It depends HOW you play Dungeons & Dragons. When I bring total noobs into D&D, I create character sheets WITHOUT the following stuff : Spell Slots, Feats, Ethnicities, XP points, Subclasses, Darkvision Feats. It generally takes 1 hour of precious game time to create a character (sheet) even with DnDBeyond. So I strongly recommend, bringing new players into D&D with Pre-Gen characters, and WITHOUT the stuff I mentioned above. When my players get to their 5th, 6th, 7th D&D game, now is a good moment to introduce XP, Spell Slots, and maybe racial bonus on the sheet. I keep Feats and Subclasses for seasoned players only (15-20 sessions). Otherwise, believe you me, it's just a MASSIVE HEADACHE, both for the player and for the game master.
My group plays maybe once or twice a year and we spend at least half of our session making characters for the adventure sharing pencils and dice and such. Someday I’d love to try and play for only one hour lol
Really? I had no issues with both a group of 3 people who had not played RPG's before and a group of 6 people, half of which were still new to RPG's and all 6 of them were new to 5e. We just used D&D Beyond. You can teach a child to play D&D using D&D Beyond.
D&D Beyond makes D&D pretty easy to approach. TTRPG's in general are no harder to learn than Monopoly is, they just appear to be because there is often a special rule for every little thing and combat is often a whole separate game of its own. The rules aren't hard to use or learn there are just too many rules for most people to be able to remember them all. New people just don't realize that they don't actually need to know all the rules to play. Technically, they don't ever need to know any of the rules in order to be a Player.
As I slowly unbox my recently received copy of League of dungeoneers, I can honestly say that yes, transitional pen & paper RPGs are easier, especially for the player 😂😂😂, for the DM, your mileage may vary.
I got Gloomhaven Jaws of the Lion and I sold it shortly after opening the box because there was just too much for how my group plays. We usually just use sheets, dice, and whatever bits and bobs we have to represent a general combat space
It depends HOW you play Dungeons & Dragons. When I bring total noobs into D&D, I create character sheets WITHOUT the following stuff : Spell Slots, Feats, Ethnicities, XP points, Subclasses, Darkvision Feats. It generally takes 1 hour of precious game time to create a character (sheet) even with DnDBeyond. So I strongly recommend, bringing new players into D&D with Pre-Gen characters, and WITHOUT the stuff I mentioned above. When my players get to their 5th, 6th, 7th D&D game, now is a good moment to introduce XP, Spell Slots, and maybe racial bonus on the sheet. I keep Feats and Subclasses for seasoned players only (15-20 sessions). Otherwise, believe you me, it's just a MASSIVE HEADACHE, both for the player and for the game master.
My group plays maybe once or twice a year and we spend at least half of our session making characters for the adventure sharing pencils and dice and such. Someday I’d love to try and play for only one hour lol
Really? I had no issues with both a group of 3 people who had not played RPG's before and a group of 6 people, half of which were still new to RPG's and all 6 of them were new to 5e. We just used D&D Beyond. You can teach a child to play D&D using D&D Beyond.
D&D Beyond makes D&D pretty easy to approach. TTRPG's in general are no harder to learn than Monopoly is, they just appear to be because there is often a special rule for every little thing and combat is often a whole separate game of its own. The rules aren't hard to use or learn there are just too many rules for most people to be able to remember them all. New people just don't realize that they don't actually need to know all the rules to play. Technically, they don't ever need to know any of the rules in order to be a Player.
As I slowly unbox my recently received copy of League of dungeoneers, I can honestly say that yes, transitional pen & paper RPGs are easier, especially for the player 😂😂😂, for the DM, your mileage may vary.
I got Gloomhaven Jaws of the Lion and I sold it shortly after opening the box because there was just too much for how my group plays. We usually just use sheets, dice, and whatever bits and bobs we have to represent a general combat space
How much time do you spend setting up your D&D adventure?
Just a few Minutes now
@@stevekeyD9Gameswow. Hope to someday be able to do that. :) running Turn of Fortunes wheel now and it takes me a while to prep the next session.
You will in time. Hang in there