With the protoss capturing kerrigan in New Gettysburg, kerrigan will be experimented by the protoss and will awaken as kerrilot in the protoss campaign!
to be fair (and a bit more realistic AND on brand) she would become a DT. (what with her inability to propperly join the Kahla due to her beeing a stupid humi and all. ;) )
Fun fact: Spidermines canonically use vibrations in the ground to detect targets - which is why they still trigger on cloaked units. They may be invisible, but they're still WALKING on the ground. It's also why they don't trigger on Hovering units like Vultures or workers.
StarCraft 2 doesn't have a Floating hidden type, just Air or Ground, so units like Archons and Workers will trigger them. If you want a less "Game Mechanic" and more "Lore Friendly" explanation, though, then you can imagine that when they invented the Widow Mines very robust and strict Friend/Foe RFID system which lets them know who to aim their Sentinel Missiles at, the Dominion (and other forces) reverse engineered that system into Spider Mines as well allowing them to better target any enemy that comes within their operational range, and not just triggers their vibrational targetting systems.
@@liamholt5623 You know how when your legs are hanging off an edge/wall or your sitting on a tall stool, etc, it's easier to just let your feet dangle down down naturally unless you put concious effort into keeping them upright? If you combine this phenomenon with how tall Protoss are, and specifically how gangly their limbs and fingers/toes are it's perfectly reasonable for them to drag the tips of their boots into the floor/ground beneath them, or even have their legs bump into small shrubs/rocks, during times of high stress or when their attentions need to be focused elsewhere, such as an active battlefield.
Looking at it now, they weren't hallucination, I think that was basically Jim warping out, but Battlecruisers couldn't warp in Starcraft 1 and the creator decided to do that for the effect.
That final mission puts the Sons of Korhal and the Alpha Squadron in a funny perspective: Mengsk, sending half a dozen of Firebats with a Science Vessel escort to fight enemy Spider Mines and infrastructure, seemed like he had a stroke, while Duke and his men were for once competent. Another really cool aspect is that Hero BC blowing up into a cloud of smoke each time he got rekt - it's as if it teleported away each time for emergency repairs before suffering critical damage. Small details like that, plus the slightly altered dialogues spliced between mission briefing and in-game notifications, makes the whole experience a lot more immersive and fun.
The Reversed New Gettysburg was done so well and it showcased a design we have not really seen before: a new race emerging mid-mission as a threat. There's tons of "kill the Protoss and Zerg" but not "wait, now the Zerg are here?!" Makes for an interesting curveball for first time players given certain compositions are great against one race and terrible at another and for experienced players it gives them something to think about: "well I could go full bio to take out the Zerg but throwing Marines into psi storm is not ideal"
For me Reversed New Gettysburg seems kind of random. I played this one like a week ago and: - Kerrigan started her speech after like 10 minutes of playthrough (did Zerg just Broodling her? IDK) - Zerg used like 150 hydralisks, that then were burrowed in Zerg Base, obliterating every attacking army. I believe this mission has some major scripting bugs, but still is very enjoyable.
You see, the insanity of the final mission is clearly a metaphor for the confusion within the Sons of Korhal after the events on Tarsonis and and schism between Mengsk and Raynor! You really FEEL like the rebellion is fracturing at the seams.
It was a bit of a side comment below from someone else in the know but... The Thunder Child was an aging Leviathan-class battlecruiser, predecessor to the Behemoth-class. It was being used as a prison ship by the Confederacy and was the ship that Mengsk sprang Raynor (and news correspondent Michael Liberty) from prior to the Jacob's Installation.
Grant: You can't have a nuke and not use it! Also Grant: Nukes his own siege tank Grant: Mission Success! (That last mission stressed me out, but Grant was just casually saying "we're fine" as the world burns around him. Someday I want that level of chill)
At 4:22, we can see Grant look at the minimap for the first time, and we can also measure the collective heart-rate of the watchers, that had noticed the base, immediately fluctuate upon Grant's realization.
