Last time i checked, the Zaton Controller hideout also contains the corpse of a dead rookie stalker. Normally the controller is programed not to feast from the body so it is likely infered either the Controller is defending his friend's final resting place or accidentally killed someone due to his mutated impulses pertaining to his psy waves and has entered a voluntary exile to prevent harming others.
The "bread" item is clearly technical. Whenever a stalker is doing an animation involving an item, it needs to be spawned in his inventory first. After the animation is done or interruptted, it disappears, and we can't get it. There are more items like this, such as "hand_radio", "guitar_a", "stick_bread" or "stick_kolbasa" It was probably put in Borov's office accidentally, or maybe it was meant to be a part of some cut sequence Edit: I found out that in the first, unpatched version of the game all the vodka bottles in the armoury of the Bandit base were the same thing as the bread, with their name just saying "vodka" and being unusable. So yeah, they might have forgot to replace the bread in Borov's office.
In S.T.A.L.K.E.R. Anomaly when you start in the rookie village and take the artifact hunting tutorial mission from Fanatic, you can grab an "Anomalous Bread" from the junk anomaly near the rookie village. However, Fanatic is only interested in the Jellyfish artifact and will tell you to ignore the "Bread" :)
Speaking of the Rostok factory being real: The "Grain Elevator" in Cordon is an almost perfectly replica of a structure, east of the NPP. If you look for 360° pictures around Chernobyl, you'll find many recognizable buildings and locations. They actually went there, giving us a fairly accurate reprentation of the exclusion zone.
The Jupiter Factory also exists in real life as well as the nearby Yanov Train Station. One of STALKERs early selling points was that the dev team actually went into the Zone to visit and photograph many structures, using those photos as a reference, thus setting a very high standard for authenticity. I'm saying "early" selling point because this was done in the first half of the 2000s, when Google Street View, 3D photogrammetry and other fancy gizmos like that didn't exist yet/were not affordable yet. Back then, it was also much harder to get into the Zone, as a tour infrastructure like we have nowadays wasn't a thing either. In short: It actually meant something that they had put in the considerable effort to do all of that.
Iirc the STALKER devs were based in Kiev, and were pretty close to the actual "cordon" to draw inspiration (I'm an American, where our States can take anywhere from an hour long to drive through (States like Delaware, or Connecticut (depending on how you drive through it, it can be longer), or upwards of 4+ (like going up California towards Oregon, or going through Texas or Alaska).
also, "Savior" is a reference to the main protagonist of Roadside Picnic, Redrick "Red" Schuhart, and his appearance is based on the titular hero from the movie Stalker (1979) by Tartakovsky
That nickname also kind of hints in the direction that it has been given to him in a ironic sense. how he scouts the crashed death trucks. And it is a regular occurence to him, since Sidorovich says to him in that intro scene "well you know the drill" before he interrupts him telling him the body is alive one.
They're moving to Prague to finish the game. So if it doesn't come this year, atleast it will be done. Assuming the the whole of Europe doesn't go into war by the time its all said and done.
22:10 My theory is that Fang's grave in the Army Warehouses was built by other stalkers in his honour, while his actual remains were buried in Pripyat by his companions
I think he was buried in Army warehouses and Ghost took his stuff when he went to Pripyat and hid it there. They were friends and Im sure Ghost wouldnt want Fangs grave to be looted by some scumbag.
@@Batard42069 And that's when Fang's stuff in Pripyat was taken by Strelok in order for him to get access to the secret door in the Sarcophaugus of Chernobyl NPP (Nuclear Power Plant).
17:15 Zombie Hitmen probably refers to S.T.A.L.K.E.R. program, developed by C-Consciousness to assasinate anybody who is getting closer to the truth about the Zone. While those hitmen are looking like normal stalkers, they are still encoded (zombified) to do the mission C-Con gave them.
Darkscape being cut was a great call. The place is extremely boring to navigate (unless you enjoy holding w non stop for minutes). Knowing that this map was supposed to introduce driving makes a lot of sense, tho.
Crazy to think stalker is closer to reality now than when it came out. Most of the weapons in the game have actually passed through the exclusion zone.
Lurkers weren't originally a part of the stalker games and then added into Metro 2033 as the Watchmen, they were in Metro first and then put into Anomaly and repurposed as Lukers by the mod team. 4A did use a lot of STALKER assets in early development (just look at the gameplay of Metro's earlier builds, looks like a stalker mod) but the Watchmen is a wholly original design based on the description of an unnamed mutant species in the original 2033 novel; it did not originate from stalker.
Actually in Shadow of Chernobyl or Clear Sky, you can actually hear the Watchmen Howls if you listen carefully. No I don’t have mods on because I don’t like mods
Controllers will tell you to "leave this place" when they have sensed you but don't have a clear line of sight to attack you. They will attack you immediately when they see you, even as you leave, suggesting that it's a ruse to get you out in the open.
Heres a couple others that I always thought was kinda odd/cool/creepy: Stalkers beating the game before you do: this was a "planned feature" of the AI that allowed the NPCs to have the freedom to complete quests in the game world. It was basically all hype/marketing jargon that never had anything to show for it (the vid on SoC's development in the description goes into more detail), although one of the builds of Shadow of Chernobyl has pretty nice, aggressive AI routines (they are beasts in combat in one of the builds, seems like they toned them down in the final game to be more defensive) but nothing as dramatic as them completing quests. They also tried to make it so NPCs could get artifacts, so there are animations of them throwing bolts and shit like that, cut AI based around avoiding anomalies etc. Its crazy how they actually thought that taking on that workload, of creating AI that could play the game on its own, would actually work out for them. Cut suicide animations: There are animations in Shadow of Chernobyl of a loner stalker shooting himself in the head (different animation from that one part in Call of Pripyat, he kneels down and then shoots himself). I can't find the vid that I saw this in but I remember it pretty clearly. May have been what happens when an NPC fights a controller?
@@IntoTheZone I'll try to find some clips of what I'm thinking of. Mostly, I am remembering parts of RobertQuinlan's playthroughs of the old builds, and I may be having a bit of a mandela effect/thinking of mods
I saw this animation used twice : first one would play out when you came to the radar for the first time , a loner would sit on his knees and mumble smth , probably being zombified , so he kills himself instead , another more interesting example was supposed a side quest given by barkeep, where a stalker who came back from radar brought an artifact that barkeep asked him , but he disappeared somewhere in the dark valley , when we find him , we see that he is struggling because of being partly zombified , he asks us to get the artifact to the barkeep , so it can save his daughter’s life , then shoots himself saying *its inside my head. It talks to me . But it won’t get me* it’s a shame they cut so much cool content , there’s a Russian stalker channel Zanzax , in one of his latest a videos « 7 самых сложных выборов» you can see this and some other cool content cut from the game ua-cam.com/video/fZZKBCXQoxw/v-deo.html There you go
@@IntoTheZone haven't found one, you can translate it for yourself, russian name of the book is "дети зоны" and also compilation of early design documents for stalker Oblivion lost published in 2011 has the same name as the book.
