Quick correction, for the combo at 13:14 replace the medium jinrai kick at the end with 2 light jinrai kicks (light follow up for both) and then HP DP and it'll do 4547. If there's anything else I missed lmk, besides that enjoy
I'm not sure what the max damage is, but I didn't see any of the DI > j.HK > DR cr.MP > cross up run tatsu combos. They have insane corner carry and you can combo into jinrai corner loops after if the spacing is right.
This is a great video with a great amount of information. I am sure everyone here can tell the insane amount of work it took it put this together. That being said I can see there is a lot of repetition which is understandable you wanted to be thorough and give every possible combo after each starter. I want to convert it into written format and I was thinking of using a building blocks approach to help better digest the information. The structure would be Starter > Combo > OKI Combo or something like that. Did anyone write down these combos to Practice them ? What is the best Approach you found ?
How are you getting 3 Drive Rush Cancels in some of the combos like for the one at 22:59 I'm trying to lab these and I'm not left with enough meter for 3 DR cancels and I noticed that first MP is giving you some.
So in the situation where you get a Dragonlash to put them in the corner then meaty KK>MK, assuming full gauges, what's the best combo from that cr.LP link?
How do you get consistent with the microwalk during DR combos and the light Jinrai follow up after heavy. Labbing them is hard enough, I can’t imagine hitting them in high pressure scenarios
This shit is an incredible compilation of combos. However as a beginner this shit is impossible to cipher through. I right now use tc > run tatsu/dp as my go to combo. I already know the double dash and whiff jab into overhead for post run tatsu. From this video I learned about the run step kick for post run dp. I also learned that when I fuck up my DI wallsplat > 5HP > heavy jinrai > 6HK > med dp by starting with 2HP, I can still get a light dp after the jinrai. I wanna learn some new combos cuz im bored. Thats where this video is just overloaded with stuff and I have no idea where to go. 2HP > heavy jinrai > OD dragonlash looks cool but all the different options from there are scattered throughout the video. and because im shit its hard to test every option myself. anyone got any recommendations? my current full cashout is dr 5HP > 5MP > dr 5HP > 5MP > dr 5HP > tc > run dragonlash > super. anyone know one useful combos which are not quite as hard as runstop but useful af?
a lot of the "Links" combos at the beginning start of as a Punish Counter. is that on purpose? do they work as a stand alone link combos (not Punish Counters)?
@@bloopbloopbloops nah those links are only possible with punish counter, Ken in this game has a majority of his links locked behind counter hit and punish counter
Holy Jeebus, this video is jam packed with info, I wouldn’t be able to get on my own. Incredible guide!
First off thanks for this, I actually just picked up Ken today lol and looking for his routes. It's like a sign or something haha. Thanks again!
This is crazy good and informative thanks for making. Nice edit too
gonna start playing ken because of this video, tysm
Great video. A lot of great info I haven't seen anywhere else. Keep up the great work 🔥
I just hit master after 6k+ matches. Wish I found this video months ago lol. You out did yourself bro, best combo vid I've ever seen. Clean AF.
great video as always. thanks for putting in the effort for these 😁
Amazing guide tbh
Your channel is just what I need, subscribed,I think Ken or akuma will be my next master character and you seem to have all the knowledge 😂
@@heroicsquirrel3195 lol preciate it
great combos would love captions in the next one!
well done dude!
Definitely need to see a video with just the trade combos. Some of those are nasty.
As a ken main I approve.
Damn. This is super helpful. Thank you!
That micro walk combo at 6:05 is something else.
Quick correction, for the combo at 13:14 replace the medium jinrai kick at the end with 2 light jinrai kicks (light follow up for both) and then HP DP and it'll do 4547. If there's anything else I missed lmk, besides that enjoy
I'm not sure what the max damage is, but I didn't see any of the DI > j.HK > DR cr.MP > cross up run tatsu combos. They have insane corner carry and you can combo into jinrai corner loops after if the spacing is right.
thanks
bro wtf....As a ken main what the actual fuck bro. ur a sick God whoever you are.
instant sub!
Nice video
the first time I watch a 30mins with 2hr
Great video. Could you do one with Chun-Li?
Ken has the best looking combos in the game. At least my opinion anyway
This is a great video with a great amount of information. I am sure everyone here can tell the insane amount of work it took it put this together. That being said I can see there is a lot of repetition which is understandable you wanted to be thorough and give every possible combo after each starter. I want to convert it into written format and I was thinking of using a building blocks approach to help better digest the information.
The structure would be Starter > Combo > OKI Combo or something like that.
Did anyone write down these combos to Practice them ? What is the best Approach you found ?
I’m worried my hands are too old to really nail combos
Please do cammy !
How are you getting 3 Drive Rush Cancels in some of the combos like for the one at 22:59
I'm trying to lab these and I'm not left with enough meter for 3 DR cancels and I noticed that first MP is giving you some.
@@Infinite147 You gotta do a microwalk in order for the mp to build enough meter
@@Killerex100 thanks bro I got it now
Actually do cammy next lol
So in the situation where you get a Dragonlash to put them in the corner then meaty KK>MK, assuming full gauges, what's the best combo from that cr.LP link?
any advice on hitting EX jinrai after SA3 non-animation version?
How do you get consistent with the microwalk during DR combos and the light Jinrai follow up after heavy.
Labbing them is hard enough, I can’t imagine hitting them in high pressure scenarios
Incredible gold mine, thanks for your time
Now I got to right down all these smh
What other character do you know can true combo jab into stand strong?
@@TomahawkGaming-uh9ny Chun
Kimberly IIRC. Or maybe that's just from her cr.MP
I can’t do medium dragon lash into cLP. Medium dragon lash is only +3
the opponent needs to be crouching for the dragonlash loops
This shit is an incredible compilation of combos. However as a beginner this shit is impossible to cipher through.
I right now use tc > run tatsu/dp as my go to combo. I already know the double dash and whiff jab into overhead for post run tatsu.
From this video I learned about the run step kick for post run dp. I also learned that when I fuck up my DI wallsplat > 5HP > heavy jinrai > 6HK > med dp by starting with 2HP, I can still get a light dp after the jinrai.
I wanna learn some new combos cuz im bored. Thats where this video is just overloaded with stuff and I have no idea where to go. 2HP > heavy jinrai > OD dragonlash looks cool but all the different options from there are scattered throughout the video. and because im shit its hard to test every option myself. anyone got any recommendations? my current full cashout is dr 5HP > 5MP > dr 5HP > 5MP > dr 5HP > tc > run dragonlash > super. anyone know one useful combos which are not quite as hard as runstop but useful af?
Need the notations 😅
how do you link run mk to standing mp?
need to catch a counter hit
@@andre__reis9390 or if its meaty run mk
a lot of the "Links" combos at the beginning start of as a Punish Counter. is that on purpose? do they work as a stand alone link combos (not Punish Counters)?
@@bloopbloopbloops nah those links are only possible with punish counter, Ken in this game has a majority of his links locked behind counter hit and punish counter
How are you linking EX dragon into 2LP?
Just realized Jamie was crouching
Nerf Ken 🤢🤮🤮
... I don't think you know what "optimal" means lol. This is more like a showcase of combo routes.