Every time I see Grant playing, I'm amazed that he is so much better than me at the game AND that he NEVER looks at the minimap XD or at least it looks like he's not
@@mcblaggart8565 I could be misremembering, but I think it's different between SC1 and SC2. SC1 is a blender where you just throw units in because it's tough to micro. SC2 is WAY more responsive.
Honestly? They're not *terrible* against armoured things. With max air upgrades, 13 damage a pop isn't terrible. Compared to say, the Scout's 10 or so.
@@Phantomsbreath Honestly? They *are* terrible against everything. 10+1 damage is laughable, for a unit that costs twice as much as an ultralisk. I don't know why they have an attack; I guess it's so they don't wander around and get shot down by turrets after recalling, so you can just let a depot babysit it.
The moment said "the reaver is not that effective against terran" I immediately flash back to artosis losing hard vs reavers because reavers are just stupid powerful.
No. You're not alone. It has the best voicework. Even the *joke* lines from spam-clicking units are thousands times better than basically any other RTS out there.
Duke is easy to overlook, but he's honestly one of my favorite characters from SC. Not that I would want to actually meet him, but he's a great character.
seems like Yellow is Raynor's fleet which will keep spawn and attacking for free, and Raynor sometime will join in the enemy could really be a bit more stronger thought...
Further reasons Archons suck against Terran: -Siege Tanks also do full damage. Each shot in by the shock cannon erases about 20 % of an Archon -EMP: in SC1 it sets shield to 0. So A science vessel can almost one shot Archons in an area with a press of a button.
Arbiters start with cloaking field, high templar start with archon merge. Ghosts don't start with any proper spells either but can calldown nukes without an upgrade.
You can honestly tell this man has played to much Starcraft 2. He has so much disrespect for Starcraft 1 units (most of which are way better than their future counterparts). Like in the first episode when he was talking about how "Hydralisks are terrible in starcraft 1 but I love them" Me: ...Bro Hydras are literally so much worse in starcraft 2. What? The nerf they got between games was that they became a *later game unit* because they are literally one of the most *busted* units in starcraft 1. They are way to cheap and way to good. Just like Zerglings (at least zerglings die to basically anything that touches them though, unlike Hydras which baraly get touched becuz they have superior range and dps to basically everything that can fight them)
Man i cant wait for the broodwar parts…such a long time since ive watched anything campaign related, this playthrough with commentary has ignited that old nastolgic spark again, thanks bro!!
The enemy yellow terran is a spawn based enemy.... it spawns a progressively more powerful force as time goes on... at 20 mins it attacks with 1 battle cruiser and 6 wraiths, and at 25 mins it gets another BC
New Gettysburg was the mission that stumped me, some 20-ish years ago, when I was about 12. I never managed to get around to beating it. Yesterday, emboldened by watching this series and your macro principles of "just have a billion workers, all the outposts, and five factories pumping out units" and some of your comments on what works as counters (like Vultures against Protoss, bio against Zerg, and mech against Terran), I burned through the campaign and beat New Gettysburg on the first attempt. I can't seem to ever get my mineral production to your levels, but parallel production of units is certainly better than child-me's belief that because I had a Barracks I hardly needed a second one. Today, I'm going to play Hammerfall.