There were a couple oddities I encountered in two of the games. The first in SoC was an exoskeleton-clad Duty squad leader sneaking up on a snork. He walked up to the snork from behind while it went about its merry way, his gun trained on the snork. He then crouched, got closer, and did the low crouch, and when he had the barrel up the snork's ass, he just unloaded his VAL into it. The second thing was some dogs in CoP who were eating something, I think (it was nighttime, hard to see), near the concrete bath. The dog turned and saw me and started growling at me, slowly walking towards me. I just backed up and he stopped walking after a bit, like he was fending me off. Never saw something like that before or since.
It's interesting you mentioned the "Children of the Zone" but didnt mention how on many of the mods that add the Sin faction, Sin are usually zone natives that have mutated after living there for so long. They are not the deformed creatures created on the labs but remain disfigured compared to a normal human. I dont know if this is mostly popular fan fiction that many mods decided to include or if its actually a thing they managed to dig up from the earlier builds. I liked the role they get, acting as this sort of "guardians" to the zone like the Monolith but not being brainwashed by the Monolith; like a mashup between the Clear Sky faction and the Monolith. Some mods that let you play as the Sin faction even make mutants friendly to Sin stalkers to further drive the "zone native" narrative.
The Rusty Hair/Burnt Fuzz anomaly from the book, Roadside Picnic is such a terrifying concept. In the book a character brushes against some of the hanging fuzz briefly with no immediate reaction aside from the protagonist's sinking gut feeling. But something like the next day I think, the character who touched it does of a major cardiac event. It really adds a sort of horror to the zone, a fear that even making it home safe isn't a guarantee you actually make it out alive.
If I recall, the "rusty hair" counterpart in the book isn't what killed that guy. The rust like wisps would form, as stated in the video, on metals in certain parts of the zone, stopping when it reached a specific altitude. It had the ability to down a helicopter that got too low, so still plenty scary. In Roadside Picnic, when Red and Kirill are in the Garage, Kirill bumps into some faintly seen cobweb like things, but nothing happens immediately. Despite him discarding the clothes and showering, kirrill only later dies by "heart attack" after returning to the Institute. That would've been a terrifying but hard thing to implement in the games I feel; a glancing light off of some distant silver string in the corner of a room, where direct light is needed to see it before you walk into it and die, is a cool anomaly I think could be implemented in Heart of Chornobyl.
You have a few things wrong and misplaced. For example the human experimentation is very much canon, children of the zone would be completely impossibe because in the book they happened for far more vague reasons (the nature of things there is far less comprehensible and explainable unlike stalker that's much more straightforward). Saying about stalkers "if they return" is pretty incorrect too, because, if you listen to their conversations in Russian, it's very much clear they're usually there for the money, but if they're good with what they made or just get scared or frustrated, they CAN go back without much issue. I mean, there's even trading routes with the outside world... Tho the mortality rate is definitely high. The placement of the fact the zone is growing on level 4 too, what gives? In all 3 games you can hear duty clearly stating the zone is growing, think there's a couple of scientist dialogues about it too. If you want some corrections and translations from Russian, I'm happy to provide.
Getting in and out undetected is key though as you will face arrest and jail time for having gone in at all. You'll likely get shot by the military as well going in and out.
@@nilsingvar7319 Nah, read in some more on the game's lore, dialogues, removed stuff. Heck, have a rewatch of stalker cop intro "2009, acording to estimates from 100 to 300 people called stalkers operate in the zone illegally, selling anomalous formations known as artifacts that are worth their weight in gold" (it also says they're growing in numbers, and that Strelok shuts the brain scorcher in 2012), the illustration presents a stalker sneaking past a military outpost, clearly representing there's many ways in and out for trade routes. Again, how do you think the traders do business? Its not via military, i mean some use corrupt military too, but not only that. And you'll get shot going in and out? Maybe, probably, but they seem to know the ways around pretty well, especially those that went in, as per the people that visited, how would the government know..? So yeah, stealth is important, but its not that bad, trade routs and all.
If I recall correctly having a furry baby is when you take something out of the Zone WITHOUT giving something back. The true pain the protagonist had to carry was the fact that he sacrificed his own brother to get to the Wishing Stone but didnt wish for his brothers revival. We never even get to know what he wished for there. Great book.
@@Kid_Naps Eh..? First of all, no, there was no rules about it, and pretty much all stalker kids where affected, the only one who wasn't (probably, its not sure, she SEEMED normal) is the asshole's two kids and they say that's because he wished for it in the wish granter. Next, i don't remember anything about his brother, let alone sacrificing him, he came there with the other kid of the asshole (his son, the 'stupid' (as they called and pained her) daughter stayed), who he let run ahead and neutralize the anomaly.
In the book Roadside Picnic, the children of the Zone come out as half human half alien hybrids as in the book the zone warps a Stalker’s DNA just by being there, despite not being radioactive. They he readon I believe this happens is supported by Noonan, who says “they didn’t plan a picnic, they planned an invasion” when he learn’s that Schuhart’s daughter was no longer human by time he finally got to visit again. The Human genes were completely replaced by foreign and warped ones. The Visitors created the Zones in order to weaken humanity, and have avatars through the children of Stalkers.
Watching this after stalker 2 released I heard the journalist section which reminded me of a quest I haven't yet started in stalker 2 where there's a flash drive called journalist's flash drive or something like that and you are tasked with collecting a stash in the swamp and one in garbage. I don't know anything more than that since I haven't gotten the stashes yet.
That Scar killed Fang theory doesn't add up. Fang died after the second emission, an emission that injured Strelok bad and we know that that was the time when Scar fought with the renegades at the swamps. I'm pretty sure that it's a little oversight by the developers. I guess they wanted to make it seem like Scar killed Fang, but screwed up a little :D
I'm a little surprised you didn't include the old 1990's stalker game on this list. For those of you who are curious it was a side scrolling shoot em up adventure game that loosely followed a plot point of the book. You were the "stalker" the first trespasser into the exclusion zone in search of the artifact the "golden sphere" which was said to grant any wish. I like to think that Guide from SoC is actually this same stalker. If you want to play it, it is incredibly hard to find and it took me months to track down a copy even online. I know of at least two places that did have it and I still have a copy but I wouldn't get too worked up over it. It was a horribly buggy mess that was barely playable made by two guys at the time known as "M&M" productions and the game was originally meant to release in three parts. Problem is the game was so bad that it bankrupt them before they could finish part two and three. So as far as I'm aware part one is the only playable piece from this obscure game.
ua-cam.com/video/kB3Lj3SNkbY/v-deo.html I can't fucking believe it's true, everything you said.. I can't wrap my head around the fact that this even exists. It just feels bizzare seeing s.t.a.l.k.e.r. as nothing but a NES contra inspired shootemup..
