pretty nice for a crowd controlling + stun tower operation: dementia (day 32 (TDS REFERENCE???), week 5) commander, one of our helicopters accidentally exploded and gave every tower temporary memory loss, this includes the timing of using abilities. the towers with no abilities are currently getting treated by the medics, so they wont be able to fight... (and the medics too) only use towers with abilities, and spam the abilities all the time. even if its useless. good luck commander. oh and btw no passive ability towers, heli, spawner towers (since its basically passive ability that they spawn units, rip schlobster)
Mods, crush his skull Day something Operation: artillery bombardment “Haha big gun boom boom” Towers allowed: artillery, warship, ghost/sniper, support towers (ex.: medic, edj), farm is allowed Powerups allowed: airstrike x10, punk buster x2, stealth drone thing x2, health create x1, cash create x2 Mode: expert Map: any You can only use artillery as your main dps, ghost and/or sniper are allowed for early game. However, a maximum of 20 of ghost/sniper are allowed to be on the field. All paths are allowed. You can only place ONE x-5 warship, other warships must be 5-x Operation: party rush Complete every main mode with at least 3 of the towers with the party skins equipped and used (within 1 try) Every tower must be placed down at least once, weather it is for early game, late game, or bait Map: any, however you cannot use the same map more than once Power-ups allowed: 5x cash create, 5x health create, 5x airstrike (IN TOTAL! This means you must manage your power-ups carefully for the 4 modes as all modes share the same amount of power-ups, if you use up all the cash create you cannot use them anymore!) Rewind allowed: 1 rewind for elite and expert, intermediate and easy do not get rewinds bonus operation: great split: horizontal Finish off any boss of any mode with john’s axe ability, can be done in any operation involving john.
Operation Stealth Day 7 Commander! Our towers are dying to fast, so we resorted to using stealth. Loadout: Ghost(Top Path) Sniper(Top Path) Helicopter(Bottom Path) Maximum of two helis. Good Luck
Kurindor simping for slammer making a second video on her? Day 16 Operation Proditor You must LOSE the game Tower requirements: golden jug either path (one bottom must be place and maxed if possible) xwm (at least 3 of either path) golden ranger, John (top only) farm (health only) dj. Dj and Golden ranger can be switched (if you want) for commander, zed, golden mine layer, or warship. Other requirements: Must max one of each tower Use abilities at all times Cant botch placements Map is simple Mode is expert Must place one of each tower Must have 25 towers when game ends (farms don’t count) Must move towers as mk2 walks along the path Power ups: Use healing fields on anything damaged, one a10 must be used on mk2, 3 cash or health crates Good luck and have fun! Hope you enjoy
Day: 8 Operation: Back to classic part 2 Rules: -Mode: endless -Goal: wave 60 or 70. you can continue after wave 70 -Map: any -You can play on solo, duo, trio or quad -No rewind -No power ups -Banned towers: sentry,patrol boat, XWM turret, ghost, warship, helicopter, minelayer, golden minelayer, artillery, slammer, cryo ranger -Z.E.D., commander, flame trooper and relic are allowed -Just like part 1 you can only upgrade top path and alternative upgrade only when maxed. but this time you can upgrade alternative path from level 3 -Railgunner, juggernaut, farm can be upgraded only to bottom path -(edited)Edj, toxicnator, medic are allowed to upgrade any path (you have to upgrade both path at the same time until lvl2 and then you can upgrade to top or to bottom) -5 slots only. but you can bring 6th towers for support -6th/support towers allowed: slammer (top path), XWM Turret (top path), minelayer (bottom path), warship (any path) -Each player can take one of these/6th towers
Towers: Ranger, Operator, Missile Trooper, Barracks, Armored Factory, and Commander Powers up: No overpowered abilities Map: Military Harbor Rules: solo, duo, trio, or quad, can’t sell, and no rewind Mode: Easy, Intermediate, Elite, and Expert (in order)
Operation: Golden Tower: g-jugg, g-mine, granger, g-zed(optional), and farm(Yellow or Orange skin) Rules: No skip, no rewind, No power ups, no medic, no baits, no reaching 100 placement Modes: Expert or Halloween Chapter3 Maps: Assembly Line or Junction
pretty nice for a crowd controlling + stun tower
operation: dementia (day 32 (TDS REFERENCE???), week 5)
commander, one of our helicopters accidentally exploded and gave every tower temporary memory loss, this includes the timing of using abilities. the towers with no abilities are currently getting treated by the medics, so they wont be able to fight... (and the medics too)
only use towers with abilities, and spam the abilities all the time. even if its useless. good luck commander.
oh and btw no passive ability towers, heli, spawner towers (since its basically passive ability that they spawn units, rip schlobster)
Mods, crush his skull
Day something
Operation: artillery bombardment
“Haha big gun boom boom”
Towers allowed: artillery, warship, ghost/sniper, support towers (ex.: medic, edj), farm is allowed
Powerups allowed: airstrike x10, punk buster x2, stealth drone thing x2, health create x1, cash create x2
Mode: expert
Map: any
You can only use artillery as your main dps, ghost and/or sniper are allowed for early game. However, a maximum of 20 of ghost/sniper are allowed to be on the field. All paths are allowed.