tbh i didn't know this channel existed and it scratched that itch i felt between your lengthy breaks between your high quality videos on your main channel, glad i found this randomly on my homepage love ur stuff duder
I'm five minutes in and yeah, the last terran campaign mission I couldn't save. However, the save button was very obviously not present. Every mission where the save button is present I've been able to load. (Not rigorously tested)
The teleporting hero/healing mechanic is what disables this (EUD Trigger). I had only found that out when I was making the last two campaigns (terran BW/zerg BW), which is where it is no longer used. It also screws up the score screen (as you can see in the video)
I always stay up late refreshing UA-cam to watch my nightly grant video! Also personal thank you to you grant, I started streaming custom sc2 projects because of you
Kinda looked like Yellow wasn't really active. Wonder if something broke with them. Also seeing red repeatedly just get these massive groups of marines stuck in every mission never fails to amuse. One day it'll figure it out! c':
I used to have the "receiving transmission" battlecruiser taunt set as an text alarm on my first mobile phone like 20 years ago. Now while watching this video i kept having a feeling that someone texted me xD
Mine is, still to this date, the vultures "Alright, bring it on!" and man when he was mass producing vultures in the previous video... stopped checking after the third time xD
The arbiter drop strat is pretty fun! Not really competitively viable due the arbiter's prohibitive cost, but in a situation where you have a bunch of resources, it's a pretty good way to get past a tank blockade!
"Why did the second mission take less time despite things going so wrong?" Cause first mission you didn't attack until you had 200 supply an arbiter with recall, and then when the first recall didn't go off you waited for a second arbiter to build and have 150 energy for recall before moving out. That, and just more bases to clean through on that mission. (Two terran bases and a zerg base all with lots of buildings, each one taking a remax to break through).
Honestly, I expected mission T9 to be like: Defeat the Zerg, don't destroy one Terran building, with the Terrans constantly sending troops. And the final push has Kerrigan in it.
Remember last time when he said how siege tanks on a bridge in SC1 are pretty much unbreakable, then he completely ignored that statement and left the two bridges leading to his base completely unguarded even though he started with tanks with siege mode? That was my favorite part lol
*"Do you guys like physics? How many physics enjoyers do we have in the UA-cam comments?"* Well, physics are kinda neat, I like them. *"Are you a fan of Gravitiy?"* Gravity is what holds our world together so, yes. About the movie tho, I think it was kinda- *"Not the movie tho. The movie was, super mid"* 😮
Spidermines can not see cloaked units, they are not detectors. However they do get triggered by footsteps or ground movements. That is also why they don't get triggered by floating units like the Archon, workers and ofc the vulture itself. Funfact the Hightemplar is not considered floating
I imagine the EMP thrown at Raynor 30:55 was testing for hallucination after the first one, as EMP kills them instantly. Not sure if AI does that, but if nothing else, it means no Yamato. The Thunder Child also disappears with half HP left and does damage, unlike normal hallucinations, so I'm not sure what's going on in there. A scripted event?
Kerrigan is clearly a Saiyan, every time she is defeated she rises stronger than before. Eventually she will be greatly weakened on Zerus to give Amon a fair chance.
It seems like yesterday Arcturus was the idealistic rebel crusader; But it wasn't, it was like 4 months ago. As I learned just recently, from the first mission of SC1 to the epilogue of SC2 is like 6 years, including a 5 year timeskip in between, which given the scale of the campaigns and the Koprulu Sector, is basically no time at all Edit: I wanna be clear, that's looking at the timeline on the wiki; Nothing would make me happier than to have someone swoop in and tell me I'm wrong
Yep. The first mission of Starcraft 1 starts in 2499 with Legacy of the Void being in 2506 so about seven years altogether. Mengsk and the Sons of Korhol were around before Starcraft so it wasn't like he started his rebellion during the 1st game, but it is kind of ridiculous to think that everything from the fall of the Confederacy, rise of the Dominion, the UED Invading and being repelled, Raynor's rebellion and invasion of Char, Kerrigan's assault on the Dominion, and defeating Amon all took place in just seven years.
I wonder if the typo at 24:30 was in the original game… You don’t sew seeds, you sow them, so it’s supposed to be “The seeds of a new Empire have been sown.”
The arbiter can fight without any upgrade! It deals as much damage as half a dragoon for thrice the cost, and it flies! Almost as good as the scout. (For real though, it can cloak without upgrades.)