"Not allow the Russians to the Wish Granter to create the Red Alert alternate timeline" - C-Conciousness is Nod and/or Yuri, let that sink in Not gonna lie though, I would enjoy a C&C and Stalker crossover 👍
Bruh "shooting the military" blew my mind I didn't know you weren't supposed to shoot your way through those early check points. I've never spoken to a single military npc ever lmaoooo
The Rusty Hair anomaly seems very similar to the "moss" in Roadside Picnic that grew on old TV antennas and nowhere else. They tried using a helicopter and a cable to extract it but it lit anything that touched it on fire
Me in Walmart, wearing adidas, squatting with vodka and a megaphone: "Deadly anomalies, dangerous mutants, anarchists and bandits... None will stop Duty on its triumphant march towards saving the planet! The World fears The Zones expansion. Join Duty and save the innocent. Stalker, protect the world from The Zone. Join Duty."
Saviour rescuing Strelok and not the others was because the others were dead and Strelok survived. In fact, in the intro, our saviour said "oh, this one's alive! Lucky... or not, who knows."
This iceberg made me install Stalker Anomaly 1.5.1 and so, reinstall Stalker and play it again after a long absence and I must say that it was very well worth it because it's such an awesome series of game and an excellent mod.
One of the biggest tragedies of STALKER is just how much of the info about its development, cut content, background stuff is in Russian only. Which severs the connection of many fan from this gold mine of info. For example Did you know that there are actually 3 main concepts named "Stalker 2" one (as of this comment) coming out soon The "CIA" Stalker 2 that got cancelled in early 2010s AND The third one that was being concepted alongside Stalker: Oblivion Lost. This is why in Metro 2033 in the station where you find the kid, you see murals from Kievian metro stations and not Moscowian, because in the very first Stalker 2 the zone was to consume the world and people were to survive underneath Kievian metro! Source: Vandeley ua-cam.com/users/MrVANDELEY
for Fang's graves, it could be that he died, they had a burial without the body (as, for whatever reason, they couldnt bring back his body), and then when they did get access to his body, they buried him for real
The thing about these icebergs is there’s always interesting topics in there that need more explanation leading to the video feeling derivative if it’s not hours long elaboration on every topic.
30 minutes on STALKER lore? Yes please. Can't wait for STALKER 2. Pretty much the only game I have any hype for. Sincerely hoping I can still do all my old tricks with the nades. You can throw the nades straight up in the air and they will airburst near you. Walk,run or jump forward as the nade leaves your hand with a degrees or 5 off 180 degrees and the nades will airburst meters to many meters away from you. Renders cover ineffective. Got to the point I could play the whole game with nothing but grenades. Fun times.
There's an interesting reference in Stalker GAMMA to the children of the zone. If you ask the hunter in Garbage's train depot to tell you a hunting story, he talks about how he came across a Burer who mimicked a child crying to lure him in, and that he and his team fell for the trap because they knew children were sometimes born in the zone and were often abandoned or orphaned due to the challenges of the zone.
look for any early builds of metro 2033 also there's some pieces of metro station from Kyiv in stalker files, that 4A used for one of locations in 2033
Lost Alpha and Anomaly were not really first in anything. A lot of the cut content that you mentioned was first restored by early Russian modders already in 2007-2008 by the likes of thr AMK mod. And Lost Alpha is way more of an original Dezowave spin on the cut story and not a true restoration. They added a lot of their own ideas, content, and plotpoints there. Also, my personal favourite story mod "Wind of Time" uses that easter egg time machine in Limansk as an actual time machine in the beginning to send the protagonist from the future into the Zone. This mod quality-wise feels like a GSC product, the quests are all so well-done, and lots of hand-written side-quests too.
Morlocks are a reference to "The Time Machine" by H. G. Wells. In the book, a man travels to the future and eventually discovers that humanity has evolved into two different species: a passive, sheep-like species, and an aggressive species that preys on the sheep known as Morlocks.
It's interesting to see how the game concept developed, going from a multiplayer sci-fi shooter, to an alien cosmic horror game, to what it is now. I think they made the right choices on the way, and many of those older concepts would've given us a very different series that wouldn't have been as good.
It seems to me that they were trying to aim for a more book accurate game which would be really fucked up, the description sounds way disturbing and morbid than "I have no mouth and I must scream".
there is a very long rambling pda message you get about the time machine as well, i got it very close to a loner start and never again, something about someone lamenting over loved ones and that theyd see them again soon with their machine
Having never played a S.T.A.L.K.E.R game before, and jumpin in to the newest release, this video filled in a lot of blanks and gave me a lot more insight on the games background.
OMFG I am relatively new to the S.T.A.L.K.E.R. Universe so I am learning lore and trying to understand the zone more. When I got to Stalker is real, I lost it 😅. Very good video, love your content
I had this theory that the 'true' ending of SoC, where Strelok mows through monolith trying to get to the c-consciousness, then begins teleporting around the zone, isn't real. Instead, he is completely brainwashed as a monolith agent, committing mass murder. The "What the hell, marked one?" you hear Sid say is Strelok showing up in the Cordon, before killing him. Sadly the sequels disproved that, but it was fun to think about.
I guess that i also must be stalker lore enjoyer because for some reason my mind instantly picked up upon missing cut mutants like Karlik and Tark. Fun fuct for Tark is that it was supposed to be a mutated horse but due to the snork winning the 2004 competition for mutants was ultimately scrapped as a concept from the game but there are photos of it on the internet, look it up its worth it if u are really interested in the history of development of the game.
Fantastic Video! I have a question though. 23:26 why would Savoir want Strelok to complete his mission if his mission was to destroy the Brain Scorcher? New to STALKER lore.
Theres way more to STALKER. It was influenced by Soviet folklore and pop culture through and through. There was a 70s TV show called STALKER and a popular Soviet scientist researching the Noosphere for example.
You should read the book and watch the movie. They're all completely different experiences but it is interesting to notice the themes and elements they have in common. The zombies... the artifacts... how the Zone changes people... and the culture of men who infiltrate the Zone in a desperate search of fortune. The reason behind the Zone in the books is a different idea than the games. Aliens stopped by several locations on Earth, made no effort to make contact, then disappeared after throwing out a bunch of their trash. But there's a ton of influence otherwise. There are themes of desperation in the book which are incredibly well represented while playing the games, especially GAMMA since it foregoes the campy psuedo-science main quest with simply living on the struggle bus, an insignificance in the face of a nihilistic universe full of amazing things
To get through the military checkpoint under the bridge at cordon, you could just climb the hill on the right and get through the hole in the barbed wire.
