After some deliberation in the comments we have collectively come to the conclusion that based on the concentration rules here, “Some spells and other effects require Concentration to remain active, as specified in their descriptions. If the effect’s creator loses Concentration, the effect ends” Polymorph does remove the hit points after losing concentration.(thank god, that’d be so broken and weird) BUT The Armor Of Agathys/Polymorph combo still works fine, it’s just risky. If you lose concentration, you lose the Polymorph and the AoA damage. So maybe get con save proficiency earlier!
@@comradewarners That seems correct to me as well. Still a fun synergy. And like a ton of DnD builds… this one is better with friends. Let the wizard or sorcerer cast polymorphic on ya!
Love the lock and druid combo. Especially with them short rest slots. Since a druid can recover 1 beast shape on a short rest... adding the short rest lock slots... you technically recover 3 charges if you save them to use with wild resurgence!
In the rules glossary it does specify. "Some spells and other effects require Concentration to remain active, as specified in their descriptions. If the effect’s creator loses Concentration, the effect ends." so I do not think the temporary hp from Polymorph continues once you lose concentration as they are an effect granted by the spell.
That is really great to hear! I honestly didn’t like that interaction and that’s why I don’t really build around that specific part. Polymorph is already so powerful without that interaction.
@@comradewarners Exactly. Still a fun little build but if you lose concentration on polymorph, those temp HP go bye bye. And because temp hp doesn’t stack, armor of Agathys disappears as well. It’s still a powerful interaction, and boosting concentration as much as possible is probably a priority. It’s hard to say, but the interaction exploited by this is probably good once you get access to polymorph through a few levels. But with a 2 level dip that’s level 9… I wouldn’t imagine it last more than a few specific levels. That being said, there’s plenty of adventures that do something like 1-12 or 1-14… this build could be perfectly exploiting this interaction at the climax of an adventure which is pretty cool. Great first attempt at a build. I’m going to subscribe. And yes, do point buy because it’s easiest to adjust if someone goes by other rules.
Yeah! I honestly think too with the new change to have all non-origin feats give characters a +1 stat increase it might be the way to go for the 2024 rules.
Consider this as your prep round. Bonus action shape shift. Move if you want. Action prepare action, when anything else takes any action magic action: cast Armor og Agatha. Now you can walk into your next turn all turned up.
On DPR… proper DPR calculations take the average dice rolls, add the modifiers, but then multiply that number by chance to hit, usually 65%. Advantage increases this. But the published DPR on this build is overinflated. For example, in the 6-10 chapter where DPR is 73, it’s actually 50 assuming 65% chance to hit. With advantage it would be more. Still a really fun build! And that’s most important. But it also seems like it should be an amazing build that has a control spell out, can grapple, can dish out damage when hit, and has amazing utility out of combat.
Very true! In the disclaimer at the beginning, I mentioned that for the damage numbers wouldn’t do all the exact math, but for future videos, I will spend more time doing the exact math and figuring out the more accurate numbers. Thank you so much for sharing the equation with me! I’m also so glad you still like the build! 😃
@@comradewarners You could probably get away with a simple asterisk *depends on your chance to hit. Not everyone has to go full Treantmonk, though there’s plenty of nerds that will love you for that extra step. Love the video. Love the detail. Hope you feel encouraged to keep going for some builds! This was a very good first attempt. Maybe the best first attempt I’ve ever seen.
Hey man, this is the first video I've seen on your channel and I really enjoyed it! I like your creativity and that you show multiple fun options instead of just this one rota to follow every round. I'm looking forward to more 2024 5e builds. One thing I *think* you got wrong: I don't think you can use a claw attack as an unarmed strike. If you look at the Beasts stat blocks, “Bite” or “Claw” are specific actions that are not the regular “Attack Action”, so I don't think you can convert those to an unarmed strike. Same goes for “Multiattack”, it specifically says “Multiattack. The bear makes one Bite attack and one Claw attack.”, which refers to the specific actions in its statblock. But anyway, maybe I'm wrong and even if you can't, it won't change the damage that much. Keep up the great work! Cheers!
