December 2022: Making Learning a Game Worth Playing: Gamification and Game-Based Learning that Works
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- Опубліковано 20 гру 2024
- Digital games are highly interactive forms of media that many players find engaging, captivating, and immersive Today's gaming industry is a thriving, robust landscape that has benefitted from disruptive innovation and exponential growth. By 2020, during the COVID-19 pandemic and global quarantine, there were an estimated 3.1 billion global video game consumers or about 40% of the world's population. Nowadays, more people across different demographics, cultures, and life experiences are adopting gaming as a hobby or pastime. So how can educators, higher-ed faculty, and learning designers harness the power of gaming for learning? This hands-on, brains-on professional development session will explore game-based learning (GBL) and the gamification of learning. Session participants will explore the differences between each learning approach and translate how GBL and gamification can be incorporated into ALL modern-day learning environments.