Most of lower level content is in mod “Oblivion Lost Remake 2.5”. Main feature of the mod - recreating stalker, if it was came out in 2003-2005. Old maps, cut mutants, artifacts, mechanics, quests, plot, whole vibe. Lost Alpha originally planned to be recreation of stalker 2005-2006, but developers go wild. OLR is fully faithful for the ‘03 concept. There is also 3.0 version in development… for last 10 years 😅 But developer is alive and still working on it. Highly recommend checking out, even if there no translation.
Well, build 1935 is not really contains new maps, instead of it showcases the game's status in the end of 2004, and shows some features what were cut from the game during it's development. Also, the old swamps was much older than build 1935, it was implented somewhere around the fall of 2003, and it was first explorable in build 1537 if I remember correctly.
The "creature in the fog" is actually the predecessor to the Yantar X-16 Pseudobrain Design documents describe you having to construct a psi helmet to penetrate its psi field, and in build 1935 of Yantar, the lab X16 was an underground layer of the Yantar map rather than a seperate level, in it you see the Pseudobrain
In my first couple hours in SoC after passing through tunnel near the army bridge checkpoint in corden I found an NPC called Artyom Simulator, no clue if it’s a real Ukrainian name or what but I thought it was weird
Everyone's name in the zone is a nickname. No, simulator is not a real surname, and simulator also doesn't mean what you think it does, it's just boached translation. In Russian the meaning of the word when applied to a person is someone who pretends, either pretends to be sick (physically or mentally) not to go to school, war, work, etc, or in more rare cases pretending to be something that they're not to get some other benefit, for example pretending to be poor to get money (fake beggars), pretending to be sad to get preferencial treatment, etc
@@nilsingvar7319 The original word in Russian is not simulator tho, but "Simulant" (симулянт), which means what i said it does. In English the same exact word exists as well, but for some reason translations instead translate it to 'simulator'. I'm not an ace in English, but while the meaning is close, i'm pretty sure the proper form to call a PERSON who simulates a 'simulant' (there's also the more commonly used 'faker'), a simulator would refer to a device or machine only.
I was curious and according to several online dictionaries "simulator" turns out to be the correct translation. A "simulant" is a harmless substance that can 'simulate' the behavior of a harmful substance, for example in chemical education/training. In German it would be Simulant (just like in Russian) and Simulanzien respectively.
LMAO "STALKER IS REAL" GOT ME SO BAD xD
Glad you enjoyed it my dude
its not wrong tho
@@halolime117 ikr
it's a fine theory tho, I really buy it
za monolit!
Last time i checked, the Zaton Controller hideout also contains the corpse of a dead rookie stalker. Normally the controller is programed not to feast from the body so it is likely infered either the Controller is defending his friend's final resting place or accidentally killed someone due to his mutated impulses pertaining to his psy waves and has entered a voluntary exile to prevent harming others.
The body has a unique name and was left from a cut quest
@@билдовскийнаёмник its a reference to fallout 2, the guys name is mayron, and he's surrounded by meds, which references a drug creator names mayron
Yes, yes I am.
The "bread" item is clearly technical. Whenever a stalker is doing an animation involving an item, it needs to be spawned in his inventory first. After the animation is done or interruptted, it disappears, and we can't get it. There are more items like this, such as "hand_radio", "guitar_a", "stick_bread" or "stick_kolbasa" It was probably put in Borov's office accidentally, or maybe it was meant to be a part of some cut sequence
Edit: I found out that in the first, unpatched version of the game all the vodka bottles in the armoury of the Bandit base were the same thing as the bread, with their name just saying "vodka" and being unusable. So yeah, they might have forgot to replace the bread in Borov's office.
Lol. Thanks for the info.
I found it a week ago in borovs office strange item.
my running theory is it's a bad translation and it's meant to be dough (the nickname for cash)
In S.T.A.L.K.E.R. Anomaly when you start in the rookie village and take the artifact hunting tutorial mission from Fanatic, you can grab an "Anomalous Bread" from the junk anomaly near the rookie village. However, Fanatic is only interested in the Jellyfish artifact and will tell you to ignore the "Bread" :)
It would be kind of cool if in S.T.A.L.K.E.R 2 the "bread" is an anomaly
Speaking of the Rostok factory being real:
The "Grain Elevator" in Cordon is an almost perfectly replica of a structure, east of the NPP. If you look for 360° pictures around Chernobyl, you'll find many recognizable buildings and locations. They actually went there, giving us a fairly accurate reprentation of the exclusion zone.
Eh locations yes, but they are not in the right areas
The Jupiter Factory also exists in real life as well as the nearby Yanov Train Station. One of STALKERs early selling points was that the dev team actually went into the Zone to visit and photograph many structures, using those photos as a reference, thus setting a very high standard for authenticity. I'm saying "early" selling point because this was done in the first half of the 2000s, when Google Street View, 3D photogrammetry and other fancy gizmos like that didn't exist yet/were not affordable yet. Back then, it was also much harder to get into the Zone, as a tour infrastructure like we have nowadays wasn't a thing either.
In short: It actually meant something that they had put in the considerable effort to do all of that.
And photorealistic textures
Iirc the STALKER devs were based in Kiev, and were pretty close to the actual "cordon" to draw inspiration (I'm an American, where our States can take anywhere from an hour long to drive through (States like Delaware, or Connecticut (depending on how you drive through it, it can be longer), or upwards of 4+ (like going up California towards Oregon, or going through Texas or Alaska).
@@thenecromorpher bro it would take you an entire day of nonstop driving to go from los angeles to seattle.
"Savior" saved Strelok because he seemed like the only alive one in the "Death Truck" crash, I doubt there is anything sinister about him
Jesus.
Yeah.
also, "Savior" is a reference to the main protagonist of Roadside Picnic, Redrick "Red" Schuhart, and his appearance is based on the titular hero from the movie Stalker (1979) by Tartakovsky
Isn’t his name astrologer
That nickname also kind of hints in the direction that it has been given to him in a ironic sense. how he scouts the crashed death trucks. And it is a regular occurence to him, since Sidorovich says to him in that intro scene "well you know the drill" before he interrupts him telling him the body is alive one.
Hope stalker2 will be delivered with a proper budget and timeline
Well we know it's delayed for sure, it's just by how much.
@@IntoTheZone yeah man. And this latest war scene with ukraine isnt helping. I want to play stalker in its full fledged before I pass away. 🥺
on the bright side, we got more time to collect money to buy the 380 dollar edition
Doesn't look great so far...
They're moving to Prague to finish the game. So if it doesn't come this year, atleast it will be done. Assuming the the whole of Europe doesn't go into war by the time its all said and done.