Thanks so much for the feedback and encouragement! I really do appreciate it! I think you’re right too btw! I could see a lot of DM’s being okay with it though 😁More videos are coming!
stealing this 🔥 might swap race to mark of warding to keep spell progression, but warlock dip is honestly hard to pass up with all the feats (and conc adv)
Druids and warlocks are my favorite classes to play. If there was a way to make a warlock but with access to druid spells, that would be my favorite! I used to do standard array and required it of my players that I DM, then I changed it to point buy to help people get the players better stats. I didn't like people rolling without me witnessing. "I got 3 18's!" Sure, you did, cheater! Now I use Discord and/or DDB for rolls. I get to see the proof now. Elemental Savant is really good if you're going elemental-damage themed.
@@oniminikui that would be so sick! The closest thing we have is archfey and they don’t even get Druid specific spells really. It would be cool if it was like a “Elder Tree” patron or something. Like the Treant god lol
When I DM games I ask the players to use a standard array because that helps me. It's easy to revise games to deal with any power level of a party, but when there is an unbalance between characters it can get really difficult to find the right challenge for the party.
Theme doesn't mean weak, I made another character for a player of mine for a solo 1 adventure where he kept swapping which char he was I made the char completely based on theme choices and it ended up being one of the most broken things at the table
Seems so funny! I just have a doubt: in the statblock (Brown bear, for example) the claw attack is defined "Melee weapon attack". Doesn't this mean that it's not an Unarmed strike? Edit. Oh... I just saw that in the 2024 rules they changed it with "melle attack roll". This is so interesting!
Where does the third origin feat come from, out of curiosity? There's one from the background and one from lessons of the first ones, so I'm not sure where the third comes from? Unless you go human or trade the eldritch mind invocation out for another lessons of the first one. Sorry, if I'm missing something.
So the new warlock gets a total of three invocations by level two, they get one invocation at level one and two invocations level two. And then lessons of the first ones is repeatable! 😃
Much appreciated. Great video. So with human, replacing the level 1 invocation, and 2 level 2 invocations, you could have 5 origin feats lol.@@comradewarners
So if we are going to use the part of the rule that says when using any part of the body is considered an unarmed strike then shouldn’t we be using the damage for an unarmed strike as stated in that same rule which is 1 plus strength modifier, or are we cherry picking rules?
@@Tommyd1013 Honestly this is one of those things that I feel like most DM’s would be fine with, but the longer I’ve had this video posted I realized that you’re correct. Rules as intended it would only count as an unarmed strike if you used the 1 plus strength mod. Luckily though, in most cases it’s still worth it to use it in that way in my opinion. This build is still really fun without taking advantage of unarmed strikes.
@@comradewarners I agree it does sound like a fun build just wanted clarification on the unarmed strike because I was thinking of a path of the beast barbarian build similar to this.
I want to make one thing sure, are not the bear claw and bite considered as Natural Weapon instead of unarmed fist? if this is the case, tavern brawler and grappler would not work... also it seems impossible to swap one of the multi attack into unarmed strike, if that works, at least we could use Tavern Brawler d4 instead of the regular attack, which means the strat can work, but doing less direct damage. if grapple and brawler does not work one the build, it is sadly a very boring CME build... unless you dip into monk and do bonus unarmed strike anyway ps. tho since they do not call beast attacks melee WEAPON attacks anymore, maybe that consideres claw as unarmed strike...
Sadly, in the new 2024 rules, racial features don't work in Wildshape, which ruins tons of creativity, such as your great find of adding cold damage to all attacks, which would have been just awesome both flavor-wise ánd damage-wise. I haven't seen this mentioned in any comparitive analysis table or video or anywhere else, but in the PHB it's not in the list of things you keep while in Wildshape anymore. So I'll take Dragonborn as planned after all for my icy Moon Druid, so at least at low levels I'll have a good close-range attack when not in Wildshape (the icy Breath Weapon). It would have been much more awesome to be an ice-spewing Cave Bear or Sable-Toothed Tiger, though. I really hope this was an unintentional nerf and they'll change it in errata, because WotC themselves didn't even mention this change in their video on the changes to Druids!
Also, again sadly, Beast attacks are (mostly melee) weapon attacks, not Unarmed Strikes (because then they would do less damage), because Beasts are 'armed' with their natural weapons, such as a spiky tail. It's confusing because for example Tabaxi (at least in the 2014 rules) use their claws for their unarmed attacks (making it 1d6 each I believe), so I asked my DM and he seems very sure about this.