Thunder Child: I don't think you understand the GRAVITY of your situation Edit: It just flashed in my mind. AI use EMP on casters to take down their energy reserves. It hit Jim with it to prevent his Battlecruiser from using its Yamato gun.
With the protoss capturing kerrigan in New Gettysburg, kerrigan will be experimented by the protoss and will awaken as kerrilot in the protoss campaign!
The Queen of Blade, the best zealot ever exists
I'd prefer a Kerrigoon to be honest! :)
@@phamtuan1840 The Queen of Psi Blades
to be fair (and a bit more realistic AND on brand) she would become a DT.
(what with her inability to propperly join the Kahla due to her beeing a stupid humi and all. ;) )
the queen of the khala
Fun fact: Spidermines canonically use vibrations in the ground to detect targets - which is why they still trigger on cloaked units. They may be invisible, but they're still WALKING on the ground. It's also why they don't trigger on Hovering units like Vultures or workers.
don't the spidermines in sc2 trigger on scvs?
@@Tiel424 Possibly? I really don't know, I don't have much experience with SC2 Spidermines, but I do know how the SC1 mines work. For the most part.
StarCraft 2 doesn't have a Floating hidden type, just Air or Ground, so units like Archons and Workers will trigger them. If you want a less "Game Mechanic" and more "Lore Friendly" explanation, though, then you can imagine that when they invented the Widow Mines very robust and strict Friend/Foe RFID system which lets them know who to aim their Sentinel Missiles at, the Dominion (and other forces) reverse engineered that system into Spider Mines as well allowing them to better target any enemy that comes within their operational range, and not just triggers their vibrational targetting systems.
A pet peeve of mine - High Templar, that is floating around without moving its legs, are not concidered Hovering
@@liamholt5623 You know how when your legs are hanging off an edge/wall or your sitting on a tall stool, etc, it's easier to just let your feet dangle down down naturally unless you put concious effort into keeping them upright?
If you combine this phenomenon with how tall Protoss are, and specifically how gangly their limbs and fingers/toes are it's perfectly reasonable for them to drag the tips of their boots into the floor/ground beneath them, or even have their legs bump into small shrubs/rocks, during times of high stress or when their attentions need to be focused elsewhere, such as an active battlefield.
Looking at it now, they weren't hallucination, I think that was basically Jim warping out, but Battlecruisers couldn't warp in Starcraft 1 and the creator decided to do that for the effect.
Yeah cause he killed a marine and hallucinations do 0 damage
That final mission puts the Sons of Korhal and the Alpha Squadron in a funny perspective: Mengsk, sending half a dozen of Firebats with a Science Vessel escort to fight enemy Spider Mines and infrastructure, seemed like he had a stroke, while Duke and his men were for once competent.
Another really cool aspect is that Hero BC blowing up into a cloud of smoke each time he got rekt - it's as if it teleported away each time for emergency repairs before suffering critical damage.
Small details like that, plus the slightly altered dialogues spliced between mission briefing and in-game notifications, makes the whole experience a lot more immersive and fun.
"Hey red ally, do you want to--"
Red: Already on top of it
I guess you could say red was “all over it and Jim never knew what hit em”
No, just no
The Reversed New Gettysburg was done so well and it showcased a design we have not really seen before: a new race emerging mid-mission as a threat. There's tons of "kill the Protoss and Zerg" but not "wait, now the Zerg are here?!" Makes for an interesting curveball for first time players given certain compositions are great against one race and terrible at another and for experienced players it gives them something to think about: "well I could go full bio to take out the Zerg but throwing Marines into psi storm is not ideal"
The base game sort of has something in UED6 where you have to fight through the Zerg, to fight through a Protoss base to destroy a Terran building.
For me Reversed New Gettysburg seems kind of random. I played this one like a week ago and:
- Kerrigan started her speech after like 10 minutes of playthrough (did Zerg just Broodling her? IDK)
- Zerg used like 150 hydralisks, that then were burrowed in Zerg Base, obliterating every attacking army.