22:10 My theory is that Fang's grave in the Army Warehouses was built by other stalkers in his honour, while his actual remains were buried in Pripyat by his companions
I think he was buried in Army warehouses and Ghost took his stuff when he went to Pripyat and hid it there. They were friends and Im sure Ghost wouldnt want Fangs grave to be looted by some scumbag.
@@Batard42069 And that's when Fang's stuff in Pripyat was taken by Strelok in order for him to get access to the secret door in the Sarcophaugus of Chernobyl NPP (Nuclear Power Plant).
He's not the one to make many friends
17:15
Zombie Hitmen probably refers to S.T.A.L.K.E.R. program, developed by C-Consciousness to assasinate anybody who is getting closer to the truth about the Zone. While those hitmen are looking like normal stalkers, they are still encoded (zombified) to do the mission C-Con gave them.
Well, the ones that don't come back with their brains fried, that is.
@@justanothergopnik1853 or that don’t have incompetent drivers
Darkscape being cut was a great call. The place is extremely boring to navigate (unless you enjoy holding w non stop for minutes). Knowing that this map was supposed to introduce driving makes a lot of sense, tho.
Yeah, it only makes sense within the context of the chase scene.
Crazy to think stalker is closer to reality now than when it came out. Most of the weapons in the game have actually passed through the exclusion zone.
They always have
Lurkers weren't originally a part of the stalker games and then added into Metro 2033 as the Watchmen, they were in Metro first and then put into Anomaly and repurposed as Lukers by the mod team. 4A did use a lot of STALKER assets in early development (just look at the gameplay of Metro's earlier builds, looks like a stalker mod) but the Watchmen is a wholly original design based on the description of an unnamed mutant species in the original 2033 novel; it did not originate from stalker.
Actually in Shadow of Chernobyl or Clear Sky, you can actually hear the Watchmen Howls if you listen carefully. No I don’t have mods on because I don’t like mods
5:20 "This is a very wide known feature."
-me, playing the franchise since 2012 and just learning now that
Controllers will tell you to "leave this place" when they have sensed you but don't have a clear line of sight to attack you.
They will attack you immediately when they see you, even as you leave, suggesting that it's a ruse to get you out in the open.
Heres a couple others that I always thought was kinda odd/cool/creepy:
Stalkers beating the game before you do: this was a "planned feature" of the AI that allowed the NPCs to have the freedom to complete quests in the game world. It was basically all hype/marketing jargon that never had anything to show for it (the vid on SoC's development in the description goes into more detail), although one of the builds of Shadow of Chernobyl has pretty nice, aggressive AI routines (they are beasts in combat in one of the builds, seems like they toned them down in the final game to be more defensive) but nothing as dramatic as them completing quests.
They also tried to make it so NPCs could get artifacts, so there are animations of them throwing bolts and shit like that, cut AI based around avoiding anomalies etc. Its crazy how they actually thought that taking on that workload, of creating AI that could play the game on its own, would actually work out for them.
Cut suicide animations: There are animations in Shadow of Chernobyl of a loner stalker shooting himself in the head (different animation from that one part in Call of Pripyat, he kneels down and then shoots himself). I can't find the vid that I saw this in but I remember it pretty clearly. May have been what happens when an NPC fights a controller?
Those are good ones for sure! Maybe I could do a part two someday with other ones
@@IntoTheZone I'll try to find some clips of what I'm thinking of. Mostly, I am remembering parts of RobertQuinlan's playthroughs of the old builds, and I may be having a bit of a mandela effect/thinking of mods
How did it not ''work out for them''? They gave us the gem that is STALKER.
I saw this animation used twice : first one would play out when you came to the radar for the first time , a loner would sit on his knees and mumble smth , probably being zombified , so he kills himself instead , another more interesting example was supposed a side quest given by barkeep, where a stalker who came back from radar brought an artifact that barkeep asked him , but he disappeared somewhere in the dark valley , when we find him , we see that he is struggling because of being partly zombified , he asks us to get the artifact to the barkeep , so it can save his daughter’s life , then shoots himself saying *its inside my head. It talks to me . But it won’t get me* it’s a shame they cut so much cool content , there’s a Russian stalker channel Zanzax , in one of his latest a videos « 7 самых сложных выборов» you can see this and some other cool content cut from the game
ua-cam.com/video/fZZKBCXQoxw/v-deo.html
There you go
NPCs do hunt artifacts in CoP.
Children of the zone is a book made at the time of stalker Oblivion lost development, theres also a cut ending about the children of the zone
Oh thanks for that. Any chance there is an English version of this book floating around out there?
@@IntoTheZone haven't found one, you can translate it for yourself, russian name of the book is "дети зоны" and also compilation of early design documents for stalker Oblivion lost published in 2011 has the same name as the book.
There were a couple oddities I encountered in two of the games. The first in SoC was an exoskeleton-clad Duty squad leader sneaking up on a snork. He walked up to the snork from behind while it went about its merry way, his gun trained on the snork. He then crouched, got closer, and did the low crouch, and when he had the barrel up the snork's ass, he just unloaded his VAL into it.
The second thing was some dogs in CoP who were eating something, I think (it was nighttime, hard to see), near the concrete bath. The dog turned and saw me and started growling at me, slowly walking towards me. I just backed up and he stopped walking after a bit, like he was fending me off. Never saw something like that before or since.
Just dynamic behaviours from AI. AI in adapted mods based off these games often sneak up on you.
Happened to me in anomaly,in pripyat a dog was doing that while walking towards me, while that was happening another dog jumped out th bushes at me
I also noticed a grouping monolith and clear sky corpses in the great swamps in CS, not sure how tf he got over there
It's interesting you mentioned the "Children of the Zone" but didnt mention how on many of the mods that add the Sin faction, Sin are usually zone natives that have mutated after living there for so long. They are not the deformed creatures created on the labs but remain disfigured compared to a normal human. I dont know if this is mostly popular fan fiction that many mods decided to include or if its actually a thing they managed to dig up from the earlier builds.
I liked the role they get, acting as this sort of "guardians" to the zone like the Monolith but not being brainwashed by the Monolith; like a mashup between the Clear Sky faction and the Monolith. Some mods that let you play as the Sin faction even make mutants friendly to Sin stalkers to further drive the "zone native" narrative.
They were dug up yea
He did mention sin has mods
The Rusty Hair/Burnt Fuzz anomaly from the book, Roadside Picnic is such a terrifying concept. In the book a character brushes against some of the hanging fuzz briefly with no immediate reaction aside from the protagonist's sinking gut feeling. But something like the next day I think, the character who touched it does of a major cardiac event. It really adds a sort of horror to the zone, a fear that even making it home safe isn't a guarantee you actually make it out alive.
If I recall, the "rusty hair" counterpart in the book isn't what killed that guy. The rust like wisps would form, as stated in the video, on metals in certain parts of the zone, stopping when it reached a specific altitude. It had the ability to down a helicopter that got too low, so still plenty scary.
