Lmao yeah. Doing alot of dmg but not having any kd/a means you're just hitting people without actually achieving anything. All he'd have to show is turret dmg or gold difference to explain his playstyle . (Edit) And to clear up any confusion, noone said Baus is not a good player, or that he's not joking. Cope said jokingly is still cope, that's the whole punchline.
@@sp00kimcskel48high kill can either means youre the MVP or you last hit/kill steal a lot. While this the first match wasn't the best, baus do always carried his own weight, sometimes even carried the game even while low kda. Edit: nvm, it was irelia AP, hes trolling and you guys fall the bait harder than a coke addict.
@@AshpkfmdmdmdmdThen just compare damage? Having more damage per kill just means you're not killing enough people with the damage you do. If you perma fight you're always gonna have mid-high damage anyway. Damage per kill is literally just copium for people who perma fight (high damage) and lose (low kills).
The new editing for the outro is genius, putting the damage charts (which ofc everyone wants to see) during the outro roll has to massively improve his watch time %, massive brain play from The Messi of LoL
@@bumpahhi if you have a limited mind and just play game by game you are right. If you care about improving and try to get a higher rank in the long run checking if you take too many/too little ressources is something you can do. And a great performance indicator for how well you use the rss you are given is a comparison for damage/gold between you and your teammates.
its hiliarious how often baus gets out of 1v4 situation, then sees a minion wave and goes 🤑🤑🤑🤑🤑 and greed into death. i swear atleast twice a video he does it
watching stream live is painful cuz of that, ive seen some stinker games where it all goes downhill from that first or second greedy proxy death. usually on gragas i see those really bad proxy fuck ups.
in statistics and model validation we do use metrics that depend on distance, and sometimes distance tends to 0. Damage per kill = dmg / (kill + eps) where eps can be a small number or simply 1. What I'm trying to say is that just because it goes to infinity it doesn't mean it's unusable
@@cagregekeles9997 lim 1/x when x -> 0 while being positive is +∞, and since kills can't be at a negative amount we can assume that damage / kills diverges to +∞ when kills goes to 0
Damage per kill is an interesting statistic, but I think damage per gold income is even more meaningful. Of course, being the GOAT that he is, Baus still tops those numbers
@@noyou174 the whole idea is stupid anyway I was just pointing out the fact that if you absolutely want to die on the hill of "dmg per kill" at least take into account assists. This metric is pointless to begin with
You should do damage per kill participation (kills + assist). I think that would be more accurate since most dps characters cant hit the last shot but still do the most damage which skyrockets their dmg per kill. For example, think of an adc with 70k dmg and 14 kills. Thats 5k dmg per kill (by your logic) and then think of his support with idk 30 assist and 1 kill which dealt only 13k dmg. (Numbers are random.) That makes the support deal 13k dmg per kill which indicates support has more dps than the adc. For another example think of anyone with 0 kills and idk 59 deaths (baus likely). How much damage per kill does it make ?
Also, wouldn't this stat just point out how hard it was for someone to get a kill? For example if you are constantly one shooting enemies, the damage per kill will be lower than a player that deals damage overtime and allows the enemy time to regen. Am I using bad logic here? But I think a more efficient damage per kill ratio is better right?
Damage per death is more relevant, because it’s a function of how much you contributed to your team over how much you contributed to the other team. Really you’d need to have some stat that’s a weighted function of damage to enemies, damage to towers, KP, and gold to accurately represent overall contribution to your team
Baus is so funny lol, on the one hand he'll make the greatest macro play leading to the enemy base gradually getting torn down from all sides, and on the other hand (13:05) he'll go to farm a cannon wave while at 1 hp ultimately leading to his own death... even though his team was right down mid lane and would've collected it anyway
once you play into something a thousand times (usually meta champs) you understand how you win and lose lane lol, muscle memory I guess, but also because he's good :D
The actual stat that would matter would be damage per gold. That actually means something. How much of the resources you get you are effectively using. But you could factor in structure damage as well, maybe.