Couldn’t you technically do this if you have a warlock just craft an enspelled item for you? Like you wouldn’t have to multi class now with new crafting rules. A spell slot item for level 1 spell only takes 10 days to make, 5 with help and only costs 200 gold. You could also get a paladin to make a divine favor spell scroll for you and then potion of growth with herb I mean things can get wild with new crafting rules and Druid
@@benruhl716 Can you upcast with the enspelled weapon? I think that’s the problem, and you also get other things from warlock. The 2 extra origin feats also do a lot for this build. Also for build videos I don’t talk about magic items even with the new rules because Bastions are still optional. (The new crafting rules actually aren’t that different, it’s the bastions that make things easier. This also was made before the DMG was fully out)
@@comradewarners so you can have them cast it also at later levels into the item at spell level 1-6 or whichever spell slot/rarity is available as long as they use the spell slot each day helping make and you have the required materials from the looks of it. From what people are interepting the spell level is the rarity so a first level spell cast at 4th level every x days would give you the up casted AoA! That’s what my table decided at least 😂. Crafting is so fun now! I do think divine favor for all classes is insane tho, it’s crazy powerful with dual wielders for just 200g and 10 days of work. But what you said makes sense, but I think if people are more aware of how easy crafting is now it would become more common and talked about, even though it is still SO new!
@@benruhl716 yeah, it also depends on how your table runs a campaign. For the campaign I play in, 10 days would take 6 months IRL most likely lol. We generally don’t have downtime very often, and if we do it’s just a couple of days.
Sorry temporary hit points don't stack. If you get new temp hit points from a new source you pick keep current or take the new. The new replaces the old so the armor of agathys so the spell ends.
This is based off the new rules, I explain how the wording of the spell is different now. I know that they do not stack they are replaced, but it still works for the duration. With the old wording of the spell it wouldn’t work, but it was specifically worded differently with the new 2024 rules!
me gusta lo de polimorfismo pero los rasgos de razas o species mejor dicho no los podras utilizar en wildshape por lo que goliat no es una buena idea deberias tomar humano para otra dotes mejor que goliat.
@@goatskull9702 I know that, it’s only 2 levels of warlock though so the CR’s I mentioned I’m pretty sure are correct. I went by Druid level when mentioning when you got access to certain wildshapes. You would end up getting 54 Temp HP at level 20 because 18x3 equals 54.
@comradewarners oh ok that's fine just wanted to point it out just in case. Love this build but I think the ruling where temp HP goes away with loss of concentration makes sense.
So I just made a pinned comment explaining it! We have decided that Polymorph doesn’t work that way(thank god lol) luckily though I didn’t really use it like that in this build. Just mentioned it.
While i appreciate what you built here, this is a pretty bad faith read of aoa lol. considering that they explicitly state temps dont stack, you have to choose, its pretty clear that they dont want you using it like this haha
I understand what you’re saying, I think one thing you misinterpreted though is stacking temps. In this build I don’t stack any temp HP because as you said it’s not allowed in the rules, instead I replace Temp HP with a different form of Temp HP. A level 10 moon Druid gets 30 Temp HP from wildshaping. Let’s say I cast AoA at 4th level and gain 20 temp HP BEFORE wildshaping. Once I wildshape I now have 30 Temp HP, but if I get hit the effects of AoA still apply but for the 20 damage I originally cast it at. If I was stacking it I would’ve said I get 50 Temp HP, but I never said anything like that.
After some deliberation in the comments we have collectively come to the conclusion that based on the concentration rules here,
“Some spells and other effects require Concentration to remain active, as specified in their descriptions. If the effect’s creator loses Concentration, the effect ends”
Polymorph does remove the hit points after losing concentration.(thank god, that’d be so broken and weird)
BUT
The Armor Of Agathys/Polymorph combo still works fine, it’s just risky. If you lose concentration, you lose the Polymorph and the AoA damage. So maybe get con save proficiency earlier!
@@comradewarners That seems correct to me as well. Still a fun synergy. And like a ton of DnD builds… this one is better with friends. Let the wizard or sorcerer cast polymorphic on ya!
Love the lock and druid combo. Especially with them short rest slots.
Since a druid can recover 1 beast shape on a short rest... adding the short rest lock slots... you technically recover 3 charges if you save them to use with wild resurgence!
I had this exact same idea 2 weeks ago after reading how Armor of Agathys works now! Fun to see I wasn't the only one to see this synergy!