In Roadside Picnic, when Red and Kirill are in the Garage, Kirill bumps into some faintly seen cobweb like things, but nothing happens immediately. Despite him discarding the clothes and showering, kirrill only later dies by "heart attack" after returning to the Institute. That would've been a terrifying but hard thing to implement in the games I feel; a glancing light off of some distant silver string in the corner of a room, where direct light is needed to see it before you walk into it and die, is a cool anomaly I think could be implemented in Heart of Chornobyl.
It's interesting how far stalker gets away from its source material while still resembling it pretty well on the surface
You have a few things wrong and misplaced. For example the human experimentation is very much canon, children of the zone would be completely impossibe because in the book they happened for far more vague reasons (the nature of things there is far less comprehensible and explainable unlike stalker that's much more straightforward). Saying about stalkers "if they return" is pretty incorrect too, because, if you listen to their conversations in Russian, it's very much clear they're usually there for the money, but if they're good with what they made or just get scared or frustrated, they CAN go back without much issue. I mean, there's even trading routes with the outside world... Tho the mortality rate is definitely high. The placement of the fact the zone is growing on level 4 too, what gives? In all 3 games you can hear duty clearly stating the zone is growing, think there's a couple of scientist dialogues about it too. If you want some corrections and translations from Russian, I'm happy to provide.
Getting in and out undetected is key though as you will face arrest and jail time for having gone in at all.
You'll likely get shot by the military as well going in and out.
@@nilsingvar7319 Nah, read in some more on the game's lore, dialogues, removed stuff. Heck, have a rewatch of stalker cop intro "2009, acording to estimates from 100 to 300 people called stalkers operate in the zone illegally, selling anomalous formations known as artifacts that are worth their weight in gold" (it also says they're growing in numbers, and that Strelok shuts the brain scorcher in 2012), the illustration presents a stalker sneaking past a military outpost, clearly representing there's many ways in and out for trade routes. Again, how do you think the traders do business? Its not via military, i mean some use corrupt military too, but not only that. And you'll get shot going in and out? Maybe, probably, but they seem to know the ways around pretty well, especially those that went in, as per the people that visited, how would the government know..? So yeah, stealth is important, but its not that bad, trade routs and all.
If I recall correctly having a furry baby is when you take something out of the Zone WITHOUT giving something back. The true pain the protagonist had to carry was the fact that he sacrificed his own brother to get to the Wishing Stone but didnt wish for his brothers revival. We never even get to know what he wished for there. Great book.
@@Kid_Naps Eh..? First of all, no, there was no rules about it, and pretty much all stalker kids where affected, the only one who wasn't (probably, its not sure, she SEEMED normal) is the asshole's two kids and they say that's because he wished for it in the wish granter. Next, i don't remember anything about his brother, let alone sacrificing him, he came there with the other kid of the asshole (his son, the 'stupid' (as they called and pained her) daughter stayed), who he let run ahead and neutralize the anomaly.
In the book Roadside Picnic, the children of the Zone come out as half human half alien hybrids as in the book the zone warps a Stalker’s DNA just by being there, despite not being radioactive. They he readon I believe this happens is supported by Noonan, who says “they didn’t plan a picnic, they planned an invasion” when he learn’s that Schuhart’s daughter was no longer human by time he finally got to visit again. The Human genes were completely replaced by foreign and warped ones. The Visitors created the Zones in order to weaken humanity, and have avatars through the children of Stalkers.
Watching this after stalker 2 released I heard the journalist section which reminded me of a quest I haven't yet started in stalker 2 where there's a flash drive called journalist's flash drive or something like that and you are tasked with collecting a stash in the swamp and one in garbage. I don't know anything more than that since I haven't gotten the stashes yet.
That Scar killed Fang theory doesn't add up. Fang died after the second emission, an emission that injured Strelok bad and we know that that was the time when Scar fought with the renegades at the swamps.
I'm pretty sure that it's a little oversight by the developers. I guess they wanted to make it seem like Scar killed Fang, but screwed up a little :D
I'm a little surprised you didn't include the old 1990's stalker game on this list. For those of you who are curious it was a side scrolling shoot em up adventure game that loosely followed a plot point of the book. You were the "stalker" the first trespasser into the exclusion zone in search of the artifact the "golden sphere" which was said to grant any wish. I like to think that Guide from SoC is actually this same stalker. If you want to play it, it is incredibly hard to find and it took me months to track down a copy even online. I know of at least two places that did have it and I still have a copy but I wouldn't get too worked up over it. It was a horribly buggy mess that was barely playable made by two guys at the time known as "M&M" productions and the game was originally meant to release in three parts. Problem is the game was so bad that it bankrupt them before they could finish part two and three. So as far as I'm aware part one is the only playable piece from this obscure game.
ua-cam.com/video/kB3Lj3SNkbY/v-deo.html I can't fucking believe it's true, everything you said..
I can't wrap my head around the fact that this even exists. It just feels bizzare seeing s.t.a.l.k.e.r. as nothing but a NES contra inspired shootemup..
you still have it?
@@marc7817 yeah I have it saved on my PC. If you're interested I could send it or try to find a site still hosting it
@@DavienMcCarty Instead, you should make a video about it. That would be cool!
Pics or it didn't happen
I'm pretty very sure the Bread artifact in Anomaly, found in Cordon, is not consumable but still equippable and gives some beneficial effects.
Anomalous Bread only gives you radiation poisoning.
@@Wasmachineman the benefits must be from an addon then
It provides +1 satiety when equipped, it reduces the amount of food you need to consume but you can't actually eat the artifact
"Not allow the Russians to the Wish Granter to create the Red Alert alternate timeline" - C-Conciousness is Nod and/or Yuri, let that sink in
Not gonna lie though, I would enjoy a C&C and Stalker crossover 👍
Holy shit it really is my dude.
There ought to be a cheesy ass cut scene of Yuri and The C-Con having a Psy-Fight
Bruh "shooting the military" blew my mind I didn't know you weren't supposed to shoot your way through those early check points. I've never spoken to a single military npc ever lmaoooo
The Rusty Hair anomaly seems very similar to the "moss" in Roadside Picnic that grew on old TV antennas and nowhere else. They tried using a helicopter and a cable to extract it but it lit anything that touched it on fire
yeah, and the burnt fuzz seems to be what killed our poor friend! (not saying who for spoilers)
Me in Walmart, wearing adidas, squatting with vodka and a megaphone:
"Deadly anomalies, dangerous mutants, anarchists and bandits... None will stop Duty on its triumphant march towards saving the planet!
The World fears The Zones expansion. Join Duty and save the innocent.
Stalker, protect the world from The Zone. Join Duty."
Correction about Tachenko. He was not "left for dead" he cut the communication with HQ and defected the army with his unit.