I believe this mission has some major scripting bugs, but still is very enjoyable.
when grant said, he was going to go anti artosis, I was really wondering how having multiple pylons on the production would help win
Well, not losing is a first step to victory
You see, the insanity of the final mission is clearly a metaphor for the confusion within the Sons of Korhal after the events on Tarsonis and and schism between Mengsk and Raynor! You really FEEL like the rebellion is fracturing at the seams.
"I'm gonna have to assume that was a hostile response"
gods i love that 90's cheese
All of General Duke's lines are perfect.
It was a bit of a side comment below from someone else in the know but...
The Thunder Child was an aging Leviathan-class battlecruiser, predecessor to the Behemoth-class. It was being used as a prison ship by the Confederacy and was the ship that Mengsk sprang Raynor (and news correspondent Michael Liberty) from prior to the Jacob's Installation.
Grant: You can't have a nuke and not use it!
Also Grant: Nukes his own siege tank
Grant: Mission Success!
(That last mission stressed me out, but Grant was just casually saying "we're fine" as the world burns around him. Someday I want that level of chill)
At 4:22, we can see Grant look at the minimap for the first time, and we can also measure the collective heart-rate of the watchers, that had noticed the base, immediately fluctuate upon Grant's realization.
Every time I see Grant playing, I'm amazed that he is so much better than me at the game AND that he NEVER looks at the minimap XD or at least it looks like he's not
What gets me is the way he never watches fights. Engaging a tough enemy force? Time to macro!
@@mcblaggart8565 I could be misremembering, but I think it's different between SC1 and SC2. SC1 is a blender where you just throw units in because it's tough to micro. SC2 is WAY more responsive.
Arbiters do have an auto attack thank you very much. Spells are a premium Mr. Grant
Plus the Cloak Field is what they start with
Honestly? They're not *terrible* against armoured things. With max air upgrades, 13 damage a pop isn't terrible. Compared to say, the Scout's 10 or so.
@@Phantomsbreath Honestly? They *are* terrible against everything. 10+1 damage is laughable, for a unit that costs twice as much as an ultralisk.
I don't know why they have an attack; I guess it's so they don't wander around and get shot down by turrets after recalling, so you can just let a depot babysit it.
I guess Arbiters are pay to win
Microtransaction spellcasters huzzah!
The moment said "the reaver is not that effective against terran" I immediately flash back to artosis losing hard vs reavers because reavers are just stupid powerful.
Reaver shuttle in general is infuriating
@@_H_aruu96 As much for the Terran as for the Protoss. xD
"Alright this will fit nicely" - Jim Raynor as he welds a street-sign to the front of his battlecruiser, bringing it to 2004/2000 HP
Is it just me who thinks that SC1 might be a really old game, but still has some _amazing_ voicework?
No. You're not alone. It has the best voicework. Even the *joke* lines from spam-clicking units are thousands times better than basically any other RTS out there.
That one SCV sitting idle in the mineral like in the 2nd mission is driving me insane
Duke is easy to overlook, but he's honestly one of my favorite characters from SC. Not that I would want to actually meet him, but he's a great character.
"Firebats aren't good against spidermines!"
What are you talking about? They cleared those mines in 1 fell swoop. *salute*
Grant: We have 2 bases to start with.
Me: *looking at the mini map* YOU HAVE 3!
"Jim you've done very well" every mission he died... lol
now I'm curious about SC1 reverse campaign, Marines, Zerglings, Zealots only
seems like Yellow is Raynor's fleet which will keep spawn and attacking for free, and Raynor sometime will join in
the enemy could really be a bit more stronger thought...
Further reasons Archons suck against Terran:
-Siege Tanks also do full damage. Each shot in by the shock cannon erases about 20 % of an Archon
-EMP: in SC1 it sets shield to 0. So A science vessel can almost one shot Archons in an area with a press of a button.