Yeah! It’s really cool honestly, and I feel like it’s not broken at all when used with wildshape. Polymorph… it gets kinda crazy 😂
In the rules glossary it does specify. "Some spells and other effects require Concentration to remain active, as specified in their descriptions. If the effect’s creator loses Concentration, the effect ends." so I do not think the temporary hp from Polymorph continues once you lose concentration as they are an effect granted by the spell.
That is really great to hear! I honestly didn’t like that interaction and that’s why I don’t really build around that specific part. Polymorph is already so powerful without that interaction.
@@comradewarners Exactly. Still a fun little build but if you lose concentration on polymorph, those temp HP go bye bye. And because temp hp doesn’t stack, armor of Agathys disappears as well.
It’s still a powerful interaction, and boosting concentration as much as possible is probably a priority.
It’s hard to say, but the interaction exploited by this is probably good once you get access to polymorph through a few levels. But with a 2 level dip that’s level 9… I wouldn’t imagine it last more than a few specific levels.
That being said, there’s plenty of adventures that do something like 1-12 or 1-14… this build could be perfectly exploiting this interaction at the climax of an adventure which is pretty cool.
Great first attempt at a build. I’m going to subscribe. And yes, do point buy because it’s easiest to adjust if someone goes by other rules.
@@adamguy1984 thanks so much! Glad to have you on! 😄
We used to roll for stats but a couple years ago we went to point buy because we all had stats above normal.
Yeah! I honestly think too with the new change to have all non-origin feats give characters a +1 stat increase it might be the way to go for the 2024 rules.
I don't know about that, I rolled for a one shot last week and had one 7 and two 8s.
@@ecgreydamn! Lol that’s a commoner, no longer an adventurer 😂
@@ecgrey I allowed my friend to roll again ... her best roll was an 11 her worst a 5 ... she rolled eight times
Consider this as your prep round. Bonus action shape shift. Move if you want. Action prepare action, when anything else takes any action magic action: cast Armor og Agatha. Now you can walk into your next turn all turned up.
Gotta cast armor first. Then transform.
On DPR… proper DPR calculations take the average dice rolls, add the modifiers, but then multiply that number by chance to hit, usually 65%. Advantage increases this. But the published DPR on this build is overinflated.
For example, in the 6-10 chapter where DPR is 73, it’s actually 50 assuming 65% chance to hit. With advantage it would be more.
Still a really fun build! And that’s most important. But it also seems like it should be an amazing build that has a control spell out, can grapple, can dish out damage when hit, and has amazing utility out of combat.
Very true! In the disclaimer at the beginning, I mentioned that for the damage numbers wouldn’t do all the exact math, but for future videos, I will spend more time doing the exact math and figuring out the more accurate numbers. Thank you so much for sharing the equation with me! I’m also so glad you still like the build! 😃
@@comradewarners You could probably get away with a simple asterisk *depends on your chance to hit. Not everyone has to go full Treantmonk, though there’s plenty of nerds that will love you for that extra step.
Love the video. Love the detail. Hope you feel encouraged to keep going for some builds! This was a very good first attempt. Maybe the best first attempt I’ve ever seen.
Hey man, this is the first video I've seen on your channel and I really enjoyed it! I like your creativity and that you show multiple fun options instead of just this one rota to follow every round. I'm looking forward to more 2024 5e builds. One thing I *think* you got wrong: I don't think you can use a claw attack as an unarmed strike. If you look at the Beasts stat blocks, “Bite” or “Claw” are specific actions that are not the regular “Attack Action”, so I don't think you can convert those to an unarmed strike. Same goes for “Multiattack”, it specifically says “Multiattack. The bear makes one Bite attack and one Claw attack.”, which refers to the specific actions in its statblock. But anyway, maybe I'm wrong and even if you can't, it won't change the damage that much. Keep up the great work! Cheers!
Thanks so much for the feedback and encouragement! I really do appreciate it! I think you’re right too btw! I could see a lot of DM’s being okay with it though 😁More videos are coming!
damn, beside the weird action eco change, it sounds pretty good
stealing this 🔥
might swap race to mark of warding to keep spell progression, but warlock dip is honestly hard to pass up with all the feats (and conc adv)
@@deadku6150 so true! Especially with moon Druid. Not all classes really benefit much from origin feats as well as this one does!
Druids and warlocks are my favorite classes to play. If there was a way to make a warlock but with access to druid spells, that would be my favorite!