Sion Is literally the easiest lane in the game for aatrox, doesn't matter if he is tank or ad but late game aatrox doesn't have the damage to kill tank Sion in a reasonable time
When you divide the total damage dealt by the number of kills, you get damage dealt per kill. This metric shows how much damage a player typically needs to deal to secure a kill. A lower damage per kill suggests the player is efficiently securing kills with less damage, which could indicate strong burst damage, good target selection, or finishing off low-health enemies. A higher number might mean the player is contributing a lot of damage but isn't always the one securing the kills, or they are dealing with tougher or tankier enemies who take more damage to bring down. chat gpt kinda roasted you
Bro really out here inventing "Damage per kill" to cope with his death amount, just deal 10 damage with 0 kills and you'll have infinite damage per kill
Baus special challenge try my Ziggs top with grasp and hullbreaker for push turrets so fast he is also so good on support but without hullbreaker just go full hp items
I think Damage per Kill is a little bit dishonest as a statistic. It’s inflated by failed attempts to kill, which can happen extremely often. It’s also always going to be higher as a top laner due to the longer, more extended trades and more sustain-focused kits seen in the lane.
Is damage per kill Baus's new coping mechanism? 😂
Lmao yeah. Doing alot of dmg but not having any kd/a means you're just hitting people without actually achieving anything. All he'd have to show is turret dmg or gold difference to explain his playstyle .
(Edit) And to clear up any confusion, noone said Baus is not a good player, or that he's not joking. Cope said jokingly is still cope, that's the whole punchline.
yes and he loses in that metric to every support in the game lol
@@sp00kimcskel48high kill can either means youre the MVP or you last hit/kill steal a lot.
While this the first match wasn't the best, baus do always carried his own weight, sometimes even carried the game even while low kda.
Edit: nvm, it was irelia AP, hes trolling and you guys fall the bait harder than a coke addict.
@@AshpkfmdmdmdmdThen just compare damage? Having more damage per kill just means you're not killing enough people with the damage you do. If you perma fight you're always gonna have mid-high damage anyway. Damage per kill is literally just copium for people who perma fight (high damage) and lose (low kills).
@@Ashpkfmdmdmdmd lmao so he's either pulling his own weight or trolling, he just cant do no wrong
6:55 even Sion is tired of Baus inting
LOl
LMAO 🤣👌 🤣👌 🤣👌 🤣👌 🤣👌 🤣👌
loooll he say you
LOL
Youu areee
The new editing for the outro is genius, putting the damage charts (which ofc everyone wants to see) during the outro roll has to massively improve his watch time %, massive brain play from The Messi of LoL
damage per kill = fake
damage per kill + assist = REAL
Damage/gold = actually relevant statistic
@@charon3444 I can tell you the truth, what matters is whether screen becomes blue or red at the end of the game. That's all there is to it.
Was about to comment this as well. Lol uses K/D/A and not just K/D would be the same for this then.
@@bumpahhiSupport players
@@bumpahhi if you have a limited mind and just play game by game you are right.
If you care about improving and try to get a higher rank in the long run checking if you take too many/too little ressources is something you can do. And a great performance indicator for how well you use the rss you are given is a comparison for damage/gold between you and your teammates.
its hiliarious how often baus gets out of 1v4 situation, then sees a minion wave and goes 🤑🤑🤑🤑🤑 and greed into death. i swear atleast twice a video he does it
Indeed
watching stream live is painful cuz of that, ive seen some stinker games where it all goes downhill from that first or second greedy proxy death. usually on gragas i see those really bad proxy fuck ups.
wards per hp regen is the real stat here
I lost my shit
> I gotta do something for my team
> proceeds to clear krugs
Tank Sion sucks > Maybe it's not so bad > Tank Sion is ass > Maybe I was harsh on it > AD Sion kills there > ad infinitum
How to carry a game:
1. Do 0 kill
2. Do 1 damage
3. Afk
4. Damage per kill : 1/0 = ∞ hard carry
*erm actually
1/0 is not infinite,it's unkown
in statistics and model validation we do use metrics that depend on distance, and sometimes distance tends to 0. Damage per kill = dmg / (kill + eps) where eps can be a small number or simply 1. What I'm trying to say is that just because it goes to infinity it doesn't mean it's unusable
@@cagregekeles9997 lim 1/x when x -> 0 while being positive is +∞, and since kills can't be at a negative amount we can assume that damage / kills diverges to +∞ when kills goes to 0
@@rafaelshirikyan4197 the problem is that kills have to be natural numbers, which makes the usage of lim not possible
He didn't even get unending despair, clickbait thumbnail
more like unending happiness from winning LOL
He was gonna build it. Seems like you weren't paying attention when he said unending despair next
damn that item would go so hard in 14:02
Damage per kill is an interesting statistic, but I think damage per gold income is even more meaningful. Of course, being the GOAT that he is, Baus still tops those numbers
interesting? it just make no sense 😭
Obviously trolling. Poke is the majority of his damage.