You can only place ONE x-5 warship, other warships must be 5-x
Operation: party rush
Complete every main mode with at least 3 of the towers with the party skins equipped and used (within 1 try)
Every tower must be placed down at least once, weather it is for early game, late game, or bait
Map: any, however you cannot use the same map more than once
Power-ups allowed: 5x cash create, 5x health create, 5x airstrike (IN TOTAL! This means you must manage your power-ups carefully for the 4 modes as all modes share the same amount of power-ups, if you use up all the cash create you cannot use them anymore!)
Rewind allowed: 1 rewind for elite and expert, intermediate and easy do not get rewinds
bonus operation: great split: horizontal
Finish off any boss of any mode with john’s axe ability, can be done in any operation involving john.
they sound like mice when they use their ability
Ah yes the attractive sledge hammer women
However sledge queen better
Operation Stealth
Day 7
Commander! Our towers are dying to fast, so we resorted to using stealth.
Loadout: Ghost(Top Path) Sniper(Top Path) Helicopter(Bottom Path)
Maximum of two helis.
Good Luck
Kurindor simping for slammer making a second video on her?
Day 16
Operation Proditor
You must LOSE the game
Tower requirements:
golden jug either path (one bottom must be place and maxed if possible) xwm (at least 3 of either path) golden ranger, John (top only) farm (health only) dj.
Dj and Golden ranger can be switched (if you want) for commander, zed, golden mine layer, or warship.
Other requirements:
Must max one of each tower
Use abilities at all times
Cant botch placements
Map is simple
Mode is expert
Must place one of each tower
Must have 25 towers when game ends (farms don’t count)
Must move towers as mk2 walks along the path
Power ups: Use healing fields on anything damaged, one a10 must be used on mk2, 3 cash or health crates
Good luck and have fun! Hope you enjoy
Wdym second video
Ye he make a second of it @@Ordinaryhumanbeing-cg5vx
Prob the reason ik because i see on the title said "(yes again)"
Kuri is just simping for slammer theres no denying (cant blame him)
i dont find legos attractive
liar :3@@kurindor
I'm gonna stalk you, Krip.
Love this still sad that she got nerf
Day 1
This is called
Old days
Do it on expert mode
And you can only have tower battles skin towers pn
Day: 8
Operation: Back to classic part 2
Rules:
-Mode: endless
-Goal: wave 60 or 70. you can continue after wave 70
-Map: any
-You can play on solo, duo, trio or quad
-No rewind
-No power ups
-Banned towers: sentry,patrol boat, XWM turret, ghost, warship, helicopter, minelayer, golden minelayer, artillery, slammer, cryo ranger
-Z.E.D., commander, flame trooper and relic are allowed
-Just like part 1 you can only upgrade top path and alternative upgrade only when maxed. but this time you can upgrade alternative path from level 3
-Railgunner, juggernaut, farm can be upgraded only to bottom path
-(edited)Edj, toxicnator, medic are allowed to upgrade any path (you have to upgrade both path at the same time until lvl2 and then you can upgrade to top or to bottom)
-5 slots only. but you can bring 6th towers for support
-6th/support towers allowed: slammer (top path), XWM Turret (top path), minelayer (bottom path), warship (any path)
-Each player can take one of these/6th towers
Towers: Ranger, Operator, Missile Trooper, Barracks, Armored Factory, and Commander
Powers up: No overpowered abilities
Map: Military Harbor
Rules: solo, duo, trio, or quad, can’t sell, and no rewind
Mode: Easy, Intermediate, Elite, and Expert (in order)
Next endless vs sacrow
Operation: Golden
Tower: g-jugg, g-mine, granger, g-zed(optional), and farm(Yellow or Orange skin)
Rules: No skip, no rewind, No power ups, no medic, no baits, no reaching 100 placement
Modes: Expert or Halloween Chapter3
Maps: Assembly Line or Junction
xwm has expensive stealth so i think it will die before the plague doctor waves
stop. hammer time.
you only got to 24 because u didnt have a slammer skin
Dude skins don’t buff towers in anyway they do the same things but look different
@@kennaidarianrodriguez-narv7716nuh uh
@@kennaidarianrodriguez-narv7716I think he’s joking