I used to do standard array and required it of my players that I DM, then I changed it to point buy to help people get the players better stats. I didn't like people rolling without me witnessing. "I got 3 18's!" Sure, you did, cheater! Now I use Discord and/or DDB for rolls. I get to see the proof now.
Elemental Savant is really good if you're going elemental-damage themed.
@@oniminikui that would be so sick! The closest thing we have is archfey and they don’t even get Druid specific spells really. It would be cool if it was like a “Elder Tree” patron or something. Like the Treant god lol
great build. I was looking for something like this
@@jspsj0 I’m glad you liked it! Thanks so much for watching! :D
When I DM games I ask the players to use a standard array because that helps me. It's easy to revise games to deal with any power level of a party, but when there is an unbalance between characters it can get really difficult to find the right challenge for the party.
That’s a good way to do it!
I also allow point buy but that's the only two methods and for the same reasons as you Carson.
Theme doesn't mean weak, I made another character for a player of mine for a solo 1 adventure where he kept swapping which char he was I made the char completely based on theme choices and it ended up being one of the most broken things at the table
Yes! I agree! I love doing this myself! It’s also fun to see what can be done with things in the game that are often overlooked. 😁
Seems so funny! I just have a doubt: in the statblock (Brown bear, for example) the claw attack is defined "Melee weapon attack". Doesn't this mean that it's not an Unarmed strike?
Edit.
Oh... I just saw that in the 2024 rules they changed it with "melle attack roll". This is so interesting!
Love this build
Thanks so much! I’m glad you loved it! 😁
Where does the third origin feat come from, out of curiosity? There's one from the background and one from lessons of the first ones, so I'm not sure where the third comes from? Unless you go human or trade the eldritch mind invocation out for another lessons of the first one. Sorry, if I'm missing something.
So the new warlock gets a total of three invocations by level two, they get one invocation at level one and two invocations level two. And then lessons of the first ones is repeatable! 😃
Much appreciated. Great video. So with human, replacing the level 1 invocation, and 2 level 2 invocations, you could have 5 origin feats lol.@@comradewarners
@@BlaykeStevens thanks so much and indeed! With just 2 levels of warlock! Lol
So if we are going to use the part of the rule that says when using any part of the body is considered an unarmed strike then shouldn’t we be using the damage for an unarmed strike as stated in that same rule which is 1 plus strength modifier, or are we cherry picking rules?
@@Tommyd1013 Honestly this is one of those things that I feel like most DM’s would be fine with, but the longer I’ve had this video posted I realized that you’re correct. Rules as intended it would only count as an unarmed strike if you used the 1 plus strength mod. Luckily though, in most cases it’s still worth it to use it in that way in my opinion. This build is still really fun without taking advantage of unarmed strikes.
@@comradewarners I agree it does sound like a fun build just wanted clarification on the unarmed strike because I was thinking of a path of the beast barbarian build similar to this.
I want to make one thing sure, are not the bear claw and bite considered as Natural Weapon instead of unarmed fist? if this is the case, tavern brawler and grappler would not work...
also it seems impossible to swap one of the multi attack into unarmed strike, if that works, at least we could use Tavern Brawler d4 instead of the regular attack, which means the strat can work, but doing less direct damage.
if grapple and brawler does not work one the build, it is sadly a very boring CME build... unless you dip into monk and do bonus unarmed strike anyway
ps. tho since they do not call beast attacks melee WEAPON attacks anymore, maybe that consideres claw as unarmed strike...
Fun build, nice work. I am just not a fan of builds that rely on an enemy hitting you.
Totally understandable! I’ll have much more different builds in the future! 😄
Sadly, in the new 2024 rules, racial features don't work in Wildshape, which ruins tons of creativity, such as your great find of adding cold damage to all attacks, which would have been just awesome both flavor-wise ánd damage-wise. I haven't seen this mentioned in any comparitive analysis table or video or anywhere else, but in the PHB it's not in the list of things you keep while in Wildshape anymore. So I'll take Dragonborn as planned after all for my icy Moon Druid, so at least at low levels I'll have a good close-range attack when not in Wildshape (the icy Breath Weapon). It would have been much more awesome to be an ice-spewing Cave Bear or Sable-Toothed Tiger, though. I really hope this was an unintentional nerf and they'll change it in errata, because WotC themselves didn't even mention this change in their video on the changes to Druids!
