Anji 5H and 2H Combos GG Strive Season 2

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  • Опубліковано 11 жов 2024
  • Anji isn't dead yet
    Spin through the nerfs

КОМЕНТАРІ • 2

  • @ZergiTheIdiot
    @ZergiTheIdiot 2 роки тому +1

    Can you do a small guide to understand things like 236H, i am new to fighting games and i would apreciate some tutorials like those

    • @kungusrungus2133
      @kungusrungus2133  2 роки тому +1

      I’ll be away from my computer for a while but here’s some tips I can give about it:
      236H, AKA Fuujin, and its follow-ups are the core of Anji’s gameplan, especially after the Season 2 patch.
      Fuujin has 4 follow-ups: Punch (Shin), Slash (Nagiha), Heavy Slash (Rin), and Kick (Issokutobi/Hop) that can be used to play Rock-Paper-Scissors with the opponent.
      Anji can pressure the opponent by:
      -doing normals into nothing to reset, or doing normals into Fuujin
      -doing Fuujin into nothing to reset (viable as of Season 2), or doing a Fuujin follow-up to keep it true/frametrap, mix up the opponent/reset
      With the changes to Rin, Anji can threaten some nasty damage off of a fairly unreactable (but not un-fuzzyable, meaning they can start blocking allow and switch to high with a specific timing to cover the frame difference between Nagiha and Rin without having to react) high/low mixup between Rin and Nagiha if he has 50 meter to Roman Cancel it. Now the opponent needs to be thinking about trying to time switching from low to high to try to block both Nagiha and Rin, assuming Anji does them as fast as possible, which means Anji can start delaying Nagiha, doing Shin to reset pressure (don’t overuse as the opponent can punish if they jump before Shin hits), do Hop and grab for a hard knockdown into butterfly oki (also don’t overuse as it’s semi-reactable), or just not do a Fuujin follow-up and reset pressure. The scary thing about Anji with 50 meter in Season 2 is that Fuujin forces the opponent into an RPS situation where they could lose a lot of health every time they block it, and I’d encourage playing around with timing and what you do after they block it to keep them guessing.