the music that plays when you stop the voiceover briefly while you mess around with something. It fits so well

  • @ZGPAK
    @ZGPAK Рік тому +11

    i think paradox should add a seed system where we can use seed to generate map

    • @christater5540
      @christater5540 Рік тому +5

      I would just prefer they add a map editor. Given the... virility of the C:S modding community, you'll get a thousand custom maps almost immediately on a system that will also support modding. Whereas a semi-random generation system requires an entire, new game system to be built from the ground up when there's already a *lot* of work to be done

  • @mpcamposz
    @mpcamposz Рік тому +1

    Loved the new "letting perfect be the enemy of good" soundtrack lol

  • @cod-the-creator
    @cod-the-creator Рік тому +5

    It's been bothering me a TON how small the industrial assets are. Even in my small town I've been looking around and there's no industry sitting on a measly acre.

  • @davidh8271
    @davidh8271 Рік тому +2

    The Wii Store music for "CPP loses his mind" is always fun.

  • @ciscozulfikar110
    @ciscozulfikar110 Рік тому +4

    Again, I really like how you do the City Tour now. Much improvement. Something on my mind tho, is it intentional to have that many trees between the industrial buildings? It seems a lot, cause when it fully grows, the vibes might changed to feeling a bit too foresty/bushy.

    • @CityPlannerPlays
      @CityPlannerPlays  Рік тому +5

      Ngl, during the tour I had the same feeling myself - particularly the flowers. We'll call a bit of a mulligan and thin it out a bit.

    • @jpob5
      @jpob5 Рік тому +1

      Agreed. My experiences of industry areas is actually a lack thereof trees. Although that could be something that new planners are addressing these days.

    • @Potateos
      @Potateos Рік тому

      @@jpob5 Fron what industrial places I see a drastic difference between old factories and new ones
      Old factories (anywhere from 30-60 yrs old) it’s often a concrete jungle, with smoke and badly paved roads
      But more recent factories, typically found in middle of nowhere by a highway, often don’t have the mass pollutions and are surrounded by trees and stuff

  • @shaneintheuk2026
    @shaneintheuk2026 Рік тому +2

    I’m still building my first ever CS2 city and it’s a bit haphazard but I’m trying to make it feel like lots of small hamlets that have merged into a town. Watching your videos is both inspiring and educational. Thanks for adding to my enjoyment of the game.

  • @jef_3006
    @jef_3006 Рік тому +6

    The geothermal plant would seem to be the biggest and most unique feature of this industrial district, so maybe a name based on that would be appropriate? "Artificial Springs" is the best I've come up with.

  • @bushmastergrows4900
    @bushmastergrows4900 Рік тому +1

    Love your videos. As a Land Surveyor, I've always loved these types of games. Watching your videos has tought me the mechanics of the game very well. Thank you!

  • @zitback
    @zitback Рік тому +3

    What about Signature Buildings? They are Big Sized Industrial Buldings. Would be nice to see them.😊

  • @IONATVS
    @IONATVS Рік тому +1

    How about “Magnolia Depot” or “Clearwater Junction” for the industrial district? You could say it was old Clearwater Southern railway property (remember that during westward expansion, railroad companies were given HUGE amounts of free land just for building railroads through an area) which once housed a small regional maintenance depot and classification yard before those facilities got centralized and moved elsewhere. Then Clearwater Southern would have a bunch of land near, but not in, Bend, Superior with no real uses for it, and would be happy to have other industrial users take it off their hands for a nice payday and a request to leave the reminder that it once was rail property in the name of the district.

  • @MonkeyBurrito
    @MonkeyBurrito Рік тому +4

    I think the district should be called Diamond Valley. It was just the first name that jumped to my mind haha

  • @pamelawild4390
    @pamelawild4390 Рік тому +1

    I love all of your series!! My favorite is Nicolet Bay and I really like how you started each episode with "The Plan" and showed on the map what you were going to do.

  • @elainal6847
    @elainal6847 6 місяців тому

    The story intros are so wholesome. Love the fact you are using this strategy to build buy in to the development of the story. Yay Engagement

  • @Daijaga
    @Daijaga Рік тому

    Its so fun playing in Magnolia county along side you, the different choice we make and contrast in our communities and their stories! Love this!

  • @tomkeks502
    @tomkeks502 Рік тому +1

    I really like the map you created. I took your videos as an inspiration, downloaded the map, and started a new game on it. The amout of natural ressources is just amazing!

  • @isaiahdemyan9441
    @isaiahdemyan9441 Рік тому +1

    Is it just me, or is it disappointing when you see the video is less than an hour lol
    I do really appreciate every bit of content you put out tho, keep it up!!

  • @Buych778
    @Buych778 Рік тому

    Been building on the map and just so happened to put the geothermal plant in the same area, along with a lot of my city services! I love the map, it gives so much terrain to shape the city naturally around!

  • @mydrmezan
    @mydrmezan Рік тому

    This is the only CS series that have a real world application and benefits and I have learned so many things regarding town planning, energy distribution etc. the comments on geothermal energy battery is really interesting

  • @krizak0077
    @krizak0077 Рік тому +1

    Suggestion for the district name: Hot Spring Valley. The district sits on a geothermal node which is often linked with hotsprings on witch the power plants are build, hence the name, Hot Spring Valley. Love your videos, keep up the good work.

  • @phobos9672
    @phobos9672 6 місяців тому

    I have just discovered CPP and I think he immediately leapt to the top of my list of favourite city youtubers. Your vision and editing are absolutely amazing. Cant get enough!