Also, again sadly, Beast attacks are (mostly melee) weapon attacks, not Unarmed Strikes (because then they would do less damage), because Beasts are 'armed' with their natural weapons, such as a spiky tail. It's confusing because for example Tabaxi (at least in the 2014 rules) use their claws for their unarmed attacks (making it 1d6 each I believe), so I asked my DM and he seems very sure about this.
Couldn’t you technically do this if you have a warlock just craft an enspelled item for you? Like you wouldn’t have to multi class now with new crafting rules. A spell slot item for level 1 spell only takes 10 days to make, 5 with help and only costs 200 gold. You could also get a paladin to make a divine favor spell scroll for you and then potion of growth with herb I mean things can get wild with new crafting rules and Druid
@@benruhl716 Can you upcast with the enspelled weapon?
I think that’s the problem, and you also get other things from warlock. The 2 extra origin feats also do a lot for this build. Also for build videos I don’t talk about magic items even with the new rules because Bastions are still optional. (The new crafting rules actually aren’t that different, it’s the bastions that make things easier. This also was made before the DMG was fully out)
@@comradewarners so you can have them cast it also at later levels into the item at spell level 1-6 or whichever spell slot/rarity is available as long as they use the spell slot each day helping make and you have the required materials from the looks of it. From what people are interepting the spell level is the rarity so a first level spell cast at 4th level every x days would give you the up casted AoA! That’s what my table decided at least 😂. Crafting is so fun now! I do think divine favor for all classes is insane tho, it’s crazy powerful with dual wielders for just 200g and 10 days of work. But what you said makes sense, but I think if people are more aware of how easy crafting is now it would become more common and talked about, even though it is still SO new!
@@benruhl716 yeah, it also depends on how your table runs a campaign. For the campaign I play in, 10 days would take 6 months IRL most likely lol. We generally don’t have downtime very often, and if we do it’s just a couple of days.
Sorry temporary hit points don't stack. If you get new temp hit points from a new source you pick keep current or take the new. The new replaces the old so the armor of agathys so the spell ends.
This is based off the new rules, I explain how the wording of the spell is different now. I know that they do not stack they are replaced, but it still works for the duration. With the old wording of the spell it wouldn’t work, but it was specifically worded differently with the new 2024 rules!
me gusta lo de polimorfismo pero los rasgos de razas o species mejor dicho no los podras utilizar en wildshape por lo que goliat no es una buena idea deberias tomar humano para otra dotes mejor que goliat.
Oh, wow!! I didn’t catch this rule change! In 2014 you were able to, so that’s crazy they changed that. So sad! 🥲
You did make some mistakes. Wild shape CR and HP are based on Druid level NOT over all level
@@goatskull9702 I know that, it’s only 2 levels of warlock though so the CR’s I mentioned I’m pretty sure are correct. I went by Druid level when mentioning when you got access to certain wildshapes. You would end up getting 54 Temp HP at level 20 because 18x3 equals 54.
@comradewarners oh ok that's fine just wanted to point it out just in case. Love this build but I think the ruling where temp HP goes away with loss of concentration makes sense.
Does it just make the spell False Life useless then? why cast a lvl 4 false life for 25hp when you can cast polymorph and drop it for 150hp :p
So I just made a pinned comment explaining it! We have decided that Polymorph doesn’t work that way(thank god lol) luckily though I didn’t really use it like that in this build. Just mentioned it.
I polymorph is bs😅
RACIAL features DO NOT apply while wild shape...
@@EktorStave Yeah, which sucks. They did in the 2014 rules I’m pretty sure.
While i appreciate what you built here, this is a pretty bad faith read of aoa lol. considering that they explicitly state temps dont stack, you have to choose, its pretty clear that they dont want you using it like this haha
I understand what you’re saying, I think one thing you misinterpreted though is stacking temps. In this build I don’t stack any temp HP because as you said it’s not allowed in the rules, instead I replace Temp HP with a different form of Temp HP. A level 10 moon Druid gets 30 Temp HP from wildshaping. Let’s say I cast AoA at 4th level and gain 20 temp HP BEFORE wildshaping. Once I wildshape I now have 30 Temp HP, but if I get hit the effects of AoA still apply but for the 20 damage I originally cast it at. If I was stacking it I would’ve said I get 50 Temp HP, but I never said anything like that.