Fun fact: the last theory, though sounding dumb in some ways, was actually supposed to be the twist in the original STALKER 2 story.
Having this pop up in my feed as im playing through stalker 2 is awesome cuz theres a good few things brought up that actually made their way into 2
Saviour rescuing Strelok and not the others was because the others were dead and Strelok survived.
In fact, in the intro, our saviour said "oh, this one's alive! Lucky... or not, who knows."
And the fact he can only carry 1 person out
This iceberg made me install Stalker Anomaly 1.5.1 and so, reinstall Stalker and play it again after a long absence and I must say that it was very well worth it because it's such an awesome series of game and an excellent mod.
One of the biggest tragedies of STALKER is just how much of the info about its development, cut content, background stuff is in Russian only.
Which severs the connection of many fan from this gold mine of info.
For example
Did you know that there are actually 3 main concepts named "Stalker 2"
one (as of this comment) coming out soon
The "CIA" Stalker 2 that got cancelled in early 2010s
AND
The third one that was being concepted alongside Stalker: Oblivion Lost. This is why in Metro 2033 in the station where you find the kid, you see murals from Kievian metro stations
and not Moscowian, because in the very first Stalker 2 the zone was to consume the world and people were to survive underneath Kievian metro!
Source: Vandeley ua-cam.com/users/MrVANDELEY
for Fang's graves, it could be that he died, they had a burial without the body (as, for whatever reason, they couldnt bring back his body), and then when they did get access to his body, they buried him for real
the stalker games are so great i really hope they still release the new one some day
The mercs in the wild territory were meant to be freedom members, freedom was alot different early on.
The "bread" is one of the items in SoC, that is also in English even if you play with Russian localization
Really goes deeper into the Rabbi hole I guess
The thing about these icebergs is there’s always interesting topics in there that need more explanation leading to the video feeling derivative if it’s not hours long elaboration on every topic.
So thats why almost no one is carring tourist delight cans. The words "he was a good stalker" have a new meaning now.
The “children of the zone” weren’t made from radiation, as the book describes the zone of having little to no radiation at all iirc.
I think he mean zone's energy by speaking of radiations in Roadside Picnic
@@xenf1365 wdym
@@SenkaBandit As you said, there isn't radiation in the zone but a type of energy that makes it the way it is
@@xenf1365 yeah the noosphere energy whatever, which sort of mimics radiation. It isn’t radiation though
@@SenkaBandit yeah, not the kind of radiation we see in the game
30 minutes on STALKER lore? Yes please. Can't wait for STALKER 2. Pretty much the only game I have any hype for. Sincerely hoping I can still do all my old tricks with the nades. You can throw the nades straight up in the air and they will airburst near you. Walk,run or jump forward as the nade leaves your hand with a degrees or 5 off 180 degrees and the nades will airburst meters to many meters away from you.
Renders cover ineffective. Got to the point I could play the whole game with nothing but grenades. Fun times.
There's an interesting reference in Stalker GAMMA to the children of the zone. If you ask the hunter in Garbage's train depot to tell you a hunting story, he talks about how he came across a Burer who mimicked a child crying to lure him in, and that he and his team fell for the trap because they knew children were sometimes born in the zone and were often abandoned or orphaned due to the challenges of the zone.
Not sure about 4A "stealing" the lurker and implementing it in 2033. There is no documentation showing that it was a 'cut mutant'.
look for any early builds of metro 2033
also there's some pieces of metro station from Kyiv in stalker files, that 4A used for one of locations in 2033
Lost Alpha and Anomaly were not really first in anything. A lot of the cut content that you mentioned was first restored by early Russian modders already in 2007-2008 by the likes of thr AMK mod. And Lost Alpha is way more of an original Dezowave spin on the cut story and not a true restoration. They added a lot of their own ideas, content, and plotpoints there.
Also, my personal favourite story mod "Wind of Time" uses that easter egg time machine in Limansk as an actual time machine in the beginning to send the protagonist from the future into the Zone. This mod quality-wise feels like a GSC product, the quests are all so well-done, and lots of hand-written side-quests too.
Morlocks are a reference to "The Time Machine" by H. G. Wells. In the book, a man travels to the future and eventually discovers that humanity has evolved into two different species: a passive, sheep-like species, and an aggressive species that preys on the sheep known as Morlocks.
Dude Im so glad Scen_plan is non cannon. The stupidest cheapest way a franchise can explain itself is adding aliens. Great video tho !
Kinda sad the iceberg didn't include the translations for the zombified people because it really unnerving when you know what they are saying.
What we're they saying?
@@Morganaplays this video holds the English translations and let me warn you it is quite depressing ua-cam.com/video/o-zTenkYANI/v-deo.html
It's interesting to see how the game concept developed, going from a multiplayer sci-fi shooter, to an alien cosmic horror game, to what it is now. I think they made the right choices on the way, and many of those older concepts would've given us a very different series that wouldn't have been as good.
27:50 the darkest Iceberg part
This is disturbing as fuck
It seems to me that they were trying to aim for a more book accurate game which would be really fucked up, the description sounds way disturbing and morbid than "I have no mouth and I must scream".
only 2 endings, and they're both horrific fates for everyone
wwatching this great video while fighting a chimera in the swamps of stalker 2 is really an experience! love the vid!
Post human kinda reminds me of Dark ones from metro
Yo I've been waiting for one of these with your godly voice
The wait is over! Glad you enjoyed
Scar is back in Stalker 2.
yk when i saw him was genuinely questioning if he was THE scar, or just another guy named scar. ig im slow
I can finally watch a STALKER Iceberg video where the narrator speaks in clear english and has a good microphone quality. Thank you immensely
Thanks for the kind words! Thanks for watching!
there is a very long rambling pda message you get about the time machine as well, i got it very close to a loner start and never again, something about someone lamenting over loved ones and that theyd see them again soon with their machine
I swear those pics of streloks smiling scared the shit outta me at 12am
cheeki breeki ave damke, thank you for the video dude! Keep up the great work comrade.
In the ending when u said that the mutants are already out I was like"bruh wtf is duty doing eh "
Extremely good video, congratulations, i will watch everything you have!! REally good JOB, loving it!
Wow thanks man! Glad you enjoyed. Welcome to the zone.
Having never played a S.T.A.L.K.E.R game before, and jumpin in to the newest release, this video filled in a lot of blanks and gave me a lot more insight on the games background.
OMFG I am relatively new to the S.T.A.L.K.E.R. Universe so I am learning lore and trying to understand the zone more. When I got to Stalker is real, I lost it 😅. Very good video, love your content
bro, I thought shooting the military under the bridge was mandatory. Weren't they hostile? Anyway I never let them live.. ooops.
Yeah, you can pay them 500 rubles and they'll let you pass.
@@IntoTheZone or just run through...
First time i met them they shot me on sight...
