or you know.... learn how combat works in this game. its rock paper scissors; Light>Heavy>Block>Light also maybe don't charge in as a squishy rogue when your target already knows you're there.
@@javixtreme1382 Double swords burst damage potential is now quite remarkable, so I wouldn't say that . But blocking seems to work well against enemis with double swords.
I don't know who thought it would be a good idea to create a character that deals ranged damage with a low reset interval, area damage with damage reduction and then you do all this and can attack ¬¬, poor fighter who spins and becomes vulnerable
the ranged dmg can be blocked, and you use up limited swords to do so (pyromancer can use many more stage 1 fireballs with just drinking mana potions). as for the sword dance, same concept except Death Knight can do the same thing. the swordmaster's abilities do slightly out-damage their pyromancer and death knight counterparts but you are using up an expensive resource that takes up like half of your inventory to do so.
@@zacharyjackson1829expensive my ahh, and it dosnt explain why he can go past, or is dmg are so high, for me he is still isnt balanced... Im trying to have all perso at lvl 20 and swordmaster is so boring to play has and against. The thing making me the most confuse is that you can't block is aoe while it deal the dmg of a sword... its like you couldnt block the dmg of a warrior. They should at least make it that is parable... You can't even run from is aoe, you need to commit to the fight while your low hp. And sorry to not like passing my time to run, but im not fighting a swordmaster head on, im third partying him. Ho and sonic blade is 'balance" i just think they're shouldnt be garented hit after some meter
SO SKILLED!
Watching that rogue swing his heart out for 2 dmg is all you need to know about daggers in solo.
or you know.... learn how combat works in this game.
its rock paper scissors; Light>Heavy>Block>Light
also maybe don't charge in as a squishy rogue when your target already knows you're there.
Ur not supposed to fight like a fighter, go behind and backstab, use ur throws, petrify them and then wait until a mob hits them and then backstab.
Bro a backstab does like 60% of my pyros health from stealth daggers are fine
Yeah, the devs are very low IQ, they don't know how to balance any of the classes.
@@MKP2W You have to be genuinely blind and/or deaf to let rogue sneak up on you in this game lmao
Bro in craft sword, what upgrades u use
Do you have a stream channel?
Swordmaster是我最不想遇到的敵人... 用德魯伊沒贏過一次
Long sword is way to go?
Significant damage boost in new version, so for a swordmaster, I think that is a good choice.
@@Zee-mo2gc i love using double swords, and didnt lost a pvp but just with low lvls. U think there are useless? im just lvl 7
@@javixtreme1382 Double swords burst damage potential is now quite remarkable, so I wouldn't say that . But blocking seems to work well against enemis with double swords.
牛B
Why u play swordmaster with twohand and shield onehand?
why it feels like playing in slow motion ffs
I don't know who thought it would be a good idea to create a character that deals ranged damage with a low reset interval, area damage with damage reduction and then you do all this and can attack ¬¬, poor fighter who spins and becomes vulnerable
the ranged dmg can be blocked, and you use up limited swords to do so (pyromancer can use many more stage 1 fireballs with just drinking mana potions). as for the sword dance, same concept except Death Knight can do the same thing.
the swordmaster's abilities do slightly out-damage their pyromancer and death knight counterparts but you are using up an expensive resource that takes up like half of your inventory to do so.
@@zacharyjackson1829expensive my ahh, and it dosnt explain why he can go past, or is dmg are so high, for me he is still isnt balanced...
Im trying to have all perso at lvl 20 and swordmaster is so boring to play has and against.
The thing making me the most confuse is that you can't block is aoe while it deal the dmg of a sword... its like you couldnt block the dmg of a warrior. They should at least make it that is parable...
You can't even run from is aoe, you need to commit to the fight while your low hp. And sorry to not like passing my time to run, but im not fighting a swordmaster head on, im third partying him.
Ho and sonic blade is 'balance" i just think they're shouldnt be garented hit after some meter
The same people who thought it's completely okay to give another class infinite mobility on top of free and constant wallhack.