Thank you, Mr. Cost, for your continued interest in my videos. I apologize for not responding to all of your comments (rest assured, I read them all from the first day you posted). I appreciate this opportunity to reply to your most recent comment. Regarding the removal of the statistical screen at the beginning of the video, while there are viewers like yourself who enjoy seeing the statistics, the majority of viewers prefer to skip ahead to the start of the battle. The statistical screen at the beginning lasts approximately 2 to 3 minutes, but including that scene adds an additional 1 hour 30 minutes to 2 hours of editing and rendering time. While it would be great to have more viewers who appreciate the statistical screen like you do, unfortunately, the overall "watch time" statistics for most videos do not support that. Interestingly, many viewers actually prefer the introduction of videos without statistical graphs and watch them straight through to the start of the battle. The second reason is the difficulty in assessing the precise abilities of units created by game users and featured in the video. Unlike the original units in the game, user-created units often lack proper balance in their abilities, sometimes being too powerful or too weak for practical use in battles. As a result, I often have to adjust their individual abilities to make them more suitable for combat. As a viewer of this content myself, I would also enjoy seeing statistical graphs. However, due to the reasons explained above, I have decided not to include them anymore. Once again, I appreciate the tremendous interest you have shown in my videos over the past few days, and I hope you continue to look forward to my future content!
@@battlesimulatorgamer thanks for this. i understand. truth is, HP and Army Sizes graphs are mere presentations of what's to come, they don't really say anything or add to the plot. however, i still find it extremely important to now what both armies are facing with. otherwise it's got no depth or content. it becomes a brainless slaughter battle with no purpose or stakes (i can see why some viewers like it this way). personally, i actually pause it every time in order to 'study' the Unit chart. moreover, it undermines the hard work you put in balancing the powers to the last man. since that chart requires so much work (which is awesome, btw), it doesn't have to be fancy. you could just give us the bear minimum, even if that means plain text with basic font. anyways do as you please, i won't mind, coz i know you're giving the best you can!
AI isn't that bright. Rather than setting up killing grounds with overlapping fields of fire the ranged charge into hordes of orcs. For the love of god, retreat and reform to set up a new killing ground rather then get flanked by a horde of orcs. With better tactics this is probably a winnable battle for ranged.
That was a horrible defense to many small pockets of troops over run, orcs got in behind you, crossing should of had more troops moved to them, more than one fire box was needed, hoards will get you every time using these troops
You have cool videos and I really like them. But they begin to become boring over time. You give people a lot of mods and it's boring. Tanks can't shoot so fast, it's better to put more than usual. Such a moment with the heroes, John Wick and Cleopatra is normal, as soon as I see Nikola Tesla, it becomes clear who will win. You could turn a blind eye to this if the evil team also had strong fighters, for example, zombies with increased health and damage. Moreover, zombies are the living dead, they are not so easy to kill again. I'm not just talking about this video, but others too. There is a lack of realism. For example, an archer who fires a lot of exploding arrows, and kills several thousand in one shot, this begins to infuriate and makes you think when he will finally be killed. I like your videos and I hope you will take my wishes into account. Work on realism. Happiness to all✌
me at 13mins: "hm...! they're doing ok!"
me at 14mins: "fck!"
Let's go EVIL forces!! Squad up!
My man John Wick was the G standing , with a 100k kill streak lol.
Great battle, but do think--as I do always--that those trenches are annoying passageway bottlenecks.
Ноутбука
Interesting Orc victory
I think that the ubs 2 needs some villains units
Interesting, but defence was too weak.
Needed another 12 soldiers in the firebase.
Sad , John Wick 5 and he dies again …🤣
братья орки молодцы браво!
that bunker killed 1,000 units... on its own it doesn't do much.
Thank you, Mr. Cost, for your continued interest in my videos. I apologize for not responding to all of your comments (rest assured, I read them all from the first day you posted). I appreciate this opportunity to reply to your most recent comment.
Regarding the removal of the statistical screen at the beginning of the video, while there are viewers like yourself who enjoy seeing the statistics, the majority of viewers prefer to skip ahead to the start of the battle. The statistical screen at the beginning lasts approximately 2 to 3 minutes, but including that scene adds an additional 1 hour 30 minutes to 2 hours of editing and rendering time. While it would be great to have more viewers who appreciate the statistical screen like you do, unfortunately, the overall "watch time" statistics for most videos do not support that. Interestingly, many viewers actually prefer the introduction of videos without statistical graphs and watch them straight through to the start of the battle.
The second reason is the difficulty in assessing the precise abilities of units created by game users and featured in the video. Unlike the original units in the game, user-created units often lack proper balance in their abilities, sometimes being too powerful or too weak for practical use in battles. As a result, I often have to adjust their individual abilities to make them more suitable for combat.
As a viewer of this content myself, I would also enjoy seeing statistical graphs. However, due to the reasons explained above, I have decided not to include them anymore.
Once again, I appreciate the tremendous interest you have shown in my videos over the past few days, and I hope you continue to look forward to my future content!
@@battlesimulatorgamer thanks for this.
i understand.
truth is, HP and Army Sizes graphs are mere presentations of what's to come, they don't really say anything or add to the plot.
however, i still find it extremely important to now what both armies are facing with. otherwise it's got no depth or content. it becomes a brainless slaughter battle with no purpose or stakes (i can see why some viewers like it this way). personally, i actually pause it every time in order to 'study' the Unit chart.
moreover, it undermines the hard work you put in balancing the powers to the last man.
since that chart requires so much work (which is awesome, btw), it doesn't have to be fancy. you could just give us the bear minimum, even if that means plain text with basic font.
anyways do as you please, i won't mind, coz i know you're giving the best you can!
Is this the music to "Doom" from the 90's?
AI isn't that bright. Rather than setting up killing grounds with overlapping fields of fire the ranged charge into hordes of orcs. For the love of god, retreat and reform to set up a new killing ground rather then get flanked by a horde of orcs. With better tactics this is probably a winnable battle for ranged.
That was a horrible defense to many small pockets of troops over run, orcs got in behind you, crossing should of had more troops moved to them, more than one fire box was needed, hoards will get you every time using these troops
You have cool videos and I really like them. But they begin to become boring over time. You give people a lot of mods and it's boring. Tanks can't shoot so fast, it's better to put more than usual. Such a moment with the heroes, John Wick and Cleopatra is normal, as soon as I see Nikola Tesla, it becomes clear who will win. You could turn a blind eye to this if the evil team also had strong fighters, for example, zombies with increased health and damage. Moreover, zombies are the living dead, they are not so easy to kill again. I'm not just talking about this video, but others too. There is a lack of realism. For example, an archer who fires a lot of exploding arrows, and kills several thousand in one shot, this begins to infuriate and makes you think when he will finally be killed. I like your videos and I hope you will take my wishes into account. Work on realism.
Happiness to all✌
Marines do it better