They shot me on sight
GAME OF THE YEAR (after some optimizations)
keep doing comedy pieces like stalker is real i cracked up a bit at the idea
that ending made me fucking lol so hard
How about that unwritten entry about Duty wanting to nuke the Zone?
Glad you enjoyed it my dude! The nuke one would be a good addition too.
Wouldn't nuking The Zone just make it stronger?
@@thezambambo2184 TIL the Zone is Godzilla if Godzilla was a place.
I had this theory that the 'true' ending of SoC, where Strelok mows through monolith trying to get to the c-consciousness, then begins teleporting around the zone, isn't real. Instead, he is completely brainwashed as a monolith agent, committing mass murder. The "What the hell, marked one?" you hear Sid say is Strelok showing up in the Cordon, before killing him. Sadly the sequels disproved that, but it was fun to think about.
I guess that i also must be stalker lore enjoyer because for some reason my mind instantly picked up upon missing cut mutants like Karlik and Tark. Fun fuct for Tark is that it was supposed to be a mutated horse but due to the snork winning the 2004 competition for mutants was ultimately scrapped as a concept from the game but there are photos of it on the internet, look it up its worth it if u are really interested in the history of development of the game.
So far, the best. 👌 Keep them coming brother.
Oh man a stalker lore channel? COUNT ME in.
Good stuff
The general Tachenko picture where the PSO is mounted on the right side cracked me up
"Stalker is real" made me rolling on the ground xDD
Good job, really good)
Fantastic Video! I have a question though. 23:26 why would Savoir want Strelok to complete his mission if his mission was to destroy the Brain Scorcher? New to STALKER lore.
Theres way more to STALKER. It was influenced by Soviet folklore and pop culture through and through. There was a 70s TV show called STALKER and a popular Soviet scientist researching the Noosphere for example.
We need to protect the monolith brothers!
Well, living through R A doesnt sound so bad
@@IntoTheZone You mean Red Alert?
which way leads to tiberium though? safety or destruction? since both C&C timelines are connected
You should read the book and watch the movie. They're all completely different experiences but it is interesting to notice the themes and elements they have in common. The zombies... the artifacts... how the Zone changes people... and the culture of men who infiltrate the Zone in a desperate search of fortune. The reason behind the Zone in the books is a different idea than the games. Aliens stopped by several locations on Earth, made no effort to make contact, then disappeared after throwing out a bunch of their trash. But there's a ton of influence otherwise. There are themes of desperation in the book which are incredibly well represented while playing the games, especially GAMMA since it foregoes the campy psuedo-science main quest with simply living on the struggle bus, an insignificance in the face of a nihilistic universe full of amazing things
To get through the military checkpoint under the bridge at cordon, you could just climb the hill on the right and get through the hole in the barbed wire.
loving all these stalker channels popping up
Most of lower level content is in mod “Oblivion Lost Remake 2.5”. Main feature of the mod - recreating stalker, if it was came out in 2003-2005. Old maps, cut mutants, artifacts, mechanics, quests, plot, whole vibe.
Lost Alpha originally planned to be recreation of stalker 2005-2006, but developers go wild. OLR is fully faithful for the ‘03 concept.
There is also 3.0 version in development… for last 10 years 😅 But developer is alive and still working on it.
Highly recommend checking out, even if there no translation.
Rusty and you did a great job on this iceberg, I even learned a few things
And 1th
2st?
@@SomethingBarbaric there you go
Thanks my dude
@@IntoTheZone love the schizo rant bro
The post-human reminded me heavily of the dark ones in metro, the only difference being that the dark ones’s skin is black, not white.
14:10 - despite it being cut the "Lift" anomaly is still exists in the vanilla game. You can find one on the stadium in Pripyat.
I legit did not know artifacts repaired armor lol
Sin is a cut faction but so is ISG which was planned to appear at Clear Sky.
Great video man!
Well, build 1935 is not really contains new maps, instead of it showcases the game's status in the end of 2004, and shows some features what were cut from the game during it's development. Also, the old swamps was much older than build 1935, it was implented somewhere around the fall of 2003, and it was first explorable in build 1537 if I remember correctly.
personally i hope we can see the Parasite in S2HOC cuz itd be fun and i honestly love the vibe of the dead city
Loved the end of the video bro, keep it up
Right on. Thanks for sharing.
The Limansk time machine plays a role in the "Wind of Time" mod
The "creature in the fog" is actually the predecessor to the Yantar X-16 Pseudobrain
Design documents describe you having to construct a psi helmet to penetrate its psi field, and in build 1935 of Yantar, the lab X16 was an underground layer of the Yantar map rather than a seperate level, in it you see the Pseudobrain
Whoa, two separate people using the same kind of gun?! They MUST be the same person!
I'm embarrassed to admit that even after 10 Year's with the Franchise I didn't even know most of the Stuff shown in this Iceberg lmao
0:54 this also can be referred to the "Sounds of the past" or just ambient that Degtyarev hears in Pripyat (S.T.A.L.K.E.R. CoP)
In my first couple hours in SoC after passing through tunnel near the army bridge checkpoint in corden I found an NPC called Artyom Simulator, no clue if it’s a real Ukrainian name or what but I thought it was weird
Everyone's name in the zone is a nickname. No, simulator is not a real surname, and simulator also doesn't mean what you think it does, it's just boached translation. In Russian the meaning of the word when applied to a person is someone who pretends, either pretends to be sick (physically or mentally) not to go to school, war, work, etc, or in more rare cases pretending to be something that they're not to get some other benefit, for example pretending to be poor to get money (fake beggars), pretending to be sad to get preferencial treatment, etc
@@mkzhero thank you my friend
@@mkzhero Simulator means that as well in English so the translation is fine I think.
@@nilsingvar7319 The original word in Russian is not simulator tho, but "Simulant" (симулянт), which means what i said it does. In English the same exact word exists as well, but for some reason translations instead translate it to 'simulator'. I'm not an ace in English, but while the meaning is close, i'm pretty sure the proper form to call a PERSON who simulates a 'simulant' (there's also the more commonly used 'faker'), a simulator would refer to a device or machine only.
I was curious and according to several online dictionaries "simulator" turns out to be the correct translation.
A "simulant" is a harmless substance that can 'simulate' the behavior of a harmful substance, for example in chemical education/training.
In German it would be Simulant (just like in Russian) and Simulanzien respectively.
The last couple mins got you a sub that was gold 🤣
Awesome video!
Thanks, glad you enjoyed!
the time machine is used in the mod Wind of Time, quite interesting mod i'd say
I was about to study for exams, but then this video shows up
It would be more correct to say C-onsciousness, because in russian it sounds "О-сознание" derived from the word "Осознание"
Не играет, о-сознание еще и О(бъединенное)-сознание. C(ollective) -consciosness хотя бы этот смысл раскрывает.