Damage per kill without taking assists into account is meaningless
@ZeRafut what about a poke champ that made enemies backoff so many times
@@noyou174 the whole idea is stupid anyway I was just pointing out the fact that if you absolutely want to die on the hill of "dmg per kill" at least take into account assists.
This metric is pointless to begin with
You should do damage per kill participation (kills + assist). I think that would be more accurate since most dps characters cant hit the last shot but still do the most damage which skyrockets their dmg per kill. For example, think of an adc with 70k dmg and 14 kills. Thats 5k dmg per kill (by your logic) and then think of his support with idk 30 assist and 1 kill which dealt only 13k dmg. (Numbers are random.) That makes the support deal 13k dmg per kill which indicates support has more dps than the adc. For another example think of anyone with 0 kills and idk 59 deaths (baus likely). How much damage per kill does it make ?
Baus likely
Also, wouldn't this stat just point out how hard it was for someone to get a kill? For example if you are constantly one shooting enemies, the damage per kill will be lower than a player that deals damage overtime and allows the enemy time to regen. Am I using bad logic here? But I think a more efficient damage per kill ratio is better right?
Bro baus is just trolling with that. It's obviously not a useful statistic in any way, even with kills + assist lol
6:51
baus: who fed the aatrox
sion ingame:
To be fair, by minute 20, baus had like +1000 gold advantage over the Aatrox despite being 3 kills lower. Just a legend at getting gold this man lol
@@VonVonnyVonVon Yeah respect for him doing a unique strat to get ahead while still being called a griefer sadly. Bausen law is goated
wolf camp when jungler takes one step towards the next camp before finishing them
vs
wolf camp when you're just trying to reset
Braum freaking carried that game with 10k damage per kill.
Ive been watching your channel religiously for the last 4 years
good boy
@@o0nick fanks
@@chase3990 yw bro god bless america
Damage per death is more relevant, because it’s a function of how much you contributed to your team over how much you contributed to the other team.
Really you’d need to have some stat that’s a weighted function of damage to enemies, damage to towers, KP, and gold to accurately represent overall contribution to your team
6:56 Baus “who fed him” Sion “YOOU”
15:18 don't worry Babus, all you need is a Gwen/Vayne game for you to remember.
Kudos to the editor, don’t think your work goes unnoticed. Amazing attention to detail
WP TO THIS BAUS HE PLAYED SAFE DURING LANING PHASE AND MINIMEZ HIS DEATHS, MAYBE HE'S GOING TO GET EMERALD THIS SEASON♥♥♥♥♥
Baus math going wild
Titanic into bloodmail is hardly ''tank'' sion XD
Bro was out with a sick ult and on 30 go and trolled for half a wave after nearly dying again to ez that is crazy
Baus is so funny lol, on the one hand he'll make the greatest macro play leading to the enemy base gradually getting torn down from all sides, and on the other hand (13:05) he'll go to farm a cannon wave while at 1 hp ultimately leading to his own death... even though his team was right down mid lane and would've collected it anyway
Tri force, blood mail, and ravenous go hard as an ad bruiser Sion.
As a vayne main that builds tank shred items I can confirm that there isn’t enough to room around team fights to “shred” tanks before getting one shot
the goat is yappin truth 🙏🙏
Edging to this rn
15:21
6:42 sometimes Baus just says something so smart out of nowhere.
Bauss with 10 minions per minute since the beginning, pressuring, zoning, and such and people saying his inting to make tank sion looks bad... Wild. 😂
The aatrox tping bot and dying with no kills saved it lowkey
It always amazes me how cool calm and collected baus manages to play against the most obnoxious champions
once you play into something a thousand times (usually meta champs) you understand how you win and lose lane lol, muscle memory I guess, but also because he's good :D
Babus: "aatrox is fed, who fed him?"
Sion: "YOUUUUU"
The actual stat that would matter would be damage per gold. That actually means something. How much of the resources you get you are effectively using. But you could factor in structure damage as well, maybe.
A little appriciation to the outro including the aftermatch where he goes into the stats and such.
I love the new match summary in the end screen nice
No unending despair in build...
The best Sion ❤
Even if its just like every 20 vids or something it would be at least something for the ppl with this specific craving, those vids are special.
just watched to the end okey maybe u realized it still feels special
mb in that case
I love the chat when bausffs start doing american math
Tank Sion into Aatrox gotta be one of the worst matchups there is.