Also, EMP has such a wide area!
Fun fact: One EMP+nuke, if timed well, are enough to destroy a nexus!
Looks like Tassadar is finally fulfilling his orders and cleaning the Zerg and the Terrans who get in the way. Just how the Conclave wanted.
Arbiters start with cloaking field, high templar start with archon merge. Ghosts don't start with any proper spells either but can calldown nukes without an upgrade.
6:43 Terran Siege Tank number 643, distantly related to Dragontribe Stalker number 1
Mission 1 needs a mirror. Play as Zerg. Kill Terran before protoss kills them
Fortunately, Omega has 3 variations: play as Dominion, UED or Protoss
Agreed. Just a mission for fun where you get the final Zerg push and constantly send units to kill the terran and protoss would be fun, too.
@@svr7823you can't play as all three at the same time?
@@Shtoops I saw it on Executor Nral's channel and it seems that you can't. There are just 3 versions of this mission, one for each enemy faction.
“They don’t have alot if stuff”
- Immediately gets attacked by like 20 marines
"So the Arbiter is a spellcaster that starts with no spells."
IT HAS A FUCKING. CLOAKING FIELD.
You can honestly tell this man has played to much Starcraft 2. He has so much disrespect for Starcraft 1 units (most of which are way better than their future counterparts).
Like in the first episode when he was talking about how "Hydralisks are terrible in starcraft 1 but I love them"
Me: ...Bro Hydras are literally so much worse in starcraft 2. What? The nerf they got between games was that they became a *later game unit* because they are literally one of the most *busted* units in starcraft 1. They are way to cheap and way to good. Just like Zerglings (at least zerglings die to basically anything that touches them though, unlike Hydras which baraly get touched becuz they have superior range and dps to basically everything that can fight them)
Yep...
@@undeathghost5627he is making a joke about how elite they are, they are more elite in starcraft 2, but they are priced like they are more elite
Ultimate strategy against Raynor:
Put him in lockdown. Wait for him to die of old age.
Gotta say I'm enjoying the heck outta this campaign! The modmaker(s) did an awesome job!
Man i cant wait for the broodwar parts…such a long time since ive watched anything campaign related, this playthrough with commentary has ignited that old nastolgic spark again, thanks bro!!
it's not a hallucination, it's supposed to be a "hyperspace jump"
The enemy yellow terran is a spawn based enemy.... it spawns a progressively more powerful force as time goes on... at 20 mins it attacks with 1 battle cruiser and 6 wraiths, and at 25 mins it gets another BC
New Gettysburg was the mission that stumped me, some 20-ish years ago, when I was about 12. I never managed to get around to beating it. Yesterday, emboldened by watching this series and your macro principles of "just have a billion workers, all the outposts, and five factories pumping out units" and some of your comments on what works as counters (like Vultures against Protoss, bio against Zerg, and mech against Terran), I burned through the campaign and beat New Gettysburg on the first attempt. I can't seem to ever get my mineral production to your levels, but parallel production of units is certainly better than child-me's belief that because I had a Barracks I hardly needed a second one.
Today, I'm going to play Hammerfall.
tbh i didn't know this channel existed and it scratched that itch i felt between your lengthy breaks between your high quality videos on your main channel, glad i found this randomly on my homepage
love ur stuff duder
Such a fun series! I'm reliving my SC1 childhood campaign obsession through new eyes!
the game started and i'm itching "you have 3 bases"
another enjoyable map to watch
I'm five minutes in and yeah, the last terran campaign mission I couldn't save. However, the save button was very obviously not present.
Every mission where the save button is present I've been able to load. (Not rigorously tested)
The teleporting hero/healing mechanic is what disables this (EUD Trigger). I had only found that out when I was making the last two campaigns (terran BW/zerg BW), which is where it is no longer used. It also screws up the score screen (as you can see in the video)
6:03 The Arbiter starts with the ability to cloak friendlies with no need for research nor energy requirement.