  • @timweihrauch4381
    @timweihrauch4381 Рік тому +2

    Someone needs to tell James that rain is better than unending forest fires 😂

  • @fishbobification
    @fishbobification Рік тому +2

    Love the series man, just one point and not sure if it’s different in the US but I work for the railway in the UK and we wouldn’t typically build a rail depot onto an existing line in the way you have, we’d have it ‘branching off’ because otherwise trains have to slow down as they come through and it’s ultimately dangerous for the workers there and just makes things quite inefficient as you’re having to stop work to wait for trains to pass through etc.

  • @FluffyWolf2
    @FluffyWolf2 Рік тому +1

    @57thorns mentioned flower and @Jacob562622 mentioned copper so taking their ideas district based off a Dahlia such as “Ferncliff Copper” - Great series! Found you through Nicolet Bay which reinvigorated my love for city building games!

  • @yes-hm4gk
    @yes-hm4gk Рік тому +1

    I think you should base magnolia county off the region around the city of Ontonagon, they even recently approved a copper mine there, and it's inbetween duluth and the region based on nicolet bay, on lake Superior.

  • @HandleTaken77777
    @HandleTaken77777 Рік тому

    These videos are great. They actually led to me playing the game and enjoying it. There is so much more to it than I was considering and I love this series.

  • @seankrake4776
    @seankrake4776 Рік тому +2

    I’ve always felt cs industrial buildings are way too small. I work at a data center, and while it is a massive building on a site that could accommodate two more buildings and water retention ponds, it is tiny compared to most mega data centers. Hoping a lot of larger assets will show up. I have also seen a common setup is that an industrial area will crop up next to a large road, and a large block with small roads forms the structure for sites to plop in fences between them, with trees for privacy, and multiple inlets.

  • @MieGamingMain
    @MieGamingMain Рік тому +2

    "children of the corn vibes" was brutal

  • @thorn0581
    @thorn0581 Рік тому

    I had recently drove through Proctor MN on the way to visit the oldest at UMD and was almost giddy seeing both the old brick roundhouse in Proctor and CN's new modern roundhouse and yard. Then just following the line as it moved towards the ore docks in Duluth. I really recommend looking at the Google earth and maps views of the area for ideas.

  • @joe6516
    @joe6516 Рік тому +1

    Your building is so clean and organized i love it. I think a top secret military/government facility somewhere in the mountains possibly with a train line going to it would be so cool to see!

  • @thatonechristianchic8275
    @thatonechristianchic8275 Рік тому +1

    James and Jamila are such a cute couple. It's gonna take a lot to turn James around but Jamila's can do attitude will help win him over. I love that you craft a story that interconnects all of your cities. It's like the City Planner Multiverse

  • @Forcefed777
    @Forcefed777 Рік тому +1

    I was excited for Thanksgiving weekend to have 4 days off work because I purchased Cities Skylines 2 and started my first city more to get a feel of everything.
    Always enjoyed watching your videos since playing the first Cities Skylines. Thanks for all the inspiration , I'm a specialist with infrastructure rehab in real life for municipal utilities.

  • @techguy5487
    @techguy5487 Рік тому

    That was a lot of going out of your way to make an industrial park. Hope to see some QoL improvements as the game develops / DLC / etc.
    Great content! Always appreciate you going the extra mile.

  • @cale-808
    @cale-808 Рік тому +1

    13:26 For the train station; I think I saw a tip that you have to make a route each way. Almost like finishing the loop on a bus route.

  • @mahh6009
    @mahh6009 Рік тому +1

    here you go phil, for your engagement. 🏭

  • @ryanjosephhaywood96
    @ryanjosephhaywood96 Рік тому

    As a truck driver and being from northcenral Pennsylvania I can also say at grade crossing ins are common in the rural areas of the US and we have a at grade crossing on a part of road that was once us-15 before they built a bypass last year but many state highways have at grade crossings in pa no bridges

  • @Dreadika97
    @Dreadika97 7 місяців тому

    I love the way you give your game play a story. it's really engaging

  • @disastrophi
    @disastrophi Рік тому

    I really do love that landscaping is free and there’s no limit. 💯 don’t want to go back. But the gauge was nice for playing the make sure you’re not spending or exporting too much earth

  • @dudeshift0
    @dudeshift0 Рік тому +1

    ❤🚂 and 🛤️ project builds!

  • @craigbrewer433
    @craigbrewer433 Рік тому

    I recognize the 4 lane, at grade rail crossing. We have one close to home. Darlington Pennsylvania, on highway 51. The line was used for rail connecion from one line to another, now it dead ends in Darlington and is used for loading and storing cars with gasline pipes.

  • @MrDrFirestorm
    @MrDrFirestorm Рік тому +1

    As a traffic/transportation engineer in the US. I recommend adding turn lanes (mainly left turns) for any roads intersecting your highway. It's a major safety concern having vehicles (especially heavy vehicles) slowing to turn or waiting to turn with high-speed traffic following up from behind.

  • @mateuszkunda9400
    @mateuszkunda9400 Рік тому

    I love how structured, planned and thought-through your videos are! It sets you apart from other creators! It's not only great and pleasant to watch, it's also realistic and interesting!
    Btw I love the new "Phil-gets-crazy" song! 😅😅

  • @akrobby5806
    @akrobby5806 Рік тому +2

    What a fun video. Excellent editing and building and I learned some stuff as well. Very cool.

  • @AD-uw6bd
    @AD-uw6bd Рік тому

    I always love your Outros. You're such a gentleman. Thank you for the excellent content.

  • @lewismcdermott3024
    @lewismcdermott3024 Рік тому

    I falt-out CACKLED when you tried to fix the tunnel and it broke itself again - thanks for another fantastic video!

  • @marcuscreel3300
    @marcuscreel3300 Рік тому

    The music of you fumbling with the roads is what makes my day. lol