Sion Is literally the easiest lane in the game for aatrox, doesn't matter if he is tank or ad but late game aatrox doesn't have the damage to kill tank Sion in a reasonable time
Imo Bausen law is just insanely effective
Pandore outro 🙌🏻
baus is a high class gaslighter
Baus actually has some ground to kill/damage. You have less kills but do more damage with less kills/gold! Big!
12k views in 17 minutes, dude is popping off 💪😤
0:10 tell me you don't know math, without telling me you don't know math
Tell me you understand irony withou§ telling me you dont understand irony
lessgo the purple build we shillin with the violets now
Baus is so delu at this point. If you non stop fight and die of course you’re going to deal a lot of damages
baus is a professional gaslighterist
The only tank Sion (tank in general, actually) that works is actually bruiser sion.
it boils my blood how much he feeds
Baus said they cant build liandry,
akali said „hold my beer“
ayo baus could make a crazy restaurant with fresh soup
Bami early and sunfire 3rd may be better. Jaksho needs resistance items to enhance to pop off.
The numbers don’t lie
If this was last season poppy buys sundered and you’re cooked.
14:37 is such an anime moment with the double ult to kill aatrox and then win the game
what a nice introll
When you divide the total damage dealt by the number of kills, you get damage dealt per kill. This metric shows how much damage a player typically needs to deal to secure a kill.
A lower damage per kill suggests the player is efficiently securing kills with less damage, which could indicate strong burst damage, good target selection, or finishing off low-health enemies. A higher number might mean the player is contributing a lot of damage but isn't always the one securing the kills, or they are dealing with tougher or tankier enemies who take more damage to bring down.
chat gpt kinda roasted you
13:32 i loved this "aboom!"
I wonder why the tank in top lane, has more damage and less kills, than the squishy adc. Another amazing statistical Analysis from Baus
Damn I just finished making food and a new bauss video dropped?? I'm eating good!
15:08 nice ezreal xD
Damage per kill means supports who get no or few kills are dealing the most damage / carrying the team with their damage.
262cs 22minutes... Insane bro!
Next patch: Sion hsa a hiddenp assive where he gains negative 1 AD for each CS.
Baus top tier bait with the dmg/kill clip at the start 😂
FAUSAND BABY FAUSAND LIKED THAT PRON
Brother math is one thing. But logic is too 😂
i love when baus says something sus and the chat goes 😳😳
5:17 this music is Pandore outro
Damage per death makes more sense, because since you int and fight more you have more space to deal damage.
Thank god your editor edits out the death timer, otherwise each video would 3x as long ❤
He's back on AP Irelia, Baus desperately needs rehab after this relapse.
i like how baus was 2/6 and a level on aatrox LUL. truly the messi of league
When the numbers don't add up, invent new metrics... Baus politician arc???
If i did 1 dmg this whole game and got 0 kills, I now have infinity dmg/kill. Thanks Bauss :D
Baus hating tank Sion like it's his eldest child.
yo is baus editor watching lost lands 👀
Ik we've gotten used to it but 11.5+ CS/min basically the entire game is crazy
a solo bolo a day keeps the baus away day 131
Day 3 of asking Simon to make a workout video.
Bro really out here inventing "Damage per kill" to cope with his death amount, just deal 10 damage with 0 kills and you'll have infinite damage per kill
We are so back Shat.
8:50 what is the song playing?
millbrook -overdrive
when baus asked who fed him.
Sion answered: "YOU!"
Baus special challenge try my Ziggs top with grasp and hullbreaker for push turrets so fast he is also so good on support but without hullbreaker just go full hp items
I think Damage per Kill is a little bit dishonest as a statistic. It’s inflated by failed attempts to kill, which can happen extremely often. It’s also always going to be higher as a top laner due to the longer, more extended trades and more sustain-focused kits seen in the lane.
isnt lower damage per kill better than higher? as in you're dealing your damage more effectively instead of just pumping random numbers
crazy how people call baus an inter. guys he's just "INT"elligent.
If anything dmg per gold would make the most sense, how does kills matter?
5:20 team pandore
next new statistic:time wasted by enemy per death (space created for team)
Most dmg as tank agai, doesn't matter how he plays it he's just always top dmg
"Unending just gets me unkillable, 100% unending"
"im dead" 😂
It should be damage per KP that would make the most sense but even then it's not a very important stat
NOICE BAUSS VIDEO !!!
300 cs before 28 minutes is fucking cracked. any build you do with that kinda farm is going to be insane.
baus would you be willing to watch the vod and negate all the lane damage you did from the equation?