Theres a reason that unit doesn't exist in SC2. It's actually just busted through and through.
Let go GRANT!! Im really enjoying this one.
Raynor battlecruiser in the last mission "hallucination" is quite cool because is replicating the battlecruiser jumping into hyperspace to GTFO
seeing mission 10 reminds me of playing sc1 at like 530AM and my motherboard exploding.
I would say that I rather "appreciate" physics, but there is definitely some level of enjoyment there.
Love this series
Everything going great! How could he destroy the ion canon!
5 min later... Jim stop it! you are crazy and killing me!
can you do more of these, maybe the zerg next or whatever? im LOVING this series more then most
I always stay up late refreshing UA-cam to watch my nightly grant video! Also personal thank you to you grant, I started streaming custom sc2 projects because of you
If you're _that_ committed, wouldn't it make more sense to ring the bell? 🤔
Like, saves you time, right?
With a PhD in physics I love it too.
10:30 So that's what that shuttle should've been used for.
Missile bait.
Kinda looked like Yellow wasn't really active. Wonder if something broke with them.
Also seeing red repeatedly just get these massive groups of marines stuck in every mission never fails to amuse. One day it'll figure it out! c':
loving this series, so excited when pops into my suggestions
EMP does kill hallucinations, maybe that was the reasoning from the NPC.
Classic GGG, Love to see it
"we need to send these guys to their doom because....they could be arbiters" :)
That "internship" joke was a bigger war crime than any psy disruptor ever was
I used to have the "receiving transmission" battlecruiser taunt set as an text alarm on my first mobile phone like 20 years ago. Now while watching this video i kept having a feeling that someone texted me xD
Mine is, still to this date, the vultures "Alright, bring it on!" and man when he was mass producing vultures in the previous video... stopped checking after the third time xD
24:15 "Kill Raynor, Boarded the Thunder Child"
Spoilers Below:
27:15 Farewell Thunder Child!
EDIT
27:45 HOLD THE PHONE! WHAT!?
As a recovering IT intern, interns seem to be used as manual labor fodder for contracts to help clients get their networks setup and paid squat.
Grant you’re the best, please don’t take this the wrong way, so many facepalms this video rofl. I love it.
That poor stuck dragoon 😆
eyyyyyyy im a physics enjoyer! so glad im finally being recognized
When I played it, I dealt with terrans without problems, but than zerg constatly rebuilded army of 150 hydras, were very tough to kill.
1:16: Lyrics by GGG, melody by John Williams
The arbiter drop strat is pretty fun! Not really competitively viable due the arbiter's prohibitive cost, but in a situation where you have a bunch of resources, it's a pretty good way to get past a tank blockade!
"Why did the second mission take less time despite things going so wrong?"
Cause first mission you didn't attack until you had 200 supply an arbiter with recall, and then when the first recall didn't go off you waited for a second arbiter to build and have 150 energy for recall before moving out.
That, and just more bases to clean through on that mission. (Two terran bases and a zerg base all with lots of buildings, each one taking a remax to break through).
the friend ai sending a observer is the most useful thing ive ever seen an ai do edit: THEN THE do the lock down!! what and ALLY!
Honestly, I expected mission T9 to be like: Defeat the Zerg, don't destroy one Terran building, with the Terrans constantly sending troops. And the final push has Kerrigan in it.
Remember last time when he said how siege tanks on a bridge in SC1 are pretty much unbreakable, then he completely ignored that statement and left the two bridges leading to his base completely unguarded even though he started with tanks with siege mode? That was my favorite part lol
That arbiter recall trick is sick
Did anyone else notice how Grant got the "Defeat" screen when completing New Gettysburg? He didn't even notice it at all lmao
HURAY! thanks for video! good luck!
Poor Artosis couldnt sleep and didnt know why after this episode aired xD
Hi, hello, I love these. Thanks! Nice.
I honestly can't wait for Omega. I know it's a loong way, but still, I'm pretty hyped.
*"Do you guys like physics? How many physics enjoyers do we have in the UA-cam comments?"*
Well, physics are kinda neat, I like them.
*"Are you a fan of Gravitiy?"*
Gravity is what holds our world together so, yes. About the movie tho, I think it was kinda-
*"Not the movie tho. The movie was, super mid"*
😮
Spidermines can not see cloaked units, they are not detectors. However they do get triggered by footsteps or ground movements. That is also why they don't get triggered by floating units like the Archon, workers and ofc the vulture itself. Funfact the Hightemplar is not considered floating
working with electricity makes me a big fan of physics, yeah
"Anti-Artosis special" Great name for it!
This is the campaign to make you apreciate the ai in uedaip.
I woulda also picked up a fleet beacon. The bonus air armour on your arbiters mighta been useful.
Oh yes, an average physics enjoyer department.
I imagine the EMP thrown at Raynor 30:55 was testing for hallucination after the first one, as EMP kills them instantly. Not sure if AI does that, but if nothing else, it means no Yamato. The Thunder Child also disappears with half HP left and does damage, unlike normal hallucinations, so I'm not sure what's going on in there. A scripted event?
Yeah simulating tactical jump
would love to see you revisit this last mission here, and see if you can speedrush crush their production with nukes
Thanks for the fun reversal. ^^
Kerrigan is clearly a Saiyan, every time she is defeated she rises stronger than before. Eventually she will be greatly weakened on Zerus to give Amon a fair chance.
That hallucination had kills???
Ah, I see it was some sort of teleport effect.
We didnt build a base, I intended to build a base which is kinda like building a base. bahaha, good one
I'm very much a fan of Gravity Grant, thanks for asking 👍
It seems like yesterday Arcturus was the idealistic rebel crusader; But it wasn't, it was like 4 months ago. As I learned just recently, from the first mission of SC1 to the epilogue of SC2 is like 6 years, including a 5 year timeskip in between, which given the scale of the campaigns and the Koprulu Sector, is basically no time at all
Edit: I wanna be clear, that's looking at the timeline on the wiki; Nothing would make me happier than to have someone swoop in and tell me I'm wrong
Yep. The first mission of Starcraft 1 starts in 2499 with Legacy of the Void being in 2506 so about seven years altogether. Mengsk and the Sons of Korhol were around before Starcraft so it wasn't like he started his rebellion during the 1st game, but it is kind of ridiculous to think that everything from the fall of the Confederacy, rise of the Dominion, the UED Invading and being repelled, Raynor's rebellion and invasion of Char, Kerrigan's assault on the Dominion, and defeating Amon all took place in just seven years.
It gave me anxiety how long it took you to notice the third base XD
I don’t know why but I need to hear pew every time a bc shoots now 😂
I wonder if the typo at 24:30 was in the original game…
You don’t sew seeds, you sow them, so it’s supposed to be “The seeds of a new Empire have been sown.”
luv me some reversed campaigns
The arbiter can fight without any upgrade! It deals as much damage as half a dragoon for thrice the cost, and it flies! Almost as good as the scout.
(For real though, it can cloak without upgrades.)
Less than half a dragoon, sadly, not only does it do half the damage, it fires even more slowly.
In my SCI years I was sure Tassadar is some Space wolf, his icon was more of a wolf than protoss
+1 like for the Artosis burn
New Gettysburg objective: destroy 1 Zerg structure
Grant with vultures all over his base and half his stuff broken and on fire. Yeah I am not really worried about this.
Thunder Child: I don't think you understand the GRAVITY of your situation
Edit: It just flashed in my mind. AI use EMP on casters to take down their energy reserves. It hit Jim with it to prevent his Battlecruiser from using its Yamato gun.